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-rw-r--r--release/scripts/io/import_obj.py1638
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diff --git a/release/scripts/io/import_obj.py b/release/scripts/io/import_obj.py
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-#!BPY
-
-"""
-Name: 'Wavefront (.obj)...'
-Blender: 249
-Group: 'Import'
-Tooltip: 'Load a Wavefront OBJ File, Shift: batch import all dir.'
-"""
-
-__author__= "Campbell Barton", "Jiri Hnidek", "Paolo Ciccone"
-__url__= ['http://wiki.blender.org/index.php/Scripts/Manual/Import/wavefront_obj', 'blender.org', 'blenderartists.org']
-__version__= "2.11"
-
-__bpydoc__= """\
-This script imports a Wavefront OBJ files to Blender.
-
-Usage:
-Run this script from "File->Import" menu and then load the desired OBJ file.
-Note, This loads mesh objects and materials only, nurbs and curves are not supported.
-"""
-
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# Script copyright (C) Campbell J Barton 2007
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-# --------------------------------------------------------------------------
-
-import os
-import time
-import bpy
-import Mathutils
-import Geometry
-
-# from Blender import Mesh, Draw, Window, Texture, Material, sys
-# # import BPyMesh
-# import BPyImage
-# import BPyMessages
-
-# try: import os
-# except: os= False
-
-# Generic path functions
-def stripFile(path):
- '''Return directory, where the file is'''
- lastSlash= max(path.rfind('\\'), path.rfind('/'))
- if lastSlash != -1:
- path= path[:lastSlash]
- return '%s%s' % (path, os.sep)
-# return '%s%s' % (path, sys.sep)
-
-def stripPath(path):
- '''Strips the slashes from the back of a string'''
- return path.split('/')[-1].split('\\')[-1]
-
-def stripExt(name): # name is a string
- '''Strips the prefix off the name before writing'''
- index= name.rfind('.')
- if index != -1:
- return name[ : index ]
- else:
- return name
-# end path funcs
-
-def unpack_list(list_of_tuples):
- l = []
- for t in list_of_tuples:
- l.extend(t)
- return l
-
-# same as above except that it adds 0 for triangle faces
-def unpack_face_list(list_of_tuples):
- l = []
- for t in list_of_tuples:
- face = [i for i in t]
-
- if len(face) != 3 and len(face) != 4:
- raise RuntimeError("{0} vertices in face.".format(len(face)))
-
- # rotate indices if the 4th is 0
- if len(face) == 4 and face[3] == 0:
- face = [face[3], face[0], face[1], face[2]]
-
- if len(face) == 3:
- face.append(0)
-
- l.extend(face)
-
- return l
-
-def BPyMesh_ngon(from_data, indices, PREF_FIX_LOOPS= True):
- '''
- Takes a polyline of indices (fgon)
- and returns a list of face indicie lists.
- Designed to be used for importers that need indices for an fgon to create from existing verts.
-
- from_data: either a mesh, or a list/tuple of vectors.
- indices: a list of indicies to use this list is the ordered closed polyline to fill, and can be a subset of the data given.
- PREF_FIX_LOOPS: If this is enabled polylines that use loops to make multiple polylines are delt with correctly.
- '''
-
- if not set: # Need sets for this, otherwise do a normal fill.
- PREF_FIX_LOOPS= False
-
- Vector= Mathutils.Vector
- if not indices:
- return []
-
- # return []
- def rvec(co): return round(co.x, 6), round(co.y, 6), round(co.z, 6)
- def mlen(co): return abs(co[0])+abs(co[1])+abs(co[2]) # manhatten length of a vector, faster then length
-
- def vert_treplet(v, i):
- return v, rvec(v), i, mlen(v)
-
- def ed_key_mlen(v1, v2):
- if v1[3] > v2[3]:
- return v2[1], v1[1]
- else:
- return v1[1], v2[1]
-
-
- if not PREF_FIX_LOOPS:
- '''
- Normal single concave loop filling
- '''
- if type(from_data) in (tuple, list):
- verts= [Vector(from_data[i]) for ii, i in enumerate(indices)]
- else:
- verts= [from_data.verts[i].co for ii, i in enumerate(indices)]
-
- for i in range(len(verts)-1, 0, -1): # same as reversed(xrange(1, len(verts))):
- if verts[i][1]==verts[i-1][0]:
- verts.pop(i-1)
-
- fill= Geometry.PolyFill([verts])
-
- else:
- '''
- Seperate this loop into multiple loops be finding edges that are used twice
- This is used by lightwave LWO files a lot
- '''
-
- if type(from_data) in (tuple, list):
- verts= [vert_treplet(Vector(from_data[i]), ii) for ii, i in enumerate(indices)]
- else:
- verts= [vert_treplet(from_data.verts[i].co, ii) for ii, i in enumerate(indices)]
-
- edges= [(i, i-1) for i in range(len(verts))]
- if edges:
- edges[0]= (0,len(verts)-1)
-
- if not verts:
- return []
-
-
- edges_used= set()
- edges_doubles= set()
- # We need to check if any edges are used twice location based.
- for ed in edges:
- edkey= ed_key_mlen(verts[ed[0]], verts[ed[1]])
- if edkey in edges_used:
- edges_doubles.add(edkey)
- else:
- edges_used.add(edkey)
-
- # Store a list of unconnected loop segments split by double edges.
- # will join later
- loop_segments= []
-
- v_prev= verts[0]
- context_loop= [v_prev]
- loop_segments= [context_loop]
-
- for v in verts:
- if v!=v_prev:
- # Are we crossing an edge we removed?
- if ed_key_mlen(v, v_prev) in edges_doubles:
- context_loop= [v]
- loop_segments.append(context_loop)
- else:
- if context_loop and context_loop[-1][1]==v[1]:
- #raise "as"
- pass
- else:
- context_loop.append(v)
-
- v_prev= v
- # Now join loop segments
-
- def join_seg(s1,s2):
- if s2[-1][1]==s1[0][1]: #
- s1,s2= s2,s1
- elif s1[-1][1]==s2[0][1]:
- pass
- else:
- return False
-
- # If were stuill here s1 and s2 are 2 segments in the same polyline
- s1.pop() # remove the last vert from s1
- s1.extend(s2) # add segment 2 to segment 1
-
- if s1[0][1]==s1[-1][1]: # remove endpoints double
- s1.pop()
-
- s2[:]= [] # Empty this segment s2 so we dont use it again.
- return True
-
- joining_segments= True
- while joining_segments:
- joining_segments= False
- segcount= len(loop_segments)
-
- for j in range(segcount-1, -1, -1): #reversed(range(segcount)):
- seg_j= loop_segments[j]
- if seg_j:
- for k in range(j-1, -1, -1): # reversed(range(j)):
- if not seg_j:
- break
- seg_k= loop_segments[k]
-
- if seg_k and join_seg(seg_j, seg_k):
- joining_segments= True
-
- loop_list= loop_segments
-
- for verts in loop_list:
- while verts and verts[0][1]==verts[-1][1]:
- verts.pop()
-
- loop_list= [verts for verts in loop_list if len(verts)>2]
- # DONE DEALING WITH LOOP FIXING
-
-
- # vert mapping
- vert_map= [None]*len(indices)
- ii=0
- for verts in loop_list:
- if len(verts)>2:
- for i, vert in enumerate(verts):
- vert_map[i+ii]= vert[2]
- ii+=len(verts)
-
- fill= Geometry.PolyFill([ [v[0] for v in loop] for loop in loop_list ])
- #draw_loops(loop_list)
- #raise 'done loop'
- # map to original indicies
- fill= [[vert_map[i] for i in reversed(f)] for f in fill]
-
-
- if not fill:
- print('Warning Cannot scanfill, fallback on a triangle fan.')
