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Diffstat (limited to 'release/scripts/freestyle/style_modules/split_at_highest_2d_curvatures.py')
-rw-r--r--release/scripts/freestyle/style_modules/split_at_highest_2d_curvatures.py41
1 files changed, 41 insertions, 0 deletions
diff --git a/release/scripts/freestyle/style_modules/split_at_highest_2d_curvatures.py b/release/scripts/freestyle/style_modules/split_at_highest_2d_curvatures.py
new file mode 100644
index 00000000000..4e635bc4eee
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/split_at_highest_2d_curvatures.py
@@ -0,0 +1,41 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# Filename : split_at_highest_2d_curvature.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Draws the visible lines (chaining follows same nature lines)
+# (most basic style module)
+
+from Freestyle import ChainSilhouetteIterator, ConstantThicknessShader, IncreasingColorShader, \
+ Operators, QuantitativeInvisibilityUP1D, TextureAssignerShader, TrueUP1D
+from Functions0D import pyInverseCurvature2DAngleF0D
+from PredicatesU0D import pyParameterUP0D
+from PredicatesU1D import pyHigherLengthUP1D
+from logical_operators import NotUP1D
+
+Operators.select(QuantitativeInvisibilityUP1D(0))
+Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
+func = pyInverseCurvature2DAngleF0D()
+Operators.recursive_split(func, pyParameterUP0D(0.4, 0.6), NotUP1D(pyHigherLengthUP1D(100)), 2)
+shaders_list = [
+ ConstantThicknessShader(10),
+ IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
+ TextureAssignerShader(3),
+ ]
+Operators.create(TrueUP1D(), shaders_list)