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Diffstat (limited to 'release/scripts/modules/gpu_extras/batch.py')
-rw-r--r--release/scripts/modules/gpu_extras/batch.py33
1 files changed, 32 insertions, 1 deletions
diff --git a/release/scripts/modules/gpu_extras/batch.py b/release/scripts/modules/gpu_extras/batch.py
index 34dd1f16665..6c9ab52c1a3 100644
--- a/release/scripts/modules/gpu_extras/batch.py
+++ b/release/scripts/modules/gpu_extras/batch.py
@@ -22,15 +22,46 @@ def batch_for_shader(shader, type, content, *, indices=None):
GPUBatch,
GPUIndexBuf,
GPUVertBuf,
+ GPUVertFormat,
)
+ def recommended_comp_type(attr_type):
+ if attr_type in {'FLOAT', 'VEC2', 'VEC3', 'VEC4', 'MAT3', 'MAT4'}:
+ return 'F32'
+ if attr_type in {'UINT', 'UVEC2', 'UVEC3', 'UVEC4'}:
+ return 'U32'
+ # `attr_type` in {'INT', 'IVEC2', 'IVEC3', 'IVEC4', 'BOOL'}.
+ return 'I32'
+
+ def recommended_attr_len(attr_name):
+ attr_len = 1
+ try:
+ item = content[attr_name][0]
+ while True:
+ attr_len *= len(item)
+ item = item[0]
+ except (TypeError, IndexError):
+ pass
+ return attr_len
+
+ def recommended_fetch_mode(comp_type):
+ if comp_type == 'F32':
+ return 'FLOAT'
+ return 'INT'
+
for data in content.values():
vbo_len = len(data)
break
else:
raise ValueError("Empty 'content'")
- vbo_format = shader.format_calc()
+ vbo_format = GPUVertFormat()
+ attrs_info = shader.attrs_info_get()
+ for name, attr_type in attrs_info:
+ comp_type = recommended_comp_type(attr_type)
+ attr_len = recommended_attr_len(name)
+ vbo_format.attr_add(id=name, comp_type=comp_type, len=attr_len, fetch_mode=recommended_fetch_mode(comp_type))
+
vbo = GPUVertBuf(vbo_format, vbo_len)
for id, data in content.items():