- fill= [ [0, i-1, i] for i in range(2, len(indices)) ]
- else:
- # Use real scanfill.
- # See if its flipped the wrong way.
- flip= None
- for fi in fill:
- if flip != None:
- break
- for i, vi in enumerate(fi):
- if vi==0 and fi[i-1]==1:
- flip= False
- break
- elif vi==1 and fi[i-1]==0:
- flip= True
- break
-
- if not flip:
- for i, fi in enumerate(fill):
- fill[i]= tuple([ii for ii in reversed(fi)])
-
- return fill
-
-def line_value(line_split):
- '''
- Returns 1 string represneting the value for this line
- None will be returned if theres only 1 word
- '''
- length= len(line_split)
- if length == 1:
- return None
-
- elif length == 2:
- return line_split[1]
-
- elif length > 2:
- return ' '.join( line_split[1:] )
-
-# limited replacement for BPyImage.comprehensiveImageLoad
-def load_image(imagepath, dirname):
-
- if os.path.exists(imagepath):
- return bpy.data.add_image(imagepath)
-
- variants = [os.path.join(dirname, imagepath), os.path.join(dirname, os.path.basename(imagepath))]
-
- for path in variants:
- if os.path.exists(path):
- return bpy.data.add_image(path)
- else:
- print(path, "doesn't exist")
-
- # TODO comprehensiveImageLoad also searched in bpy.config.textureDir
- return None
-
-def obj_image_load(imagepath, DIR, IMAGE_SEARCH):
-
- if '_' in imagepath:
- image= load_image(imagepath.replace('_', ' '), DIR)
- if image: return image
-
- return load_image(imagepath, DIR)
-
-# def obj_image_load(imagepath, DIR, IMAGE_SEARCH):
-# '''
-# Mainly uses comprehensiveImageLoad
-# but tries to replace '_' with ' ' for Max's exporter replaces spaces with underscores.
-# '''
-
-# if '_' in imagepath:
-# image= BPyImage.comprehensiveImageLoad(imagepath, DIR, PLACE_HOLDER= False, RECURSIVE= IMAGE_SEARCH)
-# if image: return image
-# # Did the exporter rename the image?
-# image= BPyImage.comprehensiveImageLoad(imagepath.replace('_', ' '), DIR, PLACE_HOLDER= False, RECURSIVE= IMAGE_SEARCH)
-# if image: return image
-
-# # Return an image, placeholder if it dosnt exist
-# image= BPyImage.comprehensiveImageLoad(imagepath, DIR, PLACE_HOLDER= True, RECURSIVE= IMAGE_SEARCH)
-# return image
-
-
-def create_materials(filepath, material_libs, unique_materials, unique_material_images, IMAGE_SEARCH):
- '''
- Create all the used materials in this obj,
- assign colors and images to the materials from all referenced material libs
- '''
- DIR= stripFile(filepath)
-
- #==================================================================================#
- # This function sets textures defined in .mtl file #
- #==================================================================================#
- def load_material_image(blender_material, context_material_name, imagepath, type):
-
- texture= bpy.data.add_texture(type)
- texture.type= 'IMAGE'
-# texture= bpy.data.textures.new(type)
-# texture.setType('Image')
-
- # Absolute path - c:\.. etc would work here
- image= obj_image_load(imagepath, DIR, IMAGE_SEARCH)
- has_data = image.has_data if image else False
-
- if image:
- texture.image = image
-
- # Adds textures for materials (rendering)
- if type == 'Kd':
- if has_data and image.depth == 32:
- # Image has alpha
-
- # XXX bitmask won't work?
- blender_material.add_texture(texture, "UV", ("COLOR", "ALPHA"))
- texture.mipmap = True
- texture.interpolation = True
- texture.use_alpha = True
- blender_material.z_transparency = True
- blender_material.alpha = 0.0
-
-# blender_material.setTexture(0, texture, Texture.TexCo.UV, Texture.MapTo.COL | Texture.MapTo.ALPHA)
-# texture.setImageFlags('MipMap', 'InterPol', 'UseAlpha')
-# blender_material.mode |= Material.Modes.ZTRANSP
-# blender_material.alpha = 0.0
- else:
- blender_material.add_texture(texture, "UV", "COLOR")
-# blender_material.setTexture(0, texture, Texture.TexCo.UV, Texture.MapTo.COL)
-
- # adds textures to faces (Textured/Alt-Z mode)
- # Only apply the diffuse texture to the face if the image has not been set with the inline usemat func.
- unique_material_images[context_material_name]= image, has_data # set the texface image
-
- elif type == 'Ka':
- blender_material.add_texture(texture, "UV", "AMBIENT")
-# blender_material.setTexture(1, texture, Texture.TexCo.UV, Texture.MapTo.CMIR) # TODO- Add AMB to BPY API
-
- elif type == 'Ks':
- blender_material.add_texture(texture, "UV", "SPECULARITY")
-# blender_material.setTexture(2, texture, Texture.TexCo.UV, Texture.MapTo.SPEC)
-
- elif type == 'Bump':
- blender_material.add_texture(texture, "UV", "NORMAL")
-# blender_material.setTexture(3, texture, Texture.TexCo.UV, Texture.MapTo.NOR)
- elif type == 'D':
- blender_material.add_texture(texture, "UV", "ALPHA")
- blender_material.z_transparency = True
- blender_material.alpha = 0.0
-# blender_material.setTexture(4, texture, Texture.TexCo.UV, Texture.MapTo.ALPHA)
-# blender_material.mode |= Material.Modes.ZTRANSP
-# blender_material.alpha = 0.0
- # Todo, unset deffuse material alpha if it has an alpha channel
-
- elif type == 'refl':
- blender_material.add_texture(texture, "UV", "REFLECTION")
-# blender_material.setTexture(5, texture, Texture.TexCo.UV, Texture.MapTo.REF)
-
-
- # Add an MTL with the same name as the obj if no MTLs are spesified.
- temp_mtl= stripExt(stripPath(filepath))+ '.mtl'
-
- if os.path.exists(DIR + temp_mtl) and temp_mtl not in material_libs:
-# if sys.exists(DIR + temp_mtl) and temp_mtl not in material_libs:
- material_libs.append( temp_mtl )
- del temp_mtl
-
- #Create new materials
- for name in unique_materials: # .keys()
- if name != None:
- unique_materials[name]= bpy.data.add_material(name)
-# unique_materials[name]= bpy.data.materials.new(name)
- unique_material_images[name]= None, False # assign None to all material images to start with, add to later.
-
- unique_materials[None]= None
- unique_material_images[None]= None, False
-
- for libname in material_libs:
- mtlpath= DIR + libname
- if not os.path.exists(mtlpath):
-# if not sys.exists(mtlpath):
- #print '\tError Missing MTL: "%s"' % mtlpath
- pass
- else:
- #print '\t\tloading mtl: "%s"' % mtlpath
- context_material= None
- mtl= open(mtlpath, 'rU')
- for line in mtl: #.xreadlines():
- if line.startswith('newmtl'):
- context_material_name= line_value(line.split())
- if context_material_name in unique_materials:
- context_material = unique_materials[ context_material_name ]
- else:
- context_material = None
-
- elif context_material:
- # we need to make a material to assign properties to it.
