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Diffstat (limited to 'release/scripts/modules/rigify/arm_biped.py')
-rw-r--r--release/scripts/modules/rigify/arm_biped.py396
1 files changed, 0 insertions, 396 deletions
diff --git a/release/scripts/modules/rigify/arm_biped.py b/release/scripts/modules/rigify/arm_biped.py
deleted file mode 100644
index ac878c3c076..00000000000
--- a/release/scripts/modules/rigify/arm_biped.py
+++ /dev/null
@@ -1,396 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-import bpy
-from math import radians, pi
-from rigify import RigifyError, ORG_PREFIX
-from rigify_utils import bone_class_instance, copy_bone_simple, add_pole_target_bone, add_stretch_to, blend_bone_list, get_side_name, get_base_name
-from rna_prop_ui import rna_idprop_ui_prop_get
-from mathutils import Vector
-
-METARIG_NAMES = "shoulder", "arm", "forearm", "hand"
-
-
-def metarig_template():
- # generated by rigify.write_meta_rig
- bpy.ops.object.mode_set(mode='EDIT')
- obj = bpy.context.active_object
- arm = obj.data
- bone = arm.edit_bones.new('shoulder')
- bone.head[:] = 0.0000, -0.0425, 0.0000
- bone.tail[:] = 0.0942, -0.0075, 0.0333
- bone.roll = -0.2227
- bone.use_connect = False
- bone = arm.edit_bones.new('upper_arm')
- bone.head[:] = 0.1066, -0.0076, -0.0010
- bone.tail[:] = 0.2855, 0.0206, -0.0104
- bone.roll = 1.6152
- bone.use_connect = False
- bone.parent = arm.edit_bones['shoulder']
- bone = arm.edit_bones.new('forearm')
- bone.head[:] = 0.2855, 0.0206, -0.0104
- bone.tail[:] = 0.4550, -0.0076, -0.0023
- bone.roll = 1.5153
- bone.use_connect = True
- bone.parent = arm.edit_bones['upper_arm']
- bone = arm.edit_bones.new('hand')
- bone.head[:] = 0.4550, -0.0076, -0.0023
- bone.tail[:] = 0.5423, -0.0146, -0.0131
- bone.roll = -3.0083
- bone.use_connect = True
- bone.parent = arm.edit_bones['forearm']
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones['upper_arm']
- pbone['type'] = 'arm_biped'
-
-
-def metarig_definition(obj, orig_bone_name):
- mt = bone_class_instance(obj, METARIG_NAMES) # meta
- mt.arm = orig_bone_name
- mt.update()
-
- mt.shoulder_p = mt.arm_p.parent
-
- if not mt.shoulder_p:
- raise RigifyError("could not find '%s' parent, skipping:" % orig_bone_name)
-
- mt.shoulder = mt.shoulder_p.name
-
- # We could have some bones attached, find the bone that has this as its 2nd parent
- hands = []
- for pbone in obj.pose.bones:
- index = pbone.parent_index(mt.arm_p)
- if index == 2 and pbone.bone.use_connect and pbone.bone.parent.use_connect:
- hands.append(pbone)
-
- if len(hands) != 1:
- raise RigifyError("Found %s possible hands attached to this arm, expected 1 from bone: %s" % ([pbone.name for pbone in hands], orig_bone_name))
-
- # first add the 2 new bones
- mt.hand_p = hands[0]
- mt.hand = mt.hand_p.name
-
- mt.forearm_p = mt.hand_p.parent
- mt.forearm = mt.forearm_p.name
-
- return mt.names()
-
-
-def ik(obj, definitions, base_names, options):
-
- arm = obj.data
-
- mt = bone_class_instance(obj, METARIG_NAMES)
- mt.shoulder, mt.arm, mt.forearm, mt.hand = definitions
- mt.update()
-
- ik = bone_class_instance(obj, ["pole", "pole_vis", "hand_vis"])
- ik_chain = mt.copy(to_fmt="MCH-%s_ik", base_names=base_names, exclude_attrs=["shoulder"])
-
- # IK needs no parent_index
- ik_chain.hand_e.use_connect = False
- ik_chain.hand_e.parent = None
- ik_chain.hand_e.use_local_location = False
- ik_chain.rename("hand", get_base_name(base_names[mt.hand]) + "_ik" + get_side_name(mt.hand))
-
- ik_chain.arm_e.use_connect = False
- ik_chain.arm_e.parent = mt.shoulder_e
-
- # Add the bone used for the arms poll target
- #ik.pole = add_pole_target_bone(obj, mt.forearm, get_base_name(base_names[mt.forearm]) + "_target" + get_side_name(mt.forearm), mode='ZAVERAGE')
- ik.pole = add_pole_target_bone(obj, mt.forearm, "elbow_target" + get_side_name(mt.forearm), mode='ZAVERAGE')
-
- ik.update()
- ik.pole_e.use_local_location = False
-
- # option: elbow_parent
- elbow_parent_name = options.get("elbow_parent", "")
-
- if elbow_parent_name:
- try:
- elbow_parent_e = arm.edit_bones[ORG_PREFIX + elbow_parent_name]
- except:
- # TODO, old/new parent mapping
- raise RigifyError("parent bone from property 'arm_biped_generic.elbow_parent' not found '%s'" % elbow_parent_name)
- ik.pole_e.parent = elbow_parent_e
-
- # update bones after this!
