diff options
Diffstat (limited to 'release/scripts/freestyle/style_modules/external_contour_smooth.py')
-rw-r--r-- | release/scripts/freestyle/style_modules/external_contour_smooth.py | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/release/scripts/freestyle/style_modules/external_contour_smooth.py b/release/scripts/freestyle/style_modules/external_contour_smooth.py new file mode 100644 index 00000000000..f42f3bf3338 --- /dev/null +++ b/release/scripts/freestyle/style_modules/external_contour_smooth.py @@ -0,0 +1,39 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# Filename : external_contour_smooth.py +# Author : Stephane Grabli +# Date : 04/08/2005 +# Purpose : Draws a smooth external contour + +from Freestyle import ChainPredicateIterator, ExternalContourUP1D, IncreasingColorShader, \ + IncreasingThicknessShader, Operators, QuantitativeInvisibilityUP1D, SamplingShader, \ + SmoothingShader, TrueBP1D, TrueUP1D +from logical_operators import AndUP1D, NotUP1D + +upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D()) +Operators.select(upred) +bpred = TrueBP1D() +Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred)) +shaders_list = [ + SamplingShader(2), + IncreasingThicknessShader(4,20), + IncreasingColorShader(1.0, 0.0, 0.5,1, 0.5,1, 0.3, 1), + SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1), + ] +Operators.create(TrueUP1D(), shaders_list) |