- line_split= line.split()
- line_lower= line.lower().lstrip()
- if line_lower.startswith('ka'):
- context_material.mirror_color = (float(line_split[1]), float(line_split[2]), float(line_split[3]))
-# context_material.setMirCol((float(line_split[1]), float(line_split[2]), float(line_split[3])))
- elif line_lower.startswith('kd'):
- context_material.diffuse_color = (float(line_split[1]), float(line_split[2]), float(line_split[3]))
-# context_material.setRGBCol((float(line_split[1]), float(line_split[2]), float(line_split[3])))
- elif line_lower.startswith('ks'):
- context_material.specular_color = (float(line_split[1]), float(line_split[2]), float(line_split[3]))
-# context_material.setSpecCol((float(line_split[1]), float(line_split[2]), float(line_split[3])))
- elif line_lower.startswith('ns'):
- context_material.specular_hardness = int((float(line_split[1])*0.51))
-# context_material.setHardness( int((float(line_split[1])*0.51)) )
- elif line_lower.startswith('ni'): # Refraction index
- context_material.ior = max(1, min(float(line_split[1]), 3))
-# context_material.setIOR( max(1, min(float(line_split[1]), 3))) # Between 1 and 3
- elif line_lower.startswith('d') or line_lower.startswith('tr'):
- context_material.alpha = float(line_split[1])
-# context_material.setAlpha(float(line_split[1]))
- elif line_lower.startswith('map_ka'):
- img_filepath= line_value(line.split())
- if img_filepath:
- load_material_image(context_material, context_material_name, img_filepath, 'Ka')
- elif line_lower.startswith('map_ks'):
- img_filepath= line_value(line.split())
- if img_filepath:
- load_material_image(context_material, context_material_name, img_filepath, 'Ks')
- elif line_lower.startswith('map_kd'):
- img_filepath= line_value(line.split())
- if img_filepath:
- load_material_image(context_material, context_material_name, img_filepath, 'Kd')
- elif line_lower.startswith('map_bump'):
- img_filepath= line_value(line.split())
- if img_filepath:
- load_material_image(context_material, context_material_name, img_filepath, 'Bump')
- elif line_lower.startswith('map_d') or line_lower.startswith('map_tr'): # Alpha map - Dissolve
- img_filepath= line_value(line.split())
- if img_filepath:
- load_material_image(context_material, context_material_name, img_filepath, 'D')
-
- elif line_lower.startswith('refl'): # Reflectionmap
- img_filepath= line_value(line.split())
- if img_filepath:
- load_material_image(context_material, context_material_name, img_filepath, 'refl')
- mtl.close()
-
-
-
-
-def split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP, SPLIT_MATERIALS):
- '''
- Takes vert_loc and faces, and seperates into multiple sets of
- (verts_loc, faces, unique_materials, dataname)
- This is done so objects do not overload the 16 material limit.
- '''
-
- filename = stripExt(stripPath(filepath))
-
- if not SPLIT_OB_OR_GROUP and not SPLIT_MATERIALS:
- # use the filename for the object name since we arnt chopping up the mesh.
- return [(verts_loc, faces, unique_materials, filename)]
-
-
- def key_to_name(key):
- # if the key is a tuple, join it to make a string
- if type(key) == tuple:
- return '%s_%s' % key
- elif not key:
- return filename # assume its a string. make sure this is true if the splitting code is changed
- else:
- return key
-
- # Return a key that makes the faces unique.
- if SPLIT_OB_OR_GROUP and not SPLIT_MATERIALS:
- def face_key(face):
- return face[4] # object
-
- elif not SPLIT_OB_OR_GROUP and SPLIT_MATERIALS:
- def face_key(face):
- return face[2] # material
-
- else: # Both
- def face_key(face):
- return face[4], face[2] # object,material
-
-
- face_split_dict= {}
-
- oldkey= -1 # initialize to a value that will never match the key
-
- for face in faces:
-
- key= face_key(face)
-
- if oldkey != key:
- # Check the key has changed.
- try:
- verts_split, faces_split, unique_materials_split, vert_remap= face_split_dict[key]
- except KeyError:
- faces_split= []
- verts_split= []
- unique_materials_split= {}
- vert_remap= [-1]*len(verts_loc)
-
- face_split_dict[key]= (verts_split, faces_split, unique_materials_split, vert_remap)
-
- oldkey= key
-
- face_vert_loc_indicies= face[0]
-
- # Remap verts to new vert list and add where needed
- for enum, i in enumerate(face_vert_loc_indicies):
- if vert_remap[i] == -1:
- new_index= len(verts_split)
- vert_remap[i]= new_index # set the new remapped index so we only add once and can reference next time.
- face_vert_loc_indicies[enum] = new_index # remap to the local index
- verts_split.append( verts_loc[i] ) # add the vert to the local verts
-
- else:
- face_vert_loc_indicies[enum] = vert_remap[i] # remap to the local index
-
- matname= face[2]
- if matname and matname not in unique_materials_split:
- unique_materials_split[matname] = unique_materials[matname]
-
- faces_split.append(face)
-
-
- # remove one of the itemas and reorder
- return [(value[0], value[1], value[2], key_to_name(key)) for key, value in list(face_split_dict.items())]
-
-
-def create_mesh(scn, new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, verts_tex, faces, unique_materials, unique_material_images, unique_smooth_groups, vertex_groups, dataname):
- '''
- Takes all the data gathered and generates a mesh, adding the new object to new_objects
- deals with fgons, sharp edges and assigning materials
- '''
- if not has_ngons:
- CREATE_FGONS= False
-
- if unique_smooth_groups:
- sharp_edges= {}
- smooth_group_users= dict([ (context_smooth_group, {}) for context_smooth_group in list(unique_smooth_groups.keys()) ])
- context_smooth_group_old= -1
-
- # Split fgons into tri's
- fgon_edges= {} # Used for storing fgon keys
- if CREATE_EDGES:
- edges= []
-
- context_object= None
-
- # reverse loop through face indicies
- for f_idx in range(len(faces)-1, -1, -1):
-
- face_vert_loc_indicies,\
- face_vert_tex_indicies,\
- context_material,\
- context_smooth_group,\
- context_object= faces[f_idx]
-
- len_face_vert_loc_indicies = len(face_vert_loc_indicies)
-
- if len_face_vert_loc_indicies==1:
- faces.pop(f_idx)# cant add single vert faces
-
- elif not face_vert_tex_indicies or len_face_vert_loc_indicies == 2: # faces that have no texture coords are lines
- if CREATE_EDGES:
- # generators are better in python 2.4+ but can't be used in 2.3
- # edges.extend( (face_vert_loc_indicies[i], face_vert_loc_indicies[i+1]) for i in xrange(len_face_vert_loc_indicies-1) )
- edges.extend( [(face_vert_loc_indicies[i], face_vert_loc_indicies[i+1]) for i in range(len_face_vert_loc_indicies-1)] )
-
- faces.pop(f_idx)
- else:
-
- # Smooth Group
- if unique_smooth_groups and context_smooth_group:
- # Is a part of of a smooth group and is a face
- if context_smooth_group_old is not context_smooth_group:
- edge_dict= smooth_group_users[context_smooth_group]
- context_smooth_group_old= context_smooth_group
-
- for i in range(len_face_vert_loc_indicies):
- i1= face_vert_loc_indicies[i]
- i2= face_vert_loc_indicies[i-1]
- if i1>i2: i1,i2= i2,i1
-
- try:
- edge_dict[i1,i2]+= 1
- except KeyError:
- edge_dict[i1,i2]= 1
-
- # FGons into triangles
- if has_ngons and len_face_vert_loc_indicies > 4:
-
- ngon_face_indices= BPyMesh_ngon(verts_loc, face_vert_loc_indicies)
- faces.extend(\
- [(\
- [face_vert_loc_indicies[ngon[0]], face_vert_loc_indicies[ngon[1]], face_vert_loc_indicies[ngon[2]] ],\
- [face_vert_tex_indicies[ngon[0]], face_vert_tex_indicies[ngon[1]], face_vert_tex_indicies[ngon[2]] ],\
- context_material,\
- context_smooth_group,\
- context_object)\
- for ngon in ngon_face_indices]\
- )
-
- # edges to make fgons
- if CREATE_FGONS:
- edge_users= {}
- for ngon in ngon_face_indices:
- for i in (0,1,2):
- i1= face_vert_loc_indicies[ngon[i ]]
- i2= face_vert_loc_indicies[ngon[i-1]]
- if i1>i2: i1,i2= i2,i1
-
- try:
- edge_users[i1,i2]+=1
- except KeyError:
- edge_users[i1,i2]= 1
-
- for key, users in edge_users.items():
- if users>1:
- fgon_edges[key]= None
-
- # remove all after 3, means we dont have to pop this one.
