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Diffstat (limited to 'release/scripts/modules/rigify_utils.py')
-rw-r--r--release/scripts/modules/rigify_utils.py486
1 files changed, 486 insertions, 0 deletions
diff --git a/release/scripts/modules/rigify_utils.py b/release/scripts/modules/rigify_utils.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+# rigify its self does not depend on this module, however some of the
+# rigify templates use these utility functions.
+#
+# So even though this can be for general purpose use, this module was created
+# for rigify so in some cases seemingly generic functions make assumptions
+# that a generic function would need to check for.
+
+import bpy
+from Mathutils import Vector
+from rna_prop_ui import rna_idprop_ui_prop_get
+
+DELIMITER = '-._'
+EMPTY_LAYER = [False] * 32
+
+
+def add_stretch_to(obj, from_name, to_name, name):
+ '''
+ Adds a bone that stretches from one to another
+ '''
+
+ mode_orig = obj.mode
+ bpy.ops.object.mode_set(mode='EDIT')
+
+ arm = obj.data
+ stretch_ebone = arm.edit_bones.new(name)
+ stretch_name = stretch_ebone.name
+ del name
+
+ head = stretch_ebone.head = arm.edit_bones[from_name].head.copy()
+ #tail = stretch_ebone.tail = arm.edit_bones[to_name].head.copy()
+
+ # annoying exception for zero length bones, since its using stretch_to the rest pose doesnt really matter
+ #if (head - tail).length < 0.1:
+ if 1:
+ tail = stretch_ebone.tail = arm.edit_bones[from_name].tail.copy()
+
+
+ # Now for the constraint
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ stretch_pbone = obj.pose.bones[stretch_name]
+
+ con = stretch_pbone.constraints.new('COPY_LOCATION')
+ con.target = obj
+ con.subtarget = from_name
+
+ con = stretch_pbone.constraints.new('STRETCH_TO')
+ con.target = obj
+ con.subtarget = to_name
+ con.original_length = (head - tail).length
+ con.keep_axis = 'PLANE_X'
+ con.volume = 'NO_VOLUME'
+
+ bpy.ops.object.mode_set(mode=mode_orig)
+
+ return stretch_name
+
+
+def copy_bone_simple(arm, from_bone, name, parent=False):
+ ebone = arm.edit_bones[from_bone]
+ ebone_new = arm.edit_bones.new(name)
+
+ if parent:
+ ebone_new.connected = ebone.connected
+ ebone_new.parent = ebone.parent
+
+ ebone_new.head = ebone.head
+ ebone_new.tail = ebone.tail
+ ebone_new.roll = ebone.roll
+ return ebone_new
+
+
+def copy_bone_simple_list(arm, from_bones, to_bones, parent=False):
+
+ if len(from_bones) != len(to_bones):
+ raise Exception("bone list sizes must match")
+
+ copy_bones = [copy_bone_simple(arm, bone_name, to_bones[i], True) for i, bone_name in enumerate(from_bones)]
+
+ # now we need to re-parent
+ for ebone in copy_bones:
+ parent = ebone.parent
+ if parent:
+ try:
+ i = from_bones.index(parent.name)
+ except:
+ i = -1
+
+ if i == -1:
+ ebone.parent = None
+ else:
+ ebone.parent = copy_bones[i]
+
+ return copy_bones
+
+
+def blend_bone_list(obj, apply_bones, from_bones, to_bones, target_bone=None, target_prop="blend", blend_default=0.5):
+
+ if obj.mode == 'EDIT':
+ raise Exception("blending cant be called in editmode")
+
+ if len(apply_bones) != len(from_bones):
+ raise Exception("lists differ in length (from -> apply): \n\t%s\n\t%s" % (from_bones, apply_bones))
+ if len(apply_bones) != len(to_bones):
+ raise Exception("lists differ in length (to -> apply): \n\t%s\n\t%s" % (to_bones, apply_bones))
+
+ # setup the blend property
+ if target_bone is None:
+ target_bone = apply_bones[-1] # default to the last bone
+
+ prop_pbone = obj.pose.bones[target_bone]
+ if prop_pbone.get(target_bone, None) is None:
