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Diffstat (limited to 'release/scripts/freestyle/style_modules/sequentialsplit_sketchy.py')
-rw-r--r-- | release/scripts/freestyle/style_modules/sequentialsplit_sketchy.py | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/release/scripts/freestyle/style_modules/sequentialsplit_sketchy.py b/release/scripts/freestyle/style_modules/sequentialsplit_sketchy.py new file mode 100644 index 00000000000..966e5ddf129 --- /dev/null +++ b/release/scripts/freestyle/style_modules/sequentialsplit_sketchy.py @@ -0,0 +1,44 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# Filename : sequentialsplit_sketchy.py +# Author : Stephane Grabli +# Date : 04/08/2005 +# Purpose : Use the sequential split with two different +# predicates to specify respectively the starting and +# the stopping extremities for strokes + +from Freestyle import ChainSilhouetteIterator, ConstantColorShader, IncreasingThicknessShader, Nature, \ + Operators, QuantitativeInvisibilityUP1D, SpatialNoiseShader, TextureAssignerShader, TrueUP1D +from PredicatesU0D import pyBackTVertexUP0D, pyVertexNatureUP0D +from logical_operators import NotUP1D + +upred = QuantitativeInvisibilityUP1D(0) +Operators.select(upred) +Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred)) +## starting and stopping predicates: +start = pyVertexNatureUP0D(Nature.NON_T_VERTEX) +stop = pyBackTVertexUP0D() +Operators.sequential_split(start, stop, 10) +shaders_list = [ + SpatialNoiseShader(7, 120, 2, True, True), + IncreasingThicknessShader(5, 8), + ConstantColorShader(0.2, 0.2, 0.2, 1), + TextureAssignerShader(4), + ] +Operators.create(TrueUP1D(), shaders_list) |