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Diffstat (limited to 'release/scripts/freestyle/style_modules/uniformpruning_zsort.py')
-rw-r--r--release/scripts/freestyle/style_modules/uniformpruning_zsort.py39
1 files changed, 39 insertions, 0 deletions
diff --git a/release/scripts/freestyle/style_modules/uniformpruning_zsort.py b/release/scripts/freestyle/style_modules/uniformpruning_zsort.py
new file mode 100644
index 00000000000..b9fcb33e895
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/uniformpruning_zsort.py
@@ -0,0 +1,39 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# Filename : uniformpruning_zsort.py
+# Authors : Fredo Durand, Stephane Grabli, Francois Sillion, Emmanuel Turquin
+# Date : 08/04/2005
+
+from Freestyle import ChainSilhouetteIterator, ConstantColorShader, ConstantThicknessShader, IntegrationType, \
+ Operators, QuantitativeInvisibilityUP1D, SamplingShader, Stroke, StrokeTextureShader
+from PredicatesB1D import pyZBP1D
+from PredicatesU1D import pyDensityUP1D
+
+Operators.select(QuantitativeInvisibilityUP1D(0))
+Operators.bidirectional_chain(ChainSilhouetteIterator())
+#Operators.sequential_split(pyVertexNatureUP0D(Nature.VIEW_VERTEX), 2)
+Operators.sort(pyZBP1D())
+shaders_list = [
+ StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, False),
+ ConstantThicknessShader(3),
+ SamplingShader(5.0),
+ ConstantColorShader(0, 0, 0, 1),
+ ]
+Operators.create(pyDensityUP1D(2, 0.05, IntegrationType.MEAN, 4), shaders_list)
+#Operators.create(pyDensityFunctorUP1D(8, 0.03, pyGetInverseProjectedZF1D(), 0, 1, IntegrationType.MEAN), shaders_list)