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-rw-r--r--release/scripts/io/import_obj.py1638
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diff --git a/release/scripts/io/import_obj.py b/release/scripts/io/import_obj.py
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+#!BPY
+
+"""
+Name: 'Wavefront (.obj)...'
+Blender: 249
+Group: 'Import'
+Tooltip: 'Load a Wavefront OBJ File, Shift: batch import all dir.'
+"""
+
+__author__= "Campbell Barton", "Jiri Hnidek", "Paolo Ciccone"
+__url__= ['http://wiki.blender.org/index.php/Scripts/Manual/Import/wavefront_obj', 'blender.org', 'blenderartists.org']
+__version__= "2.11"
+
+__bpydoc__= """\
+This script imports a Wavefront OBJ files to Blender.
+
+Usage:
+Run this script from "File->Import" menu and then load the desired OBJ file.
+Note, This loads mesh objects and materials only, nurbs and curves are not supported.
+"""
+
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# Script copyright (C) Campbell J Barton 2007
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+# --------------------------------------------------------------------------
+
+import os
+import time
+import bpy
+import Mathutils
+import Geometry
+
+# from Blender import Mesh, Draw, Window, Texture, Material, sys
+# # import BPyMesh
+# import BPyImage
+# import BPyMessages
+
+# try: import os
+# except: os= False
+
+# Generic path functions
+def stripFile(path):
+ '''Return directory, where the file is'''
+ lastSlash= max(path.rfind('\\'), path.rfind('/'))
+ if lastSlash != -1:
+ path= path[:lastSlash]
+ return '%s%s' % (path, os.sep)
+# return '%s%s' % (path, sys.sep)
+
+def stripPath(path):
+ '''Strips the slashes from the back of a string'''
+ return path.split('/')[-1].split('\\')[-1]
+
+def stripExt(name): # name is a string
+ '''Strips the prefix off the name before writing'''
+ index= name.rfind('.')
+ if index != -1:
+ return name[ : index ]
+ else:
+ return name
+# end path funcs
+
+def unpack_list(list_of_tuples):
+ l = []
+ for t in list_of_tuples:
+ l.extend(t)
+ return l
+
+# same as above except that it adds 0 for triangle faces
+def unpack_face_list(list_of_tuples):
+ l = []
+ for t in list_of_tuples:
+ face = [i for i in t]
+
+ if len(face) != 3 and len(face) != 4:
+ raise RuntimeError("{0} vertices in face.".format(len(face)))
+
+ # rotate indices if the 4th is 0
+ if len(face) == 4 and face[3] == 0:
+ face = [face[3], face[0], face[1], face[2]]
+
+ if len(face) == 3:
+ face.append(0)
+
+ l.extend(face)
+
+ return l
+
+def BPyMesh_ngon(from_data, indices, PREF_FIX_LOOPS= True):
+ '''
+ Takes a polyline of indices (fgon)
+ and returns a list of face indicie lists.
+ Designed to be used for importers that need indices for an fgon to create from existing verts.
+
+ from_data: either a mesh, or a list/tuple of vectors.
+ indices: a list of indicies to use this list is the ordered closed polyline to fill, and can be a subset of the data given.
+ PREF_FIX_LOOPS: If this is enabled polylines that use loops to make multiple polylines are delt with correctly.
+ '''
+
+ if not set: # Need sets for this, otherwise do a normal fill.
+ PREF_FIX_LOOPS= False
+
+ Vector= Mathutils.Vector
+ if not indices:
+ return []
+
+ # return []
+ def rvec(co): return round(co.x, 6), round(co.y, 6), round(co.z, 6)
+ def mlen(co): return abs(co[0])+abs(co[1])+abs(co[2]) # manhatten length of a vector, faster then length
+
+ def vert_treplet(v, i):
+ return v, rvec(v), i, mlen(v)
+
+ def ed_key_mlen(v1, v2):
+ if v1[3] > v2[3]:
+ return v2[1], v1[1]
+ else:
+ return v1[1], v2[1]
+
+
+ if not PREF_FIX_LOOPS:
+ '''
+ Normal single concave loop filling
+ '''
+ if type(from_data) in (tuple, list):
+ verts= [Vector(from_data[i]) for ii, i in enumerate(indices)]
+ else:
+ verts= [from_data.verts[i].co for ii, i in enumerate(indices)]
+
+ for i in range(len(verts)-1, 0, -1): # same as reversed(xrange(1, len(verts))):
+ if verts[i][1]==verts[i-1][0]:
+ verts.pop(i-1)
+
+ fill= Geometry.PolyFill([verts])
+
+ else:
+ '''
+ Seperate this loop into multiple loops be finding edges that are used twice
+ This is used by lightwave LWO files a lot
+ '''
+
+ if type(from_data) in (tuple, list):
+ verts= [vert_treplet(Vector(from_data[i]), ii) for ii, i in enumerate(indices)]
+ else:
+ verts= [vert_treplet(from_data.verts[i].co, ii) for ii, i in enumerate(indices)]
+
+ edges= [(i, i-1) for i in range(len(verts))]
+ if edges:
+ edges[0]= (0,len(verts)-1)
+
+ if not verts:
+ return []
+
+
+ edges_used= set()
+ edges_doubles= set()
+ # We need to check if any edges are used twice location based.
+ for ed in edges:
+ edkey= ed_key_mlen(verts[ed[0]], verts[ed[1]])
+ if edkey in edges_used:
+ edges_doubles.add(edkey)
+ else:
+ edges_used.add(edkey)
+
+ # Store a list of unconnected loop segments split by double edges.
+ # will join later
+ loop_segments= []
+
+ v_prev= verts[0]
+ context_loop= [v_prev]
+ loop_segments= [context_loop]
+
+ for v in verts:
+ if v!=v_prev:
+ # Are we crossing an edge we removed?
+ if ed_key_mlen(v, v_prev) in edges_doubles:
+ context_loop= [v]
+ loop_segments.append(context_loop)
+ else:
+ if context_loop and context_loop[-1][1]==v[1]:
+ #raise "as"
+ pass
+ else:
+ context_loop.append(v)
+
+ v_prev= v
+ # Now join loop segments
+
+ def join_seg(s1,s2):
+ if s2[-1][1]==s1[0][1]: #
+ s1,s2= s2,s1
+ elif s1[-1][1]==s2[0][1]:
+ pass
+ else:
+ return False
+
+ # If were stuill here s1 and s2 are 2 segments in the same polyline
+ s1.pop() # remove the last vert from s1
+ s1.extend(s2) # add segment 2 to segment 1
+
+ if s1[0][1]==s1[-1][1]: # remove endpoints double
+ s1.pop()
+
+ s2[:]= [] # Empty this segment s2 so we dont use it again.
+ return True
+
+ joining_segments= True
+ while joining_segments:
+ joining_segments= False
+ segcount= len(loop_segments)
+
+ for j in range(segcount-1, -1, -1): #reversed(range(segcount)):
+ seg_j= loop_segments[j]
+ if seg_j:
+ for k in range(j-1, -1, -1): # reversed(range(j)):
+ if not seg_j:
+ break
+ seg_k= loop_segments[k]
+
+ if seg_k and join_seg(seg_j, seg_k):
+ joining_segments= True
+
+ loop_list= loop_segments
+
+ for verts in loop_list:
+ while verts and verts[0][1]==verts[-1][1]:
+ verts.pop()
+
+ loop_list= [verts for verts in loop_list if len(verts)>2]
+ # DONE DEALING WITH LOOP FIXING
+
+
+ # vert mapping
+ vert_map= [None]*len(indices)
+ ii=0
+ for verts in loop_list:
+ if len(verts)>2:
+ for i, vert in enumerate(verts):
+ vert_map[i+ii]= vert[2]
+ ii+=len(verts)
+
+ fill= Geometry.PolyFill([ [v[0] for v in loop] for loop in loop_list ])
+ #draw_loops(loop_list)
+ #raise 'done loop'
+ # map to original indicies
+ fill= [[vert_map[i] for i in reversed(f)] for f in fill]
+
+
+ if not fill:
+ print('Warning Cannot scanfill, fallback on a triangle fan.')
