diff options
Diffstat (limited to 'release/scripts/modules/add_object_utils.py')
-rw-r--r-- | release/scripts/modules/add_object_utils.py | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/release/scripts/modules/add_object_utils.py b/release/scripts/modules/add_object_utils.py new file mode 100644 index 00000000000..cef368c529d --- /dev/null +++ b/release/scripts/modules/add_object_utils.py @@ -0,0 +1,83 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> + +import bpy +import mathutils + + +def add_object_align_init(context, operator): + + if operator and operator.properties.is_property_set("location") and operator.properties.is_property_set("rotation"): + location = mathutils.TranslationMatrix(mathutils.Vector(operator.properties.location)) + rotation = mathutils.Euler(operator.properties.rotation).to_matrix().resize4x4() + else: + # TODO, local view cursor! + location = mathutils.TranslationMatrix(context.scene.cursor_location) + + if context.user_preferences.edit.object_align == 'VIEW' and context.space_data.type == 'VIEW_3D': + rotation = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4() + else: + rotation = mathutils.Matrix() + + # set the operator properties + if operator: + operator.properties.location = location.translation_part() + operator.properties.rotation = rotation.to_euler() + + return location * rotation + + +def add_object_data(context, obdata, operator=None): + + scene = context.scene + + # ugh, could be made nicer + for ob in scene.objects: + ob.selected = False + + obj_new = bpy.data.objects.new(obdata.name, obdata) + + base = scene.objects.link(obj_new) + base.selected = True + + if context.space_data and context.space_data.type == 'VIEW_3D': + base.layers_from_view(context.space_data) + + + obj_new.matrix_world = add_object_align_init(context, operator) + + obj_act = scene.objects.active + + if obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type: + bpy.ops.object.mode_set(mode='OBJECT') + + obj_act.selected = True + scene.update() # apply location + #scene.objects.active = obj_new + + bpy.ops.object.join() # join into the active. + + bpy.ops.object.mode_set(mode='EDIT') + else: + scene.objects.active = obj_new + if context.user_preferences.edit.enter_edit_mode: + bpy.ops.object.mode_set(mode='EDIT') + + return base |