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Diffstat (limited to 'release/scripts/import_web3d.py')
-rwxr-xr-xrelease/scripts/import_web3d.py1944
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diff --git a/release/scripts/import_web3d.py b/release/scripts/import_web3d.py
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+++ b/release/scripts/import_web3d.py
@@ -0,0 +1,1944 @@
+#!BPY
+"""
+Name: 'X3D & VRML97 (.x3d / wrl)...'
+Blender: 248
+Group: 'Import'
+Tooltip: 'Load an X3D or VRML97 file'
+"""
+
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# (C) Copyright 2008 Paravizion
+# Written by Campbell Barton aka Ideasman42
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+# --------------------------------------------------------------------------
+
+__author__ = "Campbell Barton"
+__url__ = ['www.blender.org', 'blenderartists.org', 'http://wiki.blender.org/index.php/Scripts/Manual/Import/X3D_VRML97']
+__version__ = "0.1"
+
+__bpydoc__ = """\
+This script is an importer for the X3D and VRML97 file formats.
+"""
+
+# This should work without a blender at all
+try:
+ from Blender.sys import exists
+except:
+ from os.path import exists
+
+def baseName(path):
+ return path.split('/')[-1].split('\\')[-1]
+
+def dirName(path):
+ return path[:-len(baseName(path))]
+
+# notes
+# transform are relative
+# order dosnt matter for loc/size/rot
+# right handed rotation
+# angles are in radians
+# rotation first defines axis then ammount in radians
+
+
+
+# =============================== VRML Spesific
+
+
+def vrmlFormat(data):
+ '''
+ Keep this as a valid vrml file, but format in a way we can pradict.
+ '''
+ # Strip all commends - # not in strings - warning multiline strings are ignored.
+ def strip_comment(l):
+ #l = ' '.join(l.split())
+ l = l.strip()
+
+ if l.startswith('#'):
+ return ''
+
+ i = l.find('#')
+
+ if i==-1:
+ return l
+
+ # Most cases accounted for! if we have a comment at the end of the line do this...
+ j = l.find('"')
+
+ if j == -1: # simple no strings
+ return l[:i].strip()
+
+ q = False
+ for i,c in enumerate(l):
+ if c == '"':
+ q = not q # invert
+
+ elif c == '#':
+ if q==False:
+ return l[:i-1]
+
+ return l
+
+ data = '\n'.join([strip_comment(l) for l in data.split('\n') ]) # remove all whitespace
+
+
+ # Bad, dont take strings into account
+ '''
+ data = data.replace('#', '\n#')
+ data = '\n'.join([ll for l in data.split('\n') for ll in (l.strip(),) if not ll.startswith('#')]) # remove all whitespace
+ '''
+ data = data.replace('{', '\n{\n')
+ data = data.replace('}', '\n}\n')
+ data = data.replace('[', '\n[\n')
+ data = data.replace(']', '\n]\n')
+ data = data.replace(',', ' , ') # make sure comma's seperate
+
+ # More annoying obscure cases where USE or DEF are placed on a newline
+ # data = data.replace('\nDEF ', ' DEF ')
+ # data = data.replace('\nUSE ', ' USE ')
+
+ data = '\n'.join([' '.join(l.split()) for l in data.split('\n')]) # remove all whitespace
+
+ # Better to parse the file accounting for multiline arrays
+ '''
+ data = data.replace(',\n', ' , ') # remove line endings with commas
+ data = data.replace(']', '\n]\n') # very very annoying - but some comma's are at the end of the list, must run this again.
+ '''
+
+ return [l for l in data.split('\n') if l]
+
+NODE_NORMAL = 1 # {}
+NODE_ARRAY = 2 # []
+NODE_REFERENCE = 3 # USE foobar
+
+lines = []
+
+def getNodePreText(i, words):
+ # print lines[i]
+ use_node = False
+ while len(words) < 5:
+
+ if i>=len(lines):
+ break
+ elif lines[i]=='{':
+ # words.append(lines[i]) # no need
+ # print "OK"
+ return NODE_NORMAL, i+1
+ elif lines[i].count('"') % 2 != 0: # odd number of quotes? - part of a string.
+ # print 'ISSTRING'
+ break
+ else:
+ new_words = lines[i].split()
+ if 'USE' in new_words:
+ use_node = True
+
+ words.extend(new_words)
+ i += 1
+
+ # Check for USE node - no {
+ # USE #id - should always be on the same line.
+ if use_node:
+ # print 'LINE', i, words[:words.index('USE')+2]
+ words[:] = words[:words.index('USE')+2]
+ if lines[i] == '{' and lines[i+1] == '}':
+ # USE sometimes has {} after it anyway
+ i+=2
+ return NODE_REFERENCE, i
+
+ # print "error value!!!", words
+ return 0, -1
+
+def is_nodeline(i, words):
+
+ if not lines[i][0].isalpha():
+ return 0, 0
+
+ # Simple "var [" type
+ if lines[i+1] == '[':
+ if lines[i].count('"') % 2 == 0:
+ words[:] = lines[i].split()
+ return NODE_ARRAY, i+2
+
+ node_type, new_i = getNodePreText(i, words)
+
+ if not node_type:
+ return 0, 0
+
+ # Ok, we have a { after some values
+ # Check the values are not fields
+ for i, val in enumerate(words):
+ if i != 0 and words[i-1] in ('DEF', 'USE'):
+ # ignore anything after DEF, it is a ID and can contain any chars.
+ pass
+ elif val[0].isalpha() and val not in ('TRUE', 'FALSE'):
+ pass
+ else:
+ # There is a number in one of the values, therefor we are not a node.
+ return 0, 0
+
+ #if node_type==NODE_REFERENCE:
+ # print words, "REF_!!!!!!!"
+ return node_type, new_i
+
+def is_numline(i):
+ '''
+ Does this line start with a number?
+ '''
+ l = lines[i]
+ line_end = len(l)-1
+ line_end_new = l.find(' ') # comma's always have a space before them
+
+ if line_end_new != -1:
+ line_end = line_end_new
+
+ try:
+ float(l[:line_end]) # works for a float or int
+ return True
+ except:
+ return False
+
+class vrmlNode(object):
+ __slots__ = 'id', 'fields', 'node_type', 'parent', 'children', 'parent', 'array_data', 'reference', 'lineno', 'filename', 'blendObject', 'DEF_NAMESPACE', 'FIELD_NAMESPACE', 'x3dNode'
+ def __init__(self, parent, node_type, lineno):
+ self.id = None
+ self.node_type = node_type
+ self.parent = parent
+ self.blendObject = None
+ self.x3dNode = None # for x3d import only
+ if parent:
+ parent.children.append(self)
+
+ self.lineno = lineno
+
+ # This is only set from the root nodes.