+ fill= [ [0, i-1, i] for i in range(2, len(indices)) ]
+ else:
+ # Use real scanfill.
+ # See if its flipped the wrong way.
+ flip= None
+ for fi in fill:
+ if flip != None:
+ break
+ for i, vi in enumerate(fi):
+ if vi==0 and fi[i-1]==1:
+ flip= False
+ break
+ elif vi==1 and fi[i-1]==0:
+ flip= True
+ break
+
+ if not flip:
+ for i, fi in enumerate(fill):
+ fill[i]= tuple([ii for ii in reversed(fi)])
+
+ return fill
+
+def line_value(line_split):
+ '''
+ Returns 1 string represneting the value for this line
+ None will be returned if theres only 1 word
+ '''
+ length= len(line_split)
+ if length == 1:
+ return None
+
+ elif length == 2:
+ return line_split[1]
+
+ elif length > 2:
+ return ' '.join( line_split[1:] )
+
+# limited replacement for BPyImage.comprehensiveImageLoad
+def load_image(imagepath, dirname):
+
+ if os.path.exists(imagepath):
+ return bpy.data.add_image(imagepath)
+
+ variants = [os.path.join(dirname, imagepath), os.path.join(dirname, os.path.basename(imagepath))]
+
+ for path in variants:
+ if os.path.exists(path):
+ return bpy.data.add_image(path)
+ else:
+ print(path, "doesn't exist")
+
+ # TODO comprehensiveImageLoad also searched in bpy.config.textureDir
+ return None
+
+def obj_image_load(imagepath, DIR, IMAGE_SEARCH):
+
+ if '_' in imagepath:
+ image= load_image(imagepath.replace('_', ' '), DIR)
+ if image: return image
+
+ return load_image(imagepath, DIR)
+
+# def obj_image_load(imagepath, DIR, IMAGE_SEARCH):
+# '''
+# Mainly uses comprehensiveImageLoad
+# but tries to replace '_' with ' ' for Max's exporter replaces spaces with underscores.
+# '''
+
+# if '_' in imagepath:
+# image= BPyImage.comprehensiveImageLoad(imagepath, DIR, PLACE_HOLDER= False, RECURSIVE= IMAGE_SEARCH)
+# if image: return image
+# # Did the exporter rename the image?
+# image= BPyImage.comprehensiveImageLoad(imagepath.replace('_', ' '), DIR, PLACE_HOLDER= False, RECURSIVE= IMAGE_SEARCH)
+# if image: return image
+
+# # Return an image, placeholder if it dosnt exist
+# image= BPyImage.comprehensiveImageLoad(imagepath, DIR, PLACE_HOLDER= True, RECURSIVE= IMAGE_SEARCH)
+# return image
+
+
+def create_materials(filepath, material_libs, unique_materials, unique_material_images, IMAGE_SEARCH):
+ '''
+ Create all the used materials in this obj,
+ assign colors and images to the materials from all referenced material libs
+ '''
+ DIR= stripFile(filepath)
+
+ #==================================================================================#
+ # This function sets textures defined in .mtl file #
+ #==================================================================================#
+ def load_material_image(blender_material, context_material_name, imagepath, type):
+
+ texture= bpy.data.add_texture(type)
+ texture.type= 'IMAGE'
+# texture= bpy.data.textures.new(type)
+# texture.setType('Image')
+
+ # Absolute path - c:\.. etc would work here
+ image= obj_image_load(imagepath, DIR, IMAGE_SEARCH)
+ has_data = image.has_data if image else False
+
+ if image:
+ texture.image = image
+
+ # Adds textures for materials (rendering)
+ if type == 'Kd':
+ if has_data and image.depth == 32:
+ # Image has alpha
+
+ # XXX bitmask won't work?
+ blender_material.add_texture(texture, "UV", ("COLOR", "ALPHA"))
+ texture.mipmap = True
+ texture.interpolation = True
+ texture.use_alpha = True
+ blender_material.z_transparency = True
+ blender_material.alpha = 0.0
+
+# blender_material.setTexture(0, texture, Texture.TexCo.UV, Texture.MapTo.COL | Texture.MapTo.ALPHA)
+# texture.setImageFlags('MipMap', 'InterPol', 'UseAlpha')
+# blender_material.mode |= Material.Modes.ZTRANSP
+# blender_material.alpha = 0.0
+ else:
+ blender_material.add_texture(texture, "UV", "COLOR")
+# blender_material.setTexture(0, texture, Texture.TexCo.UV, Texture.MapTo.COL)
+
+ # adds textures to faces (Textured/Alt-Z mode)
+ # Only apply the diffuse texture to the face if the image has not been set with the inline usemat func.
+ unique_material_images[context_material_name]= image, has_data # set the texface image
+
+ elif type == 'Ka':
+ blender_material.add_texture(texture, "UV", "AMBIENT")
+# blender_material.setTexture(1, texture, Texture.TexCo.UV, Texture.MapTo.CMIR) # TODO- Add AMB to BPY API
+
+ elif type == 'Ks':
+ blender_material.add_texture(texture, "UV", "SPECULARITY")
+# blender_material.setTexture(2, texture, Texture.TexCo.UV, Texture.MapTo.SPEC)
+
+ elif type == 'Bump':
+ blender_material.add_texture(texture, "UV", "NORMAL")
+# blender_material.setTexture(3, texture, Texture.TexCo.UV, Texture.MapTo.NOR)
+ elif type == 'D':
+ blender_material.add_texture(texture, "UV", "ALPHA")
+ blender_material.z_transparency = True
+ blender_material.alpha = 0.0
+# blender_material.setTexture(4, texture, Texture.TexCo.UV, Texture.MapTo.ALPHA)
+# blender_material.mode |= Material.Modes.ZTRANSP
+# blender_material.alpha = 0.0
+ # Todo, unset deffuse material alpha if it has an alpha channel
+
+ elif type == 'refl':
+ blender_material.add_texture(texture, "UV", "REFLECTION")
+# blender_material.setTexture(5, texture, Texture.TexCo.UV, Texture.MapTo.REF)
+
+
+ # Add an MTL with the same name as the obj if no MTLs are spesified.
+ temp_mtl= stripExt(stripPath(filepath))+ '.mtl'
+
+ if os.path.exists(DIR + temp_mtl) and temp_mtl not in material_libs:
+# if sys.exists(DIR + temp_mtl) and temp_mtl not in material_libs:
+ material_libs.append( temp_mtl )
+ del temp_mtl
+
+ #Create new materials
+ for name in unique_materials: # .keys()
+ if name != None:
+ unique_materials[name]= bpy.data.add_material(name)
+# unique_materials[name]= bpy.data.materials.new(name)
+ unique_material_images[name]= None, False # assign None to all material images to start with, add to later.
+
+ unique_materials[None]= None
+ unique_material_images[None]= None, False
+
+ for libname in material_libs:
+ mtlpath= DIR + libname
+ if not os.path.exists(mtlpath):
+# if not sys.exists(mtlpath):
+ #print '\tError Missing MTL: "%s"' % mtlpath
+ pass
+ else:
+ #print '\t\tloading mtl: "%s"' % mtlpath
+ context_material= None
+ mtl= open(mtlpath, 'rU')
+ for line in mtl: #.xreadlines():
+ if line.startswith('newmtl'):
+ context_material_name= line_value(line.split())
+ if context_material_name in unique_materials:
+ context_material = unique_materials[ context_material_name ]
+ else:
+ context_material = None
+
+ elif context_material:
+ # we need to make a material to assign properties to it.
