diff options
Diffstat (limited to 'release/scripts/modules/add_object_utils.py')
-rw-r--r-- | release/scripts/modules/add_object_utils.py | 36 |
1 files changed, 28 insertions, 8 deletions
diff --git a/release/scripts/modules/add_object_utils.py b/release/scripts/modules/add_object_utils.py index 44efc8f2ada..10707734bc4 100644 --- a/release/scripts/modules/add_object_utils.py +++ b/release/scripts/modules/add_object_utils.py @@ -23,28 +23,47 @@ import mathutils def add_object_align_init(context, operator): + space_data = context.space_data + if space_data.type != 'VIEW_3D': + space_data = None - if operator and operator.properties.is_property_set("location") and operator.properties.is_property_set("rotation"): + # location + if operator and operator.properties.is_property_set("location"): location = mathutils.Matrix.Translation(mathutils.Vector(operator.properties.location)) - rotation = mathutils.Euler(operator.properties.rotation).to_matrix().resize4x4() else: - # TODO, local view cursor! - location = mathutils.Matrix.Translation(context.scene.cursor_location) + if space_data: # local view cursor is detected below + location = mathutils.Matrix.Translation(space_data.cursor_location) + else: + location = mathutils.Matrix.Translation(context.scene.cursor_location) - if context.user_preferences.edit.object_align == 'VIEW' and context.space_data.type == 'VIEW_3D': - rotation = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4() + if operator: + operator.properties.location = location.to_translation() + + # rotation + view_align = (context.user_preferences.edit.object_align == 'VIEW') + view_align_force = False + if operator: + if operator.properties.is_property_set("view_align"): + view_align = view_align_force = operator.view_align + else: + operator.properties.view_align = view_align + + if operator and operator.properties.is_property_set("rotation") and not view_align_force: + rotation = mathutils.Euler(operator.properties.rotation).to_matrix().to_4x4() + else: + if view_align and space_data: + rotation = space_data.region_3d.view_matrix.to_3x3().inverted().to_4x4() else: rotation = mathutils.Matrix() # set the operator properties if operator: - operator.properties.location = location.translation_part() operator.properties.rotation = rotation.to_euler() return location * rotation -def add_object_data(context, obdata, operator=None): +def object_data_add(context, obdata, operator=None): scene = context.scene @@ -65,6 +84,7 @@ def add_object_data(context, obdata, operator=None): obj_act = scene.objects.active if obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type: + bpy.ops.mesh.select_all(action='DESELECT') bpy.ops.object.mode_set(mode='OBJECT') obj_act.select = True |