diff options
Diffstat (limited to 'release/scripts/modules/add_object_utils.py')
-rw-r--r-- | release/scripts/modules/add_object_utils.py | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/release/scripts/modules/add_object_utils.py b/release/scripts/modules/add_object_utils.py index cef368c529d..eaa97512f89 100644 --- a/release/scripts/modules/add_object_utils.py +++ b/release/scripts/modules/add_object_utils.py @@ -25,11 +25,11 @@ import mathutils def add_object_align_init(context, operator): if operator and operator.properties.is_property_set("location") and operator.properties.is_property_set("rotation"): - location = mathutils.TranslationMatrix(mathutils.Vector(operator.properties.location)) + location = mathutils.Matrix.Translation(mathutils.Vector(operator.properties.location)) rotation = mathutils.Euler(operator.properties.rotation).to_matrix().resize4x4() else: # TODO, local view cursor! - location = mathutils.TranslationMatrix(context.scene.cursor_location) + location = mathutils.Matrix.Translation(context.scene.cursor_location) if context.user_preferences.edit.object_align == 'VIEW' and context.space_data.type == 'VIEW_3D': rotation = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4() @@ -50,12 +50,12 @@ def add_object_data(context, obdata, operator=None): # ugh, could be made nicer for ob in scene.objects: - ob.selected = False + ob.select = False obj_new = bpy.data.objects.new(obdata.name, obdata) base = scene.objects.link(obj_new) - base.selected = True + base.select = True if context.space_data and context.space_data.type == 'VIEW_3D': base.layers_from_view(context.space_data) @@ -68,7 +68,7 @@ def add_object_data(context, obdata, operator=None): if obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type: bpy.ops.object.mode_set(mode='OBJECT') - obj_act.selected = True + obj_act.select = True scene.update() # apply location #scene.objects.active = obj_new @@ -77,7 +77,7 @@ def add_object_data(context, obdata, operator=None): bpy.ops.object.mode_set(mode='EDIT') else: scene.objects.active = obj_new - if context.user_preferences.edit.enter_edit_mode: + if context.user_preferences.edit.use_enter_edit_mode: bpy.ops.object.mode_set(mode='EDIT') return base |