+ # Having a filename also denotes a root node
+ self.filename = None
+
+ # Store in the root node because each inline file needs its own root node and its own namespace
+ self.DEF_NAMESPACE = None
+ self.FIELD_NAMESPACE = None
+
+ self.reference = None
+
+ if node_type==NODE_REFERENCE:
+ # For references, only the parent and ID are needed
+ # the reference its self is assigned on parsing
+ return
+
+ self.fields = [] # fields have no order, in some cases rool level values are not unique so dont use a dict
+ self.children = []
+ self.array_data = [] # use for arrays of data - should only be for NODE_ARRAY types
+
+
+ # Only available from the root node
+ def getFieldDict(self):
+ if self.FIELD_NAMESPACE != None:
+ return self.FIELD_NAMESPACE
+ else:
+ return self.parent.getFieldDict()
+
+ def getDefDict(self):
+ if self.DEF_NAMESPACE != None:
+ return self.DEF_NAMESPACE
+ else:
+ return self.parent.getDefDict()
+
+ def setRoot(self, filename):
+ self.filename = filename
+ self.FIELD_NAMESPACE = {}
+ self.DEF_NAMESPACE= {}
+
+ def getFilename(self):
+ if self.filename:
+ return self.filename
+ elif self.parent:
+ return self.parent.getFilename()
+ else:
+ return None
+
+ def getRealNode(self):
+ if self.reference:
+ return self.reference
+ else:
+ return self
+
+ def getSpec(self):
+ self_real = self.getRealNode()
+ try:
+ return self_real.id[-1] # its possible this node has no spec
+ except:
+ return None
+
+ def getDefName(self):
+ self_real = self.getRealNode()
+
+ if 'DEF' in self_real.id:
+ # print self_real.id
+ return self_real.id[ list(self_real.id).index('DEF')+1 ]
+ else:
+ return None
+
+
+ def getChildrenBySpec(self, node_spec): # spec could be Transform, Shape, Appearance
+ self_real = self.getRealNode()
+ # using getSpec functions allows us to use the spec of USE children that dont have their spec in their ID
+ if type(node_spec) == str:
+ return [child for child in self_real.children if child.getSpec()==node_spec]
+ else:
+ # Check inside a list of optional types
+ return [child for child in self_real.children if child.getSpec() in node_spec]
+
+ def getChildBySpec(self, node_spec): # spec could be Transform, Shape, Appearance
+ # Use in cases where there is only ever 1 child of this type
+ ls = self.getChildrenBySpec(node_spec)
+ if ls: return ls[0]
+ else: return None
+
+ def getChildrenByName(self, node_name): # type could be geometry, children, appearance
+ self_real = self.getRealNode()
+ return [child for child in self_real.children if child.id if child.id[0]==node_name]
+
+ def getChildByName(self, node_name):
+ self_real = self.getRealNode()
+ for child in self_real.children:
+ if child.id and child.id[0]==node_name: # and child.id[-1]==node_spec:
+ return child
+
+ def getSerialized(self, results, ancestry):
+ ''' Return this node and all its children in a flat list '''
+ ancestry = ancestry[:] # always use a copy
+
+ # self_real = self.getRealNode()
+
+ results.append((self, tuple(ancestry)))
+ ancestry.append(self)
+ for child in self.getRealNode().children:
+ if child not in ancestry:
+ child.getSerialized(results, ancestry)
+
+ return results
+
+ def searchNodeTypeID(self, node_spec, results):
+ self_real = self.getRealNode()
+ # print self.lineno, self.id
+ if self_real.id and self_real.id[-1]==node_spec: # use last element, could also be only element
+ results.append(self_real)
+ for child in self_real.children:
+ child.searchNodeTypeID(node_spec, results)
+ return results
+
+ def getFieldName(self, field):
+ self_real = self.getRealNode() # incase we're an instance
+
+ for f in self_real.fields:
+ # print f
+ if f and f[0] == field:
+ # print '\tfound field', f
+
+ return f[1:]
+ # print '\tfield not found', field
+ return None
+
+ def getFieldAsInt(self, field, default):
+ self_real = self.getRealNode() # incase we're an instance
+
+ f = self_real.getFieldName(field)
+ if f==None: return default
+ if ',' in f: f = f[:f.index(',')] # strip after the comma
+
+ if len(f) != 1:
+ print '\t"%s" wrong length for int conversion for field "%s"' % (f, field)
+ return default
+
+ try:
+ return int(f[0])
+ except:
+ print '\tvalue "%s" could not be used as an int for field "%s"' % (f[0], field)
+ return default
+
+ def getFieldAsFloat(self, field, default):
+ self_real = self.getRealNode() # incase we're an instance
+
+ f = self_real.getFieldName(field)
+ if f==None: return default
+ if ',' in f: f = f[:f.index(',')] # strip after the comma
+
+ if len(f) != 1:
+ print '\t"%s" wrong length for float conversion for field "%s"' % (f, field)
+ return default
+
+ try:
+ return float(f[0])
+ except:
+ print '\tvalue "%s" could not be used as a float for field "%s"' % (f[0], field)
+ return default
+
+ def getFieldAsFloatTuple(self, field, default):
+ self_real = self.getRealNode() # incase we're an instance
+
+ f = self_real.getFieldName(field)
+ if f==None: return default
+ # if ',' in f: f = f[:f.index(',')] # strip after the comma
+
+ if len(f) < 1:
+ print '"%s" wrong length for float tuple conversion for field "%s"' % (f, field)
+ return default
+
+ ret = []
+ for v in f:
+ if v != ',':
+ try: ret.append(float(v))
+ except: break # quit of first non float, perhaps its a new field name on the same line? - if so we are going to ignore it :/ TODO
+ # print ret
+
+ if ret:
+ return ret
+ if not ret:
+ print '\tvalue "%s" could not be used as a float tuple for field "%s"' % (f, field)
+ return default
+
+ def getFieldAsBool(self, field, default):
+ self_real = self.getRealNode() # incase we're an instance
+
+ f = self_real.getFieldName(field)
+ if f==None: return default
+ if ',' in f: f = f[:f.index(',')] # strip after the comma
+
+ if len(f) != 1:
+ print '\t"%s" wrong length for bool conversion for field "%s"' % (f, field)
+ return default
+
+ if f[0].upper()=='"TRUE"' or f[0].upper()=='TRUE':
+ return True
+ elif f[0].upper()=='"FALSE"' or f[0].upper()=='FALSE':
+ return False
+ else:
+ print '\t"%s" could not be used as a bool for field "%s"' % (f[1], field)
+ return default
+
+ def getFieldAsString(self, field, default=None):
+ self_real = self.getRealNode() # incase we're an instance
+
+ f = self_real.getFieldName(field)
+ if f==None: return default
+ if len(f) < 1:
+ print '\t"%s" wrong length for string conversion for field "%s"' % (f, field)
+ return default
+
+ if len(f) > 1:
+ # String may contain spaces
+ st = ' '.join(f)
+ else:
+ st = f[0]
+
+ # X3D HACK
+ if self.x3dNode:
+ return st
+
+ if st[0]=='"' and st[-1]=='"':
+ return st[1:-1]
+ else:
+ print '\tvalue "%s" could not be used as a string for field "%s"' % (f[0], field)
+ return default
+
+ def getFieldAsArray(self, field, group):
+ '''
+ For this parser arrays are children
+ '''
+ self_real = self.getRealNode() # incase we're an instance
+
+ child_array = None
+ for child in self_real.children:
+ if child.id and len(child.id) == 1 and child.id[0] == field:
+ child_array = child
+ break
+
+ if child_array==None:
+ # For x3d, should work ok with vrml too
+ # for x3d arrays are fields, vrml they are nodes, annoying but not tooo bad.
+ data_split = self.getFieldName(field)
+ if not data_split:
+ return []
+ array_data = ' '.join(data_split)
+ if array_data == None:
+ return []
+
+ array_data = array_data.replace(',', ' ')
+ data_split = array_data.split()
+ try:
+ array_data = [int(val) for val in data_split]
+ except:
+ try:
+ array_data = [float(val) for val in data_split]
+ except:
+ print '\tWarning, could not parse array data from field'
+ array_data = []
+ else:
+
+ # Normal vrml
+ array_data = child_array.array_data
+
+ if group==-1 or len(array_data)==0:
+ return array_data
+
+ # We want a flat list
+ flat = True
+ for item in array_data:
+ if type(item) == list:
+ flat = False
+ break
+
+ # make a flat array
+ if flat:
+ flat_array = array_data # we are alredy flat.