- faces.pop(f_idx)
-
-
- # Build sharp edges
- if unique_smooth_groups:
- for edge_dict in list(smooth_group_users.values()):
- for key, users in list(edge_dict.items()):
- if users==1: # This edge is on the boundry of a group
- sharp_edges[key]= None
-
-
- # map the material names to an index
- material_mapping= dict([(name, i) for i, name in enumerate(unique_materials)]) # enumerate over unique_materials keys()
-
- materials= [None] * len(unique_materials)
-
- for name, index in list(material_mapping.items()):
- materials[index]= unique_materials[name]
-
- me= bpy.data.add_mesh(dataname)
-# me= bpy.data.meshes.new(dataname)
-
- # make sure the list isnt too big
- for material in materials[0:16]:
- me.add_material(material)
-# me.materials= materials[0:16] # make sure the list isnt too big.
- #me.verts.extend([(0,0,0)]) # dummy vert
-
- me.add_geometry(len(verts_loc), 0, len(faces))
-
- # verts_loc is a list of (x, y, z) tuples
- me.verts.foreach_set("co", unpack_list(verts_loc))
-# me.verts.extend(verts_loc)
-
- # faces is a list of (vert_indices, texco_indices, ...) tuples
- # XXX faces should contain either 3 or 4 verts
- # XXX no check for valid face indices
- me.faces.foreach_set("verts_raw", unpack_face_list([f[0] for f in faces]))
-# face_mapping= me.faces.extend([f[0] for f in faces], indexList=True)
-
- if verts_tex and me.faces:
- me.add_uv_texture()
-# me.faceUV= 1
- # TEXMODE= Mesh.FaceModes['TEX']
-
- context_material_old= -1 # avoid a dict lookup
- mat= 0 # rare case it may be un-initialized.
- me_faces= me.faces
-# ALPHA= Mesh.FaceTranspModes.ALPHA
-
- for i, face in enumerate(faces):
- if len(face[0]) < 2:
- pass #raise "bad face"
- elif len(face[0])==2:
- if CREATE_EDGES:
- edges.append(face[0])
- else:
-# face_index_map= face_mapping[i]
-
- # since we use foreach_set to add faces, all of them are added
- if 1:
-# if face_index_map!=None: # None means the face wasnt added
-
- blender_face = me.faces[i]
-# blender_face= me_faces[face_index_map]
-
- face_vert_loc_indicies,\
- face_vert_tex_indicies,\
- context_material,\
- context_smooth_group,\
- context_object= face
-
-
-
- if context_smooth_group:
- blender_face.smooth= True
-
- if context_material:
- if context_material_old is not context_material:
- mat= material_mapping[context_material]
- if mat>15:
- mat= 15
- context_material_old= context_material
-
- blender_face.material_index= mat
-# blender_face.mat= mat
-
-
- if verts_tex:
-
- blender_tface= me.uv_textures[0].data[i]
-
- if context_material:
- image, has_data= unique_material_images[context_material]
- if image: # Can be none if the material dosnt have an image.
- blender_tface.image= image
-# blender_face.image= image
- if has_data:
-# if has_data and image.depth == 32:
- blender_tface.transp = 'ALPHA'
-# blender_face.transp |= ALPHA
-
- # BUG - Evil eekadoodle problem where faces that have vert index 0 location at 3 or 4 are shuffled.
- if len(face_vert_loc_indicies)==4:
- if face_vert_loc_indicies[2]==0 or face_vert_loc_indicies[3]==0:
- face_vert_tex_indicies= face_vert_tex_indicies[2], face_vert_tex_indicies[3], face_vert_tex_indicies[0], face_vert_tex_indicies[1]
- else: # length of 3
- if face_vert_loc_indicies[2]==0:
- face_vert_tex_indicies= face_vert_tex_indicies[1], face_vert_tex_indicies[2], face_vert_tex_indicies[0]
- # END EEEKADOODLE FIX
-
- # assign material, uv's and image
- blender_tface.uv1= verts_tex[face_vert_tex_indicies[0]]
- blender_tface.uv2= verts_tex[face_vert_tex_indicies[1]]
- blender_tface.uv3= verts_tex[face_vert_tex_indicies[2]]
-
- if blender_face.verts[3] != 0:
- blender_tface.uv4= verts_tex[face_vert_tex_indicies[3]]
-
-# for ii, uv in enumerate(blender_face.uv):
-# uv.x, uv.y= verts_tex[face_vert_tex_indicies[ii]]
- del me_faces
-# del ALPHA
-
- if CREATE_EDGES:
-
- me.add_geometry(0, len(edges), 0)
-
- # edges should be a list of (a, b) tuples
- me.edges.foreach_set("verts", unpack_list(edges))
-# me_edges.extend( edges )
-
-# del me_edges
-
- # Add edge faces.
