diff options
Diffstat (limited to 'release/scripts/modules/bpy_extras/object_utils.py')
-rw-r--r-- | release/scripts/modules/bpy_extras/object_utils.py | 41 |
1 files changed, 26 insertions, 15 deletions
diff --git a/release/scripts/modules/bpy_extras/object_utils.py b/release/scripts/modules/bpy_extras/object_utils.py index 51a8d4b5e23..790f5ba48cb 100644 --- a/release/scripts/modules/bpy_extras/object_utils.py +++ b/release/scripts/modules/bpy_extras/object_utils.py @@ -16,12 +16,12 @@ # # ##### END GPL LICENSE BLOCK ##### -# <pep8 compliant> +# <pep8-80 compliant> __all__ = ( "add_object_align_init", "object_data_add", -) + ) import bpy @@ -39,42 +39,49 @@ def add_object_align_init(context, operator): :return: the matrix from the context and settings. :rtype: :class:`Matrix` """ + + from mathutils import Matrix, Vector, Euler + properties = operator.properties if operator is not None else None + space_data = context.space_data if space_data.type != 'VIEW_3D': space_data = None # location - if operator and operator.properties.is_property_set("location"): - location = mathutils.Matrix.Translation(mathutils.Vector(operator.properties.location)) + if operator and properties.is_property_set("location"): + location = Matrix.Translation(Vector(properties.location)) else: if space_data: # local view cursor is detected below - location = mathutils.Matrix.Translation(space_data.cursor_location) + location = Matrix.Translation(space_data.cursor_location) else: - location = mathutils.Matrix.Translation(context.scene.cursor_location) + location = Matrix.Translation(context.scene.cursor_location) if operator: - operator.properties.location = location.to_translation() + properties.location = location.to_translation() # rotation view_align = (context.user_preferences.edit.object_align == 'VIEW') view_align_force = False if operator: - if operator.properties.is_property_set("view_align"): + if properties.is_property_set("view_align"): view_align = view_align_force = operator.view_align else: - operator.properties.view_align = view_align + properties.view_align = view_align - if operator and operator.properties.is_property_set("rotation") and not view_align_force: - rotation = mathutils.Euler(operator.properties.rotation).to_matrix().to_4x4() + if operator and (properties.is_property_set("rotation") and + not view_align_force): + + rotation = Euler(properties.rotation).to_matrix().to_4x4() else: if view_align and space_data: - rotation = space_data.region_3d.view_matrix.to_3x3().inverted().to_4x4() + rotation = space_data.region_3d.view_matrix.to_3x3().inverted() + rotation.resize_4x4() else: rotation = mathutils.Matrix() # set the operator properties if operator: - operator.properties.rotation = rotation.to_euler() + properties.rotation = rotation.to_euler() return location * rotation @@ -114,14 +121,18 @@ def object_data_add(context, obdata, operator=None): # XXX # caused because entering editmodedoes not add a empty undo slot! if context.user_preferences.edit.use_enter_edit_mode: - if not (obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type): + if not (obj_act and + obj_act.mode == 'EDIT' and + obj_act.type == obj_new.type): + _obdata = bpy.data.meshes.new(obdata.name) obj_act = bpy.data.objects.new(_obdata.name, _obdata) obj_act.matrix_world = obj_new.matrix_world scene.objects.link(obj_act) scene.objects.active = obj_act bpy.ops.object.mode_set(mode='EDIT') - bpy.ops.ed.undo_push(message="Enter Editmode") # need empty undo step + # need empty undo step + bpy.ops.ed.undo_push(message="Enter Editmode") # XXX if obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type: |