+ else:
+ flat_array = []
+
+ def extend_flat(ls):
+ for item in ls:
+ if type(item)==list: extend_flat(item)
+ else: flat_array.append(item)
+
+ extend_flat(array_data)
+
+
+ # We requested a flat array
+ if group == 0:
+ return flat_array
+
+
+
+ new_array = []
+ sub_array = []
+
+ for item in flat_array:
+ sub_array.append(item)
+ if len(sub_array)==group:
+ new_array.append(sub_array)
+ sub_array = []
+
+ if sub_array:
+ print '\twarning, array was not aligned to requested grouping', group, 'remaining value', sub_array
+
+ return new_array
+
+ def getLevel(self):
+ # Ignore self_real
+ level = 0
+ p = self.parent
+ while p:
+ level +=1
+ p = p.parent
+ if not p: break
+
+ return level
+
+ def __repr__(self):
+ level = self.getLevel()
+ ind = ' ' * level
+
+ if self.node_type==NODE_REFERENCE:
+ brackets = ''
+ elif self.node_type==NODE_NORMAL:
+ brackets = '{}'
+ else:
+ brackets = '[]'
+
+ if brackets:
+ text = ind + brackets[0] + '\n'
+ else:
+ text = ''
+
+ text += ind + 'ID: ' + str(self.id) + ' ' + str(level) + ('lineno %d\n' % self.lineno)
+
+ if self.node_type==NODE_REFERENCE:
+ return text
+
+ for item in self.fields:
+ text += ind + str(item) +'\n'
+
+ #text += ind + 'ARRAY: ' + str(len(self.array_data)) + ' ' + str(self.array_data) + '\n'
+ text += ind + 'ARRAY: ' + str(len(self.array_data)) + '[...] \n'
+
+ text += ind + 'CHILDREN: ' + str(len(self.children)) + '\n'
+ for child in self.children:
+ text += str(child)
+
+ text += '\n' + ind + brackets[1]
+
+ return text
+
+ def parse(self, i):
+ new_i = self.__parse(i)
+
+ # print self.id, self.getFilename()
+
+ # If we were an inline then try load the file
+ if self.node_type == NODE_NORMAL and self.getSpec() == 'Inline':
+ url = self.getFieldAsString('url', None)
+
+ if url != None:
+ if not exists(url):
+ url = dirName(self.getFilename()) + baseName(url)
+ if not exists(url):
+ print '\tWarning: Inline URL could not be found:', url
+ else:
+ if url==self.getFilename():
+ print '\tWarning: cant Inline yourself recursively:', url
+ else:
+
+ try:
+ f = open(url, 'rU')
+ except:
+ print '\tWarning: cant open the file:', url
+ f = None
+
+ if f:
+ # Tricky - inline another VRML
+ print '\tLoading Inline:"%s"...' % url
+
+ # Watch it! - backup lines
+ lines_old = lines[:]
+
+
+ lines[:] = vrmlFormat( f.read() )
+ f.close()
+
+ lines.insert(0, '{')
+ lines.insert(0, 'root_node____')
+ lines.append('}')
+
+ child = vrmlNode(self, NODE_NORMAL, -1)
+ child.setRoot(url) # initialized dicts
+ child.parse(0)
+
+ # Watch it! - restore lines
+ lines[:] = lines_old
+
+
+ return new_i
+
+ def __parse(self, i):
+ # print 'parsing at', i,
+ # print i, self.id, self.lineno
+ l = lines[i]
+
+ if l=='[':
+ # An anonymous list
+ self.id = None
+ i+=1
+ else:
+ words = []
+ node_type, new_i = is_nodeline(i, words)
+ if not node_type: # fail for parsing new node.
+ raise "error"
+
+ if self.node_type==NODE_REFERENCE:
+ # Only assign the reference and quit
+ key = words[words.index('USE')+1]
+ self.id = (words[0],)
+
+ self.reference = self.getDefDict()[key]
+ return new_i
+
+ self.id = tuple(words)
+
+ # fill in DEF/USE
+ key = self.getDefName()
+
+ if key != None:
+ self.getDefDict()[ key ] = self
+
+ i = new_i
+
+ # print self.id
+ ok = True
+ while ok:
+ l = lines[i]
+ # print '\t', i, l
+ if l=='':
+ i+=1
+ continue
+
+ if l=='}':
+ if self.node_type != NODE_NORMAL:
+ print 'wrong node ending, expected an } ' + str(i)
+ raise ""
+ ### print "returning", i
+ return i+1
+ if l==']':
+ if self.node_type != NODE_ARRAY:
+ print 'wrong node ending, expected a ] ' + str(i)
+ raise ""
+ ### print "returning", i
+ return i+1
+
+ node_type, new_i = is_nodeline(i, [])
+ if node_type: # check text\n{
+ ### print '\t\tgroup', i
+ child = vrmlNode(self, node_type, i)
+ i = child.parse(i)
+ # print child.id, 'YYY'
+
+ elif l=='[': # some files have these anonymous lists
+ child = vrmlNode(self, NODE_ARRAY, i)
+ i = child.parse(i)
+
+ elif is_numline(i):
+ l_split = l.split(',')
+
+ values = None
+ # See if each item is a float?
+
+ for num_type in (int, float):
+ try:
+ values = [num_type(v) for v in l_split ]
+ break
+ except:
+ pass
+
+
+ try:
+ values = [[num_type(v) for v in segment.split()] for segment in l_split ]
+ break
+ except:
+ pass
+
+ if values == None: # dont parse
+ values = l_split
+
+ # This should not extend over multiple lines however it is possible
+ self.array_data.extend( values )
+ i+=1
+ else:
+ words = l.split()
+ if len(words) > 2 and words[1] == 'USE':
+ vrmlNode(self, NODE_REFERENCE, i)
+ else:
+
+ # print "FIELD", i, l
+ #
+ #words = l.split()
+ ### print '\t\ttag', i
+ # this is a tag/
+ # print words, i, l
+ value = l
+ # print i
+ # javastrips can exist as values.
+ quote_count = l.count('"')
+ if quote_count % 2: # odd number?
+ # print 'MULTILINE'
+ while 1:
+ i+=1
+ l = lines[i]
+ quote_count = l.count('"')
+ if quote_count % 2: # odd number?
+ value += '\n'+ l[:l.rfind('"')]
+ break # assume
+ else:
+ value += '\n'+ l
+
+ value_all = value.split()
+
+ def iskey(k):
+ if k[0] != '"' and k[0].isalpha() and k.upper() not in ('TRUE', 'FALSE'):
+ return True
+ return False
+
+ def split_fields(value):
+ '''
+ key 0.0 otherkey 1,2,3 opt1 opt1 0.0
+ -> [key 0.0], [otherkey 1,2,3], [opt1 opt1 0.0]
+ '''
+ field_list = []
+ field_context = []
+
+ for j in xrange(len(value)):
+ if iskey(value[j]):
+ if field_context:
+ # this IS a key but the previous value was not a key, ot it was a defined field.
+ if (not iskey(field_context[-1])) or ((len(field_context)==3 and field_context[1]=='IS')):
+ field_list.append(field_context)
+ field_context = [value[j]]
+ else:
+ # The last item was not a value, multiple keys are needed in some cases.
+ field_context.append(value[j])
+ else:
+ # Is empty, just add this on
+ field_context.append(value[j])
+ else:
+ # Add a value to the list
+ field_context.append(value[j])
+
+ if field_context:
+ field_list.append(field_context)
+
+ return field_list
+
+
+ for value in split_fields(value_all):
+ # Split
+
+ if value[0]=='field':
+ # field SFFloat creaseAngle 4
+ self.getFieldDict()[value[2]] = value[3:] # skip the first 3 values
+ else:
+ # Get referenced field
+ if len(value) >= 3 and value[1]=='IS':
+ try:
+ value = [ value[0] ] + self.getFieldDict()[ value[2] ]
+ except:
+ print '\tWarning, field could not be found:', value, 'TODO add support for exposedField'
+ print '\t', self.getFieldDict()
+ self.fields.append(value)
+ else:
+ self.fields.append(value)
+ i+=1
+
+def gzipOpen(path):
+ try: import gzip
+ except: gzip = None
+
+ data = None
+ if gzip:
+ try: data = gzip.open(path, 'r').read()
+ except: pass
+ else:
+ print '\tNote, gzip module could not be imported, compressed files will fail to load'
+
+ if data==None:
+ try: data = open(path, 'rU').read()
+ except: pass
+
+ return data
+
+def vrml_parse(path):
+ '''
+ Sets up the root node and returns it so load_web3d() can deal with the blender side of things.
+ Return root (vrmlNode, '') or (None, 'Error String')
+ '''
+ data = gzipOpen(path)
+
+ if data==None:
+ return None, 'Failed to open file: ' + path
+
+ # Stripped above
+ lines[:] = vrmlFormat( data )
+
+ lines.insert(0, '{')
+ lines.insert(0, 'dymmy_node')
+ lines.append('}')
+
+ # Use for testing our parsed output, so we can check on line numbers.
+
+ ## ff = open('m:\\test.txt', 'w')
+ ## ff.writelines([l+'\n' for l in lines])
+
+
+ # Now evaluate it
+ node_type, new_i = is_nodeline(0, [])
+ if not node_type:
+ return None, 'Error: VRML file has no starting Node'
+
+ # Trick to make sure we get all root nodes.
