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Diffstat (limited to 'release/scripts/freestyle/style_modules/qi0_not_external_contour.py')
-rwxr-xr-xrelease/scripts/freestyle/style_modules/qi0_not_external_contour.py43
1 files changed, 43 insertions, 0 deletions
diff --git a/release/scripts/freestyle/style_modules/qi0_not_external_contour.py b/release/scripts/freestyle/style_modules/qi0_not_external_contour.py
new file mode 100755
index 00000000000..eed41af32b4
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/qi0_not_external_contour.py
@@ -0,0 +1,43 @@
+#
+# Filename : qi0_not_external_contour.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Draws the visible lines (chaining follows same nature lines)
+# that do not belong to the external contour of the scene
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+
+upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
+Operators.select(upred)
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(upred))
+shaders_list = [
+ SamplingShader(4),
+ SpatialNoiseShader(4, 150, 2, True, True),
+ IncreasingThicknessShader(2, 5),
+ BackboneStretcherShader(20),
+ IncreasingColorShader(1,0,0,1,0,1,0,1),
+ TextureAssignerShader(4)
+ ]
+Operators.create(TrueUP1D(), shaders_list)