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Diffstat (limited to 'release/scripts/modules/rigify_utils.py')
-rw-r--r-- | release/scripts/modules/rigify_utils.py | 486 |
1 files changed, 486 insertions, 0 deletions
diff --git a/release/scripts/modules/rigify_utils.py b/release/scripts/modules/rigify_utils.py new file mode 100644 index 00000000000..371792a3633 --- /dev/null +++ b/release/scripts/modules/rigify_utils.py @@ -0,0 +1,486 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> + +# rigify its self does not depend on this module, however some of the +# rigify templates use these utility functions. +# +# So even though this can be for general purpose use, this module was created +# for rigify so in some cases seemingly generic functions make assumptions +# that a generic function would need to check for. + +import bpy +from Mathutils import Vector +from rna_prop_ui import rna_idprop_ui_prop_get + +DELIMITER = '-._' +EMPTY_LAYER = [False] * 32 + + +def add_stretch_to(obj, from_name, to_name, name): + ''' + Adds a bone that stretches from one to another + ''' + + mode_orig = obj.mode + bpy.ops.object.mode_set(mode='EDIT') + + arm = obj.data + stretch_ebone = arm.edit_bones.new(name) + stretch_name = stretch_ebone.name + del name + + head = stretch_ebone.head = arm.edit_bones[from_name].head.copy() + #tail = stretch_ebone.tail = arm.edit_bones[to_name].head.copy() + + # annoying exception for zero length bones, since its using stretch_to the rest pose doesnt really matter + #if (head - tail).length < 0.1: + if 1: + tail = stretch_ebone.tail = arm.edit_bones[from_name].tail.copy() + + + # Now for the constraint + bpy.ops.object.mode_set(mode='OBJECT') + + stretch_pbone = obj.pose.bones[stretch_name] + + con = stretch_pbone.constraints.new('COPY_LOCATION') + con.target = obj + con.subtarget = from_name + + con = stretch_pbone.constraints.new('STRETCH_TO') + con.target = obj + con.subtarget = to_name + con.original_length = (head - tail).length + con.keep_axis = 'PLANE_X' + con.volume = 'NO_VOLUME' + + bpy.ops.object.mode_set(mode=mode_orig) + + return stretch_name + + +def copy_bone_simple(arm, from_bone, name, parent=False): + ebone = arm.edit_bones[from_bone] + ebone_new = arm.edit_bones.new(name) + + if parent: + ebone_new.connected = ebone.connected + ebone_new.parent = ebone.parent + + ebone_new.head = ebone.head + ebone_new.tail = ebone.tail + ebone_new.roll = ebone.roll + return ebone_new + + +def copy_bone_simple_list(arm, from_bones, to_bones, parent=False): + + if len(from_bones) != len(to_bones): + raise Exception("bone list sizes must match") + + copy_bones = [copy_bone_simple(arm, bone_name, to_bones[i], True) for i, bone_name in enumerate(from_bones)] + + # now we need to re-parent + for ebone in copy_bones: + parent = ebone.parent + if parent: + try: + i = from_bones.index(parent.name) + except: + i = -1 + + if i == -1: + ebone.parent = None + else: + ebone.parent = copy_bones[i] + + return copy_bones + + +def blend_bone_list(obj, apply_bones, from_bones, to_bones, target_bone=None, target_prop="blend", blend_default=0.5): + + if obj.mode == 'EDIT': + raise Exception("blending cant be called in editmode") + + if len(apply_bones) != len(from_bones): + raise Exception("lists differ in length (from -> apply): \n\t%s\n\t%s" % (from_bones, apply_bones)) + if len(apply_bones) != len(to_bones): + raise Exception("lists differ in length (to -> apply): \n\t%s\n\t%s" % (to_bones, apply_bones)) + + # setup the blend property + if target_bone is None: + target_bone = apply_bones[-1] # default to the last bone + + prop_pbone = obj.pose.bones[target_bone] + if prop_pbone.get(target_bone, None) is None: + prop = rna_idprop_ui_prop_get(prop_pbone, target_prop, create=True) + prop_pbone[target_prop] = blend_default + prop["soft_min"] = 0.0 + prop["soft_max"] = 1.0 + + driver_path = prop_pbone.path_to_id() + ('["%s"]' % target_prop) + + def blend_target(driver): + tar = driver.targets.new() + tar.name = target_bone + tar.id_type = 'OBJECT' + tar.id = obj + tar.data_path = driver_path + + def blend_location(new_pbone, from_bone_name, to_bone_name): + con = new_pbone.constraints.new('COPY_LOCATION') + con.target = obj + con.subtarget = from_bone_name + + con = new_pbone.constraints.new('COPY_LOCATION') + con.target = obj + con.subtarget = to_bone_name + + fcurve = con.driver_add("influence", 0) + driver = fcurve.driver + driver.type = 'AVERAGE' + fcurve.modifiers.remove(0) # grr dont need a modifier + + blend_target(driver) + + def blend_rotation(new_pbone, from_bone_name, to_bone_name): + con = new_pbone.constraints.new('COPY_ROTATION') + con.target = obj + con.subtarget = from_bone_name + + con = new_pbone.constraints.new('COPY_ROTATION') + con.target = obj + con.subtarget = to_bone_name + + fcurve = con.driver_add("influence", 0) + driver = fcurve.driver + driver.type = 'AVERAGE' + fcurve.modifiers.remove(0) # grr dont need a modifier + + blend_target(driver) + + for i, new_bone_name in enumerate(apply_bones): + from_bone_name = from_bones[i] + to_bone_name = to_bones[i] + + # allow skipping some bones by having None in the list + if None in (new_bone_name, from_bone_name, to_bone_name): + continue + + new_pbone = obj.pose.bones[new_bone_name] + + # if the bone is connected or its location is totally locked then dont add location blending. + if not (new_pbone.bone.connected or (False not in new_pbone.lock_location)): + blend_location(new_pbone, from_bone_name, to_bone_name) + + if not (False not in new_pbone.lock_rotation): # TODO. 4D chech? + blend_rotation(new_pbone, from_bone_name, to_bone_name) + + +def add_pole_target_bone(obj, base_bone_name, name, mode='CROSS'): + ''' + Does not actually create a poll target, just the bone to use as a poll target + ''' + mode_orig = obj.mode + bpy.ops.object.mode_set(mode='EDIT') + + arm = obj.data + + poll_ebone = arm.edit_bones.new(name) + base_ebone = arm.edit_bones[base_bone_name] + poll_name = poll_ebone.name + parent_ebone = base_ebone.parent + + base_head = base_ebone.head.copy() + base_tail = base_ebone.tail.copy() + base_dir = base_head - base_tail + + parent_head = parent_ebone.head.copy() + parent_tail = parent_ebone.tail.copy() + parent_dir = parent_head - parent_tail + + distance = (base_dir.length + parent_dir.length) + + if mode == 'CROSS': + # direction from the angle of the joint + offset = base_dir.copy().normalize() - parent_dir.copy().normalize() + offset.length = distance + elif mode == 'ZAVERAGE': + # between both bones Z axis + z_axis_a = base_ebone.matrix.copy().rotationPart() * Vector(0.0, 0.0, -1.0) + z_axis_b = parent_ebone.matrix.copy().rotationPart() * Vector(0.0, 0.0, -1.0) + offset = (z_axis_a + z_axis_b).normalize() * distance + else: + # preset axis + offset = Vector(0, 0, 0) + if mode[0] == "+": + val = distance + else: + val = - distance + + setattr(offset, mode[1].lower(), val) + + poll_ebone.head = base_head + offset + poll_ebone.tail = base_head + (offset * (1.0 - (1.0 / 4.0))) + + bpy.ops.object.mode_set(mode=mode_orig) + + return poll_name + + +def get_side_name(name): + ''' + Returns the last part of a string (typically a bone's name) indicating + whether it is a a left or right (or center, or whatever) bone. + Returns an empty string if nothing is found. + ''' + if name[-2] in DELIMITER: + return name[-2:] + else: + return "" + + +def get_base_name(name): + ''' + Returns the part of a string (typically a bone's name) corresponding to it's + base name (no sidedness, no ORG prefix). + ''' + if name[-2] in DELIMITER: + return name[:-2] + else: + return name + + +def write_meta_rig(obj, func_name="metarig_template"): + ''' + Write a metarig as a python script, this rig is to have all info needed for + generating the real rig with rigify. + ''' + code = [] + + code.append("def %s():" % func_name) + code.append(" # generated by rigify.write_meta_rig") + bpy.ops.object.mode_set(mode='EDIT') + code.append(" bpy.ops.object.mode_set(mode='EDIT')") + + code.append(" obj = bpy.context.active_object") + code.append(" arm = obj.data") + + arm = obj.data + # write parents first + bones = [(len(bone.parent_recursive), bone.name) for bone in arm.edit_bones] + bones.sort(key=lambda item: item[0]) + bones = [item[1] for item in bones] + + + for bone_name in bones: + bone = arm.edit_bones[bone_name] + code.append(" bone = arm.edit_bones.new('%s')" % bone.name) + code.append(" bone.head[:] = %.4f, %.4f, %.4f" % bone.head.toTuple(4)) + code.append(" bone.tail[:] = %.4f, %.4f, %.4f" % bone.tail.toTuple(4)) + code.append(" bone.roll = %.4f" % bone.roll) + code.append(" bone.connected = %s" % str(bone.connected)) + if bone.parent: + code.append(" bone.parent = arm.edit_bones['%s']" % bone.parent.name) + + bpy.ops.object.mode_set(mode='OBJECT') + code.append("") + code.append(" bpy.ops.object.mode_set(mode='OBJECT')") + + for bone_name in bones: + pbone = obj.pose.bones[bone_name] + pbone_written = False + + # Only 1 level of props, simple types supported + for key, value in pbone.items(): + if key.startswith("_"): + continue + + if type(value) not in (float, str, int): + print("Unsupported ID Prop:", str((key, value))) + continue + + if type(value) == str: + value = "'" + value + "'" + + if not