+ line_split= line.split()
+ line_lower= line.lower().lstrip()
+ if line_lower.startswith('ka'):
+ context_material.mirror_color = (float(line_split[1]), float(line_split[2]), float(line_split[3]))
+# context_material.setMirCol((float(line_split[1]), float(line_split[2]), float(line_split[3])))
+ elif line_lower.startswith('kd'):
+ context_material.diffuse_color = (float(line_split[1]), float(line_split[2]), float(line_split[3]))
+# context_material.setRGBCol((float(line_split[1]), float(line_split[2]), float(line_split[3])))
+ elif line_lower.startswith('ks'):
+ context_material.specular_color = (float(line_split[1]), float(line_split[2]), float(line_split[3]))
+# context_material.setSpecCol((float(line_split[1]), float(line_split[2]), float(line_split[3])))
+ elif line_lower.startswith('ns'):
+ context_material.specular_hardness = int((float(line_split[1])*0.51))
+# context_material.setHardness( int((float(line_split[1])*0.51)) )
+ elif line_lower.startswith('ni'): # Refraction index
+ context_material.ior = max(1, min(float(line_split[1]), 3))
+# context_material.setIOR( max(1, min(float(line_split[1]), 3))) # Between 1 and 3
+ elif line_lower.startswith('d') or line_lower.startswith('tr'):
+ context_material.alpha = float(line_split[1])
+# context_material.setAlpha(float(line_split[1]))
+ elif line_lower.startswith('map_ka'):
+ img_filepath= line_value(line.split())
+ if img_filepath:
+ load_material_image(context_material, context_material_name, img_filepath, 'Ka')
+ elif line_lower.startswith('map_ks'):
+ img_filepath= line_value(line.split())
+ if img_filepath:
+ load_material_image(context_material, context_material_name, img_filepath, 'Ks')
+ elif line_lower.startswith('map_kd'):
+ img_filepath= line_value(line.split())
+ if img_filepath:
+ load_material_image(context_material, context_material_name, img_filepath, 'Kd')
+ elif line_lower.startswith('map_bump'):
+ img_filepath= line_value(line.split())
+ if img_filepath:
+ load_material_image(context_material, context_material_name, img_filepath, 'Bump')
+ elif line_lower.startswith('map_d') or line_lower.startswith('map_tr'): # Alpha map - Dissolve
+ img_filepath= line_value(line.split())
+ if img_filepath:
+ load_material_image(context_material, context_material_name, img_filepath, 'D')
+
+ elif line_lower.startswith('refl'): # Reflectionmap
+ img_filepath= line_value(line.split())
+ if img_filepath:
+ load_material_image(context_material, context_material_name, img_filepath, 'refl')
+ mtl.close()
+
+
+
+
+def split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP, SPLIT_MATERIALS):
+ '''
+ Takes vert_loc and faces, and seperates into multiple sets of
+ (verts_loc, faces, unique_materials, dataname)
+ This is done so objects do not overload the 16 material limit.
+ '''
+
+ filename = stripExt(stripPath(filepath))
+
+ if not SPLIT_OB_OR_GROUP and not SPLIT_MATERIALS:
+ # use the filename for the object name since we arnt chopping up the mesh.
+ return [(verts_loc, faces, unique_materials, filename)]
+
+
+ def key_to_name(key):
+ # if the key is a tuple, join it to make a string
+ if type(key) == tuple:
+ return '%s_%s' % key
+ elif not key:
+ return filename # assume its a string. make sure this is true if the splitting code is changed
+ else:
+ return key
+
+ # Return a key that makes the faces unique.
+ if SPLIT_OB_OR_GROUP and not SPLIT_MATERIALS:
+ def face_key(face):
+ return face[4] # object
+
+ elif not SPLIT_OB_OR_GROUP and SPLIT_MATERIALS:
+ def face_key(face):
+ return face[2] # material
+
+ else: # Both
+ def face_key(face):
+ return face[4], face[2] # object,material
+
+
+ face_split_dict= {}
+
+ oldkey= -1 # initialize to a value that will never match the key
+
+ for face in faces:
+
+ key= face_key(face)
+
+ if oldkey != key:
+ # Check the key has changed.
+ try:
+ verts_split, faces_split, unique_materials_split, vert_remap= face_split_dict[key]
+ except KeyError:
+ faces_split= []
+ verts_split= []
+ unique_materials_split= {}
+ vert_remap= [-1]*len(verts_loc)
+
+ face_split_dict[key]= (verts_split, faces_split, unique_materials_split, vert_remap)
+
+ oldkey= key
+
+ face_vert_loc_indicies= face[0]
+
+ # Remap verts to new vert list and add where needed
+ for enum, i in enumerate(face_vert_loc_indicies):
+ if vert_remap[i] == -1:
+ new_index= len(verts_split)
+ vert_remap[i]= new_index # set the new remapped index so we only add once and can reference next time.
+ face_vert_loc_indicies[enum] = new_index # remap to the local index
+ verts_split.append( verts_loc[i] ) # add the vert to the local verts
+
+ else:
+ face_vert_loc_indicies[enum] = vert_remap[i] # remap to the local index
+
+ matname= face[2]
+ if matname and matname not in unique_materials_split:
+ unique_materials_split[matname] = unique_materials[matname]
+
+ faces_split.append(face)
+
+
+ # remove one of the itemas and reorder
+ return [(value[0], value[1], value[2], key_to_name(key)) for key, value in list(face_split_dict.items())]
+
+
+def create_mesh(scn, new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, verts_tex, faces, unique_materials, unique_material_images, unique_smooth_groups, vertex_groups, dataname):
+ '''
+ Takes all the data gathered and generates a mesh, adding the new object to new_objects
+ deals with fgons, sharp edges and assigning materials
+ '''
+ if not has_ngons:
+ CREATE_FGONS= False
+
+ if unique_smooth_groups:
+ sharp_edges= {}
+ smooth_group_users= dict([ (context_smooth_group, {}) for context_smooth_group in list(unique_smooth_groups.keys()) ])
+ context_smooth_group_old= -1
+
+ # Split fgons into tri's
+ fgon_edges= {} # Used for storing fgon keys
+ if CREATE_EDGES:
+ edges= []
+
+ context_object= None
+
+ # reverse loop through face indicies
+ for f_idx in range(len(faces)-1, -1, -1):
+
+ face_vert_loc_indicies,\
+ face_vert_tex_indicies,\
+ context_material,\
+ context_smooth_group,\
+ context_object= faces[f_idx]
+
+ len_face_vert_loc_indicies = len(face_vert_loc_indicies)
+
+ if len_face_vert_loc_indicies==1:
+ faces.pop(f_idx)# cant add single vert faces
+
+ elif not face_vert_tex_indicies or len_face_vert_loc_indicies == 2: # faces that have no texture coords are lines
+ if CREATE_EDGES:
+ # generators are better in python 2.4+ but can't be used in 2.3
+ # edges.extend( (face_vert_loc_indicies[i], face_vert_loc_indicies[i+1]) for i in xrange(len_face_vert_loc_indicies-1) )
+ edges.extend( [(face_vert_loc_indicies[i], face_vert_loc_indicies[i+1]) for i in range(len_face_vert_loc_indicies-1)] )
+
+ faces.pop(f_idx)
+ else:
+
+ # Smooth Group
+ if unique_smooth_groups and context_smooth_group:
+ # Is a part of of a smooth group and is a face
+ if context_smooth_group_old is not context_smooth_group:
+ edge_dict= smooth_group_users[context_smooth_group]
+ context_smooth_group_old= context_smooth_group
+
+ for i in range(len_face_vert_loc_indicies):
+ i1= face_vert_loc_indicies[i]
+ i2= face_vert_loc_indicies[i-1]
+ if i1>i2: i1,i2= i2,i1
+
+ try:
+ edge_dict[i1,i2]+= 1
+ except KeyError:
+ edge_dict[i1,i2]= 1
+
+ # FGons into triangles
+ if has_ngons and len_face_vert_loc_indicies > 4:
+
+ ngon_face_indices= BPyMesh_ngon(verts_loc, face_vert_loc_indicies)
+ faces.extend(\
+ [(\
+ [face_vert_loc_indicies[ngon[0]], face_vert_loc_indicies[ngon[1]], face_vert_loc_indicies[ngon[2]] ],\
+ [face_vert_tex_indicies[ngon[0]], face_vert_tex_indicies[ngon[1]], face_vert_tex_indicies[ngon[2]] ],\
+ context_material,\
+ context_smooth_group,\
+ context_object)\
+ for ngon in ngon_face_indices]\
+ )
+
+ # edges to make fgons
+ if CREATE_FGONS:
+ edge_users= {}
+ for ngon in ngon_face_indices:
+ for i in (0,1,2):
+ i1= face_vert_loc_indicies[ngon[i ]]
+ i2= face_vert_loc_indicies[ngon[i-1]]
+ if i1>i2: i1,i2= i2,i1
+
+ try:
+ edge_users[i1,i2]+=1
+ except KeyError:
+ edge_users[i1,i2]= 1
+
+ for key, users in edge_users.items():
+ if users>1:
+ fgon_edges[key]= None
+
+ # remove all after 3, means we dont have to pop this one.