- ik.hand_vis = add_stretch_to(obj, mt.hand, ik_chain.hand, "VIS-%s_ik" % base_names[mt.hand])
- ik.pole_vis = add_stretch_to(obj, mt.forearm, ik.pole, "VIS-%s_ik" % base_names[mt.forearm])
-
- ik.update()
- ik.hand_vis_e.hide_select = True
- ik.pole_vis_e.hide_select = True
-
- bpy.ops.object.mode_set(mode='OBJECT')
-
- mt.update()
- ik.update()
- ik_chain.update()
-
- # Set IK dof
- ik_chain.forearm_p.lock_ik_x = False
- ik_chain.forearm_p.lock_ik_y = True
- ik_chain.forearm_p.lock_ik_z = True
-
- con = ik_chain.forearm_p.constraints.new('IK')
- con.target = obj
- con.subtarget = ik_chain.hand
- con.pole_target = obj
- con.pole_subtarget = ik.pole
-
- con.use_tail = True
- con.use_stretch = True
- con.use_target = True
- con.use_rotation = False
- con.chain_count = 2
- con.pole_angle = -pi/2
-
- # last step setup layers
- if "ik_layer" in options:
- layer = [n==options["ik_layer"] for n in range(0,32)]
- else:
- layer = list(mt.arm_b.layers)
- ik_chain.hand_b.layers = layer
- ik.hand_vis_b.layers = layer
- ik.pole_b.layers = layer
- ik.pole_vis_b.layers = layer
-
- bpy.ops.object.mode_set(mode='EDIT')
- # don't blend the shoulder
- return [None] + ik_chain.names()
-
-
-def fk(obj, definitions, base_names, options):
-
- arm = obj.data
-
- mt = bone_class_instance(obj, METARIG_NAMES)
- mt.shoulder, mt.arm, mt.forearm, mt.hand = definitions
- mt.update()
-
- ex = bone_class_instance(obj, ["socket", "hand_delta"])
- fk_chain = mt.copy(base_names=base_names)
-
- # shoulder is used as a hinge
- fk_chain.rename("shoulder", "MCH-%s_hinge" % base_names[mt.arm])
- fk_chain.shoulder_e.translate(Vector((0.0, fk_chain.shoulder_e.length / 2, 0.0)))
-
- # upper arm constrains to this.
- ex.socket_e = copy_bone_simple(arm, mt.arm, "MCH-%s_socket" % base_names[mt.arm])
- ex.socket = ex.socket_e.name
- ex.socket_e.use_connect = False
- ex.socket_e.parent = mt.shoulder_e
- ex.socket_e.length *= 0.5
-
- # insert the 'MCH-delta_hand', between the forearm and the hand
- # copies forarm rotation
- ex.hand_delta_e = copy_bone_simple(arm, fk_chain.hand, "MCH-delta_%s" % base_names[mt.hand], parent=True)
- ex.hand_delta = ex.hand_delta_e.name
- ex.hand_delta_e.length *= 0.5
- ex.hand_delta_e.use_connect = False
- if "hand_roll" in options:
- ex.hand_delta_e.roll += radians(options["hand_roll"])
-
- fk_chain.hand_e.use_connect = False
- fk_chain.hand_e.parent = ex.hand_delta_e
-
- bpy.ops.object.mode_set(mode='OBJECT')
-
- mt.update()
- ex.update()
- fk_chain.update()
-
- # Set rotation modes and axis locks
- fk_chain.forearm_p.rotation_mode = 'XYZ'
- fk_chain.forearm_p.lock_rotation = (False, True, True)
- fk_chain.hand_p.rotation_mode = 'ZXY'
- fk_chain.arm_p.lock_location = True, True, True
-
- con = fk_chain.arm_p.constraints.new('COPY_LOCATION')
- con.target = obj
- con.subtarget = ex.socket
-
- fk_chain.hand_p.lock_location = True, True, True
- con = ex.hand_delta_p.constraints.new('COPY_ROTATION')
- con.target = obj
- con.subtarget = fk_chain.forearm
-
- def hinge_setup():
- # Hinge constraint & driver
- con = fk_chain.shoulder_p.constraints.new('COPY_ROTATION')
- con.name = "hinge"
- con.target = obj
- con.subtarget = mt.shoulder
- driver_fcurve = con.driver_add("influence")
- driver = driver_fcurve.driver
-
-
- controller_path = fk_chain.arm_p.path_from_id()
- # add custom prop
- fk_chain.arm_p["hinge"] = 0.0
- prop = rna_idprop_ui_prop_get(fk_chain.arm_p, "hinge", create=True)
- prop["soft_min"] = 0.0
- prop["soft_max"] = 1.0
-
-
- # *****
- driver = driver_fcurve.driver
- driver.type = 'AVERAGE'
-
- var = driver.variables.new()
- var.name = "hinge"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = obj
- var.targets[0].data_path = controller_path + '["hinge"]'
-
- mod = driver_fcurve.modifiers[0]
- mod.poly_order = 1
- mod.coefficients[0] = 1.0
- mod.coefficients[1] = -1.0
-
- hinge_setup()
-
- # last step setup layers
- if "fk_layer" in options:
- layer = [n==options["fk_layer"] for n in range(0,32)]
- else:
- layer = list(mt.arm_b.layers)
- fk_chain.arm_b.layers = layer
- fk_chain.forearm_b.layers = layer
- fk_chain.hand_b.layers = layer
-
- # Forearm was getting wrong roll somehow. Hack to fix that.