+ lines.insert(0, '{')
+ lines.insert(0, 'root_node____') # important the name starts with an ascii char
+ lines.append('}')
+
+ root = vrmlNode(None, NODE_NORMAL, -1)
+ root.setRoot(path) # we need to set the root so we have a namespace and know the path incase of inlineing
+
+ # Parse recursively
+ root.parse(0)
+
+ # print root
+ return root, ''
+
+# ====================== END VRML
+
+
+
+# ====================== X3d Support
+
+# Sane as vrml but replace the parser
+class x3dNode(vrmlNode):
+ def __init__(self, parent, node_type, x3dNode):
+ vrmlNode.__init__(self, parent, node_type, -1)
+ self.x3dNode = x3dNode
+
+ def parse(self):
+ # print self.x3dNode.tagName
+
+ define = self.x3dNode.getAttributeNode('DEF')
+ if define:
+ self.getDefDict()[define.value] = self
+ else:
+ use = self.x3dNode.getAttributeNode('USE')
+ if use:
+ try:
+ self.reference = self.getDefDict()[use.value]
+ self.node_type = NODE_REFERENCE
+ except:
+ print '\tWarning: reference', use.value, 'not found'
+ self.parent.children.remove(self)
+
+ return
+
+ for x3dChildNode in self.x3dNode.childNodes:
+ if x3dChildNode.nodeType in (x3dChildNode.TEXT_NODE, x3dChildNode.COMMENT_NODE, x3dChildNode.CDATA_SECTION_NODE):
+ continue
+
+ node_type = NODE_NORMAL
+ # print x3dChildNode, dir(x3dChildNode)
+ if x3dChildNode.getAttributeNode('USE'):
+ node_type = NODE_REFERENCE
+
+ child = x3dNode(self, node_type, x3dChildNode)
+ child.parse()
+
+ # TODO - x3d Inline
+
+ def getSpec(self):
+ return self.x3dNode.tagName # should match vrml spec
+
+ def getDefName(self):
+ data = self.x3dNode.getAttributeNode('DEF')
+ if data: data.value
+ return None
+
+ # Other funcs operate from vrml, but this means we can wrap XML fields, still use nice utility funcs
+ # getFieldAsArray getFieldAsBool etc
+ def getFieldName(self, field):
+ self_real = self.getRealNode() # incase we're an instance
+ field_xml = self.x3dNode.getAttributeNode(field)
+ if field_xml:
+ value = field_xml.value
+
+ # We may want to edit. for x3d spesific stuff
+ # Sucks a bit to return the field name in the list but vrml excepts this :/
+ return value.split()
+ else:
+ return None
+
+def x3d_parse(path):
+ '''
+ Sets up the root node and returns it so load_web3d() can deal with the blender side of things.
+ Return root (x3dNode, '') or (None, 'Error String')
+ '''
+
+ try:
+ import xml.dom.minidom
+ except:
+ return None, 'Error, import XML parsing module (xml.dom.minidom) failed, install python'
+
+ '''
+ try: doc = xml.dom.minidom.parse(path)
+ except: return None, 'Could not parse this X3D file, XML error'
+ '''
+
+ # Could add a try/except here, but a console error is more useful.
+ data = gzipOpen(path)
+
+ if data==None:
+ return None, 'Failed to open file: ' + path
+
+ doc = xml.dom.minidom.parseString(data)
+
+
+ try:
+ x3dnode = doc.getElementsByTagName('X3D')[0]
+ except:
+ return None, 'Not a valid x3d document, cannot import'
+
+ root = x3dNode(None, NODE_NORMAL, x3dnode)
+ root.setRoot(path) # so images and Inline's we load have a relative path
+ root.parse()
+
+ return root, ''
+
+
+
+## f = open('/_Cylinder.wrl', 'r')
+# f = open('/fe/wrl/Vrml/EGS/TOUCHSN.WRL', 'r')
+# vrml_parse('/fe/wrl/Vrml/EGS/TOUCHSN.WRL')
+#vrml_parse('/fe/wrl/Vrml/EGS/SCRIPT.WRL')
+'''
+
+import os
+files = os.popen('find /fe/wrl -iname "*.wrl"').readlines()
+files.sort()
+tot = len(files)
+for i, f in enumerate(files):
+ #if i < 801:
+ # continue
+
+ f = f.strip()
+ print f, i, tot
+ vrml_parse(f)
+'''
+
+# NO BLENDER CODE ABOVE THIS LINE.
+# -----------------------------------------------------------------------------------
+import bpy
+import BPyImage
+import Blender
+from Blender import Texture, Material, Mathutils, Mesh, Types, Window
+from Blender.Mathutils import TranslationMatrix
+from Blender.Mathutils import RotationMatrix
+from Blender.Mathutils import Vector
+from Blender.Mathutils import Matrix
+
+RAD_TO_DEG = 57.29578
+
+GLOBALS = {'CIRCLE_DETAIL':16}
+
+def translateRotation(rot):
+ ''' axis, angle '''
+ return RotationMatrix(rot[3]*RAD_TO_DEG, 4, 'r', Vector(rot[:3]))
+
+def translateScale(sca):
+ mat = Matrix() # 4x4 default
+ mat[0][0] = sca[0]
+ mat[1][1] = sca[1]
+ mat[2][2] = sca[2]
+ return mat
+
+def translateTransform(node):
+ cent = node.getFieldAsFloatTuple('center', None) # (0.0, 0.0, 0.0)
+ rot = node.getFieldAsFloatTuple('rotation', None) # (0.0, 0.0, 1.0, 0.0)
+ sca = node.getFieldAsFloatTuple('scale', None) # (1.0, 1.0, 1.0)
+ scaori = node.getFieldAsFloatTuple('scaleOrientation', None) # (0.0, 0.0, 1.0, 0.0)
+ tx = node.getFieldAsFloatTuple('translation', None) # (0.0, 0.0, 0.0)
+
+ if cent:
+ cent_mat = TranslationMatrix(Vector(cent)).resize4x4()
+ cent_imat = cent_mat.copy().invert()
+ else:
+ cent_mat = cent_imat = None
+
+ if rot: rot_mat = translateRotation(rot)
+ else: rot_mat = None
+
+ if sca: sca_mat = translateScale(sca)
+ else: sca_mat = None
+
+ if scaori:
+ scaori_mat = translateRotation(scaori)
+ scaori_imat = scaori_mat.copy().invert()
+ else:
+ scaori_mat = scaori_imat = None
+
+ if tx: tx_mat = TranslationMatrix(Vector(tx)).resize4x4()
+ else: tx_mat = None
+
+ new_mat = Matrix()
+
+ mats = [tx_mat, cent_mat, rot_mat, scaori_mat, sca_mat, scaori_imat, cent_imat]
+ for mtx in mats:
+ if mtx:
+ new_mat = mtx * new_mat
+
+ return new_mat
+
+def translateTexTransform(node):
+ cent = node.getFieldAsFloatTuple('center', None) # (0.0, 0.0)
+ rot = node.getFieldAsFloat('rotation', None) # 0.0
+ sca = node.getFieldAsFloatTuple('scale', None) # (1.0, 1.0)
+ tx = node.getFieldAsFloatTuple('translation', None) # (0.0, 0.0)
+
+
+ if cent:
+ # cent is at a corner by default
+ cent_mat = TranslationMatrix(Vector(cent).resize3D()).resize4x4()
+ cent_imat = cent_mat.copy().invert()
+ else:
+ cent_mat = cent_imat = None
+
+ if rot: rot_mat = RotationMatrix(rot*RAD_TO_DEG, 4, 'z') # translateRotation(rot)
+ else: rot_mat = None
+
+ if sca: sca_mat = translateScale((sca[0], sca[1], 0.0))
+ else: sca_mat = None
+
+ if tx: tx_mat = TranslationMatrix(Vector(tx).resize3D()).resize4x4()
+ else: tx_mat = None
+
+ new_mat = Matrix()
+
+ # as specified in VRML97 docs
+ mats = [cent_imat, sca_mat, rot_mat, cent_mat, tx_mat]
+
+ for mtx in mats:
+ if mtx:
+ new_mat = mtx * new_mat
+
+ return new_mat
+
+
+def getFinalMatrix(node, mtx, ancestry):
+
+ transform_nodes = [node_tx for node_tx in ancestry if node_tx.getSpec() == 'Transform']
+ if node.getSpec()=='Transform':
+ transform_nodes.append(node)
+ transform_nodes.reverse()
+
+ if mtx==None:
+ mtx = Matrix()
+
+ for node_tx in transform_nodes:
+ mat = translateTransform(node_tx)
+ mtx = mtx * mat
+
+ return mtx
+
+def importMesh_IndexedFaceSet(geom, bpyima):
+ # print geom.lineno, geom.id, vrmlNode.DEF_NAMESPACE.keys()
+
+ ccw = geom.getFieldAsBool('ccw', True)
+ ifs_colorPerVertex = geom.getFieldAsBool('colorPerVertex', True) # per vertex or per face
+ ifs_normalPerVertex = geom.getFieldAsBool('normalPerVertex', True)
+
+ # This is odd how point is inside Coordinate
+
+ # VRML not x3d
+ #coord = geom.getChildByName('coord') # 'Coordinate'
+
+ coord = geom.getChildBySpec('Coordinate') # works for x3d and vrml
+
+ if coord: ifs_points = coord.getFieldAsArray('point', 3)
+ else: coord = []
+
+ if not coord:
+ print '\tWarnint: IndexedFaceSet has no points'
+ return None, ccw
+
+ ifs_faces = geom.getFieldAsArray('coordIndex', 0)
+
+ coords_tex = None
+ if ifs_faces: # In rare cases this causes problems - no faces but UVs???