+ faces.pop(f_idx)
+
+
+ # Build sharp edges
+ if unique_smooth_groups:
+ for edge_dict in list(smooth_group_users.values()):
+ for key, users in list(edge_dict.items()):
+ if users==1: # This edge is on the boundry of a group
+ sharp_edges[key]= None
+
+
+ # map the material names to an index
+ material_mapping= dict([(name, i) for i, name in enumerate(unique_materials)]) # enumerate over unique_materials keys()
+
+ materials= [None] * len(unique_materials)
+
+ for name, index in list(material_mapping.items()):
+ materials[index]= unique_materials[name]
+
+ me= bpy.data.add_mesh(dataname)
+# me= bpy.data.meshes.new(dataname)
+
+ # make sure the list isnt too big
+ for material in materials[0:16]:
+ me.add_material(material)
+# me.materials= materials[0:16] # make sure the list isnt too big.
+ #me.verts.extend([(0,0,0)]) # dummy vert
+
+ me.add_geometry(len(verts_loc), 0, len(faces))
+
+ # verts_loc is a list of (x, y, z) tuples
+ me.verts.foreach_set("co", unpack_list(verts_loc))
+# me.verts.extend(verts_loc)
+
+ # faces is a list of (vert_indices, texco_indices, ...) tuples
+ # XXX faces should contain either 3 or 4 verts
+ # XXX no check for valid face indices
+ me.faces.foreach_set("verts_raw", unpack_face_list([f[0] for f in faces]))
+# face_mapping= me.faces.extend([f[0] for f in faces], indexList=True)
+
+ if verts_tex and me.faces:
+ me.add_uv_texture()
+# me.faceUV= 1
+ # TEXMODE= Mesh.FaceModes['TEX']
+
+ context_material_old= -1 # avoid a dict lookup
+ mat= 0 # rare case it may be un-initialized.
+ me_faces= me.faces
+# ALPHA= Mesh.FaceTranspModes.ALPHA
+
+ for i, face in enumerate(faces):
+ if len(face[0]) < 2:
+ pass #raise "bad face"
+ elif len(face[0])==2:
+ if CREATE_EDGES:
+ edges.append(face[0])
+ else:
+# face_index_map= face_mapping[i]
+
+ # since we use foreach_set to add faces, all of them are added
+ if 1:
+# if face_index_map!=None: # None means the face wasnt added
+
+ blender_face = me.faces[i]
+# blender_face= me_faces[face_index_map]
+
+ face_vert_loc_indicies,\
+ face_vert_tex_indicies,\
+ context_material,\
+ context_smooth_group,\
+ context_object= face
+
+
+
+ if context_smooth_group:
+ blender_face.smooth= True
+
+ if context_material:
+ if context_material_old is not context_material:
+ mat= material_mapping[context_material]
+ if mat>15:
+ mat= 15
+ context_material_old= context_material
+
+ blender_face.material_index= mat
+# blender_face.mat= mat
+
+
+ if verts_tex:
+
+ blender_tface= me.uv_textures[0].data[i]
+
+ if context_material:
+ image, has_data= unique_material_images[context_material]
+ if image: # Can be none if the material dosnt have an image.
+ blender_tface.image= image
+# blender_face.image= image
+ if has_data:
+# if has_data and image.depth == 32:
+ blender_tface.transp = 'ALPHA'
+# blender_face.transp |= ALPHA
+
+ # BUG - Evil eekadoodle problem where faces that have vert index 0 location at 3 or 4 are shuffled.
+ if len(face_vert_loc_indicies)==4:
+ if face_vert_loc_indicies[2]==0 or face_vert_loc_indicies[3]==0:
+ face_vert_tex_indicies= face_vert_tex_indicies[2], face_vert_tex_indicies[3], face_vert_tex_indicies[0], face_vert_tex_indicies[1]
+ else: # length of 3
+ if face_vert_loc_indicies[2]==0:
+ face_vert_tex_indicies= face_vert_tex_indicies[1], face_vert_tex_indicies[2], face_vert_tex_indicies[0]
+ # END EEEKADOODLE FIX
+
+ # assign material, uv's and image
+ blender_tface.uv1= verts_tex[face_vert_tex_indicies[0]]
+ blender_tface.uv2= verts_tex[face_vert_tex_indicies[1]]
+ blender_tface.uv3= verts_tex[face_vert_tex_indicies[2]]
+
+ if blender_face.verts[3] != 0:
+ blender_tface.uv4= verts_tex[face_vert_tex_indicies[3]]
+
+# for ii, uv in enumerate(blender_face.uv):
+# uv.x, uv.y= verts_tex[face_vert_tex_indicies[ii]]
+ del me_faces
+# del ALPHA
+
+ if CREATE_EDGES:
+
+ me.add_geometry(0, len(edges), 0)
+
+ # edges should be a list of (a, b) tuples
+ me.edges.foreach_set("verts", unpack_list(edges))
+# me_edges.extend( edges )
+
+# del me_edges
+
+ # Add edge faces.
