diff options
Diffstat (limited to 'release/scripts/freestyle/style_modules/japanese_bigbrush.py')
-rwxr-xr-x | release/scripts/freestyle/style_modules/japanese_bigbrush.py | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/release/scripts/freestyle/style_modules/japanese_bigbrush.py b/release/scripts/freestyle/style_modules/japanese_bigbrush.py new file mode 100755 index 00000000000..7f109598aaa --- /dev/null +++ b/release/scripts/freestyle/style_modules/japanese_bigbrush.py @@ -0,0 +1,60 @@ +# +# Filename : japanese_bigbrush.py +# Author : Stephane Grabli +# Date : 04/08/2005 +# Purpose : Simulates a big brush fr oriental painting +# +############################################################################# +# +# Copyright (C) : Please refer to the COPYRIGHT file distributed +# with this source distribution. +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +############################################################################# + +from freestyle_init import * +from logical_operators import * +from PredicatesU1D import * +from PredicatesB1D import * +from Functions0D import * +from shaders import * + +Operators.select(QuantitativeInvisibilityUP1D(0)) +Operators.bidirectionalChain(ChainSilhouetteIterator(),NotUP1D(QuantitativeInvisibilityUP1D(0))) +## Splits strokes at points of highest 2D curavture +## when there are too many abrupt turns in it +func = pyInverseCurvature2DAngleF0D() +Operators.recursiveSplit(func, pyParameterUP0D(0.2,0.8), NotUP1D(pyHigherNumberOfTurnsUP1D(3, 0.5)), 2) +## Keeps only long enough strokes +Operators.select(pyHigherLengthUP1D(100)) +## Sorts so as to draw the longest strokes first +## (this will be done using the causal density) +Operators.sort(pyLengthBP1D()) +shaders_list = [ + pySamplingShader(10), + BezierCurveShader(30), + SamplingShader(50), + ConstantThicknessShader(10), + pyNonLinearVaryingThicknessShader(4,25, 0.6), + TextureAssignerShader(6), + ConstantColorShader(0.2, 0.2, 0.2,1.0), + TipRemoverShader(10) + ] + +## Use the causal density to avoid cluttering +Operators.create(pyDensityUP1D(8,0.4, IntegrationType.MEAN), shaders_list) + + |