diff options
Diffstat (limited to 'release/scripts/modules/bpy_extras/object_utils.py')
-rw-r--r-- | release/scripts/modules/bpy_extras/object_utils.py | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/release/scripts/modules/bpy_extras/object_utils.py b/release/scripts/modules/bpy_extras/object_utils.py index 13ef86b23c0..78fb6aa8fa2 100644 --- a/release/scripts/modules/bpy_extras/object_utils.py +++ b/release/scripts/modules/bpy_extras/object_utils.py @@ -31,7 +31,10 @@ __all__ = ( import bpy -from bpy.props import BoolProperty, FloatVectorProperty +from bpy.props import ( + BoolProperty, + FloatVectorProperty, + ) def add_object_align_init(context, operator): @@ -171,7 +174,7 @@ def object_data_add(context, obdata, operator=None, use_active_layer=True, name= obj_act.select = True scene.update() # apply location - #scene.objects.active = obj_new + # scene.objects.active = obj_new bpy.ops.object.join() # join into the active. if obdata: @@ -287,7 +290,8 @@ def world_to_camera_view(scene, obj, coord): Returns the camera space coords for a 3d point. (also known as: normalized device coordinates - NDC). - Where (0, 0) is the bottom left and (1, 1) is the top right of the camera frame. + Where (0, 0) is the bottom left and (1, 1) + is the top right of the camera frame. values outside 0-1 are also supported. A negative 'z' value means the point is behind the camera. @@ -300,7 +304,8 @@ def world_to_camera_view(scene, obj, coord): :type obj: :class:`bpy.types.Object` :arg coord: World space location. :type coord: :class:`mathutils.Vector` - :return: a vector where X and Y map to the view plane and Z is the depth on the view axis. + :return: a vector where X and Y map to the view plane and + Z is the depth on the view axis. :rtype: :class:`mathutils.Vector` """ from mathutils import Vector |