-# me_edges= me.edges
-
- def edges_match(e1, e2):
- return (e1[0] == e2[0] and e1[1] == e2[1]) or (e1[0] == e2[1] and e1[1] == e2[0])
-
- # XXX slow
-# if CREATE_FGONS and fgon_edges:
-# for fgon_edge in fgon_edges.keys():
-# for ed in me.edges:
-# if edges_match(fgon_edge, ed.verts):
-# ed.fgon = True
-
-# if CREATE_FGONS and fgon_edges:
-# FGON= Mesh.EdgeFlags.FGON
-# for ed in me.findEdges( fgon_edges.keys() ):
-# if ed!=None:
-# me_edges[ed].flag |= FGON
-# del FGON
-
- # XXX slow
-# if unique_smooth_groups and sharp_edges:
-# for sharp_edge in sharp_edges.keys():
-# for ed in me.edges:
-# if edges_match(sharp_edge, ed.verts):
-# ed.sharp = True
-
-# if unique_smooth_groups and sharp_edges:
-# SHARP= Mesh.EdgeFlags.SHARP
-# for ed in me.findEdges( sharp_edges.keys() ):
-# if ed!=None:
-# me_edges[ed].flag |= SHARP
-# del SHARP
-
- me.update()
-# me.calcNormals()
-
- ob= bpy.data.add_object("MESH", "Mesh")
- ob.data= me
- scn.add_object(ob)
-# ob= scn.objects.new(me)
- new_objects.append(ob)
-
- # Create the vertex groups. No need to have the flag passed here since we test for the
- # content of the vertex_groups. If the user selects to NOT have vertex groups saved then
- # the following test will never run
- for group_name, group_indicies in vertex_groups.items():
- group= ob.add_vertex_group(group_name)
-# me.addVertGroup(group_name)
- for vertex_index in group_indicies:
- ob.add_vertex_to_group(vertex_index, group, 1.0, 'REPLACE')
-# me.assignVertsToGroup(group_name, group_indicies, 1.00, Mesh.AssignModes.REPLACE)
-
-
-def create_nurbs(scn, context_nurbs, vert_loc, new_objects):
- '''
- Add nurbs object to blender, only support one type at the moment
- '''
- deg = context_nurbs.get('deg', (3,))
- curv_range = context_nurbs.get('curv_range', None)
- curv_idx = context_nurbs.get('curv_idx', [])
- parm_u = context_nurbs.get('parm_u', [])
- parm_v = context_nurbs.get('parm_v', [])
- name = context_nurbs.get('name', 'ObjNurb')
- cstype = context_nurbs.get('cstype', None)
-
- if cstype == None:
- print('\tWarning, cstype not found')
- return
- if cstype != 'bspline':
- print('\tWarning, cstype is not supported (only bspline)')
- return
- if not curv_idx:
- print('\tWarning, curv argument empty or not set')
- return
- if len(deg) > 1 or parm_v:
- print('\tWarning, surfaces not supported')
- return
-
- cu = bpy.data.curves.new(name, 'Curve')
- cu.flag |= 1 # 3D curve
-
- nu = None
- for pt in curv_idx:
-
- pt = vert_loc[pt]
- pt = (pt[0], pt[1], pt[2], 1.0)
-
- if nu == None:
- nu = cu.appendNurb(pt)
- else:
- nu.append(pt)
-
- nu.orderU = deg[0]+1
-
- # get for endpoint flag from the weighting
- if curv_range and len(parm_u) > deg[0]+1:
- do_endpoints = True
- for i in range(deg[0]+1):
-
- if abs(parm_u[i]-curv_range[0]) > 0.0001:
- do_endpoints = False
- break
-
- if abs(parm_u[-(i+1)]-curv_range[1]) > 0.0001:
- do_endpoints = False
- break
-
- else:
- do_endpoints = False
-
- if do_endpoints:
- nu.flagU |= 2
-
-
- # close
- '''
- do_closed = False
- if len(parm_u) > deg[0]+1:
- for i in xrange(deg[0]+1):
- #print curv_idx[i], curv_idx[-(i+1)]
-
- if curv_idx[i]==curv_idx[-(i+1)]:
- do_closed = True
- break
-
- if do_closed:
- nu.flagU |= 1
- '''
-
- ob = scn.objects.new(cu)
- new_objects.append(ob)
-
-
-def strip_slash(line_split):
- if line_split[-1][-1]== '\\':
- if len(line_split[-1])==1:
- line_split.pop() # remove the \ item
- else:
- line_split[-1]= line_split[-1][:-1] # remove the \ from the end last number
- return True
- return False
-
-
-
-def get_float_func(filepath):
- '''
- find the float function for this obj file
- - weather to replace commas or not
- '''
- file= open(filepath, 'rU')
- for line in file: #.xreadlines():
- line = line.lstrip()
- if line.startswith('v'): # vn vt v
- if ',' in line:
- return lambda f: float(f.replace(',', '.'))
- elif '.' in line:
- return float
-
- # incase all vert values were ints
- return float
-
-def load_obj(filepath,
- context,
- CLAMP_SIZE= 0.0,
- CREATE_FGONS= True,
- CREATE_SMOOTH_GROUPS= True,
- CREATE_EDGES= True,
- SPLIT_OBJECTS= True,
- SPLIT_GROUPS= True,
- SPLIT_MATERIALS= True,
- ROTATE_X90= True,
- IMAGE_SEARCH=True,
- POLYGROUPS=False):
- '''
- Called by the user interface or another script.
- load_obj(path) - should give acceptable results.
- This function passes the file and sends the data off
- to be split into objects and then converted into mesh objects
- '''
- print('\nimporting obj "%s"' % filepath)
-
- if SPLIT_OBJECTS or SPLIT_GROUPS or SPLIT_MATERIALS:
- POLYGROUPS = False
-
- time_main= time.time()
-# time_main= sys.time()
-
- verts_loc= []
- verts_tex= []
- faces= [] # tuples of the faces
- material_libs= [] # filanems to material libs this uses
- vertex_groups = {} # when POLYGROUPS is true
-
- # Get the string to float conversion func for this file- is 'float' for almost all files.
- float_func= get_float_func(filepath)
-
- # Context variables
- context_material= None
- context_smooth_group= None
- context_object= None
- context_vgroup = None
-
- # Nurbs
- context_nurbs = {}
- nurbs = []
- context_parm = '' # used by nurbs too but could be used elsewhere
-
- has_ngons= False
- # has_smoothgroups= False - is explicit with len(unique_smooth_groups) being > 0
-
- # Until we can use sets
- unique_materials= {}
- unique_material_images= {}
- unique_smooth_groups= {}
- # unique_obects= {} - no use for this variable since the objects are stored in the face.
-
- # when there are faces that end with \
- # it means they are multiline-
- # since we use xreadline we cant skip to the next line
- # so we need to know weather
- context_multi_line= ''
-
- print('\tparsing obj file "%s"...' % filepath)
- time_sub= time.time()
-# time_sub= sys.time()
-
- file= open(filepath, 'rU')
- for line in file: #.xreadlines():
- line = line.lstrip() # rare cases there is white space at the start of the line
-
- if line.startswith('v '):
- line_split= line.split()
- # rotate X90: (x,-z,y)
- verts_loc.append( (float_func(line_split[1]), -float_func(line_split[3]), float_func(line_split[2])) )
-
- elif line.startswith('vn '):
- pass
-
- elif line.startswith('vt '):
- line_split= line.split()
- verts_tex.append( (float_func(line_split[1]), float_func(line_split[2])) )
-
- # Handel faces lines (as faces) and the second+ lines of fa multiline face here
- # use 'f' not 'f ' because some objs (very rare have 'fo ' for faces)
