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Diffstat (limited to 'release/scripts/freestyle/styles/japanese_bigbrush.py')
-rw-r--r--release/scripts/freestyle/styles/japanese_bigbrush.py20
1 files changed, 10 insertions, 10 deletions
diff --git a/release/scripts/freestyle/styles/japanese_bigbrush.py b/release/scripts/freestyle/styles/japanese_bigbrush.py
index a312bcd4358..b81a06daf0d 100644
--- a/release/scripts/freestyle/styles/japanese_bigbrush.py
+++ b/release/scripts/freestyle/styles/japanese_bigbrush.py
@@ -31,7 +31,7 @@ from freestyle.predicates import (
pyHigherNumberOfTurnsUP1D,
pyLengthBP1D,
pyParameterUP0D,
- )
+)
from freestyle.shaders import (
BezierCurveShader,
ConstantColorShader,
@@ -40,20 +40,20 @@ from freestyle.shaders import (
TipRemoverShader,
pyNonLinearVaryingThicknessShader,
pySamplingShader,
- )
+)
from freestyle.types import IntegrationType, Operators
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
-## Splits strokes at points of highest 2D curvature
-## when there are too many abrupt turns in it
+# Splits strokes at points of highest 2D curvature
+# when there are too many abrupt turns in it
func = pyInverseCurvature2DAngleF0D()
Operators.recursive_split(func, pyParameterUP0D(0.2, 0.8), NotUP1D(pyHigherNumberOfTurnsUP1D(3, 0.5)), 2)
-## Keeps only long enough strokes
+# Keeps only long enough strokes
Operators.select(pyHigherLengthUP1D(100))
-## Sorts so as to draw the longest strokes first
-## (this will be done using the causal density)
+# Sorts so as to draw the longest strokes first
+# (this will be done using the causal density)
Operators.sort(pyLengthBP1D())
shaders_list = [
pySamplingShader(10),
@@ -61,8 +61,8 @@ shaders_list = [
SamplingShader(50),
ConstantThicknessShader(10),
pyNonLinearVaryingThicknessShader(4, 25, 0.6),
- ConstantColorShader(0.2, 0.2, 0.2,1.0),
+ ConstantColorShader(0.2, 0.2, 0.2, 1.0),
TipRemoverShader(10),
- ]
-## Use the causal density to avoid cluttering
+]
+# Use the causal density to avoid cluttering
Operators.create(pyDensityUP1D(8, 0.4, IntegrationType.MEAN), shaders_list)