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Diffstat (limited to 'release/scripts/modules/rigify/finger_curl.py')
-rw-r--r--release/scripts/modules/rigify/finger_curl.py378
1 files changed, 0 insertions, 378 deletions
diff --git a/release/scripts/modules/rigify/finger_curl.py b/release/scripts/modules/rigify/finger_curl.py
deleted file mode 100644
index 947ec75c9f8..00000000000
--- a/release/scripts/modules/rigify/finger_curl.py
+++ /dev/null
@@ -1,378 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-import bpy
-from rigify import RigifyError
-from rigify_utils import copy_bone_simple, get_side_name
-from rna_prop_ui import rna_idprop_ui_prop_get
-
-METARIG_NAMES = "finger_01", "finger_02", "finger_03"
-
-
-def metarig_template():
- # generated by rigify.write_meta_rig
- bpy.ops.object.mode_set(mode='EDIT')
- obj = bpy.context.active_object
- arm = obj.data
- bone = arm.edit_bones.new('finger.01')
- bone.head[:] = 0.0000, 0.0000, 0.0000
- bone.tail[:] = 0.0353, -0.0184, -0.0053
- bone.roll = -2.8722
- bone.use_connect = False
- bone = arm.edit_bones.new('finger.02')
- bone.head[:] = 0.0353, -0.0184, -0.0053
- bone.tail[:] = 0.0702, -0.0364, -0.0146
- bone.roll = -2.7099
- bone.use_connect = True
- bone.parent = arm.edit_bones['finger.01']
- bone = arm.edit_bones.new('finger.03')
- bone.head[:] = 0.0702, -0.0364, -0.0146
- bone.tail[:] = 0.0903, -0.0461, -0.0298
- bone.roll = -2.1709
- bone.use_connect = True
- bone.parent = arm.edit_bones['finger.02']
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones['finger.01']
- pbone['type'] = 'finger_curl'
-
-
-def metarig_definition(obj, orig_bone_name):
- '''
- The bone given is the first in a chain
- Expects a chain with at least 1 child of the same base name.
- eg.
- finger_01 -> finger_02
- '''
-
- orig_bone = obj.data.bones[orig_bone_name]
-
- bone_definition = [orig_bone.name]
-
- bone_definition.extend([child.name for child in orig_bone.children_recursive_basename])
-
- if len(bone_definition) < 2:
- raise RigifyError("expected the chain to have at least 1 child from bone '%s' without the same base name" % orig_bone_name)
-
- return bone_definition
-
-
-def deform(obj, definitions, base_names, options):
- """ Creates the deform rig.
- """
- bpy.ops.object.mode_set(mode='EDIT')
-
- three_digits = True if len(definitions) > 2 else False
-
- # Create base digit bones: two bones, each half of the base digit.
- f1a = copy_bone_simple(obj.data, definitions[0], "DEF-%s.01" % base_names[definitions[0]], parent=True)
- f1b = copy_bone_simple(obj.data, definitions[0], "DEF-%s.02" % base_names[definitions[0]], parent=True)
- f1a.use_connect = False
- f1b.use_connect = False
- f1b.parent = f1a
- center = f1a.center
- f1a.tail = center
- f1b.head = center
-
- # Create the other deform bones.