pbone_written: # only write bones we need + code.append(" pbone = obj.pose.bones['%s']" % bone_name) + + code.append(" pbone['%s'] = %s" % (key, value)) + + return "\n".join(code) + + +# *** bone class collection *** + + +def bone_class_instance(obj, slots, name="BoneContainer"): + ''' + bone collection utility class to help manage cases with + edit/pose/bone bones where switching modes can invalidate some of the members. + + there are also utility functions for manipulating all members. + ''' + + if len(slots) != len(set(slots)): + raise Exception("duplicate entries found %s" % attr_names) + + attr_names = tuple(slots) # dont modify the original + slots = list(slots) # dont modify the original + for i in range(len(slots)): + member = slots[i] + slots.append(member + "_b") # bone bone + slots.append(member + "_p") # pose bone + slots.append(member + "_e") # edit bone + + class_dict = { \ + "obj": obj, \ + "attr_names": attr_names, \ + "attr_initialize": _bone_class_instance_attr_initialize, \ + "update": _bone_class_instance_update, \ + "rename": _bone_class_instance_rename, \ + "names": _bone_class_instance_names, \ + "copy": _bone_class_instance_copy, \ + "blend": _bone_class_instance_blend, \ + } + + instance = auto_class_instance(slots, name, class_dict) + return instance + + +def auto_class(slots, name="ContainerClass", class_dict=None): + + if class_dict: + class_dict = class_dict.copy() + else: + class_dict = {} + + class_dict["__slots__"] = tuple(slots) + + return type(name, (object,), class_dict) + + +def auto_class_instance(slots, name="ContainerClass", class_dict=None): + return auto_class(slots, name, class_dict)() + + +def _bone_class_instance_attr_initialize(self, attr_names, bone_names): + ''' Initializes attributes, both lists must be aligned + ''' + for attr in self.attr_names: + i = attr_names.index(attr) + setattr(self, attr, bone_names[i]) + + self.update() + + +def _bone_class_instance_update(self): + ''' Re-Assigns bones from the blender data + ''' + arm = self.obj.data + bbones = arm.bones + pbones = self.obj.pose.bones + ebones = arm.edit_bones + + for member in self.attr_names: + name = getattr(self, member, None) + if name is not None: + setattr(self, member + "_b", bbones.get(name, None)) + setattr(self, member + "_p", pbones.get(name, None)) + setattr(self, member + "_e", ebones.get(name, None)) + + +def _bone_class_instance_rename(self, attr, new_name): + ''' Rename bones, editmode only + ''' + + if self.obj.mode != 'EDIT': + raise Exception("Only rename in editmode supported") + + ebone = getattr(self, attr + "_e") + ebone.name = new_name + + # we may not get what is asked for so get the name from the editbone + setattr(self, attr, ebone.name) + + +def _bone_class_instance_copy(self, from_fmt="%s", to_fmt="%s", exclude_attrs=(), base_names=None): + from_name_ls = [] + new_name_ls = [] + new_slot_ls = [] + + for attr in self.attr_names: + + if attr in exclude_attrs: + continue + + bone_name_orig = getattr(self, attr) + ebone = getattr(self, attr + "_e") + # orig_names[attr] = bone_name_orig + + # insert formatting + if from_fmt != "%s": + bone_name = from_fmt % bone_name_orig + ebone.name = bone_name + bone_name = ebone.name # cant be sure we get what we ask for + else: + bone_name = bone_name_orig + + setattr(self, attr, bone_name) + + new_slot_ls.append(attr) + from_name_ls.append(bone_name) + if base_names: + bone_name_orig = base_names[bone_name_orig] + new_name_ls.append(to_fmt % bone_name_orig) + + new_bones = copy_bone_simple_list(self.obj.data, from_name_ls, new_name_ls, True) + new_bc = bone_class_instance(self.obj, new_slot_ls) + + for i, attr in enumerate(new_slot_ls): + ebone = new_bones[i] + setattr(new_bc, attr + "_e", ebone) + setattr(new_bc, attr, ebone.name) + + return new_bc + + +def _bone_class_instance_names(self): + return [getattr(self, attr) for attr in self.attr_names] + + +def _bone_class_instance_blend(self, from_bc, to_bc, target_bone=None, target_prop="blend"): + ''' + Use for blending bone chains. + + blend_target = (bone_name, bone_property) + default to the last bone, blend prop + + XXX - toggles editmode, need to re-validate all editbones :( + ''' + + if self.attr_names != from_bc.attr_names or self.attr_names != to_bc.attr_names: + raise Exception("can only blend between matching chains") + + apply_bones = [getattr(self, attr) for attr in self.attr_names] + from_bones = [getattr(from_bc, attr) for attr in from_bc.attr_names] + to_bones = [getattr(to_bc, attr) for attr in to_bc.attr_names] + + blend_bone_list(self.obj, apply_bones, from_bones, to_bones, target_bone, target_prop) |