+ prop = rna_idprop_ui_prop_get(prop_pbone, target_prop, create=True)
+ prop_pbone[target_prop] = blend_default
+ prop["soft_min"] = 0.0
+ prop["soft_max"] = 1.0
+
+ driver_path = prop_pbone.path_to_id() + ('["%s"]' % target_prop)
+
+ def blend_target(driver):
+ tar = driver.targets.new()
+ tar.name = target_bone
+ tar.id_type = 'OBJECT'
+ tar.id = obj
+ tar.data_path = driver_path
+
+ def blend_location(new_pbone, from_bone_name, to_bone_name):
+ con = new_pbone.constraints.new('COPY_LOCATION')
+ con.target = obj
+ con.subtarget = from_bone_name
+
+ con = new_pbone.constraints.new('COPY_LOCATION')
+ con.target = obj
+ con.subtarget = to_bone_name
+
+ fcurve = con.driver_add("influence", 0)
+ driver = fcurve.driver
+ driver.type = 'AVERAGE'
+ fcurve.modifiers.remove(0) # grr dont need a modifier
+
+ blend_target(driver)
+
+ def blend_rotation(new_pbone, from_bone_name, to_bone_name):
+ con = new_pbone.constraints.new('COPY_ROTATION')
+ con.target = obj
+ con.subtarget = from_bone_name
+
+ con = new_pbone.constraints.new('COPY_ROTATION')
+ con.target = obj
+ con.subtarget = to_bone_name
+
+ fcurve = con.driver_add("influence", 0)
+ driver = fcurve.driver
+ driver.type = 'AVERAGE'
+ fcurve.modifiers.remove(0) # grr dont need a modifier
+
+ blend_target(driver)
+
+ for i, new_bone_name in enumerate(apply_bones):
+ from_bone_name = from_bones[i]
+ to_bone_name = to_bones[i]
+
+ # allow skipping some bones by having None in the list
+ if None in (new_bone_name, from_bone_name, to_bone_name):
+ continue
+
+ new_pbone = obj.pose.bones[new_bone_name]
+
+ # if the bone is connected or its location is totally locked then dont add location blending.
+ if not (new_pbone.bone.connected or (False not in new_pbone.lock_location)):
+ blend_location(new_pbone, from_bone_name, to_bone_name)
+
+ if not (False not in new_pbone.lock_rotation): # TODO. 4D chech?
+ blend_rotation(new_pbone, from_bone_name, to_bone_name)
+
+
+def add_pole_target_bone(obj, base_bone_name, name, mode='CROSS'):
+ '''
+ Does not actually create a poll target, just the bone to use as a poll target
+ '''
+ mode_orig = obj.mode
+ bpy.ops.object.mode_set(mode='EDIT')
+
+ arm = obj.data
+
+ poll_ebone = arm.edit_bones.new(name)
+ base_ebone = arm.edit_bones[base_bone_name]
+ poll_name = poll_ebone.name
+ parent_ebone = base_ebone.parent
+
+ base_head = base_ebone.head.copy()
+ base_tail = base_ebone.tail.copy()
+ base_dir = base_head - base_tail
+
+ parent_head = parent_ebone.head.copy()
+ parent_tail = parent_ebone.tail.copy()
+ parent_dir = parent_head - parent_tail
+
+ distance = (base_dir.length + parent_dir.length)
+
+ if mode == 'CROSS':
+ # direction from the angle of the joint
+ offset = base_dir.copy().normalize() - parent_dir.copy().normalize()
+ offset.length = distance
+ elif mode == 'ZAVERAGE':
+ # between both bones Z axis
+ z_axis_a = base_ebone.matrix.copy().rotationPart() * Vector(0.0, 0.0, -1.0)
+ z_axis_b = parent_ebone.matrix.copy().rotationPart() * Vector(0.0, 0.0, -1.0)
+ offset = (z_axis_a + z_axis_b).normalize() * distance
+ else:
+ # preset axis
+ offset = Vector(0, 0, 0)
+ if mode[0] == "+":
+ val = distance
+ else:
+ val = - distance
+
+ setattr(offset, mode[1].lower(), val)
+
+ poll_ebone.head = base_head + offset
+ poll_ebone.tail = base_head + (offset * (1.0 - (1.0 / 4.0)))
+
+ bpy.ops.object.mode_set(mode=mode_orig)
+
+ return poll_name
+
+
+def get_side_name(name):
+ '''
+ Returns the last part of a string (typically a bone's name) indicating
+ whether it is a a left or right (or center, or whatever) bone.