- f2 = copy_bone_simple(obj.data, definitions[1], "DEF-%s" % base_names[definitions[1]], parent=True)
- if three_digits:
- f3 = copy_bone_simple(obj.data, definitions[2], "DEF-%s" % base_names[definitions[2]], parent=True)
-
- # Store names before leaving edit mode
- f1a_name = f1a.name
- f1b_name = f1b.name
- f2_name = f2.name
- if three_digits:
- f3_name = f3.name
-
- # Leave edit mode
- bpy.ops.object.mode_set(mode='OBJECT')
-
- # Get the pose bones
- f1a = obj.pose.bones[f1a_name]
- f1b = obj.pose.bones[f1b_name]
- f2 = obj.pose.bones[f2_name]
- if three_digits:
- f3 = obj.pose.bones[f3_name]
-
- # Constrain the base digit's bones
- con = f1a.constraints.new('DAMPED_TRACK')
- con.name = "trackto"
- con.target = obj
- con.subtarget = definitions[1]
-
- con = f1a.constraints.new('COPY_SCALE')
- con.name = "copy_scale"
- con.target = obj
- con.subtarget = definitions[0]
-
- con = f1b.constraints.new('COPY_ROTATION')
- con.name = "copy_rot"
- con.target = obj
- con.subtarget = definitions[0]
-
- # Constrain the other digit's bones
- con = f2.constraints.new('COPY_TRANSFORMS')
- con.name = "copy_transforms"
- con.target = obj
- con.subtarget = definitions[1]
-
- if three_digits:
- con = f3.constraints.new('COPY_TRANSFORMS')
- con.name = "copy_transforms"
- con.target = obj
- con.subtarget = definitions[2]
-
-
-def main(obj, bone_definition, base_names, options):
- # *** EDITMODE
- bpy.ops.object.mode_set(mode='EDIT')
-
- three_digits = True if len(bone_definition) > 2 else False
-
- # get assosiated data
- arm = obj.data
- bb = obj.data.bones
- eb = obj.data.edit_bones
- pb = obj.pose.bones
-
- org_f1 = bone_definition[0] # Original finger bone 01
- org_f2 = bone_definition[1] # Original finger bone 02
- if three_digits:
- org_f3 = bone_definition[2] # Original finger bone 03
-
- # Check options
- if "bend_ratio" in options:
- bend_ratio = options["bend_ratio"]
- else:
- bend_ratio = 0.4
-
- yes = [1, 1.0, True, "True", "true", "Yes", "yes"]
- make_hinge = False
- if ("hinge" in options) and (eb[org_f1].parent is not None):
- if options["hinge"] in yes:
- make_hinge = True
-
-
- # Needed if its a new armature with no keys
- obj.animation_data_create()
-
- # Create the control bone
- base_name = base_names[bone_definition[0]].split(".", 1)[0]
- if three_digits:
- tot_len = eb[org_f1].length + eb[org_f2].length + eb[org_f3].length
- else:
- tot_len = eb[org_f1].length + eb[org_f2].length
- control = copy_bone_simple(arm, bone_definition[0], base_name + get_side_name(base_names[bone_definition[0]]), parent=True).name
- eb[control].use_connect = eb[org_f1].use_connect
- eb[control].parent = eb[org_f1].parent
- eb[control].length = tot_len
-
- # Create secondary control bones
- f1 = copy_bone_simple(arm, bone_definition[0], base_names[bone_definition[0]]).name
- f2 = copy_bone_simple(arm, bone_definition[1], base_names[bone_definition[1]]).name
- if three_digits:
- f3 = copy_bone_simple(arm, bone_definition[2], base_names[bone_definition[2]]).name
-
- # Create driver bones
- df1 = copy_bone_simple(arm, bone_definition[0], "MCH-" + base_names[bone_definition[0]]).name
- eb[df1].length /= 2
- df2 = copy_bone_simple(arm, bone_definition[1], "MCH-" + base_names[bone_definition[1]]).name
- eb[df2].length /= 2
- if three_digits:
- df3 = copy_bone_simple(arm, bone_definition[2], "MCH-" + base_names[bone_definition[2]]).name
- eb[df3].length /= 2
-
- # Set parents of the bones, interleaving the driver bones with the secondary control bones
- if three_digits:
- eb[f3].use_connect = False
- eb[df3].use_connect = False
- eb[f2].use_connect = False
- eb[df2].use_connect = False
- eb[f1].use_connect = False
- eb[df1].use_connect = eb[org_f1].use_connect
-
- if three_digits:
- eb[f3].parent = eb[df3]
- eb[df3].parent = eb[f2]
- eb[f2].parent = eb[df2]
- eb[df2].parent = eb[f1]
- eb[f1].parent = eb[df1]
- eb[df1].parent = eb[org_f1].parent
-
- # Set up bones for hinge
- if make_hinge:
- socket = copy_bone_simple(arm, org_f1, "MCH-socket_"+control, parent=True).name
- hinge = copy_bone_simple(arm, eb[org_f1].parent.name, "MCH-hinge_"+control).name
-
