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Diffstat (limited to 'release/scripts/modules/rigify_utils.py')
-rw-r--r-- | release/scripts/modules/rigify_utils.py | 467 |
1 files changed, 0 insertions, 467 deletions
diff --git a/release/scripts/modules/rigify_utils.py b/release/scripts/modules/rigify_utils.py deleted file mode 100644 index 1ffe366e0d5..00000000000 --- a/release/scripts/modules/rigify_utils.py +++ /dev/null @@ -1,467 +0,0 @@ -# ##### BEGIN GPL LICENSE BLOCK ##### -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ##### END GPL LICENSE BLOCK ##### - -# <pep8 compliant> - -# rigify its self does not depend on this module, however some of the -# rigify templates use these utility functions. -# -# So even though this can be for general purpose use, this module was created -# for rigify so in some cases seemingly generic functions make assumptions -# that a generic function would need to check for. - -import bpy -from mathutils import Vector -from rna_prop_ui import rna_idprop_ui_prop_get - -DELIMITER = '-._' -EMPTY_LAYER = [False] * 32 - - -def add_stretch_to(obj, from_name, to_name, name): - ''' - Adds a bone that stretches from one to another - ''' - - mode_orig = obj.mode - bpy.ops.object.mode_set(mode='EDIT') - - arm = obj.data - stretch_ebone = arm.edit_bones.new(name) - stretch_name = stretch_ebone.name - del name - - head = stretch_ebone.head = arm.edit_bones[from_name].head.copy() - #tail = stretch_ebone.tail = arm.edit_bones[to_name].head.copy() - - # annoying exception for zero length bones, since its using stretch_to the rest pose doesnt really matter - #if (head - tail).length < 0.1: - if 1: - tail = stretch_ebone.tail = arm.edit_bones[from_name].tail.copy() - - - # Now for the constraint - bpy.ops.object.mode_set(mode='OBJECT') - - stretch_pbone = obj.pose.bones[stretch_name] - - con = stretch_pbone.constraints.new('COPY_LOCATION') - con.target = obj - con.subtarget = from_name - - con = stretch_pbone.constraints.new('STRETCH_TO') - con.target = obj - con.subtarget = to_name - con.rest_length = (head - tail).length - con.keep_axis = 'PLANE_X' - con.volume = 'NO_VOLUME' - - bpy.ops.object.mode_set(mode=mode_orig) - - return stretch_name - - -def copy_bone_simple(arm, from_bone, name, parent=False): - ebone = arm.edit_bones[from_bone] - ebone_new = arm.edit_bones.new(name) - - if parent: - ebone_new.use_connect = ebone.use_connect - ebone_new.parent = ebone.parent - - ebone_new.head = ebone.head - ebone_new.tail = ebone.tail - ebone_new.roll = ebone.roll - ebone_new.layers = list(ebone.layers) - return ebone_new - - -def copy_bone_simple_list(arm, from_bones, to_bones, parent=False): - - if len(from_bones) != len(to_bones): - raise Exception("bone list sizes must match") - - copy_bones = [copy_bone_simple(arm, bone_name, to_bones[i], True) for i, bone_name in enumerate(from_bones)] - - # now we need to re-parent - for ebone in copy_bones: - parent = ebone.parent - if parent: - try: - i = from_bones.index(parent.name) - except: - i = -1 - - if i == -1: - ebone.parent = None - else: - ebone.parent = copy_bones[i] - - return copy_bones - - -def blend_bone_list(obj, apply_bones, from_bones, to_bones, target_bone=None, target_prop="blend", blend_default=0.5): - - if obj.mode == 'EDIT': - raise Exception("blending cant be called in editmode") - - if len(apply_bones) != len(from_bones): - raise Exception("lists differ in length (from -> apply): \n\t%s\n\t%s" % (from_bones, apply_bones)) - if len(apply_bones) != len(to_bones): - raise Exception("lists differ in length (to -> apply): \n\t%s\n\t%s" % (to_bones, apply_bones)) - - # setup the blend property - if target_bone is None: - target_bone = apply_bones[-1] # default to the last bone - - prop_pbone = obj.pose.bones[target_bone] - if prop_pbone.get(target_bone) is None: - prop = rna_idprop_ui_prop_get(prop_pbone, target_prop, create=True) - prop_pbone[target_prop] = blend_default - prop["soft_min"] = 0.0 - prop["soft_max"] = 1.0 - - driver_path = prop_pbone.path_from_id() + ('["%s"]' % target_prop) - - def blend_target(driver): - var = driver.variables.new() - var.name = target_bone - var.targets[0].id_type = 'OBJECT' - var.targets[0].id = obj - var.targets[0].data_path = driver_path - - def blend_transforms(new_pbone, from_bone_name, to_bone_name): - con = new_pbone.constraints.new('COPY_TRANSFORMS') - con.target = obj - con.subtarget = from_bone_name - - con = new_pbone.constraints.new('COPY_TRANSFORMS') - con.target = obj - con.subtarget = to_bone_name - - fcurve = con.driver_add("influence") - driver = fcurve.driver - driver.type = 'AVERAGE' - fcurve.modifiers.remove(fcurve.modifiers[0]) # grr dont need a modifier - - blend_target(driver) - - for i, new_bone_name in enumerate(apply_bones): - from_bone_name = from_bones[i] - to_bone_name = to_bones[i] - - # allow skipping some bones by having None in the list - if None in (new_bone_name, from_bone_name, to_bone_name): - continue - - new_pbone = obj.pose.bones[new_bone_name] - - blend_transforms(new_pbone, from_bone_name, to_bone_name) - - -def add_pole_target_bone(obj, base_bone_name, name, mode='CROSS'): - ''' - Does not actually create a poll target, just the bone to use as a poll target - ''' - mode_orig = obj.mode - bpy.ops.object.mode_set(mode='EDIT') - - arm = obj.data - - poll_ebone = arm.edit_bones.new(name) - base_ebone = arm.edit_bones[base_bone_name] - poll_name = poll_ebone.name - parent_ebone = base_ebone.parent - - base_head = base_ebone.head.copy() - base_tail = base_ebone.tail.copy() - base_dir = base_head - base_tail - - parent_head = parent_ebone.head.copy() - parent_tail = parent_ebone.tail.copy() - parent_dir = parent_head - parent_tail - - distance = (base_dir.length + parent_dir.length) - - if mode == 'CROSS': - # direction from the angle of the joint - offset = base_dir.copy().normalize() - parent_dir.copy().normalize() - offset.length = distance - elif mode == 'ZAVERAGE': - # between both bones Z axis - z_axis_a = base_ebone.matrix.copy().rotation_part() * Vector((0.0, 0.0, -1.0)) - z_axis_b = parent_ebone.matrix.copy().rotation_part() * Vector((0.0, 0.0, -1.0)) - offset = (z_axis_a + z_axis_b).normalize() * distance - else: - # preset axis - offset = Vector((0.0, 0.0, 0.0)) - if mode[0] == "+": - val = distance - else: - val = - distance - - setattr(offset, mode[1].lower(), val) - - poll_ebone.head = base_head + offset - poll_ebone.tail = base_head + (offset * (1.0 - (1.0 / 4.0))) - - bpy.ops.object.mode_set(mode=mode_orig) - - return poll_name - - -def get_side_name(name): - ''' - Returns the last part of a string (typically a bone's name) indicating - whether it is a a left or right (or center, or whatever) bone. - Returns an empty string if nothing is found. - ''' - if name[-2] in DELIMITER: - return name[-2:] - else: - return "" - - -def get_base_name(name): - ''' - Returns the part of a string (typically a bone's name) corresponding to it's - base name (no sidedness, no ORG prefix). - ''' - if name[-2] in DELIMITER: - return name[:-2] - else: - return name - - -def write_meta_rig(obj, func_name="metarig_template"): - ''' - Write a metarig as a python script, this rig is to have all info needed for - generating the real rig with rigify. - ''' - code = [] - - code.append("def %s():" % func_name) - code.append(" # generated by rigify.write_meta_rig") - bpy.ops.object.mode_set(mode='EDIT') - code.append(" bpy.ops.object.mode_set(mode='EDIT')") - - code.append(" obj = bpy.context.active_object") - code.append(" arm = obj.data") - - arm = obj.data - # write parents first - bones = [(len(bone.parent_recursive), bone.name) for bone in arm.edit_bones] - bones.sort(key=lambda item: item[0]) - bones = [item[1] for item in bones] - - - for bone_name in bones: - bone = arm.edit_bones[bone_name] - code.append(" bone = arm.edit_bones.new('%s')" % bone.name) - code.append(" bone.head[:] = %.4f, %.4f, %.4f" % bone.head.to_tuple(4)) - code.append(" bone.tail[:] = %.4f, %.4f, %.4f" % bone.tail.to_tuple(4)) - code.append(" bone.roll = %.4f" % bone.roll) - code.append(" bone.use_connect = %s" % str(bone.use_connect)) - if bone.parent: - code.append(" bone.parent = arm.edit_bones['%s']" % bone.parent.name) - - bpy.ops.object.mode_set(mode='OBJECT') - code.append("") - code.append(" bpy.ops.object.mode_set(mode='OBJECT')") - - for bone_name in bones: - pbone = obj.pose.bones[bone_name] - pbone_written = False - - # Only 1 level of props, simple types supported - for key, value in pbone.items(): - if key.startswith("_"): - continue - - if type(value) not in (float, str, int): - print("Unsupported ID Prop:", str((key, value))) - continue - - if type(value) == str: - value = "'" + value + "'" - - if not pbone_written: # only write bones we need - code.append(" pbone = obj.pose.bones['%s']" % bone_name) - - code.append(" pbone['%s'] = %s" % (key, value)) - - return "\n".join(code) - - -# *** bone class collection *** - - -def bone_class_instance(obj, slots, name="BoneContainer"): - ''' - bone collection utility class to help manage cases with - edit/pose/bone bones where switching modes can invalidate some of the members. - - there are also utility functions for manipulating all members. - ''' - - attr_names = tuple(slots) # dont modify the original - - if len(slots) != len(set(slots)): - raise Exception("duplicate entries found %s" % attr_names) - - slots = list(slots) # dont modify the original - for i in range(len(slots)): - member = slots[i] - slots.append(member + "_b") # bone bone - slots.append(member + "_p") # pose bone - slots.append(member + "_e") # edit bone - - class_dict = { \ - "obj": obj, \ - "attr_names": attr_names, \ - "attr_initialize": _bone_class_instance_attr_initialize, \ - "update": _bone_class_instance_update, \ - "rename": _bone_class_instance_rename, \ - "names": _bone_class_instance_names, \ - "copy": _bone_class_instance_copy, \ - "blend": _bone_class_instance_blend, \ - } - - instance = auto_class_instance(slots, name, class_dict) - return instance - - -def auto_class(slots, name="ContainerClass", class_dict=None): - - if class_dict: - class_dict = class_dict.copy() - else: - class_dict = {} - - class_dict["__slots__"] = tuple(slots) - - return type(name, (object,), class_dict) - - -def auto_class_instance(slots, name="ContainerClass", class_dict=None): - return auto_class(slots, name, class_dict)() - - -def _bone_class_instance_attr_initialize(self, attr_names, bone_names): - ''' Initializes attributes, both lists must be aligned - ''' - for attr in self.attr_names: - i = attr_names.index(attr) - setattr(self, attr, bone_names[i]) - - self.update() - - -def _bone_class_instance_update(self): - ''' Re-Assigns bones from the blender data - ''' - arm = self.obj.data - bbones = arm.bones - pbones = self.obj.pose.bones - ebones = arm.edit_bones - - for member in self.attr_names: - name = getattr(self, member, None) - if name is not None: - setattr(self, member + "_b", bbones.get(name)) - setattr(self, member + "_p", pbones.get(name)) - setattr(self, member + "_e", ebones.get(name)) - - -def _bone_class_instance_rename(self, attr, new_name): - ''' Rename bones, editmode only - ''' - - if self.obj.mode != 'EDIT': - raise Exception("Only rename in editmode supported") - - ebone = getattr(self, attr + "_e") - ebone.name = new_name - - # we may not get what is asked for so get the name from the editbone - setattr(self, attr, ebone.name) - - -def _bone_class_instance_copy(self, from_fmt="%s", to_fmt="%s", exclude_attrs=(), base_names=None): - from_name_ls = [] - new_name_ls = [] - new_slot_ls = [] - - for attr in self.attr_names: - - if attr in exclude_attrs: - continue - - bone_name_orig = getattr(self, attr) - ebone = getattr(self, attr + "_e") - # orig_names[attr] = bone_name_orig - - # insert formatting - if from_fmt != "%s": - bone_name = from_fmt % bone_name_orig - ebone.name = bone_name - bone_name = ebone.name # cant be sure we get what we ask for - else: - bone_name = bone_name_orig - - setattr(self, attr, bone_name) - - new_slot_ls.append(attr) - from_name_ls.append(bone_name) - if base_names: - bone_name_orig = base_names[bone_name_orig] - new_name_ls.append(to_fmt % bone_name_orig) - - new_bones = copy_bone_simple_list(self.obj.data, from_name_ls, new_name_ls, True) - new_bc = bone_class_instance(self.obj, new_slot_ls) - - for i, attr in enumerate(new_slot_ls): - ebone = new_bones[i] - setattr(new_bc, attr + "_e", ebone) - setattr(new_bc, attr, ebone.name) - - return new_bc - - -def _bone_class_instance_names(self): - return [getattr(self, attr) for attr in self.attr_names] - - -def _bone_class_instance_blend(self, from_bc, to_bc, target_bone=None, target_prop="blend"): - ''' - Use for blending bone chains. - - blend_target = (bone_name, bone_property) - default to the last bone, blend prop - - XXX - toggles editmode, need to re-validate all editbones :( - ''' - - if self.attr_names != from_bc.attr_names or self.attr_names != to_bc.attr_names: - raise Exception("can only blend between matching chains") - - apply_bones = [getattr(self, attr) for attr in self.attr_names] - from_bones = [getattr(from_bc, attr) for attr in from_bc.attr_names] - to_bones = [getattr(to_bc, attr) for attr in to_bc.attr_names] - - blend_bone_list(self.obj, apply_bones, from_bones, to_bones, target_bone, target_prop) |