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Diffstat (limited to 'release/scripts/lightwave_import.py')
-rw-r--r--release/scripts/lightwave_import.py24
1 files changed, 21 insertions, 3 deletions
diff --git a/release/scripts/lightwave_import.py b/release/scripts/lightwave_import.py
index 758c3b0229a..c795358c734 100644
--- a/release/scripts/lightwave_import.py
+++ b/release/scripts/lightwave_import.py
@@ -15,10 +15,28 @@ __version__ = "Part of IOSuite 0.5"
__bpydoc__ = """\
This script imports LightWave files to Blender.
-Usage:
+LightWave is a full-featured commercial modeling and rendering
+application. The lwo file format is composed of 'chunks,' is well
+defined, and easy to read and write. It is similar in structure to the
+trueSpace cob format.
-Execute this script from the "File->Import" menu and choose a LightWave file to
-open.
+Usage:<br>
+ Execute this script from the "File->Import" menu and choose a LightWave
+file to open.
+
+Supported:<br>
+ Meshes only.
+
+Missing:<br>
+ Materials, UV Coordinates, and Vertex Color info will be ignored.
+
+Known issues:<br>
+ Triangulation of convex polygons works fine, and uses a very simple
+fanning algorithm. Convex polygons (i.e., shaped like the letter "U")
+require a different algorithm, and will be triagulated incorrectly.
+
+Notes:<br>
+ Also reads lwo files in the old LW v5.5 format.
"""
# $Id$