- eb[control].use_connect = False
- eb[control].parent = eb[hinge]
-
- # Create the deform rig while we're still in edit mode
- deform(obj, bone_definition, base_names, options)
-
-
- # *** POSEMODE
- bpy.ops.object.mode_set(mode='OBJECT')
-
- # Set rotation modes and axis locks
- pb[control].rotation_mode = obj.pose.bones[bone_definition[0]].rotation_mode
- pb[control].lock_location = True, True, True
- pb[control].lock_scale = True, False, True
- pb[f1].rotation_mode = 'YZX'
- pb[f2].rotation_mode = 'YZX'
- if three_digits:
- pb[f3].rotation_mode = 'YZX'
- pb[f1].lock_location = True, True, True
- pb[f2].lock_location = True, True, True
- if three_digits:
- pb[f3].lock_location = True, True, True
- pb[df2].rotation_mode = 'YZX'
- if three_digits:
- pb[df3].rotation_mode = 'YZX'
-
- # Add the bend_ratio property to the control bone
- pb[control]["bend_ratio"] = bend_ratio
- prop = rna_idprop_ui_prop_get(pb[control], "bend_ratio", create=True)
- prop["soft_min"] = 0.0
- prop["soft_max"] = 1.0
-
- # Add hinge property to the control bone
- if make_hinge:
- pb[control]["hinge"] = 0.0
- prop = rna_idprop_ui_prop_get(pb[control], "hinge", create=True)
- prop["soft_min"] = 0.0
- prop["soft_max"] = 1.0
-
- # Constraints
- con = pb[df1].constraints.new('COPY_LOCATION')
- con.target = obj
- con.subtarget = control
-
- con = pb[df1].constraints.new('COPY_ROTATION')
- con.target = obj
- con.subtarget = control
-
- con = pb[org_f1].constraints.new('COPY_TRANSFORMS')
- con.target = obj
- con.subtarget = f1
-
- con = pb[org_f2].constraints.new('COPY_TRANSFORMS')
- con.target = obj
- con.subtarget = f2
-
- if three_digits:
- con = pb[org_f3].constraints.new('COPY_TRANSFORMS')
- con.target = obj
- con.subtarget = f3
-
- if make_hinge:
- con = pb[hinge].constraints.new('COPY_TRANSFORMS')
- con.target = obj
- con.subtarget = bb[org_f1].parent.name
-
- hinge_driver_path = pb[control].path_from_id() + '["hinge"]'
-
- fcurve = con.driver_add("influence")
- driver = fcurve.driver
- var = driver.variables.new()
- driver.type = 'AVERAGE'
- var.name = "var"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = obj
- var.targets[0].data_path = hinge_driver_path
-
- mod = fcurve.modifiers[0]
- mod.poly_order = 1
- mod.coefficients[0] = 1.0
- mod.coefficients[1] = -1.0
-
- con = pb[control].constraints.new('COPY_LOCATION')
- con.target = obj
- con.subtarget = socket
-
- # Create the drivers for the driver bones (control bone scale rotates driver bones)
- controller_path = pb[control].path_from_id() # 'pose.bones["%s"]' % control_bone_name
-
- if three_digits:
- finger_digits = [df2, df3]
- else:
- finger_digits = [df2]
-
- i = 0
- for bone in finger_digits:
-
- # XXX - todo, any number
- if i == 2:
- break
-
- pbone = pb[bone]
-
- pbone.rotation_mode = 'YZX'
- fcurve_driver = pbone.driver_add("rotation_euler", 0)
-
- #obj.driver_add('pose.bones["%s"].scale', 1)
- #obj.animation_data.drivers[-1] # XXX, WATCH THIS
- driver = fcurve_driver.driver
-
- # scale target
- var = driver.variables.new()
- var.name = "scale"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = obj
- var.targets[0].data_path = controller_path + '.scale[1]'
-
- # bend target
- var = driver.variables.new()
- var.name = "br"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = obj
- var.targets[0].data_path = controller_path + '["bend_ratio"]'
-
- # XXX - todo, any number
- if three_digits:
- if i == 0:
- driver.expression = '(-scale+1.0)*pi*2.0*(1.0-br)'
- elif i == 1:
- driver.expression = '(-scale+1.0)*pi*2.0*br'
- else:
- driver.expression = driver.expression = '(-scale+1.0)*pi*2.0'
-
- i += 1
-
- # Last step setup layers
- if "ex_layer" in options:
- layer = [n==options["ex_layer"] for n in range(0,32)]
- else:
- layer = list(arm.bones[bone_definition[0]].layers)
- #for bone_name in [f1, f2, f3]:
- # arm.bones[bone_name].layers = layer
- arm.bones[f1].layers = layer
- arm.bones[f2].layers = layer
- if three_digits:
- arm.bones[f3].layers = layer
-
- layer = list(arm.bones[bone_definition[0]].layers)
- bb[control].layers = layer
-
- # no blending the result of this
- return None
-