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Diffstat (limited to 'release/scripts/io/add_mesh_torus.py')
-rw-r--r--release/scripts/io/add_mesh_torus.py221
1 files changed, 131 insertions, 90 deletions
diff --git a/release/scripts/io/add_mesh_torus.py b/release/scripts/io/add_mesh_torus.py
index f413fe72e4d..8a6a3a58ed6 100644
--- a/release/scripts/io/add_mesh_torus.py
+++ b/release/scripts/io/add_mesh_torus.py
@@ -1,98 +1,139 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
-import bpy, Mathutils
-from math import cos, sin, pi, radians
-
-
-def add_torus(PREF_MAJOR_RAD, PREF_MINOR_RAD, PREF_MAJOR_SEG, PREF_MINOR_SEG):
- Vector = Mathutils.Vector
- Quaternion = Mathutils.Quaternion
-
- PI_2= pi*2
- Z_AXIS = 0,0,1
-
- verts = []
- faces = []
- i1 = 0
- tot_verts = PREF_MAJOR_SEG * PREF_MINOR_SEG
- for major_index in range(PREF_MAJOR_SEG):
- verts_tmp = []
- quat = Quaternion( Z_AXIS, (major_index/PREF_MAJOR_SEG)*PI_2)
-
- for minor_index in range(PREF_MINOR_SEG):
- angle = 2*pi*minor_index/PREF_MINOR_SEG
-
- vec = Vector(PREF_MAJOR_RAD+(cos(angle)*PREF_MINOR_RAD), 0, (sin(angle)*PREF_MINOR_RAD)) * quat
- verts.extend([vec.x, vec.y, vec.z])
-
- if minor_index+1==PREF_MINOR_SEG:
- i2 = (major_index)*PREF_MINOR_SEG
- i3 = i1 + PREF_MINOR_SEG
- i4 = i2 + PREF_MINOR_SEG
-
- else:
- i2 = i1 + 1
- i3 = i1 + PREF_MINOR_SEG
- i4 = i3 + 1
-
- if i2>=tot_verts: i2 = i2-tot_verts
- if i3>=tot_verts: i3 = i3-tot_verts
- if i4>=tot_verts: i4 = i4-tot_verts
-
- # stupid eekadoodle
- if i2: faces.extend( [i1,i3,i4,i2] )
- else: faces.extend( [i2,i1,i3,i4] )
-
- i1+=1
-
- return verts, faces
-
-
-class MESH_OT_primitive_torus_add(bpy.types.Operator):
- '''Add a torus mesh.'''
- __idname__ = "mesh.primitive_torus_add"
- __label__ = "Add Torus"
- __register__ = True
- __undo__ = True
- __props__ = [
- bpy.props.FloatProperty(attr="major_radius", name="Major Radius", description="Number of segments for the main ring of the torus", default= 1.0, min= 0.01, max= 100.0),
- bpy.props.FloatProperty(attr="minor_radius", name="Minor Radius", description="Number of segments for the minor ring of the torus", default= 0.25, min= 0.01, max= 100.0),
- bpy.props.IntProperty(attr="major_segments", name="Major Segments", description="Number of segments for the main ring of the torus", default= 48, min= 3, max= 256),
- bpy.props.IntProperty(attr="minor_segments", name="Minor Segments", description="Number of segments for the minor ring of the torus", default= 16, min= 3, max= 256),
- ]
-
- def execute(self, context):
- verts_loc, faces = add_torus(self.major_radius, self.minor_radius, self.major_segments, self.minor_segments)
-
- me= bpy.data.add_mesh("Torus")
-
- me.add_geometry(int(len(verts_loc)/3), 0, int(len(faces)/4))
- me.verts.foreach_set("co", verts_loc)
- me.faces.foreach_set("verts_raw", faces)
-
- sce = context.scene
-
- # ugh
- for ob in sce.objects:
- ob.selected = False
-
- me.update()
- ob= bpy.data.add_object('MESH', "Torus")
- ob.data= me
- context.scene.add_object(ob)
- context.scene.active_object = ob
- ob.selected = True
-
- ob.location = tuple(context.scene.cursor_location)
-
- return ('FINISHED',)
+# <pep8-80 compliant>
+import bpy
+import Mathutils
