Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'release/scripts/io/vertexpaint_dirt.py')
-rw-r--r--release/scripts/io/vertexpaint_dirt.py189
1 files changed, 189 insertions, 0 deletions
diff --git a/release/scripts/io/vertexpaint_dirt.py b/release/scripts/io/vertexpaint_dirt.py
new file mode 100644
index 00000000000..9f55d3bb042
--- /dev/null
+++ b/release/scripts/io/vertexpaint_dirt.py
@@ -0,0 +1,189 @@
+# bl_author = ["Campbell Barton aka ideasman42", "Keith Boshoff aka Wahooney"]
+# bl_url = ["www.blender.org", "blenderartists.org", "www.python.org"]
+# bl_version = "0.2"
+
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# Script copyright (C) Campbell J Barton
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+# --------------------------------------------------------------------------
+
+# History
+#
+# 2009-11-01: * 2.5 port by Keith "Wahooney" Boshoff
+# * Replaced old method with my own, speed is similar (about 0.001 sec on Suzanne)
+# but results are far more accurate
+#
+
+import bpy
+import Mathutils
+import math
+import time
+
+from Mathutils import Vector
+from bpy.props import *
+
+def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean, dirt_only, sel_only):
+## Window.WaitCursor(1)
+
+ #BPyMesh.meshCalcNormals(me)
+
+ vert_tone= [0.0] * len(me.verts)
+ vert_tone_count= [0] * len(me.verts)
+
+ # create lookup table for each vertex's connected vertices (via edges)
+ con = [[] for i in range(len(me.verts))]
+
+ min_tone=180.0
+ max_tone=0.0
+
+ # add connected verts
+ for e in me.edges:
+ con[e.verts[0]].append(e.verts[1])
+ con[e.verts[1]].append(e.verts[0])
+
+ for v in me.verts:
+ vec = Vector()
+ no = v.normal
+ co = v.co
+
+ # get the direction of the vectors between the vertex and it's connected vertices
+ for c in con[v.index]:
+ vec += Vector(me.verts[c].co - co).normalize()
+
+ # normalize the vector by dividing by the number of connected verts
+ vec /= len(con[v.index])
+
+ # angle is the acos of the dot product between vert and connected verts normals
+ ang = math.acos(no.dot(vec))
+
+ # enforce min/max
+
+ vert_tone[v.index] = max(clamp_clean, min(clamp_dirt, ang))
+
+ # average vert_tone_list into vert_tonef
+# for i, tones in enumerate(vert_tone):
+# if vert_tone_count[i]:
+# vert_tone[i] = vert_tone[i] / vert_tone_count[i]
+
+ # Below we use edges to blur along so the edges need counting, not the faces
+ vert_tone_count= [0] * len(me.verts)
+ for ed in me.edges:
+ vert_tone_count[ed.verts[0]] += 1
+ vert_tone_count[ed.verts[1]] += 1
+
+
+ # Blur tone
+ blur = blur_strength
+ blur_inv = 1.0 - blur_strength
+
+ for i in range(blur_iterations):
+
+ # backup the original tones
+ orig_vert_tone= list(vert_tone)
+
+ for ed in me.edges:
+
+ i1 = ed.verts[0]
+ i2 = ed.verts[1]
+
+ val1 = (orig_vert_tone[i2]*blur) + (orig_vert_tone[i1]*blur_inv)
+ val2 = (orig_vert_tone[i1]*blur) + (orig_vert_tone[i2]*blur_inv)
+
+ # Apply the ton divided by the number of faces connected
+ vert_tone[i1] += val1 / max(vert_tone_count[i1], 1)
+ vert_tone[i2] += val2 / max(vert_tone_count[i2], 1)
+
+
+ min_tone= min(vert_tone)
+ max_tone= max(vert_tone)
+
+ print(min_tone)
+ print(max_tone)
+ print(clamp_clean)
+ print(clamp_dirt)
+
+ tone_range= max_tone-min_tone
+ if max_tone==min_tone:
+ return
+
+ for lay in me.vertex_colors:
+ if lay.active:
+ active_col_layer = lay.data
+
+ if not active_col_layer:
+ return('CANCELLED', )
+
+ for i, f in enumerate(me.faces):
+ if not sel_only or f.sel:
+ f_col = active_col_layer[i]
+
+ f_col = [f_col.color1, f_col.color2, f_col.color3, f_col.color4]
+
+ for j, v in enumerate(f.verts):
+ col = f_col[j]
+ tone = vert_tone[me.verts[v].index]
+ tone = (tone-min_tone)/tone_range
+
+ col[0] = tone*col[0]
+ col[1] = tone*col[1]
+ col[2] = tone*col[2]
+
+## Window.WaitCursor(0)
+
+
+class VertexPaintDirt(bpy.types.Operator):
+ '''This script uses the concavity of vertices to shade the mesh, and optionaly blur the shading to remove artifacts from spesific edges.'''
+
+ bl_idname = "mesh.vertex_paint_dirt"
+ bl_label = "Dirty Vertex Colors"
+ bl_register = True
+ bl_undo = True
+
+ blur_strength = FloatProperty(name="Blur Strength", description="Blur strength per iteration", default=1.0, min=0.01, max=1.0)
+ blur_iterations = IntProperty(name="Blur Iterations", description="Number times to blur the colors. (higher blurs more)", default=1, min=0, max=40)
+ clean_angle = FloatProperty(name="Highlight Angle", description="Less then 90 limits the angle used in the tonal range", default=0.0, min=0.0, max=180.0)
+ dirt_angle = FloatProperty(name="Dirt Angle", description="Less then 90 limits the angle used in the tonal range", default=180.0, min=0.0, max=180.0)
+ dirt_only = BoolProperty(name="Dirt Only", description="Dont calculate cleans for convex areas", default=False)
+ sel_faces_only = BoolProperty(name="Selected Faces Only", description="Only apply to UV/Face selected faces (mix vpain/uvface select)", default=False)
+
+ def execute(self, context):
+ sce= context.scene
+ ob= context.object
+
+ if not ob or ob.type != 'MESH':
+ print('Error, no active mesh object, aborting.')
+ print(ob)
+ print(ob.type)
+ return('CANCELLED',)
+
+ me = ob.data
+
+ t = time.time()
+
+ applyVertexDirt(me, self.blur_iterations, self.blur_strength, math.radians(self.dirt_angle), math.radians(self.clean_angle), self.dirt_only, self.sel_faces_only)
+
+ print('done in %.6f' % (time.time()-t))
+
+ return('FINISHED',)
+
+
+bpy.ops.add(VertexPaintDirt)
+
+if __name__ == "__main__":
+ bpy.ops.mesh.vertex_paint_dirt()