diff options
Diffstat (limited to 'release/scripts/modules/rigify/leg_biped.py')
-rw-r--r-- | release/scripts/modules/rigify/leg_biped.py | 501 |
1 files changed, 0 insertions, 501 deletions
diff --git a/release/scripts/modules/rigify/leg_biped.py b/release/scripts/modules/rigify/leg_biped.py deleted file mode 100644 index d2ddba9f549..00000000000 --- a/release/scripts/modules/rigify/leg_biped.py +++ /dev/null @@ -1,501 +0,0 @@ -# ##### BEGIN GPL LICENSE BLOCK ##### -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ##### END GPL LICENSE BLOCK ##### - -# <pep8 compliant> - -import bpy -from math import pi -from rigify import RigifyError -from rigify_utils import bone_class_instance, copy_bone_simple, blend_bone_list, get_side_name, get_base_name -from rna_prop_ui import rna_idprop_ui_prop_get - -METARIG_NAMES = "hips", "thigh", "shin", "foot", "toe", "heel" - - -def metarig_template(): - # generated by rigify.write_meta_rig - bpy.ops.object.mode_set(mode='EDIT') - obj = bpy.context.active_object - arm = obj.data - bone = arm.edit_bones.new('hips') - bone.head[:] = 0.0000, 0.0000, 0.0000 - bone.tail[:] = 0.0000, 0.0000, 0.2506 - bone.roll = 0.0000 - bone.use_connect = False - bone = arm.edit_bones.new('thigh') - bone.head[:] = 0.1253, 0.0000, -0.0000 - bone.tail[:] = 0.0752, -0.0251, -0.4260 - bone.roll = 0.1171 - bone.use_connect = False - bone.parent = arm.edit_bones['hips'] - bone = arm.edit_bones.new('shin') - bone.head[:] = 0.0752, -0.0251, -0.4260 - bone.tail[:] = 0.0752, 0.0000, -0.8771 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones['thigh'] - bone = arm.edit_bones.new('foot') - bone.head[:] = 0.0752, 0.0000, -0.8771 - bone.tail[:] = 0.1013, -0.1481, -0.9773 - bone.roll = -0.4662 - bone.use_connect = True - bone.parent = arm.edit_bones['shin'] - bone = arm.edit_bones.new('toe') - bone.head[:] = 0.1013, -0.1481, -0.9773 - bone.tail[:] = 0.1100, -0.2479, -0.9773 - bone.roll = 3.1416 - bone.use_connect = True - bone.parent = arm.edit_bones['foot'] - bone = arm.edit_bones.new('heel') - bone.head[:] = 0.0652, 0.0501, -1.0024 - bone.tail[:] = 0.0927, -0.1002, -1.0024 - bone.roll = 0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones['foot'] - - bpy.ops.object.mode_set(mode='OBJECT') - pbone = obj.pose.bones['thigh'] - pbone['type'] = 'leg_biped' - - -def metarig_definition(obj, orig_bone_name): - ''' - The bone given is the first in a chain - Expects a chain of at least 3 children. - eg. - thigh -> shin -> foot -> [toe, heel] - ''' - - bone_definition = [] - - orig_bone = obj.data.bones[orig_bone_name] - orig_bone_parent = orig_bone.parent - - if orig_bone_parent is None: - raise RigifyError("expected the thigh bone to have a parent hip bone") - - bone_definition.append(orig_bone_parent.name) - bone_definition.append(orig_bone.name) - - - bone = orig_bone - chain = 0 - while chain < 2: # first 2 bones only have 1 child - children = bone.children - - if len(children) != 1: - raise RigifyError("expected the thigh bone to have 3 children without a fork") - bone = children[0] - bone_definition.append(bone.name) # shin, foot - chain += 1 - - children = bone.children - # Now there must be 2 children, only one connected - if len(children) != 2: - raise