diff options
Diffstat (limited to 'release/scripts/freestyle/style_modules/split_at_highest_2d_curvatures.py')
-rw-r--r-- | release/scripts/freestyle/style_modules/split_at_highest_2d_curvatures.py | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/release/scripts/freestyle/style_modules/split_at_highest_2d_curvatures.py b/release/scripts/freestyle/style_modules/split_at_highest_2d_curvatures.py new file mode 100644 index 00000000000..4e635bc4eee --- /dev/null +++ b/release/scripts/freestyle/style_modules/split_at_highest_2d_curvatures.py @@ -0,0 +1,41 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# Filename : split_at_highest_2d_curvature.py +# Author : Stephane Grabli +# Date : 04/08/2005 +# Purpose : Draws the visible lines (chaining follows same nature lines) +# (most basic style module) + +from Freestyle import ChainSilhouetteIterator, ConstantThicknessShader, IncreasingColorShader, \ + Operators, QuantitativeInvisibilityUP1D, TextureAssignerShader, TrueUP1D +from Functions0D import pyInverseCurvature2DAngleF0D +from PredicatesU0D import pyParameterUP0D +from PredicatesU1D import pyHigherLengthUP1D +from logical_operators import NotUP1D + +Operators.select(QuantitativeInvisibilityUP1D(0)) +Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0))) +func = pyInverseCurvature2DAngleF0D() +Operators.recursive_split(func, pyParameterUP0D(0.4, 0.6), NotUP1D(pyHigherLengthUP1D(100)), 2) +shaders_list = [ + ConstantThicknessShader(10), + IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1), + TextureAssignerShader(3), + ] +Operators.create(TrueUP1D(), shaders_list) |