+
+ # WORKS - VRML ONLY
+ # coords_tex = geom.getChildByName('texCoord')
+ coords_tex = geom.getChildBySpec('TextureCoordinate')
+
+ if coords_tex:
+ ifs_texpoints = coords_tex.getFieldAsArray('point', 2)
+ ifs_texfaces = geom.getFieldAsArray('texCoordIndex', 0)
+
+ if not ifs_texpoints:
+ # IF we have no coords, then dont bother
+ coords_tex = None
+
+
+ # WORKS - VRML ONLY
+ # vcolor = geom.getChildByName('color')
+ vcolor = geom.getChildBySpec('Color')
+ vcolor_spot = None # spot color when we dont have an array of colors
+ if vcolor:
+ # float to char
+ ifs_vcol = [[int(c*256) for c in col] for col in vcolor.getFieldAsArray('color', 3)]
+ ifs_color_index = geom.getFieldAsArray('colorIndex', 0)
+
+ if not ifs_vcol:
+ vcolor_spot = [int(c*256) for c in vcolor.getFieldAsFloatTuple('color', [])]
+
+ # Convert faces into somthing blender can use
+ edges = []
+
+ # All lists are aligned!
+ faces = []
+ faces_uv = [] # if ifs_texfaces is empty then the faces_uv will match faces exactly.
+ faces_orig_index = [] # for ngons, we need to know our original index
+
+ if coords_tex and ifs_texfaces:
+ do_uvmap = True
+ else:
+ do_uvmap = False
+
+ # current_face = [0] # pointer anyone
+
+ def add_face(face, fuvs, orig_index):
+ l = len(face)
+ if l==3 or l==4:
+ faces.append(face)
+ # faces_orig_index.append(current_face[0])
+ if do_uvmap:
+ faces_uv.append(fuvs)
+
+ faces_orig_index.append(orig_index)
+ elif l==2: edges.append(face)
+ elif l>4:
+ for i in xrange(2, len(face)):
+ faces.append([face[0], face[i-1], face[i]])
+ if do_uvmap:
+ faces_uv.append([fuvs[0], fuvs[i-1], fuvs[i]])
+ faces_orig_index.append(orig_index)
+ else:
+ # faces with 1 verts? pfft!
+ # still will affect index ordering
+ pass
+
+ face = []
+ fuvs = []
+ orig_index = 0
+ for i, fi in enumerate(ifs_faces):
+ # ifs_texfaces and ifs_faces should be aligned
+ if fi != -1:
+ # face.append(int(fi)) # in rare cases this is a float
+ # EEKADOODLE!!!
+ # Annoyance where faces that have a zero index vert get rotated. This will then mess up UVs and VColors
+ face.append(int(fi)+1) # in rare cases this is a float, +1 because of stupid EEKADOODLE :/
+
+ if do_uvmap:
+ if i >= len(ifs_texfaces):
+ print '\tWarning: UV Texface index out of range'
+ fuvs.append(ifs_texfaces[0])
+ else:
+ fuvs.append(ifs_texfaces[i])
+ else:
+ add_face(face, fuvs, orig_index)
+ face = []
+ if do_uvmap:
+ fuvs = []
+ orig_index += 1
+
+ add_face(face, fuvs, orig_index)
+ del add_face # dont need this func anymore
+
+ bpymesh = bpy.data.meshes.new()
+
+ bpymesh.verts.extend([(0,0,0)]) # EEKADOODLE
+ bpymesh.verts.extend(ifs_points)
+
+ # print len(ifs_points), faces, edges, ngons
+
+ try:
+ bpymesh.faces.extend(faces, smooth=True, ignoreDups=True)
+ except KeyError:
+ print "one or more vert indicies out of range. corrupt file?"
+ #for f in faces:
+ # bpymesh.faces.extend(faces, smooth=True)
+
+ bpymesh.calcNormals()
+
+ if len(bpymesh.faces) != len(faces):
+ print '\tWarning: adding faces did not work! file is invalid, not adding UVs or vcolors'
+ return bpymesh, ccw
+
+ # Apply UVs if we have them
+ if not do_uvmap:
+ faces_uv = faces # fallback, we didnt need a uvmap in the first place, fallback to the face/vert mapping.
+ if coords_tex:
+ #print ifs_texpoints
+ # print geom
+ bpymesh.faceUV = True
+ for i,f in enumerate(bpymesh.faces):
+ f.image = bpyima
+ fuv = faces_uv[i] # uv indicies
+ for j,uv in enumerate(f.uv):
+ # print fuv, j, len(ifs_texpoints)
+ try:
+ uv[:] = ifs_texpoints[fuv[j]]
+ except:
+ print '\tWarning: UV Index out of range'
+ uv[:] = ifs_texpoints[0]
+
+ elif bpyima and len(bpymesh.faces):
+ # Oh Bugger! - we cant really use blenders ORCO for for texture space since texspace dosnt rotate.
+ # we have to create VRML's coords as UVs instead.
+
+ # VRML docs
+ '''
+ If the texCoord field is NULL, a default texture coordinate mapping is calculated using the local
+ coordinate system bounding box of the shape. The longest dimension of the bounding box defines the S coordinates,
+ and the next longest defines the T coordinates. If two or all three dimensions of the bounding box are equal,
+ ties shall be broken by choosing the X, Y, or Z dimension in that order of preference.
+ The value of the S coordinate ranges from 0 to 1, from one end of the bounding box to the other.
+ The T coordinate ranges between 0 and the ratio of the second greatest dimension of the bounding box to the greatest dimension.
+ '''
+
+ # Note, S,T == U,V
+ # U gets longest, V gets second longest
+ xmin, ymin, zmin = ifs_points[0]
+ xmax, ymax, zmax = ifs_points[0]
+ for co in ifs_points:
+ x,y,z = co
+ if x < xmin: xmin = x
+ if y < ymin: ymin = y
+ if z < zmin: zmin = z
+
+ if x > xmax: xmax = x
+ if y > ymax: ymax = y
+ if z > zmax: zmax = z
+
+ xlen = xmax - xmin
+ ylen = ymax - ymin
+ zlen = zmax - zmin
+
+ depth_min = xmin, ymin, zmin
+ depth_list = [xlen, ylen, zlen]
+ depth_sort = depth_list[:]
+ depth_sort.sort()
+
+ depth_idx = [depth_list.index(val) for val in depth_sort]
+
+ axis_u = depth_idx[-1]
+ axis_v = depth_idx[-2] # second longest
+
+ # Hack, swap these !!! TODO - Why swap??? - it seems to work correctly but should not.
+ # axis_u,axis_v = axis_v,axis_u
+
+ min_u = depth_min[axis_u]
+ min_v = depth_min[axis_v]
+ depth_u = depth_list[axis_u]
+ depth_v = depth_list[axis_v]
+
+ depth_list[axis_u]
+
+ if axis_u == axis_v:
+ # This should be safe because when 2 axies have the same length, the lower index will be used.
+ axis_v += 1
+
+ bpymesh.faceUV = True
+
+ # HACK !!! - seems to be compatible with Cosmo though.