+# me_edges= me.edges
+
+ def edges_match(e1, e2):
+ return (e1[0] == e2[0] and e1[1] == e2[1]) or (e1[0] == e2[1] and e1[1] == e2[0])
+
+ # XXX slow
+# if CREATE_FGONS and fgon_edges:
+# for fgon_edge in fgon_edges.keys():
+# for ed in me.edges:
+# if edges_match(fgon_edge, ed.verts):
+# ed.fgon = True
+
+# if CREATE_FGONS and fgon_edges:
+# FGON= Mesh.EdgeFlags.FGON
+# for ed in me.findEdges( fgon_edges.keys() ):
+# if ed!=None:
+# me_edges[ed].flag |= FGON
+# del FGON
+
+ # XXX slow
+# if unique_smooth_groups and sharp_edges:
+# for sharp_edge in sharp_edges.keys():
+# for ed in me.edges:
+# if edges_match(sharp_edge, ed.verts):
+# ed.sharp = True
+
+# if unique_smooth_groups and sharp_edges:
+# SHARP= Mesh.EdgeFlags.SHARP
+# for ed in me.findEdges( sharp_edges.keys() ):
+# if ed!=None:
+# me_edges[ed].flag |= SHARP
+# del SHARP
+
+ me.update()
+# me.calcNormals()
+
+ ob= bpy.data.add_object("MESH", "Mesh")
+ ob.data= me
+ scn.add_object(ob)
+# ob= scn.objects.new(me)
+ new_objects.append(ob)
+
+ # Create the vertex groups. No need to have the flag passed here since we test for the
+ # content of the vertex_groups. If the user selects to NOT have vertex groups saved then
+ # the following test will never run
+ for group_name, group_indicies in vertex_groups.items():
+ group= ob.add_vertex_group(group_name)
+# me.addVertGroup(group_name)
+ for vertex_index in group_indicies:
+ ob.add_vertex_to_group(vertex_index, group, 1.0, 'REPLACE')
+# me.assignVertsToGroup(group_name, group_indicies, 1.00, Mesh.AssignModes.REPLACE)
+
+
+def create_nurbs(scn, context_nurbs, vert_loc, new_objects):
+ '''
+ Add nurbs object to blender, only support one type at the moment
+ '''
+ deg = context_nurbs.get('deg', (3,))
+ curv_range = context_nurbs.get('curv_range', None)
+ curv_idx = context_nurbs.get('curv_idx', [])
+ parm_u = context_nurbs.get('parm_u', [])
+ parm_v = context_nurbs.get('parm_v', [])
+ name = context_nurbs.get('name', 'ObjNurb')
+ cstype = context_nurbs.get('cstype', None)
+
+ if cstype == None:
+ print('\tWarning, cstype not found')
+ return
+ if cstype != 'bspline':
+ print('\tWarning, cstype is not supported (only bspline)')
+ return
+ if not curv_idx:
+ print('\tWarning, curv argument empty or not set')
+ return
+ if len(deg) > 1 or parm_v:
+ print('\tWarning, surfaces not supported')
+ return
+
+ cu = bpy.data.curves.new(name, 'Curve')
+ cu.flag |= 1 # 3D curve
+
+ nu = None
+ for pt in curv_idx:
+
+ pt = vert_loc[pt]
+ pt = (pt[0], pt[1], pt[2], 1.0)
+
+ if nu == None:
+ nu = cu.appendNurb(pt)
+ else:
+ nu.append(pt)
+
+ nu.orderU = deg[0]+1
+
+ # get for endpoint flag from the weighting
+ if curv_range and len(parm_u) > deg[0]+1:
+ do_endpoints = True
+ for i in range(deg[0]+1):
+
+ if abs(parm_u[i]-curv_range[0]) > 0.0001:
+ do_endpoints = False
+ break
+
+ if abs(parm_u[-(i+1)]-curv_range[1]) > 0.0001:
+ do_endpoints = False
+ break
+
+ else:
+ do_endpoints = False
+
+ if do_endpoints:
+ nu.flagU |= 2
+
+
+ # close
+ '''
+ do_closed = False
+ if len(parm_u) > deg[0]+1:
+ for i in xrange(deg[0]+1):
+ #print curv_idx[i], curv_idx[-(i+1)]
+
+ if curv_idx[i]==curv_idx[-(i+1)]:
+ do_closed = True
+ break
+
+ if do_closed:
+ nu.flagU |= 1
+ '''
+
+ ob = scn.objects.new(cu)
+ new_objects.append(ob)
+
+
+def strip_slash(line_split):
+ if line_split[-1][-1]== '\\':
+ if len(line_split[-1])==1:
+ line_split.pop() # remove the \ item
+ else:
+ line_split[-1]= line_split[-1][:-1] # remove the \ from the end last number
+ return True
+ return False
+
+
+
+def get_float_func(filepath):
+ '''
+ find the float function for this obj file
+ - weather to replace commas or not
+ '''
+ file= open(filepath, 'rU')
+ for line in file: #.xreadlines():
+ line = line.lstrip()
+ if line.startswith('v'): # vn vt v
+ if ',' in line:
+ return lambda f: float(f.replace(',', '.'))
+ elif '.' in line:
+ return float
+
+ # incase all vert values were ints
+ return float
+
+def load_obj(filepath,
+ context,
+ CLAMP_SIZE= 0.0,
+ CREATE_FGONS= True,
+ CREATE_SMOOTH_GROUPS= True,
+ CREATE_EDGES= True,
+ SPLIT_OBJECTS= True,
+ SPLIT_GROUPS= True,
+ SPLIT_MATERIALS= True,
+ ROTATE_X90= True,
+ IMAGE_SEARCH=True,
+ POLYGROUPS=False):
+ '''
+ Called by the user interface or another script.
+ load_obj(path) - should give acceptable results.
+ This function passes the file and sends the data off
+ to be split into objects and then converted into mesh objects
+ '''
+ print('\nimporting obj "%s"' % filepath)
+
+ if SPLIT_OBJECTS or SPLIT_GROUPS or SPLIT_MATERIALS:
+ POLYGROUPS = False
+
+ time_main= time.time()
+# time_main= sys.time()
+
+ verts_loc= []
+ verts_tex= []
+ faces= [] # tuples of the faces
+ material_libs= [] # filanems to material libs this uses
+ vertex_groups = {} # when POLYGROUPS is true
+
+ # Get the string to float conversion func for this file- is 'float' for almost all files.
+ float_func= get_float_func(filepath)
+
+ # Context variables
+ context_material= None
+ context_smooth_group= None
+ context_object= None
+ context_vgroup = None
+
+ # Nurbs
+ context_nurbs = {}
+ nurbs = []
+ context_parm = '' # used by nurbs too but could be used elsewhere
+
+ has_ngons= False
+ # has_smoothgroups= False - is explicit with len(unique_smooth_groups) being > 0
+
+ # Until we can use sets
+ unique_materials= {}
+ unique_material_images= {}
+ unique_smooth_groups= {}
+ # unique_obects= {} - no use for this variable since the objects are stored in the face.
+
+ # when there are faces that end with \
+ # it means they are multiline-
+ # since we use xreadline we cant skip to the next line
+ # so we need to know weather
+ context_multi_line= ''
+
+ print('\tparsing obj file "%s"...' % filepath)
+ time_sub= time.time()
+# time_sub= sys.time()
+
+ file= open(filepath, 'rU')
+ for line in file: #.xreadlines():
+ line = line.lstrip() # rare cases there is white space at the start of the line
+
+ if line.startswith('v '):
+ line_split= line.split()
+ # rotate X90: (x,-z,y)
+ verts_loc.append( (float_func(line_split[1]), -float_func(line_split[3]), float_func(line_split[2])) )
+
+ elif line.startswith('vn '):
+ pass
+
+ elif line.startswith('vt '):
+ line_split= line.split()
+ verts_tex.append( (float_func(line_split[1]), float_func(line_split[2])) )
+
+ # Handel faces lines (as faces) and the second+ lines of fa multiline face here
+ # use 'f' not 'f ' because some objs (very rare have 'fo ' for faces)
