Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'release/scripts/modules/bpy_extras/object_utils.py')
-rw-r--r--release/scripts/modules/bpy_extras/object_utils.py85
1 files changed, 28 insertions, 57 deletions
diff --git a/release/scripts/modules/bpy_extras/object_utils.py b/release/scripts/modules/bpy_extras/object_utils.py
index 0a48d99b529..fff73a4285a 100644
--- a/release/scripts/modules/bpy_extras/object_utils.py
+++ b/release/scripts/modules/bpy_extras/object_utils.py
@@ -103,9 +103,9 @@ def add_object_align_init(context, operator):
return location * rotation
-def object_data_add(context, obdata, operator=None, use_active_layer=True, name=None):
+def object_data_add(context, obdata, operator=None, name=None):
"""
- Add an object using the view context and preference to to initialize the
+ Add an object using the view context and preference to initialize the
location, rotation and layer.
:arg context: The context to use.
@@ -117,53 +117,31 @@ def object_data_add(context, obdata, operator=None, use_active_layer=True, name=
:arg name: Optional name
:type name: string
:return: the newly created object in the scene.
- :rtype: :class:`bpy.types.ObjectBase`
+ :rtype: :class:`bpy.types.Object`
"""
scene = context.scene
+ layer = context.view_layer
+ layer_collection = context.layer_collection
- # ugh, could be made nicer
- for ob in scene.objects:
- ob.select = False
+ for ob in layer.objects:
+ ob.select_set(action='DESELECT')
+
+ if not layer_collection:
+ # when there is no collection linked to this view_layer create one
+ scene_collection = scene.master_collection.collections.new("")
+ layer_collection = layer.collections.link(scene_collection)
+ else:
+ scene_collection = layer_collection.collection
if name is None:
name = "Object" if obdata is None else obdata.name
+ obj_act = layer.objects.active
obj_new = bpy.data.objects.new(name, obdata)
-
- base = scene.objects.link(obj_new)
- base.select = True
-
- v3d = None
- if context.space_data and context.space_data.type == 'VIEW_3D':
- v3d = context.space_data
-
- if v3d and v3d.local_view:
- base.layers_from_view(context.space_data)
-
- if operator is not None and any(operator.layers):
- base.layers = operator.layers
- else:
- if use_active_layer:
- if v3d and v3d.local_view:
- base.layers[scene.active_layer] = True
- else:
- if v3d and not v3d.lock_camera_and_layers:
- base.layers = [True if i == v3d.active_layer
- else False for i in range(len(v3d.layers))]
- else:
- base.layers = [True if i == scene.active_layer
- else False for i in range(len(scene.layers))]
- else:
- if v3d:
- base.layers_from_view(context.space_data)
-
- if operator is not None:
- operator.layers = base.layers
-
+ scene_collection.objects.link(obj_new)
+ obj_new.select_set(action='SELECT')
obj_new.matrix_world = add_object_align_init(context, operator)
- obj_act = scene.objects.active
-
# XXX
# caused because entering edit-mode does not add a empty undo slot!
if context.user_preferences.edit.use_enter_edit_mode:
@@ -174,8 +152,8 @@ def object_data_add(context, obdata, operator=None, use_active_layer=True, name=
_obdata = bpy.data.meshes.new(name)
obj_act = bpy.data.objects.new(_obdata.name, _obdata)
obj_act.matrix_world = obj_new.matrix_world
- scene.objects.link(obj_act)
- scene.objects.active = obj_act
+ scene_collection.objects.link(obj_act)
+ layer.objects.active = obj_act
bpy.ops.object.mode_set(mode='EDIT')
# need empty undo step
bpy.ops.ed.undo_push(message="Enter Editmode")
@@ -183,11 +161,12 @@ def object_data_add(context, obdata, operator=None, use_active_layer=True, name=
if obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type:
bpy.ops.mesh.select_all(action='DESELECT')
+ obj_act.select_set(action='SELECT')
bpy.ops.object.mode_set(mode='OBJECT')
- obj_act.select = True
+ obj_act.select_set(action='SELECT')
scene.update() # apply location
- # scene.objects.active = obj_new
+ # layer.objects.active = obj_new
# Match up UV layers, this is needed so adding an object with UV's
# doesn't create new layers when there happens to be a naming mis-match.
@@ -200,16 +179,14 @@ def object_data_add(context, obdata, operator=None, use_active_layer=True, name=
bpy.ops.object.join() # join into the active.
if obdata:
bpy.data.meshes.remove(obdata)
- # base is freed, set to active object
- base = scene.object_bases.active
bpy.ops.object.mode_set(mode='EDIT')
else:
- scene.objects.active = obj_new
+ layer.objects.active = obj_new
if context.user_preferences.edit.use_enter_edit_mode:
bpy.ops.object.mode_set(mode='EDIT')
- return base
+ return obj_new
class AddObjectHelper:
@@ -217,25 +194,19 @@ class AddObjectHelper:
if not self.view_align:
self.rotation.zero()
- view_align = BoolProperty(
+ view_align: BoolProperty(
name="Align to View",
default=False,
update=view_align_update_callback,
)
- location = FloatVectorProperty(
+ location: FloatVectorProperty(
name="Location",
subtype='TRANSLATION',
)
- rotation = FloatVectorProperty(
+ rotation: FloatVectorProperty(
name="Rotation",
subtype='EULER',
)
- layers = BoolVectorProperty(
- name="Layers",
- size=20,
- subtype='LAYER',
- options={'HIDDEN', 'SKIP_SAVE'},
- )
@classmethod
def poll(self, context):
@@ -251,7 +222,7 @@ def object_add_grid_scale(context):
space_data = context.space_data
if space_data and space_data.type == 'VIEW_3D':
- return space_data.grid_scale_unit
+ return space_data.overlay.grid_scale_unit
return 1.0