+ depth_v = depth_u = max(depth_v, depth_u)
+
+ for f in bpymesh.faces:
+ f.image = bpyima
+ fuv = f.uv
+
+ for i,v in enumerate(f):
+ co = v.co
+ fuv[i][:] = (co[axis_u]-min_u) / depth_u, (co[axis_v]-min_v) / depth_v
+
+ # Add vcote
+ if vcolor:
+ # print ifs_vcol
+ bpymesh.vertexColors = True
+
+ for f in bpymesh.faces:
+ fcol = f.col
+ if ifs_colorPerVertex:
+ fv = f.verts
+ for i,c in enumerate(fcol):
+ color_index = fv[i].index # color index is vert index
+ if ifs_color_index: color_index = ifs_color_index[color_index]
+
+ if len(ifs_vcol) < color_index:
+ c.r, c.g, c.b = ifs_vcol[color_index]
+ else:
+ print '\tWarning: per face color index out of range'
+ else:
+ if vcolor_spot: # use 1 color, when ifs_vcol is []
+ for c in fcol:
+ c.r, c.g, c.b = vcolor_spot
+ else:
+ color_index = faces_orig_index[f.index] # color index is face index
+ #print color_index, ifs_color_index
+ if ifs_color_index:
+ if color_index <= len(ifs_color_index):
+ print '\tWarning: per face color index out of range'
+ color_index = 0
+ else:
+ color_index = ifs_color_index[color_index]
+
+
+ col = ifs_vcol[color_index]
+ for i,c in enumerate(fcol):
+ c.r, c.g, c.b = col
+
+ bpymesh.verts.delete([0,]) # EEKADOODLE
+
+ return bpymesh, ccw
+
+def importMesh_IndexedLineSet(geom):
+ # VRML not x3d
+ #coord = geom.getChildByName('coord') # 'Coordinate'
+ coord = geom.getChildBySpec('Coordinate') # works for x3d and vrml
+ if coord: points = coord.getFieldAsArray('point', 3)
+ else: points = []
+
+ if not points:
+ print '\tWarning: IndexedLineSet had no points'
+ return None
+
+ ils_lines = geom.getFieldAsArray('coordIndex', 0)
+
+ lines = []
+ line = []
+
+ for il in ils_lines:
+ if il==-1:
+ lines.append(line)
+ line = []
+ else:
+ line.append(int(il))
+ lines.append(line)
+
+ # vcolor = geom.getChildByName('color') # blender dosnt have per vertex color
+
+ bpycurve = bpy.data.curves.new('IndexedCurve', 'Curve')
+ bpycurve.setFlag(1)
+
+ w=t=1
+
+ curve_index = 0
+
+ for line in lines:
+ if not line:
+ continue
+ co = points[line[0]]
+ bpycurve.appendNurb([co[0], co[1], co[2], w, t])
+ bpycurve[curve_index].type= 0 # Poly Line
+
+ for il in line[1:]:
+ co = points[il]
+ bpycurve.appendPoint(curve_index, [co[0], co[1], co[2], w])
+
+
+ curve_index += 1
+
+ return bpycurve
+
+
+def importMesh_PointSet(geom):
+ # VRML not x3d
+ #coord = geom.getChildByName('coord') # 'Coordinate'
+ coord = geom.getChildBySpec('Coordinate') # works for x3d and vrml
+ if coord: points = coord.getFieldAsArray('point', 3)
+ else: points = []
+
+ # vcolor = geom.getChildByName('color') # blender dosnt have per vertex color
+
+ bpymesh = bpy.data.meshes.new()
+ bpymesh.verts.extend(points)
+ bpymesh.calcNormals() # will just be dummy normals
+ return bpymesh
+
+GLOBALS['CIRCLE_DETAIL'] = 12
+
+MATRIX_Z_TO_Y = RotationMatrix(90, 4, 'x')
+
+def importMesh_Sphere(geom):
+ # bpymesh = bpy.data.meshes.new()
+ diameter = geom.getFieldAsFloat('radius', 0.5) * 2 # * 2 for the diameter
+ bpymesh = Mesh.Primitives.UVsphere(GLOBALS['CIRCLE_DETAIL'], GLOBALS['CIRCLE_DETAIL'], diameter)
+ bpymesh.transform(MATRIX_Z_TO_Y)
+ return bpymesh
+
+def importMesh_Cylinder(geom):
+ # bpymesh = bpy.data.meshes.new()
+ diameter = geom.getFieldAsFloat('radius', 1.0) * 2 # * 2 for the diameter
+ height = geom.getFieldAsFloat('height', 2)
+ bpymesh = Mesh.Primitives.Cylinder(GLOBALS['CIRCLE_DETAIL'], diameter, height)
+ bpymesh.transform(MATRIX_Z_TO_Y)
+
+ # Warning - Rely in the order Blender adds verts
+ # not nice design but wont change soon.
+
+ bottom = geom.getFieldAsBool('bottom', True)
+ side = geom.getFieldAsBool('side', True)
+ top = geom.getFieldAsBool('top', True)
+
+ if not top: # last vert is top center of tri fan.
+ bpymesh.verts.delete([(GLOBALS['CIRCLE_DETAIL']+GLOBALS['CIRCLE_DETAIL'])+1])
+
+ if not bottom: # second last vert is bottom of triangle fan
+ bpymesh.verts.delete([GLOBALS['CIRCLE_DETAIL']+GLOBALS['CIRCLE_DETAIL']])
+
+ if not side:
+ # remove all quads
+ bpymesh.faces.delete(1, [f for f in bpymesh.faces if len(f)==4])
+
+ return bpymesh
+
+def importMesh_Cone(geom):
+ # bpymesh = bpy.data.meshes.new()
+ diameter = geom.getFieldAsFloat('bottomRadius', 1.0) * 2 # * 2 for the diameter
+ height = geom.getFieldAsFloat('height', 2)
+ bpymesh = Mesh.Primitives.Cone(GLOBALS['CIRCLE_DETAIL'], diameter, height)
+ bpymesh.transform(MATRIX_Z_TO_Y)
+
+ # Warning - Rely in the order Blender adds verts
+ # not nice design but wont change soon.
+
+ bottom = geom.getFieldAsBool('bottom', True)
+ side = geom.getFieldAsBool('side', True)
+
+ if not bottom: # last vert is on the bottom
+ bpymesh.verts.delete([GLOBALS['CIRCLE_DETAIL']+1])
+ if not side: # second last vert is on the pointy bit of the cone
+ bpymesh.verts.delete([GLOBALS['CIRCLE_DETAIL']])
+
+ return bpymesh
+
+def importMesh_Box(geom):
+ # bpymesh = bpy.data.meshes.new()
+
+ size = geom.getFieldAsFloatTuple('size', (2.0, 2.0, 2.0))
+ bpymesh = Mesh.Primitives.Cube(1.0)
+
+ # Scale the box to the size set
+ scale_mat = Matrix([size[0],0,0], [0, size[1], 0], [0, 0, size[2]])
+ bpymesh.transform(scale_mat.resize4x4())
+
+ return bpymesh
+
+def importShape(node, ancestry):
+ vrmlname = node.getDefName()
+ if not vrmlname: vrmlname = 'Shape'
+
+ # works 100% in vrml, but not x3d
+ #appr = node.getChildByName('appearance') # , 'Appearance'
+ #geom = node.getChildByName('geometry') # , 'IndexedFaceSet'
+
+ # Works in vrml and x3d
+ appr = node.getChildBySpec('Appearance')
+ geom = node.getChildBySpec(['IndexedFaceSet', 'IndexedLineSet', 'PointSet', 'Sphere', 'Box', 'Cylinder', 'Cone'])
+
+ # For now only import IndexedFaceSet's
+ if geom:
+ bpymat = None
+ bpyima = None
+ texmtx = None
+ if appr:
+
+ #mat = appr.getChildByName('material') # 'Material'
+ #ima = appr.getChildByName('texture') # , 'ImageTexture'
+ #if ima and ima.getSpec() != 'ImageTexture':
+ # print '\tWarning: texture type "%s" is not supported' % ima.getSpec()
+ # ima = None
+ # textx = appr.getChildByName('textureTransform')
+
+ mat = appr.getChildBySpec('Material')
+ ima = appr.getChildBySpec('ImageTexture')
+
+ textx = appr.getChildBySpec('TextureTransform')
+
+ if textx:
+ texmtx = translateTexTransform(textx)
+
+
+
+ # print mat, ima
+ if mat or ima:
+
+ if not mat:
+ mat = ima # This is a bit dumb, but just means we use default values for all
+
+ # all values between 0.0 and 1.0, defaults from VRML docs
+ bpymat = bpy.data.materials.new()
+ bpymat.amb = mat.getFieldAsFloat('ambientIntensity', 0.2)
+ bpymat.rgbCol = mat.getFieldAsFloatTuple('diffuseColor', [0.8, 0.8, 0.8])
+
+ # NOTE - blender dosnt support emmisive color
+ # Store in mirror color and approximate with emit.