+ elif line.startswith('f') or context_multi_line == 'f':
+
+ if context_multi_line:
+ # use face_vert_loc_indicies and face_vert_tex_indicies previously defined and used the obj_face
+ line_split= line.split()
+
+ else:
+ line_split= line[2:].split()
+ face_vert_loc_indicies= []
+ face_vert_tex_indicies= []
+
+ # Instance a face
+ faces.append((\
+ face_vert_loc_indicies,\
+ face_vert_tex_indicies,\
+ context_material,\
+ context_smooth_group,\
+ context_object\
+ ))
+
+ if strip_slash(line_split):
+ context_multi_line = 'f'
+ else:
+ context_multi_line = ''
+
+ for v in line_split:
+ obj_vert= v.split('/')
+
+ vert_loc_index= int(obj_vert[0])-1
+ # Add the vertex to the current group
+ # *warning*, this wont work for files that have groups defined around verts
+ if POLYGROUPS and context_vgroup:
+ vertex_groups[context_vgroup].append(vert_loc_index)
+
+ # Make relative negative vert indicies absolute
+ if vert_loc_index < 0:
+ vert_loc_index= len(verts_loc) + vert_loc_index + 1
+
+ face_vert_loc_indicies.append(vert_loc_index)
+
+ if len(obj_vert)>1 and obj_vert[1]:
+ # formatting for faces with normals and textures us
+ # loc_index/tex_index/nor_index
+
+ vert_tex_index= int(obj_vert[1])-1
+ # Make relative negative vert indicies absolute
+ if vert_tex_index < 0:
+ vert_tex_index= len(verts_tex) + vert_tex_index + 1
+
+ face_vert_tex_indicies.append(vert_tex_index)
+ else:
+ # dummy
+ face_vert_tex_indicies.append(0)
+
+ if len(face_vert_loc_indicies) > 4:
+ has_ngons= True
+
+ elif CREATE_EDGES and (line.startswith('l ') or context_multi_line == 'l'):
+ # very similar to the face load function above with some parts removed
+
+ if context_multi_line:
+ # use face_vert_loc_indicies and face_vert_tex_indicies previously defined and used the obj_face
+ line_split= line.split()
+
+ else:
+ line_split= line[2:].split()
+ face_vert_loc_indicies= []
+ face_vert_tex_indicies= []
+
+ # Instance a face
+ faces.append((\
+ face_vert_loc_indicies,\
+ face_vert_tex_indicies,\
+ context_material,\
+ context_smooth_group,\
+ context_object\
+ ))
+
+ if strip_slash(line_split):
+ context_multi_line = 'l'
+ else:
+ context_multi_line = ''
+
+ isline= line.startswith('l')
+
+ for v in line_split:
+ vert_loc_index= int(v)-1
+
+ # Make relative negative vert indicies absolute
+ if vert_loc_index < 0:
+ vert_loc_index= len(verts_loc) + vert_loc_index + 1
+
+ face_vert_loc_indicies.append(vert_loc_index)
+
+ elif line.startswith('s'):
+ if CREATE_SMOOTH_GROUPS:
+ context_smooth_group= line_value(line.split())
+ if context_smooth_group=='off':
+ context_smooth_group= None
+ elif context_smooth_group: # is not None
+ unique_smooth_groups[context_smooth_group]= None
+
+ elif line.startswith('o'):
+ if SPLIT_OBJECTS:
+ context_object= line_value(line.split())
+ # unique_obects[context_object]= None
+
+ elif line.startswith('g'):
+ if SPLIT_GROUPS:
+ context_object= line_value(line.split())
+ # print 'context_object', context_object
+ # unique_obects[context_object]= None
+ elif POLYGROUPS:
+ context_vgroup = line_value(line.split())
+ if context_vgroup and context_vgroup != '(null)':
+ vertex_groups.setdefault(context_vgroup, [])
+ else:
+ context_vgroup = None # dont assign a vgroup
+
+ elif line.startswith('usemtl'):
+ context_material= line_value(line.split())
+ unique_materials[context_material]= None
+ elif line.startswith('mtllib'): # usemap or usemat
+ material_libs.extend( line.split()[1:] ) # can have multiple mtllib filenames per line
+
+
+ # Nurbs support
+ elif line.startswith('cstype '):
+ context_nurbs['cstype']= line_value(line.split()) # 'rat bspline' / 'bspline'
+ elif line.startswith('curv ') or context_multi_line == 'curv':
+ line_split= line.split()
+
+ curv_idx = context_nurbs['curv_idx'] = context_nurbs.get('curv_idx', []) # incase were multiline
+
+ if not context_multi_line:
+ context_nurbs['curv_range'] = float_func(line_split[1]), float_func(line_split[2])
+ line_split[0:3] = [] # remove first 3 items
+
+ if strip_slash(line_split):
+ context_multi_line = 'curv'
+ else:
+ context_multi_line = ''
+
+
+ for i in line_split:
+ vert_loc_index = int(i)-1
+
+ if vert_loc_index < 0:
+ vert_loc_index= len(verts_loc) + vert_loc_index + 1
+
+ curv_idx.append(vert_loc_index)
+
+ elif line.startswith('parm') or context_multi_line == 'parm':
+ line_split= line.split()
+
+ if context_multi_line:
+ context_multi_line = ''
+ else:
+ context_parm = line_split[1]
+ line_split[0:2] = [] # remove first 2
+
+ if strip_slash(line_split):
+ context_multi_line = 'parm'
+ else:
+ context_multi_line = ''
+
+ if context_parm.lower() == 'u':
+ context_nurbs.setdefault('parm_u', []).extend( [float_func(f) for f in line_split] )
+ elif context_parm.lower() == 'v': # surfaces not suported yet
+ context_nurbs.setdefault('parm_v', []).extend( [float_func(f) for f in line_split] )
+ # else: # may want to support other parm's ?
+
+ elif line.startswith('deg '):
+ context_nurbs['deg']= [int(i) for i in line.split()[1:]]
+ elif line.startswith('end'):
+ # Add the nurbs curve
+ if context_object:
+ context_nurbs['name'] = context_object
+ nurbs.append(context_nurbs)
+ context_nurbs = {}
+ context_parm = ''
+
+ ''' # How to use usemap? depricated?
+ elif line.startswith('usema'): # usemap or usemat
+ context_image= line_value(line.split())
+ '''
+
+ file.close()
+ time_new= time.time()
+# time_new= sys.time()
+ print('%.4f sec' % (time_new-time_sub))
+ time_sub= time_new
+
+
+ print('\tloading materials and images...')
+ create_materials(filepath, material_libs, unique_materials, unique_material_images, IMAGE_SEARCH)
+
+ time_new= time.time()
+# time_new= sys.time()
+ print('%.4f sec' % (time_new-time_sub))
+ time_sub= time_new
+
+ if not ROTATE_X90:
+ verts_loc[:] = [(v[0], v[2], -v[1]) for v in verts_loc]
+
+ # deselect all
+# if context.selected_objects:
+# bpy.ops.OBJECT_OT_select_all_toggle()
+
+ scene = context.scene
+# scn = bpy.data.scenes.active
+# scn.objects.selected = []
+ new_objects= [] # put new objects here
+
+ print('\tbuilding geometry...\n\tverts:%i faces:%i materials: %i smoothgroups:%i ...' % ( len(verts_loc), len(faces), len(unique_materials), len(unique_smooth_groups) ))
+ # Split the mesh by objects/materials, may
+ if SPLIT_OBJECTS or SPLIT_GROUPS: SPLIT_OB_OR_GROUP = True
+ else: SPLIT_OB_OR_GROUP = False
+
