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Diffstat (limited to 'release/scripts/io/import_scene_3ds.py')
-rw-r--r--release/scripts/io/import_scene_3ds.py42
1 files changed, 19 insertions, 23 deletions
diff --git a/release/scripts/io/import_scene_3ds.py b/release/scripts/io/import_scene_3ds.py
index d1dbdc62563..7b3004d4f52 100644
--- a/release/scripts/io/import_scene_3ds.py
+++ b/release/scripts/io/import_scene_3ds.py
@@ -144,7 +144,7 @@ import struct
from import_scene_obj import unpack_face_list, load_image
import bpy
-import Mathutils
+import mathutils
BOUNDS_3DS = []
@@ -310,8 +310,8 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH):
contextObName = None
contextLamp = [None, None] # object, Data
contextMaterial = None
- contextMatrix_rot = None # Blender.Mathutils.Matrix(); contextMatrix.identity()
- #contextMatrix_tx = None # Blender.Mathutils.Matrix(); contextMatrix.identity()
+ contextMatrix_rot = None # Blender.mathutils.Matrix(); contextMatrix.identity()
+ #contextMatrix_tx = None # Blender.mathutils.Matrix(); contextMatrix.identity()
contextMesh_vertls = None
contextMesh_facels = None
contextMeshMaterials = {} # matname:[face_idxs]
@@ -360,7 +360,7 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH):
vertMappingIndex = 0
vertsToUse = [i for i in range(len(myContextMesh_vertls)) if faceVertUsers[i]]
- myVertMapping = dict( [ (ii, i) for i, ii in enumerate(vertsToUse) ] )
+ myVertMapping = {ii: i for i, ii in enumerate(vertsToUse)}
tempName= '%s_%s' % (contextObName, matName) # matName may be None.
bmesh = bpy.data.meshes.new(tempName)
@@ -427,9 +427,7 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH):
'''
if contextMatrix_rot:
- # ob.matrix = [x for row in contextMatrix_rot for x in row]
- ob.matrix = contextMatrix_rot
-# ob.setMatrix(contextMatrix_rot)
+ ob.matrix_world = contextMatrix_rot
importedObjects.append(ob)
bmesh.update()
@@ -722,7 +720,7 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH):
def getuv():
temp_data = file.read(STRUCT_SIZE_2FLOAT)
new_chunk.bytes_read += STRUCT_SIZE_2FLOAT #2 float x 4 bytes each
- return Mathutils.Vector( struct.unpack('<2f', temp_data) )
+ return mathutils.Vector( struct.unpack('<2f', temp_data) )
contextMeshUV = [ getuv() for i in range(num_uv) ]
@@ -732,7 +730,7 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH):
data = list( struct.unpack('<ffffffffffff', temp_data) )
new_chunk.bytes_read += STRUCT_SIZE_4x3MAT
- contextMatrix_rot = Mathutils.Matrix(\
+ contextMatrix_rot = mathutils.Matrix(\
data[:3] + [0],\
data[3:6] + [0],\
data[6:9] + [0],\
@@ -740,7 +738,7 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH):
'''
- contextMatrix_rot = Blender.Mathutils.Matrix(\
+ contextMatrix_rot = Blender.mathutils.Matrix(\
data[:3] + [0],\
data[3:6] + [0],\
data[6:9] + [0],\
@@ -748,14 +746,14 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH):
'''
'''
- contextMatrix_rot = Blender.Mathutils.Matrix(\
+ contextMatrix_rot = Blender.mathutils.Matrix(\
data[:3] ,\
data[3:6],\
data[6:9])
'''
'''
- contextMatrix_rot = Blender.Mathutils.Matrix()
+ contextMatrix_rot = Blender.mathutils.Matrix()
m = 0
for j in xrange(4):
for i in xrange(3):
@@ -773,7 +771,7 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH):
#print contextMatrix_rot
contextMatrix_rot.invert()
#print contextMatrix_rot
- #contextMatrix_tx = Blender.Mathutils.TranslationMatrix(0.5 * Blender.Mathutils.Vector(data[9:]))
+ #contextMatrix_tx = Blender.mathutils.TranslationMatrix(0.5 * Blender.mathutils.Vector(data[9:]))
#contextMatrix_tx.invert()
#tx.invert()
@@ -892,7 +890,7 @@ def load_3ds(filename, context, IMPORT_CONSTRAIN_BOUNDS=10.0, IMAGE_SEARCH=True,
# me = ob.getData(mesh=1)
# me.verts.delete([me.verts[0],])
# if not APPLY_MATRIX:
-# me.transform(ob.matrixWorld.copy().invert())
+# me.transform(ob.matrix_world.copy().invert())
# Done DUMMYVERT
"""
@@ -946,11 +944,11 @@ def load_3ds(filename, context, IMPORT_CONSTRAIN_BOUNDS=10.0, IMAGE_SEARCH=True,
SCALE/=10
# SCALE Matrix
- SCALE_MAT = Mathutils.Matrix([SCALE,0,0,0],[0,SCALE,0,0],[0,0,SCALE,0],[0,0,0,1])
-# SCALE_MAT = Blender.Mathutils.Matrix([SCALE,0,0,0],[0,SCALE,0,0],[0,0,SCALE,0],[0,0,0,1])
+ SCALE_MAT = mathutils.Matrix([SCALE,0,0,0],[0,SCALE,0,0],[0,0,SCALE,0],[0,0,0,1])
+# SCALE_MAT = Blender.mathutils.Matrix([SCALE,0,0,0],[0,SCALE,0,0],[0,0,SCALE,0],[0,0,0,1])
for ob in importedObjects:
- ob.setMatrix(ob.matrixWorld * SCALE_MAT)
+ ob.matrix_world = ob.matrix_world * SCALE_MAT
# Done constraining to bounds.
@@ -1012,16 +1010,14 @@ class IMPORT_OT_autodesk_3ds(bpy.types.Operator):
# List of operator properties, the attributes will be assigned
# to the class instance from the operator settings before calling.
- path = StringProperty(name="File Path", description="File path used for importing the 3DS file", maxlen= 1024, default= "")
- filename = StringProperty(name="File Name", description="Name of the file.")
- directory = StringProperty(name="Directory", description="Directory of the file.")
+ filepath = StringProperty(name="File Path", description="Filepath used for importing the 3DS file", maxlen= 1024, default= "")
# size_constraint = FloatProperty(name="Size Constraint", description="Scale the model by 10 until it reacehs the size constraint. Zero Disables.", min=0.0, max=1000.0, soft_min=0.0, soft_max=1000.0, default=10.0),
# search_images = BoolProperty(name="Image Search", description="Search subdirectories for any assosiated images (Warning, may be slow)", default=True),
# apply_matrix = BoolProperty(name="Transform Fix", description="Workaround for object transformations importing incorrectly", default=False),
def execute(self, context):
- load_3ds(self.properties.path, context, 0.0, False, False)
+ load_3ds(self.properties.filepath, context, 0.0, False, False)
return {'FINISHED'}
def invoke(self, context, event):
@@ -1030,8 +1026,8 @@ class IMPORT_OT_autodesk_3ds(bpy.types.Operator):
return {'RUNNING_MODAL'}
-menu_func = lambda self, context: self.layout.operator(IMPORT_OT_autodesk_3ds.bl_idname, text="3D Studio (.3ds)")
-
+def menu_func(self, context):
+ self.layout.operator(IMPORT_OT_autodesk_3ds.bl_idname, text="3D Studio (.3ds)")
def register():
bpy.types.register(IMPORT_OT_autodesk_3ds)