+ emit = mat.getFieldAsFloatTuple('emissiveColor', [0.0, 0.0, 0.0])
+ bpymat.mirCol = emit
+ bpymat.emit = (emit[0]+emit[1]+emit[2])/3.0
+
+ bpymat.hard = int(1+(510*mat.getFieldAsFloat('shininess', 0.2))) # 0-1 -> 1-511
+ bpymat.specCol = mat.getFieldAsFloatTuple('specularColor', [0.0, 0.0, 0.0])
+ bpymat.alpha = 1.0 - mat.getFieldAsFloat('transparency', 0.0)
+ if bpymat.alpha < 0.999:
+ bpymat.mode |= Material.Modes.ZTRANSP
+
+
+ if ima:
+ # print ima
+ ima_url = ima.getFieldAsString('url')
+ if ima_url==None:
+ print "\twarning, image with no URL, this is odd"
+ else:
+ bpyima= BPyImage.comprehensiveImageLoad(ima_url, dirName(node.getFilename()), PLACE_HOLDER= False, RECURSIVE= False)
+ if bpyima:
+ texture= bpy.data.textures.new()
+ texture.setType('Image')
+ texture.image = bpyima
+
+ # Adds textures for materials (rendering)
+ try: depth = bpyima.depth
+ except: depth = -1
+
+ if depth == 32:
+ # Image has alpha
+ bpymat.setTexture(0, texture, Texture.TexCo.UV, Texture.MapTo.COL | Texture.MapTo.ALPHA)
+ texture.setImageFlags('MipMap', 'InterPol', 'UseAlpha')
+ bpymat.mode |= Material.Modes.ZTRANSP
+ bpymat.alpha = 0.0
+ else:
+ bpymat.setTexture(0, texture, Texture.TexCo.UV, Texture.MapTo.COL)
+
+ ima_repS = ima.getFieldAsBool('repeatS', True)
+ ima_repT = ima.getFieldAsBool('repeatT', True)
+
+ texture.repeat = max(1, ima_repS * 512), max(1, ima_repT * 512)
+
+ if not ima_repS: bpyima.clampX = True
+ if not ima_repT: bpyima.clampY = True
+
+ bpydata = None
+ geom_spec = geom.getSpec()
+ ccw = True
+ if geom_spec == 'IndexedFaceSet':
+ bpydata, ccw = importMesh_IndexedFaceSet(geom, bpyima)
+ elif geom_spec == 'IndexedLineSet':
+ bpydata = importMesh_IndexedLineSet(geom)
+ elif geom_spec == 'PointSet':
+ bpydata = importMesh_PointSet(geom)
+ elif geom_spec == 'Sphere':
+ bpydata = importMesh_Sphere(geom)
+ elif geom_spec == 'Box':
+ bpydata = importMesh_Box(geom)
+ elif geom_spec == 'Cylinder':
+ bpydata = importMesh_Cylinder(geom)
+ elif geom_spec == 'Cone':
+ bpydata = importMesh_Cone(geom)
+ else:
+ print '\tWarning: unsupported type "%s"' % geom_spec
+ return
+
+ if bpydata:
+ vrmlname = vrmlname + geom_spec
+
+ bpydata.name = vrmlname
+
+ bpyob = node.blendObject = bpy.data.scenes.active.objects.new(bpydata)
+
+ if type(bpydata) == Types.MeshType:
+ is_solid = geom.getFieldAsBool('solid', True)
+ creaseAngle = geom.getFieldAsFloat('creaseAngle', None)
+
+ if creaseAngle != None:
+ bpydata.maxSmoothAngle = 1+int(min(79, creaseAngle * RAD_TO_DEG))
+ bpydata.mode |= Mesh.Modes.AUTOSMOOTH
+
+ # Only ever 1 material per shape
+ if bpymat: bpydata.materials = [bpymat]
+
+ if bpydata.faceUV and texmtx:
+ # Apply texture transform?
+ uv_copy = Vector()
+ for f in bpydata.faces:
+ for uv in f.uv:
+ uv_copy.x = uv.x
+ uv_copy.y = uv.y
+
+ uv.x, uv.y = (uv_copy * texmtx)[0:2]
+ # Done transforming the texture
+
+
+ # Must be here and not in IndexedFaceSet because it needs an object for the flip func. Messy :/
+ if not ccw: bpydata.flipNormals()
+
+
+ # else could be a curve for example
+
+
+
+ # Can transform data or object, better the object so we can instance the data
+ #bpymesh.transform(getFinalMatrix(node))
+ bpyob.setMatrix( getFinalMatrix(node, None, ancestry) )
+
+
+def importLamp_PointLight(node):
+ vrmlname = node.getDefName()
+ if not vrmlname: vrmlname = 'PointLight'
+
+ # ambientIntensity = node.getFieldAsFloat('ambientIntensity', 0.0) # TODO
+ # attenuation = node.getFieldAsFloatTuple('attenuation', (1.0, 0.0, 0.0)) # TODO
+ color = node.getFieldAsFloatTuple('color', (1.0, 1.0, 1.0))
+ intensity = node.getFieldAsFloat('intensity', 1.0) # max is documented to be 1.0 but some files have higher.
+ location = node.getFieldAsFloatTuple('location', (0.0, 0.0, 0.0))
+ # is_on = node.getFieldAsBool('on', True) # TODO
+ radius = node.getFieldAsFloat('radius', 100.0)
+
+ bpylamp = bpy.data.lamps.new()
+ bpylamp.setType('Lamp')
+ bpylamp.energy = intensity
+ bpylamp.dist = radius
+ bpylamp.col = color
+
+ mtx = TranslationMatrix(Vector(location))
+
+ return bpylamp, mtx
+
+def importLamp_DirectionalLight(node):
+ vrmlname = node.getDefName()
+ if not vrmlname: vrmlname = 'DirectLight'
+
+ # ambientIntensity = node.getFieldAsFloat('ambientIntensity', 0.0) # TODO
+ color = node.getFieldAsFloatTuple('color', (1.0, 1.0, 1.0))
+ direction = node.getFieldAsFloatTuple('direction', (0.0, 0.0, -1.0))
+ intensity = node.getFieldAsFloat('intensity', 1.0) # max is documented to be 1.0 but some files have higher.
+ # is_on = node.getFieldAsBool('on', True) # TODO
+
+ bpylamp = bpy.data.lamps.new(vrmlname)
+ bpylamp.setType('Sun')
+ bpylamp.energy = intensity
+ bpylamp.col = color
+
+ # lamps have their direction as -z, yup
+ mtx = Vector(direction).toTrackQuat('-z', 'y').toMatrix().resize4x4()
+
+ return bpylamp, mtx
+
+# looks like default values for beamWidth and cutOffAngle were swapped in VRML docs.
+
+def importLamp_SpotLight(node):
+ vrmlname = node.getDefName()
+ if not vrmlname: vrmlname = 'SpotLight'
+
+ # ambientIntensity = geom.getFieldAsFloat('ambientIntensity', 0.0) # TODO
+ # attenuation = geom.getFieldAsFloatTuple('attenuation', (1.0, 0.0, 0.0)) # TODO
+ beamWidth = node.getFieldAsFloat('beamWidth', 1.570796) * RAD_TO_DEG # max is documented to be 1.0 but some files have higher.
+ color = node.getFieldAsFloatTuple('color', (1.0, 1.0, 1.0))
+ cutOffAngle = node.getFieldAsFloat('cutOffAngle', 0.785398) * RAD_TO_DEG # max is documented to be 1.0 but some files have higher.
+ direction = node.getFieldAsFloatTuple('direction', (0.0, 0.0, -1.0))
+ intensity = node.getFieldAsFloat('intensity', 1.0) # max is documented to be 1.0 but some files have higher.