+ for verts_loc_split, faces_split, unique_materials_split, dataname in split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP, SPLIT_MATERIALS):
+ # Create meshes from the data, warning 'vertex_groups' wont support splitting
+ create_mesh(scene, new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc_split, verts_tex, faces_split, unique_materials_split, unique_material_images, unique_smooth_groups, vertex_groups, dataname)
+
+ # nurbs support
+# for context_nurbs in nurbs:
+# create_nurbs(scn, context_nurbs, verts_loc, new_objects)
+
+
+ axis_min= [ 1000000000]*3
+ axis_max= [-1000000000]*3
+
+# if CLAMP_SIZE:
+# # Get all object bounds
+# for ob in new_objects:
+# for v in ob.getBoundBox():
+# for axis, value in enumerate(v):
+# if axis_min[axis] > value: axis_min[axis]= value
+# if axis_max[axis] < value: axis_max[axis]= value
+
+# # Scale objects
+# max_axis= max(axis_max[0]-axis_min[0], axis_max[1]-axis_min[1], axis_max[2]-axis_min[2])
+# scale= 1.0
+
+# while CLAMP_SIZE < max_axis * scale:
+# scale= scale/10.0
+
+# for ob in new_objects:
+# ob.setSize(scale, scale, scale)
+
+ # Better rotate the vert locations
+ #if not ROTATE_X90:
+ # for ob in new_objects:
+ # ob.RotX = -1.570796326794896558
+
+ time_new= time.time()
+# time_new= sys.time()
+
+ print('%.4f sec' % (time_new-time_sub))
+ print('finished importing: "%s" in %.4f sec.' % (filepath, (time_new-time_main)))
+
+
+DEBUG= True
+
+
+def load_obj_ui(filepath, BATCH_LOAD= False):
+ if BPyMessages.Error_NoFile(filepath):
+ return
+
+ global CREATE_SMOOTH_GROUPS, CREATE_FGONS, CREATE_EDGES, SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, CLAMP_SIZE, IMAGE_SEARCH, POLYGROUPS, KEEP_VERT_ORDER, ROTATE_X90
+
+ CREATE_SMOOTH_GROUPS= Draw.Create(0)
+ CREATE_FGONS= Draw.Create(1)
+ CREATE_EDGES= Draw.Create(1)
+ SPLIT_OBJECTS= Draw.Create(0)
+ SPLIT_GROUPS= Draw.Create(0)
+ SPLIT_MATERIALS= Draw.Create(0)
+ CLAMP_SIZE= Draw.Create(10.0)
+ IMAGE_SEARCH= Draw.Create(1)
+ POLYGROUPS= Draw.Create(0)
+ KEEP_VERT_ORDER= Draw.Create(1)
+ ROTATE_X90= Draw.Create(1)
+
+
+ # Get USER Options
+ # Note, Works but not pretty, instead use a more complicated GUI
+ '''
+ pup_block= [\
+ 'Import...',\
+ ('Smooth Groups', CREATE_SMOOTH_GROUPS, 'Surround smooth groups by sharp edges'),\
+ ('Create FGons', CREATE_FGONS, 'Import faces with more then 4 verts as fgons.'),\
+ ('Lines', CREATE_EDGES, 'Import lines and faces with 2 verts as edges'),\
+ 'Separate objects from obj...',\
+ ('Object', SPLIT_OBJECTS, 'Import OBJ Objects into Blender Objects'),\
+ ('Group', SPLIT_GROUPS, 'Import OBJ Groups into Blender Objects'),\
+ ('Material', SPLIT_MATERIALS, 'Import each material into a seperate mesh (Avoids > 16 per mesh error)'),\
+ 'Options...',\
+ ('Keep Vert Order', KEEP_VERT_ORDER, 'Keep vert and face order, disables some other options.'),\
+ ('Clamp Scale:', CLAMP_SIZE, 0.0, 1000.0, 'Clamp the size to this maximum (Zero to Disable)'),\
+ ('Image Search', IMAGE_SEARCH, 'Search subdirs for any assosiated images (Warning, may be slow)'),\
+ ]
+
+ if not Draw.PupBlock('Import OBJ...', pup_block):
+ return
+
+ if KEEP_VERT_ORDER.val:
+ SPLIT_OBJECTS.val = False
+ SPLIT_GROUPS.val = False
+ SPLIT_MATERIALS.val = False
+ '''
+
+
+
+ # BEGIN ALTERNATIVE UI *******************
+ if True:
+
+ EVENT_NONE = 0
+ EVENT_EXIT = 1
+ EVENT_REDRAW = 2
+ EVENT_IMPORT = 3
+
+ GLOBALS = {}
+ GLOBALS['EVENT'] = EVENT_REDRAW
+ #GLOBALS['MOUSE'] = Window.GetMouseCoords()
+ GLOBALS['MOUSE'] = [i/2 for i in Window.GetScreenSize()]
+
+ def obj_ui_set_event(e,v):
+ GLOBALS['EVENT'] = e
+
+ def do_split(e,v):
+ global SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, KEEP_VERT_ORDER, POLYGROUPS
+ if SPLIT_OBJECTS.val or SPLIT_GROUPS.val or SPLIT_MATERIALS.val:
+ KEEP_VERT_ORDER.val = 0
+ POLYGROUPS.val = 0
+ else:
+ KEEP_VERT_ORDER.val = 1
+
+ def do_vertorder(e,v):
+ global SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, KEEP_VERT_ORDER
+ if KEEP_VERT_ORDER.val:
+ SPLIT_OBJECTS.val = SPLIT_GROUPS.val = SPLIT_MATERIALS.val = 0
+ else:
+ if not (SPLIT_OBJECTS.val or SPLIT_GROUPS.val or SPLIT_MATERIALS.val):
+ KEEP_VERT_ORDER.val = 1
+
+ def do_polygroups(e,v):
+ global SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, KEEP_VERT_ORDER, POLYGROUPS
+ if POLYGROUPS.val:
+ SPLIT_OBJECTS.val = SPLIT_GROUPS.val = SPLIT_MATERIALS.val = 0
+
+ def do_help(e,v):
+ url = __url__[0]
+ print('Trying to open web browser with documentation at this address...')
+ print('\t' + url)
+
+ try:
+ import webbrowser
+ webbrowser.open(url)
+ except:
+ print('...could not open a browser window.')
+
+ def obj_ui():
+ ui_x, ui_y = GLOBALS['MOUSE']
+
+ # Center based on overall pup size
+ ui_x -= 165
+ ui_y -= 90
+
+ global CREATE_SMOOTH_GROUPS, CREATE_FGONS, CREATE_EDGES, SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, CLAMP_SIZE, IMAGE_SEARCH, POLYGROUPS, KEEP_VERT_ORDER, ROTATE_X90
+
+ Draw.Label('Import...', ui_x+9, ui_y+159, 220, 21)
+ Draw.BeginAlign()
+ CREATE_SMOOTH_GROUPS = Draw.Toggle('Smooth Groups', EVENT_NONE, ui_x+9, ui_y+139, 110, 20, CREATE_SMOOTH_GROUPS.val, 'Surround smooth groups by sharp edges')
+ CREATE_FGONS = Draw.Toggle('NGons as FGons', EVENT_NONE, ui_x+119, ui_y+139, 110, 20, CREATE_FGONS.val, 'Import faces with more then 4 verts as fgons')
+ CREATE_EDGES = Draw.Toggle('Lines as Edges', EVENT_NONE, ui_x+229, ui_y+139, 110, 20, CREATE_EDGES.val, 'Import lines and faces with 2 verts as edges')
+ Draw.EndAlign()
+
+ Draw.Label('Separate objects by OBJ...', ui_x+9, ui_y+110, 220, 20)
+ Draw.BeginAlign()
+ SPLIT_OBJECTS = Draw.Toggle('Object', EVENT_REDRAW, ui_x+9, ui_y+89, 55, 21, SPLIT_OBJECTS.val, 'Import OBJ Objects into Blender Objects', do_split)
+ SPLIT_GROUPS = Draw.Toggle('Group', EVENT_REDRAW, ui_x+64, ui_y+89, 55, 21, SPLIT_GROUPS.val, 'Import OBJ Groups into Blender Objects', do_split)
+ SPLIT_MATERIALS = Draw.Toggle('Material', EVENT_REDRAW, ui_x+119, ui_y+89, 60, 21, SPLIT_MATERIALS.val, 'Import each material into a seperate mesh (Avoids > 16 per mesh error)', do_split)
+ Draw.EndAlign()
+
+ # Only used for user feedback
+ KEEP_VERT_ORDER = Draw.Toggle('Keep Vert Order', EVENT_REDRAW, ui_x+184, ui_y+89, 113, 21, KEEP_VERT_ORDER.val, 'Keep vert and face order, disables split options, enable for morph targets', do_vertorder)
+
+ ROTATE_X90 = Draw.Toggle('-X90', EVENT_REDRAW, ui_x+302, ui_y+89, 38, 21, ROTATE_X90.val, 'Rotate X 90.')
