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Diffstat (limited to 'release/scripts/mesh_poly_reduce.py')
-rw-r--r--release/scripts/mesh_poly_reduce.py40
1 files changed, 33 insertions, 7 deletions
diff --git a/release/scripts/mesh_poly_reduce.py b/release/scripts/mesh_poly_reduce.py
index d93e62f868d..daa0e1c3854 100644
--- a/release/scripts/mesh_poly_reduce.py
+++ b/release/scripts/mesh_poly_reduce.py
@@ -10,33 +10,46 @@ from Blender import Draw, Window, Scene, Mesh, Mathutils, sys, Object
import BPyMesh
reload(BPyMesh)
-
+
def main():
scn = Scene.GetCurrent()
act_ob= scn.getActiveObject()
- if act_ob.getType()!='Mesh':
- act_ob= None
-
- sel= [ob for ob in Object.GetSelected() if ob.getType()=='Mesh' if ob != act_ob]
- if not sel and not act_ob:
+ if not act_ob or act_ob.getType()!='Mesh':
Draw.PupMenu('Error, select a mesh as your active object')
return
+
+ act_me= act_ob.getData(mesh=1)
+ act_group= act_me.activeGroup
+ if not act_group: act_group= ''
+
+
# Defaults
PREF_REDUX= Draw.Create(0.5)
PREF_BOUNDRY_WEIGHT= Draw.Create(5.0)
PREF_REM_DOUBLES= Draw.Create(1)
PREF_FACE_AREA_WEIGHT= Draw.Create(1.0)
PREF_FACE_TRIANGULATE= Draw.Create(1)
+
+ VGROUP_INF_ENABLE= Draw.Create(0)
+ VGROUP_INF_REDUX= Draw.Create(act_group)
+ VGROUP_INF_WEIGHT= Draw.Create(10.0)
+
PREF_DO_UV= Draw.Create(1)
PREF_DO_VCOL= Draw.Create(1)
PREF_DO_WEIGHTS= Draw.Create(1)
pup_block = [\
('Poly Reduce:', PREF_REDUX, 0.05, 0.95, 'Scale the meshes poly count by this value.'),\
+ '',\
('Boundry Weight:', PREF_BOUNDRY_WEIGHT, 0.0, 20.0, 'Weight boundry verts by this scale, 0.0 for no boundry weighting.'),\
('Area Weight:', PREF_FACE_AREA_WEIGHT, 0.0, 20.0, 'Collapse edges effecting lower area faces first.'),\
('Triangulate', PREF_FACE_TRIANGULATE, 'Convert quads to tris before reduction, for more choices of edges to collapse.'),\
+ '',\
+ ('VGroup Weighting', VGROUP_INF_ENABLE, 'Use a vertex group to influence the reduction, higher weights for higher quality '),\
+ ('vgroup name: ', VGROUP_INF_REDUX, 0, 32, 'The name of the vertex group to use for the weight map'),\
+ ('vgroup mult: ', VGROUP_INF_WEIGHT, 0.0, 100.0, 'How much to make the weight effect the reduction'),\
+ '',\
('UV Coords', PREF_DO_UV, 'Interpolate UV Coords.'),\
('Vert Colors', PREF_DO_VCOL, 'Interpolate Vertex Colors'),\
('Vert Weights', PREF_DO_WEIGHTS, 'Interpolate Vertex Weights'),\
@@ -51,17 +64,30 @@ def main():
PREF_REM_DOUBLES= PREF_REM_DOUBLES.val
PREF_FACE_AREA_WEIGHT= PREF_FACE_AREA_WEIGHT.val
PREF_FACE_TRIANGULATE= PREF_FACE_TRIANGULATE.val
+
+ VGROUP_INF_ENABLE= VGROUP_INF_ENABLE.val
+ VGROUP_INF_WEIGHT= VGROUP_INF_WEIGHT.val
+
+ if VGROUP_INF_ENABLE and VGROUP_INF_WEIGHT:
+ VGROUP_INF_REDUX= VGROUP_INF_REDUX.val
+ else:
+ VGROUP_INF_WEIGHT= 0.0
+ VGROUP_INF_REDUX= None
+
+
PREF_DO_UV= PREF_DO_UV.val
PREF_DO_VCOL= PREF_DO_VCOL.val
PREF_DO_WEIGHTS= PREF_DO_WEIGHTS.val
+
+
t= sys.time()
is_editmode = Window.EditMode() # Exit Editmode.
if is_editmode: Window.EditMode(0)
Window.WaitCursor(1)
- BPyMesh.redux(act_ob, PREF_REDUX, PREF_BOUNDRY_WEIGHT, PREF_REM_DOUBLES, PREF_FACE_AREA_WEIGHT, PREF_FACE_TRIANGULATE, PREF_DO_UV, PREF_DO_VCOL, PREF_DO_WEIGHTS)
+ BPyMesh.redux(act_ob, PREF_REDUX, PREF_BOUNDRY_WEIGHT, PREF_REM_DOUBLES, PREF_FACE_AREA_WEIGHT, PREF_FACE_TRIANGULATE, PREF_DO_UV, PREF_DO_VCOL, PREF_DO_WEIGHTS, VGROUP_INF_REDUX, VGROUP_INF_WEIGHT)
if is_editmode: Window.EditMode(1)
Window.WaitCursor(0)