+ location = node.getFieldAsFloatTuple('location', (0.0, 0.0, 0.0))
+ # is_on = node.getFieldAsBool('on', True) # TODO
+ radius = node.getFieldAsFloat('radius', 100.0)
+
+ bpylamp = bpy.data.lamps.new(vrmlname)
+ bpylamp.setType('Spot')
+ bpylamp.energy = intensity
+ bpylamp.dist = radius
+ bpylamp.col = color
+ bpylamp.spotSize = cutOffAngle
+ if beamWidth > cutOffAngle:
+ bpylamp.spotBlend = 0.0
+ else:
+ if cutOffAngle==0.0: #@#$%^&*(!!! - this should never happen
+ bpylamp.spotBlend = 0.5
+ else:
+ bpylamp.spotBlend = beamWidth / cutOffAngle
+
+ # Convert
+
+ # lamps have their direction as -z, y==up
+ mtx = TranslationMatrix(Vector(location)) * Vector(direction).toTrackQuat('-z', 'y').toMatrix().resize4x4()
+
+ return bpylamp, mtx
+
+
+def importLamp(node, spec, ancestry):
+ if spec=='PointLight':
+ bpylamp,mtx = importLamp_PointLight(node)
+ elif spec=='DirectionalLight':
+ bpylamp,mtx = importLamp_DirectionalLight(node)
+ elif spec=='SpotLight':
+ bpylamp,mtx = importLamp_SpotLight(node)
+ else:
+ print "Error, not a lamp"
+ raise ""
+
+ bpyob = node.blendObject = bpy.data.scenes.active.objects.new(bpylamp)
+ bpyob.setMatrix( getFinalMatrix(node, mtx, ancestry) )
+
+
+def importViewpoint(node, ancestry):
+ name = node.getDefName()
+ if not name: name = 'Viewpoint'
+
+ fieldOfView = node.getFieldAsFloat('fieldOfView', 0.785398) * RAD_TO_DEG # max is documented to be 1.0 but some files have higher.
+ # jump = node.getFieldAsBool('jump', True)
+ orientation = node.getFieldAsFloatTuple('orientation', (0.0, 0.0, 1.0, 0.0))
+ position = node.getFieldAsFloatTuple('position', (0.0, 0.0, 10.0))
+ description = node.getFieldAsString('description', '')
+
+ bpycam = bpy.data.cameras.new(name)
+
+ bpycam.angle = fieldOfView
+
+ mtx = TranslationMatrix(Vector(position)) * translateRotation(orientation) * MATRIX_Z_TO_Y
+
+
+ bpyob = node.blendObject = bpy.data.scenes.active.objects.new(bpycam)
+ bpyob.setMatrix( getFinalMatrix(node, mtx, ancestry) )
+
+
+def importTransform(node, ancestry):
+ name = node.getDefName()
+ if not name: name = 'Transform'
+
+ bpyob = node.blendObject = bpy.data.scenes.active.objects.new('Empty', name) # , name)
+ bpyob.setMatrix( getFinalMatrix(node, None, ancestry) )
+
+
+def load_web3d(path, PREF_FLAT=False, PREF_CIRCLE_DIV=16, HELPER_FUNC = None):
+
+ # Used when adding blender primitives
+ GLOBALS['CIRCLE_DETAIL'] = PREF_CIRCLE_DIV
+
+ #root_node = vrml_parse('/_Cylinder.wrl')
+ if path.lower().endswith('.x3d'):
+ root_node, msg = x3d_parse(path)
+ else:
+ root_node, msg = vrml_parse(path)
+
+ if not root_node:
+ if Blender.mode == 'background':
+ print msg
+ else:
+ Blender.Draw.PupMenu(msg)
+ return
+
+
+ # fill with tuples - (node, [parents-parent, parent])
+ all_nodes = root_node.getSerialized([], [])
+
+ for node, ancestry in all_nodes:
+ #if 'castle.wrl' not in node.getFilename():
+ # continue
+
+ spec = node.getSpec()
+ if spec=='Shape':
+ importShape(node, ancestry)
+ elif spec in ('PointLight', 'DirectionalLight', 'SpotLight'):
+ importLamp(node, spec, ancestry)
+ elif spec=='Viewpoint':
+ importViewpoint(node, ancestry)
+ elif spec=='Transform':
+ # Only use transform nodes when we are not importing a flat object hierarchy
+ if PREF_FLAT==False:
+ importTransform(node, ancestry)
+ else:
+
+ # Note, include this function so the VRML/X3D importer can be extended
+ # by an external script.
+ if HELPER_FUNC:
+ HELPER_FUNC(node, ancestry)
+
+ # Add in hierarchy
+ if PREF_FLAT==False:
+ child_dict = {}
+ for node, ancestry in all_nodes:
+ if node.blendObject:
+ blendObject = None
+
+ # Get the last parent
+ i = len(ancestry)
+ while i:
+ i-=1
+ blendObject = ancestry[i].blendObject
+ if blendObject:
+ break
+
+ if blendObject:
+ # Parent Slow, - 1 liner but works
+ # blendObject.makeParent([node.blendObject], 0, 1)
+
+ # Parent FAST
+ try: child_dict[blendObject].append(node.blendObject)
+ except: child_dict[blendObject] = [node.blendObject]
+
+ # Parent FAST
+ for parent, children in child_dict.iteritems():
+ parent.makeParent(children, 0, 1)
+
+ # update deps
+ bpy.data.scenes.active.update(1)
+ del child_dict
+
+
+def load_ui(path):
+ Draw = Blender.Draw
+ PREF_HIERARCHY= Draw.Create(0)
+ PREF_CIRCLE_DIV= Draw.Create(16)
+
+ # Get USER Options
+ pup_block= [\
+ 'Import...',\
+ ('Hierarchy', PREF_HIERARCHY, 'Import transform nodes as empties to create a parent/child hierarchy'),\
+ ('Circle Div:', PREF_CIRCLE_DIV, 3, 128, 'Number of divisions to use for circular primitives')
+ ]
+
+ if not Draw.PupBlock('Import X3D/VRML...', pup_block):
+ return
+
+ Window.WaitCursor(1)
+
+ load_web3d(path,\
+ (not PREF_HIERARCHY.val),\
+ PREF_CIRCLE_DIV.val,\
+ )
+
+ Window.WaitCursor(0)
+
+
+if __name__ == '__main__':
+ Window.FileSelector(load_ui, 'Import X3D/VRML97')
+
+
+# Testing stuff
+
+# load_web3d('/test.x3d')
+# load_web3d('/_Cylinder.x3d')
+
+# Testing below
+# load_web3d('m:\\root\\Desktop\\_Cylinder.wrl')
+# load_web3d('/_Cylinder.wrl')
+# load_web3d('/fe/wrl/Vrml/EGS/BCKGD.WRL')
+
+# load_web3d('/fe/wrl/Vrml/EGS/GRNDPLNE.WRL')
+# load_web3d('/fe/wrl/Vrml/EGS/INDEXFST.WRL')
+# load_web3d('/fe/wrl/panel1c.wrl')
+# load_web3d('/test.wrl')
+# load_web3d('/fe/wrl/dulcimer.wrl')
+# load_web3d('/fe/wrl/rccad/Ju-52.wrl') # Face index out of range
+# load_web3d('/fe/wrl/16lat.wrl') # spotlight
+# load_web3d('/fe/wrl/Vrml/EGS/FOG.WRL') # spotlight
+# load_web3d('/fe/wrl/Vrml/EGS/LOD.WRL') # vcolor per face
+
+# load_web3d('/fe/wrl/new/daybreak_final.wrl') # no faces in mesh, face duplicate error
+# load_web3d('/fe/wrl/new/earth.wrl')
+# load_web3d('/fe/wrl/new/hendrix.ei.dtu.dk/vrml/talairach/fourd/TalaDruryRight.wrl') # define/use fields
+# load_web3d('/fe/wrl/new/imac.wrl') # extrusion and define/use fields, face index is a float somehow
+# load_web3d('/fe/wrl/new/www.igs.net/~mascott/vrml/vrml2/mcastle.wrl')
+# load_web3d('/fe/wrl/new/www.igs.net/~mascott/vrml/vrml2/tower.wrl')
+# load_web3d('/fe/wrl/new/www.igs.net/~mascott/vrml/vrml2/temple.wrl')
+# load_web3d('/fe/wrl/brain.wrl') # field define test 'a IS b'
+# load_web3d('/fe/wrl/new/coaster.wrl') # fields that are confusing to read.
+
+# X3D
+
+# load_web3d('/fe/x3d/www.web3d.org/x3d/content/examples/Basic/StudentProjects/PlayRoom.x3d') # invalid UVs
+
+'''
+import os
+# files = os.popen('find /fe/wrl -iname "*.wrl"').readlines()
+# files = os.popen('find /fe/x3d -iname "*.x3d"').readlines()
+files = os.popen('find /fe/x3d/X3dExamplesSavage -iname "*.x3d"').readlines()
+
+files.sort()
+tot = len(files)
+for i, f in enumerate(files):
+ if i < 12803 or i > 1000000:
+ continue
+ #if i != 12686:
+ # continue
+
+ f = f.strip()
+ print f, i, tot
+ sce = bpy.data.scenes.new(f.split('/')[-1])
+ bpy.data.scenes.active = sce
+ # Window.
+ load_web3d(f, PREF_FLAT=True)
+''' \ No newline at end of file