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Diffstat (limited to 'release/scripts/freestyle/style_modules/occluded_by_specific_object.py')
-rwxr-xr-xrelease/scripts/freestyle/style_modules/occluded_by_specific_object.py45
1 files changed, 45 insertions, 0 deletions
diff --git a/release/scripts/freestyle/style_modules/occluded_by_specific_object.py b/release/scripts/freestyle/style_modules/occluded_by_specific_object.py
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+++ b/release/scripts/freestyle/style_modules/occluded_by_specific_object.py
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+#
+# Filename : occluded_by_specific_object.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Draws only the lines that are occluded by a given object
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from PredicatesU1D import *
+from shaders import *
+
+## the id of the occluder (use SHIFT+click on the ViewMap to
+## retrieve ids)
+id = Id(3,0)
+upred = AndUP1D(NotUP1D(QuantitativeInvisibilityUP1D(0)),
+pyIsInOccludersListUP1D(id))
+Operators.select(upred)
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(upred))
+shaders_list = [
+ SamplingShader(5),
+ ConstantThicknessShader(3),
+ ConstantColorShader(0.3,0.3,0.3,1)
+ ]
+Operators.create(TrueUP1D(), shaders_list)