+ Returns an empty string if nothing is found.
+ '''
+ if name[-2] in DELIMITER:
+ return name[-2:]
+ else:
+ return ""
+
+
+def get_base_name(name):
+ '''
+ Returns the part of a string (typically a bone's name) corresponding to it's
+ base name (no sidedness, no ORG prefix).
+ '''
+ if name[-2] in DELIMITER:
+ return name[:-2]
+ else:
+ return name
+
+
+def write_meta_rig(obj, func_name="metarig_template"):
+ '''
+ Write a metarig as a python script, this rig is to have all info needed for
+ generating the real rig with rigify.
+ '''
+ code = []
+
+ code.append("def %s():" % func_name)
+ code.append(" # generated by rigify.write_meta_rig")
+ bpy.ops.object.mode_set(mode='EDIT')
+ code.append(" bpy.ops.object.mode_set(mode='EDIT')")
+
+ code.append(" obj = bpy.context.active_object")
+ code.append(" arm = obj.data")
+
+ arm = obj.data
+ # write parents first
+ bones = [(len(bone.parent_recursive), bone.name) for bone in arm.edit_bones]
+ bones.sort(key=lambda item: item[0])
+ bones = [item[1] for item in bones]
+
+
+ for bone_name in bones:
+ bone = arm.edit_bones[bone_name]
+ code.append(" bone = arm.edit_bones.new('%s')" % bone.name)
+ code.append(" bone.head[:] = %.4f, %.4f, %.4f" % bone.head.toTuple(4))
+ code.append(" bone.tail[:] = %.4f, %.4f, %.4f" % bone.tail.toTuple(4))
+ code.append(" bone.roll = %.4f" % bone.roll)
+ code.append(" bone.connected = %s" % str(bone.connected))
+ if bone.parent:
+ code.append(" bone.parent = arm.edit_bones['%s']" % bone.parent.name)
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ code.append("")
+ code.append(" bpy.ops.object.mode_set(mode='OBJECT')")
+
+ for bone_name in bones:
+ pbone = obj.pose.bones[bone_name]
+ pbone_written = False
+
+ # Only 1 level of props, simple types supported
+ for key, value in pbone.items():
+ if key.startswith("_"):
+ continue
+
+ if type(value) not in (float, str, int):
+ print("Unsupported ID Prop:", str((key, value)))
+ continue
+
+ if type(value) == str:
+ value = "'" + value + "'"
+
+ if not pbone_written: # only write bones we need
+ code.append(" pbone = obj.pose.bones['%s']" % bone_name)
+
+ code.append(" pbone['%s'] = %s" % (key, value))
+
+ return "\n".join(code)
+
+
+# *** bone class collection ***
+
+
+def bone_class_instance(obj, slots, name="BoneContainer"):
+ '''
+ bone collection utility class to help manage cases with
+ edit/pose/bone bones where switching modes can invalidate some of the members.
+
+ there are also utility functions for manipulating all members.