- elif line.startswith('f') or context_multi_line == 'f':
-
- if context_multi_line:
- # use face_vert_loc_indicies and face_vert_tex_indicies previously defined and used the obj_face
- line_split= line.split()
-
- else:
- line_split= line[2:].split()
- face_vert_loc_indicies= []
- face_vert_tex_indicies= []
-
- # Instance a face
- faces.append((\
- face_vert_loc_indicies,\
- face_vert_tex_indicies,\
- context_material,\
- context_smooth_group,\
- context_object\
- ))
-
- if strip_slash(line_split):
- context_multi_line = 'f'
- else:
- context_multi_line = ''
-
- for v in line_split:
- obj_vert= v.split('/')
-
- vert_loc_index= int(obj_vert[0])-1
- # Add the vertex to the current group
- # *warning*, this wont work for files that have groups defined around verts
- if POLYGROUPS and context_vgroup:
- vertex_groups[context_vgroup].append(vert_loc_index)
-
- # Make relative negative vert indicies absolute
- if vert_loc_index < 0:
- vert_loc_index= len(verts_loc) + vert_loc_index + 1
-
- face_vert_loc_indicies.append(vert_loc_index)
-
- if len(obj_vert)>1 and obj_vert[1]:
- # formatting for faces with normals and textures us
- # loc_index/tex_index/nor_index
-
- vert_tex_index= int(obj_vert[1])-1
- # Make relative negative vert indicies absolute
- if vert_tex_index < 0:
- vert_tex_index= len(verts_tex) + vert_tex_index + 1
-
- face_vert_tex_indicies.append(vert_tex_index)
- else:
- # dummy
- face_vert_tex_indicies.append(0)
-
- if len(face_vert_loc_indicies) > 4:
- has_ngons= True
-
- elif CREATE_EDGES and (line.startswith('l ') or context_multi_line == 'l'):
- # very similar to the face load function above with some parts removed
-
- if context_multi_line:
- # use face_vert_loc_indicies and face_vert_tex_indicies previously defined and used the obj_face
- line_split= line.split()
-
- else:
- line_split= line[2:].split()
- face_vert_loc_indicies= []
- face_vert_tex_indicies= []
-
- # Instance a face
- faces.append((\
- face_vert_loc_indicies,\
- face_vert_tex_indicies,\
- context_material,\
- context_smooth_group,\
- context_object\
- ))
-
- if strip_slash(line_split):
- context_multi_line = 'l'
- else:
- context_multi_line = ''
-
- isline= line.startswith('l')
-
- for v in line_split:
- vert_loc_index= int(v)-1
-
- # Make relative negative vert indicies absolute
- if vert_loc_index < 0:
- vert_loc_index= len(verts_loc) + vert_loc_index + 1
-
- face_vert_loc_indicies.append(vert_loc_index)
-
- elif line.startswith('s'):
- if CREATE_SMOOTH_GROUPS:
- context_smooth_group= line_value(line.split())
- if context_smooth_group=='off':
- context_smooth_group= None
- elif context_smooth_group: # is not None
- unique_smooth_groups[context_smooth_group]= None
-
- elif line.startswith('o'):
- if SPLIT_OBJECTS:
- context_object= line_value(line.split())
- # unique_obects[context_object]= None
-
- elif line.startswith('g'):
- if SPLIT_GROUPS:
- context_object= line_value(line.split())
- # print 'context_object', context_object
- # unique_obects[context_object]= None
- elif POLYGROUPS:
- context_vgroup = line_value(line.split())
- if context_vgroup and context_vgroup != '(null)':
- vertex_groups.setdefault(context_vgroup, [])
- else:
- context_vgroup = None # dont assign a vgroup
-
- elif line.startswith('usemtl'):
- context_material= line_value(line.split())
- unique_materials[context_material]= None
- elif line.startswith('mtllib'): # usemap or usemat
- material_libs.extend( line.split()[1:] ) # can have multiple mtllib filenames per line
-
-
- # Nurbs support
- elif line.startswith('cstype '):
- context_nurbs['cstype']= line_value(line.split()) # 'rat bspline' / 'bspline'
- elif line.startswith('curv ') or context_multi_line == 'curv':
- line_split= line.split()
-
- curv_idx = context_nurbs['curv_idx'] = context_nurbs.get('curv_idx', []) # incase were multiline
-
- if not context_multi_line:
- context_nurbs['curv_range'] = float_func(line_split[1]), float_func(line_split[2])
- line_split[0:3] = [] # remove first 3 items
-
- if strip_slash(line_split):
- context_multi_line = 'curv'
- else:
- context_multi_line = ''
-
-
- for i in line_split:
- vert_loc_index = int(i)-1
-
- if vert_loc_index < 0:
- vert_loc_index= len(verts_loc) + vert_loc_index + 1
-
- curv_idx.append(vert_loc_index)
-
- elif line.startswith('parm') or context_multi_line == 'parm':
- line_split= line.split()
-
- if context_multi_line:
- context_multi_line = ''
- else:
- context_parm = line_split[1]
- line_split[0:2] = [] # remove first 2
-
- if strip_slash(line_split):
- context_multi_line = 'parm'
- else:
- context_multi_line = ''
-
- if context_parm.lower() == 'u':
- context_nurbs.setdefault('parm_u', []).extend( [float_func(f) for f in line_split] )
- elif context_parm.lower() == 'v': # surfaces not suported yet
- context_nurbs.setdefault('parm_v', []).extend( [float_func(f) for f in line_split] )
- # else: # may want to support other parm's ?
-
- elif line.startswith('deg '):
- context_nurbs['deg']= [int(i) for i in line.split()[1:]]
- elif line.startswith('end'):
- # Add the nurbs curve
- if context_object:
- context_nurbs['name'] = context_object
- nurbs.append(context_nurbs)
- context_nurbs = {}
- context_parm = ''
-
- ''' # How to use usemap? depricated?
- elif line.startswith('usema'): # usemap or usemat
- context_image= line_value(line.split())
- '''
-
- file.close()
- time_new= time.time()
-# time_new= sys.time()
- print('%.4f sec' % (time_new-time_sub))
- time_sub= time_new
-
-
- print('\tloading materials and images...')
- create_materials(filepath, material_libs, unique_materials, unique_material_images, IMAGE_SEARCH)
-
- time_new= time.time()
-# time_new= sys.time()
- print('%.4f sec' % (time_new-time_sub))
- time_sub= time_new
-
- if not ROTATE_X90:
- verts_loc[:] = [(v[0], v[2], -v[1]) for v in verts_loc]
-
- # deselect all
-# if context.selected_objects:
-# bpy.ops.OBJECT_OT_select_all_toggle()
-
- scene = context.scene
-# scn = bpy.data.scenes.active
-# scn.objects.selected = []
- new_objects= [] # put new objects here
-
- print('\tbuilding geometry...\n\tverts:%i faces:%i materials: %i smoothgroups:%i ...' % ( len(verts_loc), len(faces), len(unique_materials), len(unique_smooth_groups) ))
- # Split the mesh by objects/materials, may
- if SPLIT_OBJECTS or SPLIT_GROUPS: SPLIT_OB_OR_GROUP = True
- else: SPLIT_OB_OR_GROUP = False
-
