diff options
Diffstat (limited to 'release/scripts/freestyle/style_modules/curvature2d.py')
-rw-r--r-- | release/scripts/freestyle/style_modules/curvature2d.py | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/release/scripts/freestyle/style_modules/curvature2d.py b/release/scripts/freestyle/style_modules/curvature2d.py new file mode 100644 index 00000000000..0c013997a16 --- /dev/null +++ b/release/scripts/freestyle/style_modules/curvature2d.py @@ -0,0 +1,40 @@ +# +# Filename : curvature2d.py +# Author : Stephane Grabli +# Date : 04/08/2005 +# Purpose : The stroke points are colored in gray levels and depending +# on the 2d curvature value +# +############################################################################# +# +# Copyright (C) : Please refer to the COPYRIGHT file distributed +# with this source distribution. +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +############################################################################# + +from freestyle_init import * +from logical_operators import * +from shaders import * + +Operators.select(QuantitativeInvisibilityUP1D(0)) +Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0))) +shaders_list = [ + StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, 0), + ConstantThicknessShader(5), + py2DCurvatureColorShader() + ] +Operators.create(TrueUP1D(), shaders_list) |