diff options
Diffstat (limited to 'release/scripts/freestyle/style_modules/uniformpruning_zsort.py')
-rw-r--r-- | release/scripts/freestyle/style_modules/uniformpruning_zsort.py | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/release/scripts/freestyle/style_modules/uniformpruning_zsort.py b/release/scripts/freestyle/style_modules/uniformpruning_zsort.py new file mode 100644 index 00000000000..b9fcb33e895 --- /dev/null +++ b/release/scripts/freestyle/style_modules/uniformpruning_zsort.py @@ -0,0 +1,39 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# Filename : uniformpruning_zsort.py +# Authors : Fredo Durand, Stephane Grabli, Francois Sillion, Emmanuel Turquin +# Date : 08/04/2005 + +from Freestyle import ChainSilhouetteIterator, ConstantColorShader, ConstantThicknessShader, IntegrationType, \ + Operators, QuantitativeInvisibilityUP1D, SamplingShader, Stroke, StrokeTextureShader +from PredicatesB1D import pyZBP1D +from PredicatesU1D import pyDensityUP1D + +Operators.select(QuantitativeInvisibilityUP1D(0)) +Operators.bidirectional_chain(ChainSilhouetteIterator()) +#Operators.sequential_split(pyVertexNatureUP0D(Nature.VIEW_VERTEX), 2) +Operators.sort(pyZBP1D()) +shaders_list = [ + StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, False), + ConstantThicknessShader(3), + SamplingShader(5.0), + ConstantColorShader(0, 0, 0, 1), + ] +Operators.create(pyDensityUP1D(2, 0.05, IntegrationType.MEAN, 4), shaders_list) +#Operators.create(pyDensityFunctorUP1D(8, 0.03, pyGetInverseProjectedZF1D(), 0, 1, IntegrationType.MEAN), shaders_list) |