- for verts_loc_split, faces_split, unique_materials_split, dataname in split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP, SPLIT_MATERIALS):
- # Create meshes from the data, warning 'vertex_groups' wont support splitting
- create_mesh(scene, new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc_split, verts_tex, faces_split, unique_materials_split, unique_material_images, unique_smooth_groups, vertex_groups, dataname)
-
- # nurbs support
-# for context_nurbs in nurbs:
-# create_nurbs(scn, context_nurbs, verts_loc, new_objects)
-
-
- axis_min= [ 1000000000]*3
- axis_max= [-1000000000]*3
-
-# if CLAMP_SIZE:
-# # Get all object bounds
-# for ob in new_objects:
-# for v in ob.getBoundBox():
-# for axis, value in enumerate(v):
-# if axis_min[axis] > value: axis_min[axis]= value
-# if axis_max[axis] < value: axis_max[axis]= value
-
-# # Scale objects
-# max_axis= max(axis_max[0]-axis_min[0], axis_max[1]-axis_min[1], axis_max[2]-axis_min[2])
-# scale= 1.0
-
-# while CLAMP_SIZE < max_axis * scale:
-# scale= scale/10.0
-
-# for ob in new_objects:
-# ob.setSize(scale, scale, scale)
-
- # Better rotate the vert locations
- #if not ROTATE_X90:
- # for ob in new_objects:
- # ob.RotX = -1.570796326794896558
-
- time_new= time.time()
-# time_new= sys.time()
-
- print('%.4f sec' % (time_new-time_sub))
- print('finished importing: "%s" in %.4f sec.' % (filepath, (time_new-time_main)))
-
-
-DEBUG= True
-
-
-def load_obj_ui(filepath, BATCH_LOAD= False):
- if BPyMessages.Error_NoFile(filepath):
- return
-
- global CREATE_SMOOTH_GROUPS, CREATE_FGONS, CREATE_EDGES, SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, CLAMP_SIZE, IMAGE_SEARCH, POLYGROUPS, KEEP_VERT_ORDER, ROTATE_X90
-
- CREATE_SMOOTH_GROUPS= Draw.Create(0)
- CREATE_FGONS= Draw.Create(1)
- CREATE_EDGES= Draw.Create(1)
- SPLIT_OBJECTS= Draw.Create(0)
- SPLIT_GROUPS= Draw.Create(0)
- SPLIT_MATERIALS= Draw.Create(0)
- CLAMP_SIZE= Draw.Create(10.0)
- IMAGE_SEARCH= Draw.Create(1)
- POLYGROUPS= Draw.Create(0)
- KEEP_VERT_ORDER= Draw.Create(1)
- ROTATE_X90= Draw.Create(1)
-
-
- # Get USER Options
- # Note, Works but not pretty, instead use a more complicated GUI
- '''
- pup_block= [\
- 'Import...',\
- ('Smooth Groups', CREATE_SMOOTH_GROUPS, 'Surround smooth groups by sharp edges'),\
- ('Create FGons', CREATE_FGONS, 'Import faces with more then 4 verts as fgons.'),\
- ('Lines', CREATE_EDGES, 'Import lines and faces with 2 verts as edges'),\
- 'Separate objects from obj...',\
- ('Object', SPLIT_OBJECTS, 'Import OBJ Objects into Blender Objects'),\
- ('Group', SPLIT_GROUPS, 'Import OBJ Groups into Blender Objects'),\
- ('Material', SPLIT_MATERIALS, 'Import each material into a seperate mesh (Avoids > 16 per mesh error)'),\
- 'Options...',\
- ('Keep Vert Order', KEEP_VERT_ORDER, 'Keep vert and face order, disables some other options.'),\
- ('Clamp Scale:', CLAMP_SIZE, 0.0, 1000.0, 'Clamp the size to this maximum (Zero to Disable)'),\
- ('Image Search', IMAGE_SEARCH, 'Search subdirs for any assosiated images (Warning, may be slow)'),\
- ]
-
- if not Draw.PupBlock('Import OBJ...', pup_block):
- return
-
- if KEEP_VERT_ORDER.val:
- SPLIT_OBJECTS.val = False
- SPLIT_GROUPS.val = False
- SPLIT_MATERIALS.val = False
- '''
-
-
-
- # BEGIN ALTERNATIVE UI *******************
- if True:
-
- EVENT_NONE = 0
- EVENT_EXIT = 1
- EVENT_REDRAW = 2
- EVENT_IMPORT = 3
-
- GLOBALS = {}
- GLOBALS['EVENT'] = EVENT_REDRAW
- #GLOBALS['MOUSE'] = Window.GetMouseCoords()
- GLOBALS['MOUSE'] = [i/2 for i in Window.GetScreenSize()]
-
- def obj_ui_set_event(e,v):
- GLOBALS['EVENT'] = e
-
- def do_split(e,v):
- global SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, KEEP_VERT_ORDER, POLYGROUPS
- if SPLIT_OBJECTS.val or SPLIT_GROUPS.val or SPLIT_MATERIALS.val:
- KEEP_VERT_ORDER.val = 0
- POLYGROUPS.val = 0
- else:
- KEEP_VERT_ORDER.val = 1
-
- def do_vertorder(e,v):
- global SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, KEEP_VERT_ORDER
- if KEEP_VERT_ORDER.val:
- SPLIT_OBJECTS.val = SPLIT_GROUPS.val = SPLIT_MATERIALS.val = 0
- else:
- if not (SPLIT_OBJECTS.val or SPLIT_GROUPS.val or SPLIT_MATERIALS.val):
- KEEP_VERT_ORDER.val = 1
-
- def do_polygroups(e,v):
- global SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, KEEP_VERT_ORDER, POLYGROUPS
- if POLYGROUPS.val:
- SPLIT_OBJECTS.val = SPLIT_GROUPS.val = SPLIT_MATERIALS.val = 0
-
- def do_help(e,v):
- url = __url__[0]
- print('Trying to open web browser with documentation at this address...')
- print('\t' + url)
-
- try:
- import webbrowser
- webbrowser.open(url)
- except:
- print('...could not open a browser window.')
-
- def obj_ui():
- ui_x, ui_y = GLOBALS['MOUSE']
-
- # Center based on overall pup size
- ui_x -= 165
- ui_y -= 90
-
- global CREATE_SMOOTH_GROUPS, CREATE_FGONS, CREATE_EDGES, SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, CLAMP_SIZE, IMAGE_SEARCH, POLYGROUPS, KEEP_VERT_ORDER, ROTATE_X90
-
- Draw.Label('Import...', ui_x+9, ui_y+159, 220, 21)
- Draw.BeginAlign()
- CREATE_SMOOTH_GROUPS = Draw.Toggle('Smooth Groups', EVENT_NONE, ui_x+9, ui_y+139, 110, 20, CREATE_SMOOTH_GROUPS.val, 'Surround smooth groups by sharp edges')
- CREATE_FGONS = Draw.Toggle('NGons as FGons', EVENT_NONE, ui_x+119, ui_y+139, 110, 20, CREATE_FGONS.val, 'Import faces with more then 4 verts as fgons')
- CREATE_EDGES = Draw.Toggle('Lines as Edges', EVENT_NONE, ui_x+229, ui_y+139, 110, 20, CREATE_EDGES.val, 'Import lines and faces with 2 verts as edges')
- Draw.EndAlign()
-
- Draw.Label('Separate objects by OBJ...', ui_x+9, ui_y+110, 220, 20)
- Draw.BeginAlign()
- SPLIT_OBJECTS = Draw.Toggle('Object', EVENT_REDRAW, ui_x+9, ui_y+89, 55, 21, SPLIT_OBJECTS.val, 'Import OBJ Objects into Blender Objects', do_split)
- SPLIT_GROUPS = Draw.Toggle('Group', EVENT_REDRAW, ui_x+64, ui_y+89, 55, 21, SPLIT_GROUPS.val, 'Import OBJ Groups into Blender Objects', do_split)
- SPLIT_MATERIALS = Draw.Toggle('Material', EVENT_REDRAW, ui_x+119, ui_y+89, 60, 21, SPLIT_MATERIALS.val, 'Import each material into a seperate mesh (Avoids > 16 per mesh error)', do_split)
- Draw.EndAlign()
-
- # Only used for user feedback
- KEEP_VERT_ORDER = Draw.Toggle('Keep Vert Order', EVENT_REDRAW, ui_x+184, ui_y+89, 113, 21, KEEP_VERT_ORDER.val, 'Keep vert and face order, disables split options, enable for morph targets', do_vertorder)
-
- ROTATE_X90 = Draw.Toggle('-X90', EVENT_REDRAW, ui_x+302, ui_y+89, 38, 21, ROTATE_X90.val, 'Rotate X 90.')