+
+ Draw.Label('Options...', ui_x+9, ui_y+60, 211, 20)
+ CLAMP_SIZE = Draw.Number('Clamp Scale: ', EVENT_NONE, ui_x+9, ui_y+39, 130, 21, CLAMP_SIZE.val, 0.0, 1000.0, 'Clamp the size to this maximum (Zero to Disable)')
+ POLYGROUPS = Draw.Toggle('Poly Groups', EVENT_REDRAW, ui_x+144, ui_y+39, 90, 21, POLYGROUPS.val, 'Import OBJ groups as vertex groups.', do_polygroups)
+ IMAGE_SEARCH = Draw.Toggle('Image Search', EVENT_NONE, ui_x+239, ui_y+39, 100, 21, IMAGE_SEARCH.val, 'Search subdirs for any assosiated images (Warning, may be slow)')
+ Draw.BeginAlign()
+ Draw.PushButton('Online Help', EVENT_REDRAW, ui_x+9, ui_y+9, 110, 21, 'Load the wiki page for this script', do_help)
+ Draw.PushButton('Cancel', EVENT_EXIT, ui_x+119, ui_y+9, 110, 21, '', obj_ui_set_event)
+ Draw.PushButton('Import', EVENT_IMPORT, ui_x+229, ui_y+9, 110, 21, 'Import with these settings', obj_ui_set_event)
+ Draw.EndAlign()
+
+
+ # hack so the toggle buttons redraw. this is not nice at all
+ while GLOBALS['EVENT'] not in (EVENT_EXIT, EVENT_IMPORT):
+ Draw.UIBlock(obj_ui, 0)
+
+ if GLOBALS['EVENT'] != EVENT_IMPORT:
+ return
+
+ # END ALTERNATIVE UI *********************
+
+
+
+
+
+
+
+ Window.WaitCursor(1)
+
+ if BATCH_LOAD: # load the dir
+ try:
+ files= [ f for f in os.listdir(filepath) if f.lower().endswith('.obj') ]
+ except:
+ Window.WaitCursor(0)
+ Draw.PupMenu('Error%t|Could not open path ' + filepath)
+ return
+
+ if not files:
+ Window.WaitCursor(0)
+ Draw.PupMenu('Error%t|No files at path ' + filepath)
+ return
+
+ for f in files:
+ scn= bpy.data.scenes.new( stripExt(f) )
+ scn.makeCurrent()
+
+ load_obj(sys.join(filepath, f),\
+ CLAMP_SIZE.val,\
+ CREATE_FGONS.val,\
+ CREATE_SMOOTH_GROUPS.val,\
+ CREATE_EDGES.val,\
+ SPLIT_OBJECTS.val,\
+ SPLIT_GROUPS.val,\
+ SPLIT_MATERIALS.val,\
+ ROTATE_X90.val,\
+ IMAGE_SEARCH.val,\
+ POLYGROUPS.val
+ )
+
+ else: # Normal load
+ load_obj(filepath,\
+ CLAMP_SIZE.val,\
+ CREATE_FGONS.val,\
+ CREATE_SMOOTH_GROUPS.val,\
+ CREATE_EDGES.val,\
+ SPLIT_OBJECTS.val,\
+ SPLIT_GROUPS.val,\
+ SPLIT_MATERIALS.val,\
+ ROTATE_X90.val,\
+ IMAGE_SEARCH.val,\
+ POLYGROUPS.val
+ )
+
+ Window.WaitCursor(0)
+
+
+def load_obj_ui_batch(file):
+ load_obj_ui(file, True)
+
+DEBUG= False
+
+# if __name__=='__main__' and not DEBUG:
+# if os and Window.GetKeyQualifiers() & Window.Qual.SHIFT:
+# Window.FileSelector(load_obj_ui_batch, 'Import OBJ Dir', '')
+# else:
+# Window.FileSelector(load_obj_ui, 'Import a Wavefront OBJ', '*.obj')
+
+ # For testing compatibility
+'''
+else:
+ # DEBUG ONLY
+ TIME= sys.time()
+ DIR = '/fe/obj'
+ import os
+ print 'Searching for files'
+ def fileList(path):
+ for dirpath, dirnames, filenames in os.walk(path):
+ for filename in filenames:
+ yield os.path.join(dirpath, filename)
+
+ files = [f for f in fileList(DIR) if f.lower().endswith('.obj')]
+ files.sort()
+
+ for i, obj_file in enumerate(files):
+ if 0 < i < 20:
+ print 'Importing', obj_file, '\nNUMBER', i, 'of', len(files)
+ newScn= bpy.data.scenes.new(os.path.basename(obj_file))
+ newScn.makeCurrent()
+ load_obj(obj_file, False, IMAGE_SEARCH=0)
+
+ print 'TOTAL TIME: %.6f' % (sys.time() - TIME)
+'''
+#load_obj('/test.obj')
+#load_obj('/fe/obj/mba1.obj')
+
+
+
+class IMPORT_OT_obj(bpy.types.Operator):
+ '''
+ Operator documentation text, will be used for the operator tooltip and python docs.
+ '''
+ __idname__ = "import.obj"
+ __label__ = "Import OBJ"
+
+ # List of operator properties, the attributes will be assigned
+ # to the class instance from the operator settings before calling.
+
+ __props__ = [
+ bpy.props.StringProperty(attr="path", name="File Path", description="File path used for importing the OBJ file", maxlen= 1024, default= ""),
+
+ bpy.props.BoolProperty(attr="CREATE_SMOOTH_GROUPS", name="Smooth Groups", description="Surround smooth groups by sharp edges", default= True),
+ bpy.props.BoolProperty(attr="CREATE_FGONS", name="NGons as FGons", description="Import faces with more then 4 verts as fgons", default= True),
+ bpy.props.BoolProperty(attr="CREATE_EDGES", name="Lines as Edges", description="Import lines and faces with 2 verts as edge", default= True),
+ bpy.props.BoolProperty(attr="SPLIT_OBJECTS", name="Object", description="Import OBJ Objects into Blender Objects", default= True),
+ bpy.props.BoolProperty(attr="SPLIT_GROUPS", name="Group", description="Import OBJ Groups into Blender Objects", default= True),
+ bpy.props.BoolProperty(attr="SPLIT_MATERIALS", name="Material", description="Import each material into a seperate mesh (Avoids > 16 per mesh error)", default= True),
+ # old comment: only used for user feedback
+ # disabled this option because in old code a handler for it disabled SPLIT* params, it's not passed to load_obj
+ # bpy.props.BoolProperty(attr="KEEP_VERT_ORDER", name="Keep Vert Order", description="Keep vert and face order, disables split options, enable for morph targets", default= True),
+ bpy.props.BoolProperty(attr="ROTATE_X90", name="-X90", description="Rotate X 90.", default= True),
+ bpy.props.FloatProperty(attr="CLAMP_SIZE", name="Clamp Scale", description="Clamp the size to this maximum (Zero to Disable)", min=0.01, max=1000.0, soft_min=0.0, soft_max=1000.0, default=0.0),
+ bpy.props.BoolProperty(attr="POLYGROUPS", name="Poly Groups", description="Import OBJ groups as vertex groups.", default= True),
+ bpy.props.BoolProperty(attr="IMAGE_SEARCH", name="Image Search", description="Search subdirs for any assosiated images (Warning, may be slow)", default= True),
+ ]
+
+ '''
+ def poll(self, context):
+ return True '''
+
+ def execute(self, context):
+ # print("Selected: " + context.active_object.name)
+
+ load_obj(self.path,
+ context,
+ self.CLAMP_SIZE,
+ self.CREATE_FGONS,
+ self.CREATE_SMOOTH_GROUPS,
+ self.CREATE_EDGES,
+ self.SPLIT_OBJECTS,
+ self.SPLIT_GROUPS,
+ self.SPLIT_MATERIALS,
+ self.ROTATE_X90,
+ self.IMAGE_SEARCH,
+ self.POLYGROUPS)
+
+ return ('FINISHED',)
+
+ def invoke(self, context, event):
+ wm = context.manager
+ wm.add_fileselect(self.__operator__)
+ return ('RUNNING_MODAL',)
+
+
+bpy.ops.add(IMPORT_OT_obj)
+
+
+# NOTES (all line numbers refer to 2.4x import_obj.py, not this file)
+# check later: line 489
+# can convert now: edge flags, edges: lines 508-528
+# ngon (uses python module BPyMesh): 384-414
+# nurbs: 947-
+# NEXT clamp size: get bound box with RNA
+# get back to l 140 (here)
+# search image in bpy.config.textureDir - load_image
+# replaced BPyImage.comprehensiveImageLoad with a simplified version that only checks additional directory specified, but doesn't search dirs recursively (obj_image_load)
+# bitmask won't work? - 132
+# uses operator bpy.ops.OBJECT_OT_select_all_toggle() to deselect all (not necessary?)
+# uses bpy.sys.time()