diff options
Diffstat (limited to 'release/scripts/freestyle/style_modules/sketchy_topology_preserved.py')
-rwxr-xr-x | release/scripts/freestyle/style_modules/sketchy_topology_preserved.py | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/release/scripts/freestyle/style_modules/sketchy_topology_preserved.py b/release/scripts/freestyle/style_modules/sketchy_topology_preserved.py new file mode 100755 index 00000000000..85e11af38b9 --- /dev/null +++ b/release/scripts/freestyle/style_modules/sketchy_topology_preserved.py @@ -0,0 +1,49 @@ +# +# Filename : sketchy_topology_preserved.py +# Author : Stephane Grabli +# Date : 04/08/2005 +# Purpose : The topology of the strokes is built +# so as to chain several times the same ViewEdge. +# The topology of the objects is preserved +# +############################################################################# +# +# Copyright (C) : Please refer to the COPYRIGHT file distributed +# with this source distribution. +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +############################################################################# + +from freestyle_init import * +from logical_operators import * +from ChainingIterators import * +from PredicatesU1D import * +from shaders import * + +upred = QuantitativeInvisibilityUP1D(0) +Operators.select(upred) +Operators.bidirectionalChain(pySketchyChainSilhouetteIterator(3,1)) +shaders_list = [ + SamplingShader(4), + SpatialNoiseShader(20, 220, 2, 1, 1), + IncreasingThicknessShader(4, 8), + SmoothingShader(300, 0.05, 0, 0.2, 0, 0, 0, 0.5), + ConstantColorShader(0.6,0.2,0.0), + TextureAssignerShader(4), + ] + +Operators.create(TrueUP1D(), shaders_list) + |