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Diffstat (limited to 'release/scripts/modules/rigify/arm_biped.py')
-rw-r--r-- | release/scripts/modules/rigify/arm_biped.py | 396 |
1 files changed, 0 insertions, 396 deletions
diff --git a/release/scripts/modules/rigify/arm_biped.py b/release/scripts/modules/rigify/arm_biped.py deleted file mode 100644 index ac878c3c076..00000000000 --- a/release/scripts/modules/rigify/arm_biped.py +++ /dev/null @@ -1,396 +0,0 @@ -# ##### BEGIN GPL LICENSE BLOCK ##### -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ##### END GPL LICENSE BLOCK ##### - -# <pep8 compliant> - -import bpy -from math import radians, pi -from rigify import RigifyError, ORG_PREFIX -from rigify_utils import bone_class_instance, copy_bone_simple, add_pole_target_bone, add_stretch_to, blend_bone_list, get_side_name, get_base_name -from rna_prop_ui import rna_idprop_ui_prop_get -from mathutils import Vector - -METARIG_NAMES = "shoulder", "arm", "forearm", "hand" - - -def metarig_template(): - # generated by rigify.write_meta_rig - bpy.ops.object.mode_set(mode='EDIT') - obj = bpy.context.active_object - arm = obj.data - bone = arm.edit_bones.new('shoulder') - bone.head[:] = 0.0000, -0.0425, 0.0000 - bone.tail[:] = 0.0942, -0.0075, 0.0333 - bone.roll = -0.2227 - bone.use_connect = False - bone = arm.edit_bones.new('upper_arm') - bone.head[:] = 0.1066, -0.0076, -0.0010 - bone.tail[:] = 0.2855, 0.0206, -0.0104 - bone.roll = 1.6152 - bone.use_connect = False - bone.parent = arm.edit_bones['shoulder'] - bone = arm.edit_bones.new('forearm') - bone.head[:] = 0.2855, 0.0206, -0.0104 - bone.tail[:] = 0.4550, -0.0076, -0.0023 - bone.roll = 1.5153 - bone.use_connect = True - bone.parent = arm.edit_bones['upper_arm'] - bone = arm.edit_bones.new('hand') - bone.head[:] = 0.4550, -0.0076, -0.0023 - bone.tail[:] = 0.5423, -0.0146, -0.0131 - bone.roll = -3.0083 - bone.use_connect = True - bone.parent = arm.edit_bones['forearm'] - - bpy.ops.object.mode_set(mode='OBJECT') - pbone = obj.pose.bones['upper_arm'] - pbone['type'] = 'arm_biped' - - -def metarig_definition(obj, orig_bone_name): - mt = bone_class_instance(obj, METARIG_NAMES) # meta - mt.arm = orig_bone_name - mt.update() - - mt.shoulder_p = mt.arm_p.parent - - if not mt.shoulder_p: - raise RigifyError("could not find '%s' parent, skipping:" % orig_bone_name) - - mt.shoulder = mt.shoulder_p.name - - # We could have some bones attached, find the bone that has this as its 2nd parent - hands = [] - for pbone in obj.pose.bones: - index = pbone.parent_index(mt.arm_p) - if index == 2 and pbone.bone.use_connect and pbone.bone.parent.use_connect: - hands.append(pbone) - - if len(hands) != 1: - raise RigifyError("Found %s possible hands attached to this arm, expected 1 from bone: %s" % ([pbone.name for pbone in hands], orig_bone_name)) - - # first add the 2 new bones - mt.hand_p = hands[0] - mt.hand = mt.hand_p.name - - mt.forearm_p = mt.hand_p.parent - mt.forearm = mt.forearm_p.name - - return mt.names() - - -def ik(obj, definitions, base_names, options): - - arm = obj.data - - mt = bone_class_instance(obj, METARIG_NAMES) - mt.shoulder, mt.arm, mt.forearm, mt.hand = definitions - mt.update() - - ik = bone_class_instance(obj, ["pole", "pole_vis", "hand_vis"]) - ik_chain = mt.copy(to_fmt="MCH-%s_ik", base_names=base_names, exclude_attrs=["shoulder"]) - - # IK needs no parent_index - ik_chain.hand_e.use_connect = False - ik_chain.hand_e.parent = None - ik_chain.hand_e.use_local_location = False - ik_chain.rename("hand", get_base_name(base_names[mt.hand]) + "_ik" + get_side_name(mt.hand)) - - ik_chain.arm_e.use_connect = False - ik_chain.arm_e.parent = mt.shoulder_e - - # Add the bone used for the arms poll target - #ik.pole = add_pole_target_bone(obj, mt.forearm, get_base_name(base_names[mt.forearm]) + "_target" + get_side_name(mt.forearm), mode='ZAVERAGE') - ik.pole = add_pole_target_bone(obj, mt.forearm, "elbow_target" + get_side_name(mt.forearm), mode='ZAVERAGE') - - ik.update() - ik.pole_e.use_local_location = False - - # option: elbow_parent - elbow_parent_name = options.get("elbow_parent", "") - - if elbow_parent_name: - try: - elbow_parent_e = arm.edit_bones[ORG_PREFIX + elbow_parent_name] - except: - # TODO, old/new parent mapping - raise RigifyError("parent bone from property 'arm_biped_generic.elbow_parent' not found '%s'" % elbow_parent_name) - ik.pole_e.parent = elbow_parent_e - - # update bones after this! - ik.hand_vis = add_stretch_to(obj, mt.hand, ik_chain.hand, "VIS-%s_ik" % base_names[mt.hand]) - ik.pole_vis = add_stretch_to(obj, mt.forearm, ik.pole, "VIS-%s_ik" % base_names[mt.forearm]) - - ik.update() - ik.hand_vis_e.hide_select = True - ik.pole_vis_e.hide_select = True - - bpy.ops.object.mode_set(mode='OBJECT') - - mt.update() - ik.update() - ik_chain.update() - - # Set IK dof - ik_chain.forearm_p.lock_ik_x = False - ik_chain.forearm_p.lock_ik_y = True - ik_chain.forearm_p.lock_ik_z = True - - con = ik_chain.forearm_p.constraints.new('IK') - con.target = obj - con.subtarget = ik_chain.hand - con.pole_target = obj - con.pole_subtarget = ik.pole - - con.use_tail = True - con.use_stretch = True - con.use_target = True - con.use_rotation = False - con.chain_count = 2 - con.pole_angle = -pi/2 - - # last step setup layers - if "ik_layer" in options: - layer = [n==options["ik_layer"] for n in range(0,32)] - else: - layer = list(mt.arm_b.layers) - ik_chain.hand_b.layers = layer - ik.hand_vis_b.layers = layer - ik.pole_b.layers = layer - ik.pole_vis_b.layers = layer - - bpy.ops.object.mode_set(mode='EDIT') - # don't blend the shoulder - return [None] + ik_chain.names() - - -def fk(obj, definitions, base_names, options): - - arm = obj.data - - mt = bone_class_instance(obj, METARIG_NAMES) - mt.shoulder, mt.arm, mt.forearm, mt.hand = definitions - mt.update() - - ex = bone_class_instance(obj, ["socket", "hand_delta"]) - fk_chain = mt.copy(base_names=base_names) - - # shoulder is used as a hinge - fk_chain.rename("shoulder", "MCH-%s_hinge" % base_names[mt.arm]) - fk_chain.shoulder_e.translate(Vector((0.0, fk_chain.shoulder_e.length / 2, 0.0))) - - # upper arm constrains to this. - ex.socket_e = copy_bone_simple(arm, mt.arm, "MCH-%s_socket" % base_names[mt.arm]) - ex.socket = ex.socket_e.name - ex.socket_e.use_connect = False - ex.socket_e.parent = mt.shoulder_e - ex.socket_e.length *= 0.5 - - # insert the 'MCH-delta_hand', between the forearm and the hand - # copies forarm rotation - ex.hand_delta_e = copy_bone_simple(arm, fk_chain.hand, "MCH-delta_%s" % base_names[mt.hand], parent=True) - ex.hand_delta = ex.hand_delta_e.name - ex.hand_delta_e.length *= 0.5 - ex.hand_delta_e.use_connect = False - if "hand_roll" in options: - ex.hand_delta_e.roll += radians(options["hand_roll"]) - - fk_chain.hand_e.use_connect = False - fk_chain.hand_e.parent = ex.hand_delta_e - - bpy.ops.object.mode_set(mode='OBJECT') - - mt.update() - ex.update() - fk_chain.update() - - # Set rotation modes and axis locks - fk_chain.forearm_p.rotation_mode = 'XYZ' - fk_chain.forearm_p.lock_rotation = (False, True, True) - fk_chain.hand_p.rotation_mode = 'ZXY' - fk_chain.arm_p.lock_location = True, True, True - - con = fk_chain.arm_p.constraints.new('COPY_LOCATION') - con.target = obj - con.subtarget = ex.socket - - fk_chain.hand_p.lock_location = True, True, True - con = ex.hand_delta_p.constraints.new('COPY_ROTATION') - con.target = obj - con.subtarget = fk_chain.forearm - - def hinge_setup(): - # Hinge constraint & driver - con = fk_chain.shoulder_p.constraints.new('COPY_ROTATION') - con.name = "hinge" - con.target = obj - con.subtarget = mt.shoulder - driver_fcurve = con.driver_add("influence") - driver = driver_fcurve.driver - - - controller_path = fk_chain.arm_p.path_from_id() - # add custom prop - fk_chain.arm_p["hinge"] = 0.0 - prop = rna_idprop_ui_prop_get(fk_chain.arm_p, "hinge", create=True) - prop["soft_min"] = 0.0 - prop["soft_max"] = 1.0 - - - # ***** - driver = driver_fcurve.driver - driver.type = 'AVERAGE' - - var = driver.variables.new() - var.name = "hinge" - var.targets[0].id_type = 'OBJECT' - var.targets[0].id = obj - var.targets[0].data_path = controller_path + '["hinge"]' - - mod = driver_fcurve.modifiers[0] - mod.poly_order = 1 - mod.coefficients[0] = 1.0 - mod.coefficients[1] = -1.0 - - hinge_setup() - - # last step setup layers - if "fk_layer" in options: - layer = [n==options["fk_layer"] for n in range(0,32)] - else: - layer = list(mt.arm_b.layers) - fk_chain.arm_b.layers = layer - fk_chain.forearm_b.layers = layer - fk_chain.hand_b.layers = layer - - # Forearm was getting wrong roll somehow. Hack to fix that. - bpy.ops.object.mode_set(mode='EDIT') - fk_chain.update() - mt.update() - fk_chain.forearm_e.roll = mt.forearm_e.roll - bpy.ops.object.mode_set(mode='OBJECT') - - bpy.ops.object.mode_set(mode='EDIT') - return None, fk_chain.arm, fk_chain.forearm, fk_chain.hand - - -def deform(obj, definitions, base_names, options): - bpy.ops.object.mode_set(mode='EDIT') - - # Create upper arm bones: two bones, each half of the upper arm. - uarm1 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.01" % base_names[definitions[1]], parent=True) - uarm2 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.02" % base_names[definitions[1]], parent=True) - uarm1.use_connect = False - uarm2.use_connect = False - uarm2.parent = uarm1 - center = uarm1.center - uarm1.tail = center - uarm2.head = center - - # Create forearm bones: two bones, each half of the forearm. - farm1 = copy_bone_simple(obj.data, definitions[2], "DEF-%s.01" % base_names[definitions[2]], parent=True) - farm2 = copy_bone_simple(obj.data, definitions[2], "DEF-%s.02" % base_names[definitions[2]], parent=True) - farm1.use_connect = False - farm2.use_connect = False - farm2.parent = farm1 - center = farm1.center - farm1.tail = center - farm2.head = center - - # Create twist bone - twist = copy_bone_simple(obj.data, definitions[2], "MCH-arm_twist") - twist.use_connect = False - twist.parent = obj.data.edit_bones[definitions[3]] - twist.length /= 2 - - # Create hand bone - hand = copy_bone_simple(obj.data, definitions[3], "DEF-%s" % base_names[definitions[3]], parent=True) - - # Store names before leaving edit mode - uarm1_name = uarm1.name - uarm2_name = uarm2.name - farm1_name = farm1.name - farm2_name = farm2.name - twist_name = twist.name - hand_name = hand.name - - # Leave edit mode - bpy.ops.object.mode_set(mode='OBJECT') - - # Get the pose bones - uarm1 = obj.pose.bones[uarm1_name] - uarm2 = obj.pose.bones[uarm2_name] - farm1 = obj.pose.bones[farm1_name] - farm2 = obj.pose.bones[farm2_name] - twist = obj.pose.bones[twist_name] - hand = obj.pose.bones[hand_name] - - # Upper arm constraints - con = uarm1.constraints.new('DAMPED_TRACK') - con.name = "trackto" - con.target = obj - con.subtarget = definitions[2] - - con = uarm1.constraints.new('COPY_SCALE') - con.name = "trackto" - con.target = obj - con.subtarget = definitions[1] - - con = uarm2.constraints.new('COPY_ROTATION') - con.name = "copy_rot" - con.target = obj - con.subtarget = definitions[1] - - # Forearm constraints - con = farm1.constraints.new('COPY_ROTATION') - con.name = "copy_rot" - con.target = obj - con.subtarget = definitions[2] - - con = farm1.constraints.new('COPY_SCALE') - con.name = "copy_rot" - con.target = obj - con.subtarget = definitions[2] - - con = farm2.constraints.new('COPY_ROTATION') - con.name = "copy_rot" - con.target = obj - con.subtarget = twist.name - - con = farm2.constraints.new('DAMPED_TRACK') - con.name = "trackto" - con.target = obj - con.subtarget = definitions[3] - - # Hand constraint - con = hand.constraints.new('COPY_ROTATION') - con.name = "copy_rot" - con.target = obj - con.subtarget = definitions[3] - - bpy.ops.object.mode_set(mode='EDIT') - return (uarm1_name, uarm2_name, farm1_name, farm2_name, hand_name) - - -def main(obj, bone_definition, base_names, options): - bones_fk = fk(obj, bone_definition, base_names, options) - bones_ik = ik(obj, bone_definition, base_names, options) - bones_deform = deform(obj, bone_definition, base_names, options) - - bpy.ops.object.mode_set(mode='OBJECT') - blend_bone_list(obj, bone_definition, bones_fk, bones_ik, target_bone=bones_ik[3], target_prop="ik", blend_default=0.0) |