RigifyError("expected the foot bone:'%s' to have 2 children" % bone.name) - - if children[0].use_connect == children[1].use_connect: - raise RigifyError("expected one bone to be connected") - - toe, heel = children - if heel.use_connect: - toe, heel = heel, toe - - - bone_definition.append(toe.name) - bone_definition.append(heel.name) - - if len(bone_definition) != len(METARIG_NAMES): - raise RigifyError("internal problem, expected %d bones" % len(METARIG_NAMES)) - - return bone_definition - - -def ik(obj, bone_definition, base_names, options): - arm = obj.data - - # setup the existing bones, use names from METARIG_NAMES - mt_chain = bone_class_instance(obj, ["thigh", "shin", "foot", "toe"]) - mt = bone_class_instance(obj, ["hips", "heel"]) - - mt.attr_initialize(METARIG_NAMES, bone_definition) - mt_chain.attr_initialize(METARIG_NAMES, bone_definition) - - # children of ik_foot - ik = bone_class_instance(obj, ["foot", "foot_roll", "foot_roll_01", "foot_roll_02", "knee_target"]) - - # Make a new chain - ik_chain = mt_chain.copy(to_fmt="MCH-%s", base_names=base_names) - - # simple rename - ik_chain.rename("thigh", ik_chain.thigh + "_ik") - ik_chain.rename("shin", ik_chain.shin + "_ik") - - # make sure leg is child of hips - ik_chain.thigh_e.parent = mt.hips_e - - # ik foot: no parents - base_foot_name = get_base_name(base_names[mt_chain.foot]) - ik.foot_e = copy_bone_simple(arm, mt.heel, base_foot_name + "_ik" + get_side_name(base_names[mt_chain.foot])) - ik.foot = ik.foot_e.name - ik.foot_e.translate(mt_chain.foot_e.head - ik.foot_e.head) - ik.foot_e.use_local_location = False - - # foot roll: heel pointing backwards, half length - ik.foot_roll_e = copy_bone_simple(arm, mt.heel, base_foot_name + "_roll" + get_side_name(base_names[mt_chain.foot])) - ik.foot_roll = ik.foot_roll_e.name - ik.foot_roll_e.tail = ik.foot_roll_e.head - ik.foot_roll_e.vector / 2.0 - ik.foot_roll_e.parent = ik.foot_e # heel is disconnected - - # heel pointing forwards to the toe base, parent of the following 2 bones - ik.foot_roll_01_e = copy_bone_simple(arm, mt.heel, "MCH-%s_roll.01" % base_foot_name) - ik.foot_roll_01 = ik.foot_roll_01_e.name - ik.foot_roll_01_e.tail = mt_chain.foot_e.tail - ik.foot_roll_01_e.parent = ik.foot_e # heel is disconnected - - # same as above but reverse direction - ik.foot_roll_02_e = copy_bone_simple(arm, mt.heel, "MCH-%s_roll.02" % base_foot_name) - ik.foot_roll_02 = ik.foot_roll_02_e.name - ik.foot_roll_02_e.parent = ik.foot_roll_01_e # heel is disconnected - ik.foot_roll_02_e.head = mt_chain.foot_e.tail - ik.foot_roll_02_e.tail = mt.heel_e.head - - del base_foot_name - - # rename 'MCH-toe' --> to 'toe_ik' and make the child of ik.foot_roll_01 - # ------------------ FK or IK? - ik_chain.rename("toe", get_base_name(base_names[mt_chain.toe]) + "_ik" + get_side_name(base_names[mt_chain.toe])) - ik_chain.toe_e.use_connect = False - ik_chain.toe_e.parent = ik.foot_roll_01_e - - # re-parent ik_chain.foot to the - ik_chain.foot_e.use_connect = False - ik_chain.foot_e.parent = ik.foot_roll_02_e - - - # knee target is the heel moved up and forward on its local axis - ik.knee_target_e = copy_bone_simple(arm, mt.heel, "knee_target" + get_side_name(mt.heel)) - ik.knee_target = ik.knee_target_e.name - offset = ik.knee_target_e.tail - ik.knee_target_e.head - offset.z = 0 - offset.length = mt_chain.shin_e.head.z - mt.heel_e.head.z - offset.z += offset.length - ik.knee_target_e.translate(offset) - ik.knee_target_e.length *= 0.5 - ik.knee_target_e.parent = ik.foot_e - ik.knee_target_e.use_local_location = False - - # roll the bone to point up... could also point in the same direction as ik.foot_roll - # ik.foot_roll_02_e.matrix * Vector((0.0, 0.0, 1.0)) # ACK!, no rest matrix in editmode - ik.foot_roll_01_e.align_roll((0.0, 0.0, -1.0)) - - bpy.ops.object.mode_set(mode='OBJECT') - - ik.update() - mt_chain.update() - ik_chain.update() - - # Set IK dof - ik_chain.shin_p.lock_ik_x = False - ik_chain.shin_p.lock_ik_y = True - ik_chain.shin_p.lock_ik_z = True - - # Set rotation modes and axis locks - ik.foot_roll_p.rotation_mode = 'XYZ' - ik.foot_roll_p.lock_rotation = False, True, True - ik_chain.toe_p.rotation_mode = 'YXZ' - ik_chain.toe_p.lock_rotation = False, True, True - ik_chain.toe_p.lock_location = True, True, True - ik.foot_roll_p.lock_location = True, True, True - - # IK - con = ik_chain.shin_p.constraints.new('IK') - con.chain_count = 2 - con.iterations = 500 - con.pole_angle = -pi / 2.0 - con.use_tail = True - con.use_stretch = True - con.use_target = True - con.use_rotation = False - con.weight = 1.0 - - con.target = obj - con.subtarget = ik_chain.foot - - con.pole_target = obj - con.pole_subtarget = ik.knee_target - - # foot roll - cons = [ \ - (ik.foot_roll_01_p.constraints.new('COPY_ROTATION'), ik.foot_roll_01_p.constraints.new('LIMIT_ROTATION')), \ - (ik.foot_roll_02_p.constraints.new('COPY_ROTATION'), ik.foot_roll_02_p.constraints.new('LIMIT_ROTATION'))] - - for con, con_l in cons: - con.target = obj - con.subtarget = ik.foot_roll - con.use_x, con.use_y, con.use_z = True, False, False - con.target_space = con.owner_space = 'LOCAL' - - con = con_l - con.use_limit_x, con.use_limit_y, con.use_limit_z = True, False, False - con.owner_space = 'LOCAL' - - if con_l is cons[-1][-1]: - con.min_x = 0.0 - con.max_x = 180.0 # XXX -deg - else: - con.min_x = -180.0 # XXX -deg - con.max_x = 0.0 - - - # last step setup layers - if "ik_layer" in options: - layer = [n == options["ik_layer"] for n in range(0, 32)] - else: - layer = list(mt_chain.thigh_b.layers) - for attr in ik_chain.attr_names: - getattr(ik_chain, attr + "_b").layers = layer - for attr in ik.attr_names: - getattr(ik, attr + "_b").layers = layer - - bpy.ops.object.mode_set(mode='EDIT') - - return (None, ik_chain.thigh, ik_chain.shin, ik_chain.foot, ik_chain.toe, None, ik.foot) - - -def fk(obj, bone_definition, base_names, options): - from mathutils import Vector - arm = obj.data - - # these account for all bones in METARIG_NAMES - mt_chain = bone_class_instance(obj, ["thigh", "shin", "foot", "toe"]) - mt = bone_class_instance(obj, ["hips", "heel"]) - - # new bones - ex = bone_class_instance(obj, ["thigh_socket", "thigh_hinge"]) - - for bone_class in (mt, mt_chain): - for attr in bone_class.attr_names: - i = METARIG_NAMES.index(attr) - ebone = arm.edit_bones[bone_definition[i]] - setattr(bone_class, attr, ebone.name) - bone_class.update() - - ex.thigh_socket_e = copy_bone_simple(arm, mt_chain.thigh, "MCH-%s_socket" % base_names[mt_chain.thigh], parent=True) - ex.thigh_socket = ex.thigh_socket_e.name - ex.thigh_socket_e.tail = ex.thigh_socket_e.head + Vector((0.0, 0.0, ex.thigh_socket_e.length / 4.0)) - - ex.thigh_hinge_e = copy_bone_simple(arm, mt.hips, "MCH-%s_hinge" % base_names[mt_chain.thigh], parent=False) - ex.thigh_hinge = ex.thigh_hinge_e.name - - fk_chain = mt_chain.copy(base_names=base_names) # fk has no prefix! - fk_chain.foot_e.name = "MCH-" + fk_chain.foot - fk_chain.foot = fk_chain.foot_e.name - - # Set up fk foot control - foot_e = copy_bone_simple(arm, mt.heel, base_names[mt_chain.foot]) - foot = foot_e.name - foot_e.translate(mt_chain.foot_e.head - foot_e.head) - foot_e.parent = fk_chain.shin_e - foot_e.use_connect = fk_chain.foot_e.use_connect - fk_chain.foot_e.use_connect = False - fk_chain.foot_e.parent = foot_e - - fk_chain.thigh_e.use_connect = False - fk_chain.thigh_e.parent = ex.thigh_hinge_e - - bpy.ops.object.mode_set(mode='OBJECT') - - ex.update() - mt_chain.update() - fk_chain.update() - foot_p = obj.pose.bones[foot] - - # Set rotation modes and axis locks - fk_chain.shin_p.rotation_mode = 'XYZ' - fk_chain.shin_p.lock_rotation = False, True, True - foot_p.rotation_mode = 'YXZ' - fk_chain.toe_p.rotation_mode = 'YXZ' - fk_chain.toe_p.lock_rotation = False, True, True - fk_chain.thigh_p.lock_location = True, True, True - - con = fk_chain.thigh_p.constraints.new('COPY_LOCATION') - con.target = obj - con.subtarget = ex.thigh_socket - - # hinge - prop = rna_idprop_ui_prop_get(fk_chain.thigh_p, "hinge", create=True) - fk_chain.thigh_p["hinge"] = 0.0 - prop["soft_min"] = 0.0 - prop["soft_max"] = 1.0 - - con = ex.thigh_hinge_p.constraints.new('COPY_ROTATION') - con.target = obj - con.subtarget = mt.hips - - # add driver - hinge_driver_path = fk_chain.thigh_p.path_from_id() + '["hinge"]' - - fcurve = con.driver_add("influence") - driver = fcurve.driver - var = driver.variables.new() - driver.type = 'AVERAGE' - var.name = "var" - var.targets[0].id_type = 'OBJECT' - var.targets[0].id = obj - var.targets[0].data_path = hinge_driver_path - - mod = fcurve.modifiers[0] - mod.poly_order = 1 - mod.coefficients[0] = 1.0 - mod.coefficients[1] = -1.0 - - - # last step setup layers - if "fk_layer" in options: - layer = [n == options["fk_layer"] for n in range(0, 32)] - else: - layer = list(mt_chain.thigh_b.layers) - for attr in fk_chain.attr_names: - getattr(fk_chain, attr + "_b").layers = layer - for attr in ex.attr_names: - getattr(ex, attr + "_b").layers = layer - arm.bones[foot].layers = layer - - - bpy.ops.object.mode_set(mode='EDIT') - - # dont blend the hips or heel - return (None, fk_chain.thigh, fk_chain.shin, fk_chain.foot, fk_chain.toe, None, None) - - -def deform(obj, definitions, base_names, options): - bpy.ops.object.mode_set(mode='EDIT') - - # Create upper leg bones: two bones, each half of the upper leg. - uleg1 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.01" % base_names[definitions[1]], parent=True) - uleg2 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.02" % base_names[definitions[1]], parent=True) - uleg1.use_connect = False - uleg2.use_connect = False - uleg2.parent = uleg1 - center = uleg1.center - uleg1.tail = center - uleg2.head = center - - # Create lower leg bones: two bones, each half of the lower leg. - lleg1 = copy_bone_simple(obj.data, definitions[2], "DEF-%s.01" % base_names[definitions[2]], parent=True) - lleg2 = copy_bone_simple(obj.data, definitions[2], "DEF-%s.02" % base_names[definitions[2]], parent=True) - lleg1.use_connect = False - lleg2.use_connect = False - lleg2.parent = lleg1 - center = lleg1.center - lleg1.tail = center - lleg2.head = center - - # Create a bone for the second lower leg deform bone to twist with - twist = copy_bone_simple(obj.data, lleg2.name, "MCH-leg_twist") - twist.length /= 4 - twist.use_connect = False - twist.parent = obj.data.edit_bones[definitions[3]] - - # Create foot bone - foot = copy_bone_simple(obj.data, definitions[3], "DEF-%s" % base_names[definitions[3]], parent=True) - - # Create toe bone - toe = copy_bone_simple(obj.data, definitions[4], "DEF-%s" % base_names[definitions[4]], parent=True) - - # Store names before leaving edit mode - uleg1_name = uleg1.name - uleg2_name = uleg2.name - lleg1_name = lleg1.name - lleg2_name = lleg2.name - twist_name = twist.name - foot_name = foot.name - toe_name = toe.name - - # Leave edit mode - bpy.ops.object.mode_set(mode='OBJECT') - - # Get the pose bones - uleg1 = obj.pose.bones[uleg1_name] - uleg2 = obj.pose.bones[uleg2_name] - lleg1 = obj.pose.bones[lleg1_name] - lleg2 = obj.pose.bones[lleg2_name] - foot = obj.pose.bones[foot_name] - toe = obj.pose.bones[toe_name] - - # Upper leg constraints - con = uleg1.constraints.new('DAMPED_TRACK') - con.name = "trackto" - con.target = obj - con.subtarget = definitions[2] - - con = uleg1.constraints.new('COPY_SCALE') - con.name = "scale" - con.target = obj - con.subtarget = definitions[1] - - con = uleg2.constraints.new('COPY_ROTATION') - con.name = "copy_rot" - con.target = obj - con.subtarget = definitions[1] - - # Lower leg constraints - con = lleg1.constraints.new('COPY_ROTATION') - con.name = "copy_rot" - con.target = obj - con.subtarget = definitions[2] - - con = lleg1.constraints.new('COPY_SCALE') - con.name = "copy_rot" - con.target = obj - con.subtarget = definitions[2] - - con = lleg2.constraints.new('COPY_ROTATION') - con.name = "copy_rot" - con.target = obj - con.subtarget = twist_name - - con = lleg2.constraints.new('DAMPED_TRACK') - con.name = "trackto" - con.target = obj - con.subtarget = definitions[3] - - # Foot constraint - con = foot.constraints.new('COPY_ROTATION') - con.name = "copy_rot" - con.target = obj - con.subtarget = definitions[3] - - # Toe constraint - con = toe.constraints.new('COPY_ROTATION') - con.name = "copy_rot" - con.target = obj - con.subtarget = definitions[4] - - bpy.ops.object.mode_set(mode='EDIT') - return (uleg1_name, uleg2_name, lleg1_name, lleg2_name, foot_name, toe_name, None) - - -def main(obj, bone_definition, base_names, options): - bones_fk = fk(obj, bone_definition, base_names, options) - bones_ik = ik(obj, bone_definition, base_names, options) - deform(obj, bone_definition, base_names, options) - - bpy.ops.object.mode_set(mode='OBJECT') - blend_bone_list(obj, bone_definition + [None], bones_fk, bones_ik, target_bone=bones_ik[6], target_prop="ik", blend_default=1.0) |