+ '''
+
+ if len(slots) != len(set(slots)):
+ raise Exception("duplicate entries found %s" % attr_names)
+
+ attr_names = tuple(slots) # dont modify the original
+ slots = list(slots) # dont modify the original
+ for i in range(len(slots)):
+ member = slots[i]
+ slots.append(member + "_b") # bone bone
+ slots.append(member + "_p") # pose bone
+ slots.append(member + "_e") # edit bone
+
+ class_dict = { \
+ "obj": obj, \
+ "attr_names": attr_names, \
+ "attr_initialize": _bone_class_instance_attr_initialize, \
+ "update": _bone_class_instance_update, \
+ "rename": _bone_class_instance_rename, \
+ "names": _bone_class_instance_names, \
+ "copy": _bone_class_instance_copy, \
+ "blend": _bone_class_instance_blend, \
+ }
+
+ instance = auto_class_instance(slots, name, class_dict)
+ return instance
+
+
+def auto_class(slots, name="ContainerClass", class_dict=None):
+
+ if class_dict:
+ class_dict = class_dict.copy()
+ else:
+ class_dict = {}
+
+ class_dict["__slots__"] = tuple(slots)
+
+ return type(name, (object,), class_dict)
+
+
+def auto_class_instance(slots, name="ContainerClass", class_dict=None):
+ return auto_class(slots, name, class_dict)()
+
+
+def _bone_class_instance_attr_initialize(self, attr_names, bone_names):
+ ''' Initializes attributes, both lists must be aligned
+ '''
+ for attr in self.attr_names:
+ i = attr_names.index(attr)
+ setattr(self, attr, bone_names[i])
+
+ self.update()
+
+
+def _bone_class_instance_update(self):
+ ''' Re-Assigns bones from the blender data
+ '''
+ arm = self.obj.data
+ bbones = arm.bones
+ pbones = self.obj.pose.bones
+ ebones = arm.edit_bones
+
+ for member in self.attr_names:
+ name = getattr(self, member, None)
+ if name is not None:
+ setattr(self, member + "_b", bbones.get(name, None))
+ setattr(self, member + "_p", pbones.get(name, None))
+ setattr(self, member + "_e", ebones.get(name, None))
+
+
+def _bone_class_instance_rename(self, attr, new_name):
+ ''' Rename bones, editmode only
+ '''
+
+ if self.obj.mode != 'EDIT':
+ raise Exception("Only rename in editmode supported")
+
+ ebone = getattr(self, attr + "_e")
+ ebone.name = new_name
+
+ # we may not get what is asked for so get the name from the editbone
+ setattr(self, attr, ebone.name)
+
+
+def _bone_class_instance_copy(self, from_fmt="%s", to_fmt="%s", exclude_attrs=(), base_names=None):
+ from_name_ls = []
+ new_name_ls = []
+ new_slot_ls = []
+
+ for attr in self.attr_names:
+
+ if attr in exclude_attrs:
+ continue
+
+ bone_name_orig = getattr(self, attr)
+ ebone = getattr(self, attr + "_e")
+ # orig_names[attr] = bone_name_orig
+
+ # insert formatting
+ if from_fmt != "%s":
+ bone_name = from_fmt % bone_name_orig
+ ebone.name = bone_name
+ bone_name = ebone.name # cant be sure we get what we ask for
+ else:
+ bone_name = bone_name_orig
+
+ setattr(self, attr, bone_name)
+
+ new_slot_ls.append(attr)
+ from_name_ls.append(bone_name)
+ if base_names:
+ bone_name_orig = base_names[bone_name_orig]
+ new_name_ls.append(to_fmt % bone_name_orig)
+
+ new_bones = copy_bone_simple_list(self.obj.data, from_name_ls, new_name_ls, True)
+ new_bc = bone_class_instance(self.obj, new_slot_ls)
+
+ for i, attr in enumerate(new_slot_ls):
+ ebone = new_bones[i]
+ setattr(new_bc, attr + "_e", ebone)
+ setattr(new_bc, attr, ebone.name)
+
+ return new_bc
+
+
+def _bone_class_instance_names(self):
+ return [getattr(self, attr) for attr in self.attr_names]
+
+
+def _bone_class_instance_blend(self, from_bc, to_bc, target_bone=None, target_prop="blend"):
+ '''
+ Use for blending bone chains.
+
+ blend_target = (bone_name, bone_property)
+ default to the last bone, blend prop
+
+ XXX - toggles editmode, need to re-validate all editbones :(
+ '''
+
+ if self.attr_names != from_bc.attr_names or self.attr_names != to_bc.attr_names:
+ raise Exception("can only blend between matching chains")
+
+ apply_bones = [getattr(self, attr) for attr in self.attr_names]
+ from_bones = [getattr(from_bc, attr) for attr in from_bc.attr_names]
+ to_bones = [getattr(to_bc, attr) for attr in to_bc.attr_names]
+
+ blend_bone_list(self.obj, apply_bones, from_bones, to_bones, target_bone, target_prop)