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Diffstat (limited to 'release/scripts/io/export_fbx.py')
-rw-r--r--release/scripts/io/export_fbx.py10
1 files changed, 5 insertions, 5 deletions
diff --git a/release/scripts/io/export_fbx.py b/release/scripts/io/export_fbx.py
index 4505b56b41c..40ef3ea9deb 100644
--- a/release/scripts/io/export_fbx.py
+++ b/release/scripts/io/export_fbx.py
@@ -83,7 +83,7 @@ def copy_images(dest_dir, textures):
if Blender.sys.exists(image_path):
# Make a name for the target path.
dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1]
- if not Blender.sys.exists(dest_image_path): # Image isnt alredy there
+ if not Blender.sys.exists(dest_image_path): # Image isnt already there
print('\tCopying "%s" > "%s"' % (image_path, dest_image_path))
try:
copy_file(image_path, dest_image_path)
@@ -359,7 +359,7 @@ def write(filename, batch_objects = None, \
if BATCH_OWN_DIR:
new_fbxpath = fbxpath + newname + os.sep
- # path may alredy exist
+ # path may already exist
# TODO - might exist but be a file. unlikely but should probably account for it.
if bpy.utils.exists(new_fbxpath) == 0:
@@ -391,7 +391,7 @@ def write(filename, batch_objects = None, \
# Call self with modified args
- # Dont pass batch options since we alredy usedt them
+ # Dont pass batch options since we already usedt them
write(filename, data.objects,
context,
False,
@@ -2763,7 +2763,7 @@ Takes: {''')
act_end = end
else:
# use existing name
- if blenAction == blenActionDefault: # have we alredy got the name
+ if blenAction == blenActionDefault: # have we already got the name
file.write('\n\tTake: "%s" {' % sane_name_mapping_take[blenAction.name])
else:
file.write('\n\tTake: "%s" {' % sane_takename(blenAction))
@@ -2918,7 +2918,7 @@ Takes: {''')
for val, frame in context_bone_anim_keys:
if frame != context_bone_anim_keys[0][1]: # not the first
file.write(',')
- # frame is alredy one less then blenders frame
+ # frame is already one less then blenders frame
file.write('\n\t\t\t\t\t\t\t%i,%.15f,L' % (fbx_time(frame), val ))
if i==0: file.write('\n\t\t\t\t\t\tColor: 1,0,0')