diff options
Diffstat (limited to 'release/scripts/freestyle/style_modules/occluded_by_specific_object.py')
-rw-r--r-- | release/scripts/freestyle/style_modules/occluded_by_specific_object.py | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/release/scripts/freestyle/style_modules/occluded_by_specific_object.py b/release/scripts/freestyle/style_modules/occluded_by_specific_object.py new file mode 100644 index 00000000000..4f8c0e859ed --- /dev/null +++ b/release/scripts/freestyle/style_modules/occluded_by_specific_object.py @@ -0,0 +1,40 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# Filename : occluded_by_specific_object.py +# Author : Stephane Grabli +# Date : 04/08/2005 +# Purpose : Draws only the lines that are occluded by a given object + +from Freestyle import ChainSilhouetteIterator, ConstantColorShader, ConstantThicknessShader, \ + Id, Operators, QuantitativeInvisibilityUP1D, SamplingShader, TrueUP1D +from PredicatesU1D import pyIsInOccludersListUP1D +from logical_operators import AndUP1D, NotUP1D + +## the id of the occluder (use SHIFT+click on the ViewMap to +## retrieve ids) +id = Id(3,0) +upred = AndUP1D(NotUP1D(QuantitativeInvisibilityUP1D(0)), pyIsInOccludersListUP1D(id)) +Operators.select(upred) +Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred)) +shaders_list = [ + SamplingShader(5), + ConstantThicknessShader(3), + ConstantColorShader(0.3, 0.3, 0.3, 1), + ] +Operators.create(TrueUP1D(), shaders_list) |