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Diffstat (limited to 'release/scripts/modules/rigify_utils.py')
-rw-r--r--release/scripts/modules/rigify_utils.py467
1 files changed, 0 insertions, 467 deletions
diff --git a/release/scripts/modules/rigify_utils.py b/release/scripts/modules/rigify_utils.py
deleted file mode 100644
index 1ffe366e0d5..00000000000
--- a/release/scripts/modules/rigify_utils.py
+++ /dev/null
@@ -1,467 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-# rigify its self does not depend on this module, however some of the
-# rigify templates use these utility functions.
-#
-# So even though this can be for general purpose use, this module was created
-# for rigify so in some cases seemingly generic functions make assumptions
-# that a generic function would need to check for.
-
-import bpy
-from mathutils import Vector
-from rna_prop_ui import rna_idprop_ui_prop_get
-
-DELIMITER = '-._'
-EMPTY_LAYER = [False] * 32
-
-
-def add_stretch_to(obj, from_name, to_name, name):
- '''
- Adds a bone that stretches from one to another
- '''
-
- mode_orig = obj.mode
- bpy.ops.object.mode_set(mode='EDIT')
-
- arm = obj.data
- stretch_ebone = arm.edit_bones.new(name)
- stretch_name = stretch_ebone.name
- del name
-
- head = stretch_ebone.head = arm.edit_bones[from_name].head.copy()
- #tail = stretch_ebone.tail = arm.edit_bones[to_name].head.copy()
-
- # annoying exception for zero length bones, since its using stretch_to the rest pose doesnt really matter
- #if (head - tail).length < 0.1:
- if 1:
- tail = stretch_ebone.tail = arm.edit_bones[from_name].tail.copy()
-
-
- # Now for the constraint
- bpy.ops.object.mode_set(mode='OBJECT')
-
- stretch_pbone = obj.pose.bones[stretch_name]
-
- con = stretch_pbone.constraints.new('COPY_LOCATION')
- con.target = obj
- con.subtarget = from_name
-
- con = stretch_pbone.constraints.new('STRETCH_TO')
- con.target = obj
- con.subtarget = to_name
- con.rest_length = (head - tail).length
- con.keep_axis = 'PLANE_X'
- con.volume = 'NO_VOLUME'
-
- bpy.ops.object.mode_set(mode=mode_orig)
-
- return stretch_name
-
-
-def copy_bone_simple(arm, from_bone, name, parent=False):
- ebone = arm.edit_bones[from_bone]
- ebone_new = arm.edit_bones.new(name)
-
- if parent:
- ebone_new.use_connect = ebone.use_connect
- ebone_new.parent = ebone.parent
-
- ebone_new.head = ebone.head
- ebone_new.tail = ebone.tail
- ebone_new.roll = ebone.roll
- ebone_new.layers = list(ebone.layers)
- return ebone_new
-
-
-def copy_bone_simple_list(arm, from_bones, to_bones, parent=False):
-
- if len(from_bones) != len(to_bones):
- raise Exception("bone list sizes must match")
-
- copy_bones = [copy_bone_simple(arm, bone_name, to_bones[i], True) for i, bone_name in enumerate(from_bones)]
-
- # now we need to re-parent
- for ebone in copy_bones:
- parent = ebone.parent
- if parent:
- try:
- i = from_bones.index(parent.name)
- except:
- i = -1
-
- if i == -1:
- ebone.parent = None
- else:
- ebone.parent = copy_bones[i]
-
- return copy_bones
-
-
-def blend_bone_list(obj, apply_bones, from_bones, to_bones, target_bone=None, target_prop="blend", blend_default=0.5):
-
- if obj.mode == 'EDIT':
- raise Exception("blending cant be called in editmode")
-
- if len(apply_bones) != len(from_bones):
- raise Exception("lists differ in length (from -> apply): \n\t%s\n\t%s" % (from_bones, apply_bones))
- if len(apply_bones) != len(to_bones):
- raise Exception("lists differ in length (to -> apply): \n\t%s\n\t%s" % (to_bones, apply_bones))
-
- # setup the blend property
- if target_bone is None:
- target_bone = apply_bones[-1] # default to the last bone
-
- prop_pbone = obj.pose.bones[target_bone]
- if prop_pbone.get(target_bone) is None:
- prop = rna_idprop_ui_prop_get(prop_pbone, target_prop, create=True)
- prop_pbone[target_prop] = blend_default
- prop["soft_min"] = 0.0
- prop["soft_max"] = 1.0
-
- driver_path = prop_pbone.path_from_id() + ('["%s"]' % target_prop)
-
- def blend_target(driver):
- var = driver.variables.new()
- var.name = target_bone
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = obj
- var.targets[0].data_path = driver_path
-
- def blend_transforms(new_pbone, from_bone_name, to_bone_name):
- con = new_pbone.constraints.new('COPY_TRANSFORMS')
- con.target = obj
- con.subtarget = from_bone_name
-
- con = new_pbone.constraints.new('COPY_TRANSFORMS')
- con.target = obj
- con.subtarget = to_bone_name
-
- fcurve = con.driver_add("influence")
- driver = fcurve.driver
- driver.type = 'AVERAGE'