+from math import cos, sin, pi
+
+
+def add_torus(major_rad, minor_rad, major_seg, minor_seg):
+ Vector = Mathutils.Vector
+ Quaternion = Mathutils.Quaternion
+
+ PI_2 = pi * 2
+ z_axis = (0, 0, 1)
+
+ verts = []
+ faces = []
+ i1 = 0
+ tot_verts = major_seg * minor_seg
+ for major_index in range(major_seg):
+ quat = Quaternion(z_axis, (major_index / major_seg) * PI_2)
+
+ for minor_index in range(minor_seg):
+ angle = 2 * pi * minor_index / minor_seg
+
+ vec = Vector(major_rad + (cos(angle) * minor_rad), 0.0,
+ (sin(angle) * minor_rad)) * quat
+
+ verts.extend([vec.x, vec.y, vec.z])
+
+ if minor_index + 1 == minor_seg:
+ i2 = (major_index) * minor_seg
+ i3 = i1 + minor_seg
+ i4 = i2 + minor_seg
+
+ else:
+ i2 = i1 + 1
+ i3 = i1 + minor_seg
+ i4 = i3 + 1
+
+ if i2 >= tot_verts:
+ i2 = i2 - tot_verts
+ if i3 >= tot_verts:
+ i3 = i3 - tot_verts
+ if i4 >= tot_verts:
+ i4 = i4 - tot_verts
+
+ # stupid eekadoodle
+ if i2:
+ faces.extend([i1, i3, i4, i2])
+ else:
+ faces.extend([i2, i1, i3, i4])
+
+ i1 += 1
+
+ return verts, faces
+
+from bpy.props import *
+
+
+class AddTorusPrimitive(bpy.types.Operator):
+ '''Add a torus mesh.'''
+ bl_idname = "mesh.primitive_torus_add"
+ bl_label = "Add Torus"
+ bl_register = True
+ bl_undo = True
+
+ major_radius = FloatProperty(name="Major Radius",
+ description="Number of segments for the main ring of the torus",
+ default=1.0, min=0.01, max=100.0)
+ minor_radius = FloatProperty(name="Minor Radius",
+ description="Number of segments for the minor ring of the torus",
+ default=0.25, min=0.01, max=100.0)
+ major_segments = IntProperty(name="Major Segments",
+ description="Number of segments for the main ring of the torus",
+ default=48, min=3, max=256)
+ minor_segments = IntProperty(name="Minor Segments",
+ description="Number of segments for the minor ring of the torus",
+ default=16, min=3, max=256)
+
+ def execute(self, context):
+
+ verts_loc, faces = add_torus(self.major_radius,
+ self.minor_radius,
+ self.major_segments,
+ self.minor_segments)
+
+ mesh = bpy.data.add_mesh("Torus")
+
+ mesh.add_geometry(int(len(verts_loc) / 3), 0, int(len(faces) / 4))
+ mesh.verts.foreach_set("co", verts_loc)
+ mesh.faces.foreach_set("verts_raw", faces)
+
+ scene = context.scene
+
+ # ugh
+ for ob in scene.objects:
+ ob.selected = False
+
+ mesh.update()
+ ob_new = bpy.data.add_object('MESH', "Torus")
+ ob_new.data = mesh
+ scene.add_object(ob_new)
+ scene.active_object = ob_new
+ ob_new.selected = True
+
+ ob_new.location = tuple(context.scene.cursor_location)
+
+ return ('FINISHED',)
# Register the operator
-bpy.ops.add(MESH_OT_primitive_torus_add)
+bpy.ops.add(AddTorusPrimitive)
# Add to a menu
import dynamic_menu
-import space_info
-menu_item = dynamic_menu.add(bpy.types.INFO_MT_mesh_add, (lambda self, context: self.layout.itemO("mesh.primitive_torus_add", text="Torus", icon='ICON_MESH_DONUT')) )
+
+menu_func = (lambda self, context: self.layout.itemO("mesh.primitive_torus_add",
+ text="Torus", icon='ICON_MESH_DONUT'))
+
+menu_item = dynamic_menu.add(bpy.types.INFO_MT_mesh_add, menu_func)
if __name__ == "__main__":
- bpy.ops.mesh.primitive_torus_add() \ No newline at end of file
+ bpy.ops.mesh.primitive_torus_add()