- bpy.ops.object.mode_set(mode='EDIT')
- fk_chain.update()
- mt.update()
- fk_chain.forearm_e.roll = mt.forearm_e.roll
- bpy.ops.object.mode_set(mode='OBJECT')
-
- bpy.ops.object.mode_set(mode='EDIT')
- return None, fk_chain.arm, fk_chain.forearm, fk_chain.hand
-
-
-def deform(obj, definitions, base_names, options):
- bpy.ops.object.mode_set(mode='EDIT')
-
- # Create upper arm bones: two bones, each half of the upper arm.
- uarm1 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.01" % base_names[definitions[1]], parent=True)
- uarm2 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.02" % base_names[definitions[1]], parent=True)
- uarm1.use_connect = False
- uarm2.use_connect = False
- uarm2.parent = uarm1
- center = uarm1.center
- uarm1.tail = center
- uarm2.head = center
-
- # Create forearm bones: two bones, each half of the forearm.
- farm1 = copy_bone_simple(obj.data, definitions[2], "DEF-%s.01" % base_names[definitions[2]], parent=True)
- farm2 = copy_bone_simple(obj.data, definitions[2], "DEF-%s.02" % base_names[definitions[2]], parent=True)
- farm1.use_connect = False
- farm2.use_connect = False
- farm2.parent = farm1
- center = farm1.center
- farm1.tail = center
- farm2.head = center
-
- # Create twist bone
- twist = copy_bone_simple(obj.data, definitions[2], "MCH-arm_twist")
- twist.use_connect = False
- twist.parent = obj.data.edit_bones[definitions[3]]
- twist.length /= 2
-
- # Create hand bone
- hand = copy_bone_simple(obj.data, definitions[3], "DEF-%s" % base_names[definitions[3]], parent=True)
-
- # Store names before leaving edit mode
- uarm1_name = uarm1.name
- uarm2_name = uarm2.name
- farm1_name = farm1.name
- farm2_name = farm2.name
- twist_name = twist.name
- hand_name = hand.name
-
- # Leave edit mode
- bpy.ops.object.mode_set(mode='OBJECT')
-
- # Get the pose bones
- uarm1 = obj.pose.bones[uarm1_name]
- uarm2 = obj.pose.bones[uarm2_name]
- farm1 = obj.pose.bones[farm1_name]
- farm2 = obj.pose.bones[farm2_name]
- twist = obj.pose.bones[twist_name]
- hand = obj.pose.bones[hand_name]
-
- # Upper arm constraints
- con = uarm1.constraints.new('DAMPED_TRACK')
- con.name = "trackto"
- con.target = obj
- con.subtarget = definitions[2]
-
- con = uarm1.constraints.new('COPY_SCALE')
- con.name = "trackto"
- con.target = obj
- con.subtarget = definitions[1]
-
- con = uarm2.constraints.new('COPY_ROTATION')
- con.name = "copy_rot"
- con.target = obj
- con.subtarget = definitions[1]
-
- # Forearm constraints
- con = farm1.constraints.new('COPY_ROTATION')
- con.name = "copy_rot"
- con.target = obj
- con.subtarget = definitions[2]
-
- con = farm1.constraints.new('COPY_SCALE')
- con.name = "copy_rot"
- con.target = obj
- con.subtarget = definitions[2]
-
- con = farm2.constraints.new('COPY_ROTATION')
- con.name = "copy_rot"
- con.target = obj
- con.subtarget = twist.name
-
- con = farm2.constraints.new('DAMPED_TRACK')
- con.name = "trackto"
- con.target = obj
- con.subtarget = definitions[3]
-
- # Hand constraint
- con = hand.constraints.new('COPY_ROTATION')
- con.name = "copy_rot"
- con.target = obj
- con.subtarget = definitions[3]
-
- bpy.ops.object.mode_set(mode='EDIT')
- return (uarm1_name, uarm2_name, farm1_name, farm2_name, hand_name)
-
-
-def main(obj, bone_definition, base_names, options):
- bones_fk = fk(obj, bone_definition, base_names, options)
- bones_ik = ik(obj, bone_definition, base_names, options)
- bones_deform = deform(obj, bone_definition, base_names, options)
-
- bpy.ops.object.mode_set(mode='OBJECT')
- blend_bone_list(obj, bone_definition, bones_fk, bones_ik, target_bone=bones_ik[3], target_prop="ik", blend_default=0.0)