- fcurve.modifiers.remove(fcurve.modifiers[0]) # grr dont need a modifier
-
- blend_target(driver)
-
- for i, new_bone_name in enumerate(apply_bones):
- from_bone_name = from_bones[i]
- to_bone_name = to_bones[i]
-
- # allow skipping some bones by having None in the list
- if None in (new_bone_name, from_bone_name, to_bone_name):
- continue
-
- new_pbone = obj.pose.bones[new_bone_name]
-
- blend_transforms(new_pbone, from_bone_name, to_bone_name)
-
-
-def add_pole_target_bone(obj, base_bone_name, name, mode='CROSS'):
- '''
- Does not actually create a poll target, just the bone to use as a poll target
- '''
- mode_orig = obj.mode
- bpy.ops.object.mode_set(mode='EDIT')
-
- arm = obj.data
-
- poll_ebone = arm.edit_bones.new(name)
- base_ebone = arm.edit_bones[base_bone_name]
- poll_name = poll_ebone.name
- parent_ebone = base_ebone.parent
-
- base_head = base_ebone.head.copy()
- base_tail = base_ebone.tail.copy()
- base_dir = base_head - base_tail
-
- parent_head = parent_ebone.head.copy()
- parent_tail = parent_ebone.tail.copy()
- parent_dir = parent_head - parent_tail
-
- distance = (base_dir.length + parent_dir.length)
-
- if mode == 'CROSS':
- # direction from the angle of the joint
- offset = base_dir.copy().normalize() - parent_dir.copy().normalize()
- offset.length = distance
- elif mode == 'ZAVERAGE':
- # between both bones Z axis
- z_axis_a = base_ebone.matrix.copy().rotation_part() * Vector((0.0, 0.0, -1.0))
- z_axis_b = parent_ebone.matrix.copy().rotation_part() * Vector((0.0, 0.0, -1.0))
- offset = (z_axis_a + z_axis_b).normalize() * distance
- else:
- # preset axis
- offset = Vector((0.0, 0.0, 0.0))
- if mode[0] == "+":
- val = distance
- else:
- val = - distance
-
- setattr(offset, mode[1].lower(), val)
-
- poll_ebone.head = base_head + offset
- poll_ebone.tail = base_head + (offset * (1.0 - (1.0 / 4.0)))
-
- bpy.ops.object.mode_set(mode=mode_orig)
-
- return poll_name
-
-
-def get_side_name(name):
- '''
- Returns the last part of a string (typically a bone's name) indicating
- whether it is a a left or right (or center, or whatever) bone.
- Returns an empty string if nothing is found.
- '''
- if name[-2] in DELIMITER:
- return name[-2:]
- else:
- return ""
-
-
-def get_base_name(name):
- '''
- Returns the part of a string (typically a bone's name) corresponding to it's
- base name (no sidedness, no ORG prefix).
- '''
- if name[-2] in DELIMITER:
- return name[:-2]
- else:
- return name
-
-
-def write_meta_rig(obj, func_name="metarig_template"):
- '''
- Write a metarig as a python script, this rig is to have all info needed for
- generating the real rig with rigify.
- '''
- code = []
-
- code.append("def %s():" % func_name)
- code.append(" # generated by rigify.write_meta_rig")
- bpy.ops.object.mode_set(mode='EDIT')
- code.append(" bpy.ops.object.mode_set(mode='EDIT')")
-
- code.append(" obj = bpy.context.active_object")
- code.append(" arm = obj.data")
-
- arm = obj.data
- # write parents first
- bones = [(len(bone.parent_recursive), bone.name) for bone in arm.edit_bones]
- bones.sort(key=lambda item: item[0])
- bones = [item[1] for item in bones]
-
-
- for bone_name in bones:
- bone = arm.edit_bones[bone_name]
- code.append(" bone = arm.edit_bones.new('%s')" % bone.name)
- code.append(" bone.head[:] = %.4f, %.4f, %.4f" % bone.head.to_tuple(4))
- code.append(" bone.tail[:] = %.4f, %.4f, %.4f" % bone.tail.to_tuple(4))
- code.append(" bone.roll = %.4f" % bone.roll)
- code.append(" bone.use_connect = %s" % str(bone.use_connect))
- if bone.parent:
- code.append(" bone.parent = arm.edit_bones['%s']" % bone.parent.name)
-
- bpy.ops.object.mode_set(mode='OBJECT')
- code.append("")
- code.append(" bpy.ops.object.mode_set(mode='OBJECT')")
-
- for bone_name in bones:
- pbone = obj.pose.bones[bone_name]
- pbone_written = False
-
- # Only 1 level of props, simple types supported
- for key, value in pbone.items():
- if key.startswith("_"):
- continue
-
- if type(value) not in (float, str, int):
- print("Unsupported ID Prop:", str((key, value)))
- continue
-
- if type(value) == str:
- value = "'" + value + "'"
-
- if not pbone_written: # only write bones we need
- code.append(" pbone = obj.pose.bones['%s']" % bone_name)
-
- code.append(" pbone['%s'] = %s" % (key, value))
-
- return "\n".join(code)
-
-
-# *** bone class collection ***
-
-
-def bone_class_instance(obj, slots, name="BoneContainer"):
- '''
- bone collection utility class to help manage cases with
- edit/pose/bone bones where switching modes can invalidate some of the members.