-
- Draw.Label('Options...', ui_x+9, ui_y+60, 211, 20)
- CLAMP_SIZE = Draw.Number('Clamp Scale: ', EVENT_NONE, ui_x+9, ui_y+39, 130, 21, CLAMP_SIZE.val, 0.0, 1000.0, 'Clamp the size to this maximum (Zero to Disable)')
- POLYGROUPS = Draw.Toggle('Poly Groups', EVENT_REDRAW, ui_x+144, ui_y+39, 90, 21, POLYGROUPS.val, 'Import OBJ groups as vertex groups.', do_polygroups)
- IMAGE_SEARCH = Draw.Toggle('Image Search', EVENT_NONE, ui_x+239, ui_y+39, 100, 21, IMAGE_SEARCH.val, 'Search subdirs for any assosiated images (Warning, may be slow)')
- Draw.BeginAlign()
- Draw.PushButton('Online Help', EVENT_REDRAW, ui_x+9, ui_y+9, 110, 21, 'Load the wiki page for this script', do_help)
- Draw.PushButton('Cancel', EVENT_EXIT, ui_x+119, ui_y+9, 110, 21, '', obj_ui_set_event)
- Draw.PushButton('Import', EVENT_IMPORT, ui_x+229, ui_y+9, 110, 21, 'Import with these settings', obj_ui_set_event)
- Draw.EndAlign()
-
-
- # hack so the toggle buttons redraw. this is not nice at all
- while GLOBALS['EVENT'] not in (EVENT_EXIT, EVENT_IMPORT):
- Draw.UIBlock(obj_ui, 0)
-
- if GLOBALS['EVENT'] != EVENT_IMPORT:
- return
-
- # END ALTERNATIVE UI *********************
-
-
-
-
-
-
-
- Window.WaitCursor(1)
-
- if BATCH_LOAD: # load the dir
- try:
- files= [ f for f in os.listdir(filepath) if f.lower().endswith('.obj') ]
- except:
- Window.WaitCursor(0)
- Draw.PupMenu('Error%t|Could not open path ' + filepath)
- return
-
- if not files:
- Window.WaitCursor(0)
- Draw.PupMenu('Error%t|No files at path ' + filepath)
- return
-
- for f in files:
- scn= bpy.data.scenes.new( stripExt(f) )
- scn.makeCurrent()
-
- load_obj(sys.join(filepath, f),\
- CLAMP_SIZE.val,\
- CREATE_FGONS.val,\
- CREATE_SMOOTH_GROUPS.val,\
- CREATE_EDGES.val,\
- SPLIT_OBJECTS.val,\
- SPLIT_GROUPS.val,\
- SPLIT_MATERIALS.val,\
- ROTATE_X90.val,\
- IMAGE_SEARCH.val,\
- POLYGROUPS.val
- )
-
- else: # Normal load
- load_obj(filepath,\
- CLAMP_SIZE.val,\
- CREATE_FGONS.val,\
- CREATE_SMOOTH_GROUPS.val,\
- CREATE_EDGES.val,\
- SPLIT_OBJECTS.val,\
- SPLIT_GROUPS.val,\
- SPLIT_MATERIALS.val,\
- ROTATE_X90.val,\
- IMAGE_SEARCH.val,\
- POLYGROUPS.val
- )
-
- Window.WaitCursor(0)
-
-
-def load_obj_ui_batch(file):
- load_obj_ui(file, True)
-
-DEBUG= False
-
-# if __name__=='__main__' and not DEBUG:
-# if os and Window.GetKeyQualifiers() & Window.Qual.SHIFT:
-# Window.FileSelector(load_obj_ui_batch, 'Import OBJ Dir', '')
-# else:
-# Window.FileSelector(load_obj_ui, 'Import a Wavefront OBJ', '*.obj')
-
- # For testing compatibility
-'''
-else:
- # DEBUG ONLY
- TIME= sys.time()
- DIR = '/fe/obj'
- import os
- print 'Searching for files'
- def fileList(path):
- for dirpath, dirnames, filenames in os.walk(path):
- for filename in filenames:
- yield os.path.join(dirpath, filename)
-
- files = [f for f in fileList(DIR) if f.lower().endswith('.obj')]
- files.sort()
-
- for i, obj_file in enumerate(files):
- if 0 < i < 20:
- print 'Importing', obj_file, '\nNUMBER', i, 'of', len(files)
- newScn= bpy.data.scenes.new(os.path.basename(obj_file))
- newScn.makeCurrent()
- load_obj(obj_file, False, IMAGE_SEARCH=0)
-
- print 'TOTAL TIME: %.6f' % (sys.time() - TIME)
-'''
-#load_obj('/test.obj')
-#load_obj('/fe/obj/mba1.obj')
-
-
-
-class IMPORT_OT_obj(bpy.types.Operator):
- '''
- Operator documentation text, will be used for the operator tooltip and python docs.
- '''
- __idname__ = "import.obj"
- __label__ = "Import OBJ"
-
- # List of operator properties, the attributes will be assigned
- # to the class instance from the operator settings before calling.
-
- __props__ = [
- bpy.props.StringProperty(attr="path", name="File Path", description="File path used for importing the OBJ file", maxlen= 1024, default= ""),
-
- bpy.props.BoolProperty(attr="CREATE_SMOOTH_GROUPS", name="Smooth Groups", description="Surround smooth groups by sharp edges", default= True),
- bpy.props.BoolProperty(attr="CREATE_FGONS", name="NGons as FGons", description="Import faces with more then 4 verts as fgons", default= True),
- bpy.props.BoolProperty(attr="CREATE_EDGES", name="Lines as Edges", description="Import lines and faces with 2 verts as edge", default= True),
- bpy.props.BoolProperty(attr="SPLIT_OBJECTS", name="Object", description="Import OBJ Objects into Blender Objects", default= True),
- bpy.props.BoolProperty(attr="SPLIT_GROUPS", name="Group", description="Import OBJ Groups into Blender Objects", default= True),
- bpy.props.BoolProperty(attr="SPLIT_MATERIALS", name="Material", description="Import each material into a seperate mesh (Avoids > 16 per mesh error)", default= True),
- # old comment: only used for user feedback
- # disabled this option because in old code a handler for it disabled SPLIT* params, it's not passed to load_obj
- # bpy.props.BoolProperty(attr="KEEP_VERT_ORDER", name="Keep Vert Order", description="Keep vert and face order, disables split options, enable for morph targets", default= True),
- bpy.props.BoolProperty(attr="ROTATE_X90", name="-X90", description="Rotate X 90.", default= True),
- bpy.props.FloatProperty(attr="CLAMP_SIZE", name="Clamp Scale", description="Clamp the size to this maximum (Zero to Disable)", min=0.01, max=1000.0, soft_min=0.0, soft_max=1000.0, default=0.0),
- bpy.props.BoolProperty(attr="POLYGROUPS", name="Poly Groups", description="Import OBJ groups as vertex groups.", default= True),
- bpy.props.BoolProperty(attr="IMAGE_SEARCH", name="Image Search", description="Search subdirs for any assosiated images (Warning, may be slow)", default= True),
- ]
-
- '''
- def poll(self, context):
- return True '''
-
- def execute(self, context):
- # print("Selected: " + context.active_object.name)
-
- load_obj(self.path,
- context,
- self.CLAMP_SIZE,
- self.CREATE_FGONS,
- self.CREATE_SMOOTH_GROUPS,
- self.CREATE_EDGES,
- self.SPLIT_OBJECTS,
- self.SPLIT_GROUPS,
- self.SPLIT_MATERIALS,
- self.ROTATE_X90,
- self.IMAGE_SEARCH,
- self.POLYGROUPS)
-
- return ('FINISHED',)
-
- def invoke(self, context, event):
- wm = context.manager
- wm.add_fileselect(self.__operator__)
- return ('RUNNING_MODAL',)
-
-
-bpy.ops.add(IMPORT_OT_obj)
-
-
-# NOTES (all line numbers refer to 2.4x import_obj.py, not this file)
-# check later: line 489
-# can convert now: edge flags, edges: lines 508-528
-# ngon (uses python module BPyMesh): 384-414
-# nurbs: 947-
-# NEXT clamp size: get bound box with RNA
-# get back to l 140 (here)
-# search image in bpy.config.textureDir - load_image
-# replaced BPyImage.comprehensiveImageLoad with a simplified version that only checks additional directory specified, but doesn't search dirs recursively (obj_image_load)
-# bitmask won't work? - 132
-# uses operator bpy.ops.OBJECT_OT_select_all_toggle() to deselect all (not necessary?)
-# uses bpy.sys.time()