-
- there are also utility functions for manipulating all members.
- '''
-
- attr_names = tuple(slots) # dont modify the original
-
- if len(slots) != len(set(slots)):
- raise Exception("duplicate entries found %s" % attr_names)
-
- slots = list(slots) # dont modify the original
- for i in range(len(slots)):
- member = slots[i]
- slots.append(member + "_b") # bone bone
- slots.append(member + "_p") # pose bone
- slots.append(member + "_e") # edit bone
-
- class_dict = { \
- "obj": obj, \
- "attr_names": attr_names, \
- "attr_initialize": _bone_class_instance_attr_initialize, \
- "update": _bone_class_instance_update, \
- "rename": _bone_class_instance_rename, \
- "names": _bone_class_instance_names, \
- "copy": _bone_class_instance_copy, \
- "blend": _bone_class_instance_blend, \
- }
-
- instance = auto_class_instance(slots, name, class_dict)
- return instance
-
-
-def auto_class(slots, name="ContainerClass", class_dict=None):
-
- if class_dict:
- class_dict = class_dict.copy()
- else:
- class_dict = {}
-
- class_dict["__slots__"] = tuple(slots)
-
- return type(name, (object,), class_dict)
-
-
-def auto_class_instance(slots, name="ContainerClass", class_dict=None):
- return auto_class(slots, name, class_dict)()
-
-
-def _bone_class_instance_attr_initialize(self, attr_names, bone_names):
- ''' Initializes attributes, both lists must be aligned
- '''
- for attr in self.attr_names:
- i = attr_names.index(attr)
- setattr(self, attr, bone_names[i])
-
- self.update()
-
-
-def _bone_class_instance_update(self):
- ''' Re-Assigns bones from the blender data
- '''
- arm = self.obj.data
- bbones = arm.bones
- pbones = self.obj.pose.bones
- ebones = arm.edit_bones
-
- for member in self.attr_names:
- name = getattr(self, member, None)
- if name is not None:
- setattr(self, member + "_b", bbones.get(name))
- setattr(self, member + "_p", pbones.get(name))
- setattr(self, member + "_e", ebones.get(name))
-
-
-def _bone_class_instance_rename(self, attr, new_name):
- ''' Rename bones, editmode only
- '''
-
- if self.obj.mode != 'EDIT':
- raise Exception("Only rename in editmode supported")
-
- ebone = getattr(self, attr + "_e")
- ebone.name = new_name
-
- # we may not get what is asked for so get the name from the editbone
- setattr(self, attr, ebone.name)
-
-
-def _bone_class_instance_copy(self, from_fmt="%s", to_fmt="%s", exclude_attrs=(), base_names=None):
- from_name_ls = []
- new_name_ls = []
- new_slot_ls = []
-
- for attr in self.attr_names:
-
- if attr in exclude_attrs:
- continue
-
- bone_name_orig = getattr(self, attr)
- ebone = getattr(self, attr + "_e")
- # orig_names[attr] = bone_name_orig
-
- # insert formatting
- if from_fmt != "%s":
- bone_name = from_fmt % bone_name_orig
- ebone.name = bone_name
- bone_name = ebone.name # cant be sure we get what we ask for
- else:
- bone_name = bone_name_orig
-
- setattr(self, attr, bone_name)
-
- new_slot_ls.append(attr)
- from_name_ls.append(bone_name)
- if base_names:
- bone_name_orig = base_names[bone_name_orig]
- new_name_ls.append(to_fmt % bone_name_orig)
-
- new_bones = copy_bone_simple_list(self.obj.data, from_name_ls, new_name_ls, True)
- new_bc = bone_class_instance(self.obj, new_slot_ls)
-
- for i, attr in enumerate(new_slot_ls):
- ebone = new_bones[i]
- setattr(new_bc, attr + "_e", ebone)
- setattr(new_bc, attr, ebone.name)
-
- return new_bc
-
-
-def _bone_class_instance_names(self):
- return [getattr(self, attr) for attr in self.attr_names]
-
-
-def _bone_class_instance_blend(self, from_bc, to_bc, target_bone=None, target_prop="blend"):
- '''
- Use for blending bone chains.
-
- blend_target = (bone_name, bone_property)
- default to the last bone, blend prop
-
- XXX - toggles editmode, need to re-validate all editbones :(
- '''
-
- if self.attr_names != from_bc.attr_names or self.attr_names != to_bc.attr_names:
- raise Exception("can only blend between matching chains")
-
- apply_bones = [getattr(self, attr) for attr in self.attr_names]
- from_bones = [getattr(from_bc, attr) for attr in from_bc.attr_names]
- to_bones = [getattr(to_bc, attr) for attr in to_bc.attr_names]
-
- blend_bone_list(self.obj, apply_bones, from_bones, to_bones, target_bone, target_prop)