diff options
Diffstat (limited to 'release/scripts/modules')
-rw-r--r-- | release/scripts/modules/bl_previews_utils/bl_previews_render.py | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/release/scripts/modules/bl_previews_utils/bl_previews_render.py b/release/scripts/modules/bl_previews_utils/bl_previews_render.py index 55cbd128183..f7e0f6e8a4f 100644 --- a/release/scripts/modules/bl_previews_utils/bl_previews_render.py +++ b/release/scripts/modules/bl_previews_utils/bl_previews_render.py @@ -43,7 +43,7 @@ def rna_backup_gen(data, include_props=None, exclude_props=None, root=()): # only writable properties... for p in data.bl_rna.properties: pid = p.identifier - if pid == "rna_type": + if pid == "rna_type" or pid == "original": continue path = root + (pid,) if include_props is not None and path not in include_props: @@ -82,7 +82,7 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern): def render_context_create(engine, objects_ignored): if engine == '__SCENE': backup_scene, backup_world, backup_camera, backup_light, backup_camera_data, backup_light_data = [()] * 6 - scene = bpy.context.screen.scene + scene = bpy.context.window.scene exclude_props = {('world',), ('camera',), ('tool_settings',), ('preview',)} backup_scene = tuple(rna_backup_gen(scene, exclude_props=exclude_props)) world = scene.world @@ -95,7 +95,7 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern): camera = bpy.data.objects.new("TEMP_preview_render_camera", camera_data) camera.rotation_euler = Euler((1.1635528802871704, 0.0, 0.7853981852531433), 'XYZ') # (66.67, 0.0, 45.0) scene.camera = camera - scene.objects.link(camera) + scene.collection.objects.link(camera) # TODO: add light if none found in scene? light = None light_data = None @@ -115,12 +115,12 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern): camera.rotation_euler = Euler((1.1635528802871704, 0.0, 0.7853981852531433), 'XYZ') # (66.67, 0.0, 45.0) scene.camera = camera - scene.objects.link(camera) + scene.collection.objects.link(camera) light.rotation_euler = Euler((0.7853981852531433, 0.0, 1.7453292608261108), 'XYZ') # (45.0, 0.0, 100.0) light_data.falloff_type = 'CONSTANT' light_data.spot_size = 1.0471975803375244 # 60 - scene.objects.link(light) + scene.collection.objects.link(light) scene.render.engine = 'CYCLES' scene.cycles.film_transparent = True @@ -158,9 +158,9 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern): scene.world = None scene.camera = None if render_context.camera: - scene.objects.unlink(bpy.data.objects[render_context.camera, None]) + scene.collection.objects.unlink(bpy.data.objects[render_context.camera, None]) if render_context.light: - scene.objects.unlink(bpy.data.objects[render_context.light, None]) + scene.collection.objects.unlink(bpy.data.objects[render_context.light, None]) bpy.data.scenes.remove(scene, do_unlink=True) scene = None else: @@ -189,7 +189,7 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern): if render_context.backup_camera is None: if scene is not None: scene.camera = None - scene.objects.unlink(camera) + scene.collection.objects.unlink(camera) camera.user_clear() bpy.data.objects.remove(camera) bpy.data.cameras.remove(bpy.data.cameras[render_context.camera_data, None]) @@ -206,7 +206,7 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern): light = bpy.data.objects[render_context.light, None] if render_context.backup_light is None: if scene is not None: - scene.objects.unlink(light) + scene.collection.objects.unlink(light) light.user_clear() bpy.data.objects.remove(light) bpy.data.lights.remove(bpy.data.lights[render_context.light_data, None]) @@ -243,8 +243,8 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern): ob_bbox = ((-ob.scale.x, -ob.scale.y, -ob.scale.z), (ob.scale.x, ob.scale.y, ob.scale.z)) for v in ob_bbox: - v = offset_matrix * Vector(v) if offset_matrix is not None else Vector(v) - v = ob_space.matrix_world.inverted() * ob.matrix_world * v + v = offset_matrix @ Vector(v) if offset_matrix is not None else Vector(v) + v = ob_space.matrix_world.inverted() @ ob.matrix_world @ v if bbox[0].x > v.x: bbox[0].x = v.x if bbox[0].y > v.y: @@ -264,8 +264,8 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern): ob = bpy.data.objects[obname, libpath] object_bbox_merge(bbox, ob, camera, offset_matrix) # Our bbox has been generated in camera local space, bring it back in world one - bbox[0][:] = camera.matrix_world * bbox[0] - bbox[1][:] = camera.matrix_world * bbox[1] + bbox[0][:] = camera.matrix_world @ bbox[0] + bbox[1][:] = camera.matrix_world @ bbox[1] cos = ( bbox[0].x, bbox[0].y, bbox[0].z, bbox[0].x, bbox[0].y, bbox[1].z, @@ -284,7 +284,7 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern): camera = bpy.data.objects[render_context.camera, None] light = bpy.data.objects[render_context.light, None] if render_context.light is not None else None cos = objects_bbox_calc(camera, objects, offset_matrix) - loc, ortho_scale = camera.camera_fit_coords(scene, cos) + loc, ortho_scale = camera.camera_fit_coords(bpy.context.depsgraph, cos) camera.location = loc # Set camera clipping accordingly to computed bbox. min_dist = 1e24 @@ -298,7 +298,7 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern): camera.data.clip_start = min_dist / 2 camera.data.clip_end = max_dist * 2 if light: - loc, ortho_scale = light.camera_fit_coords(scene, cos) + loc, ortho_scale = light.camera_fit_coords(bpy.context.depsgraph, cos) light.location = loc scene.update() @@ -322,7 +322,7 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern): objects_ignored = set() collections_ignored = set() - prev_scenename = bpy.context.screen.scene.name + prev_scenename = bpy.context.window.scene.name if do_objects: prev_shown = {ob.name: ob.hide_render for ob in ids_nolib(bpy.data.objects)} @@ -343,12 +343,12 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern): render_contexts['CYCLES'] = render_context scene = bpy.data.scenes[render_context.scene, None] - bpy.context.screen.scene = scene + bpy.context.window.scene = scene for obname, libpath in objects: ob = bpy.data.objects[obname, libpath] if obname not in scene.objects: - scene.objects.link(ob) + scene.collection.objects.link(ob) ob.hide_render = False scene.update() @@ -366,7 +366,7 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern): scene = bpy.data.scenes[render_context.scene, None] for obname, libpath in objects: ob = bpy.data.objects[obname, libpath] - scene.objects.unlink(ob) + scene.collection.objects.unlink(ob) ob.hide_render = True for ob in ids_nolib(bpy.data.objects): @@ -387,7 +387,7 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern): render_contexts['CYCLES'] = render_context scene = bpy.data.scenes[render_context.scene, None] - bpy.context.screen.scene = scene + bpy.context.window.scene = scene bpy.ops.object.collection_instance_add(collection=grp.name) grp_ob = next((ob for ob in scene.objects if ob.instance_collection and ob.instance_collection.name == grp.name)) @@ -399,9 +399,9 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern): preview_render_do(render_context, 'collections', grp.name, objects, offset_matrix) scene = bpy.data.scenes[render_context.scene, None] - scene.objects.unlink(bpy.data.objects[grp_obname, None]) + scene.collection.objects.unlink(bpy.data.objects[grp_obname, None]) - bpy.context.screen.scene = bpy.data.scenes[prev_scenename, None] + bpy.context.window.scene = bpy.data.scenes[prev_scenename, None] for render_context in render_contexts.values(): if not render_context_delete(render_context): do_save = False # Do not save file if something went wrong here, we could 'pollute' it with temp data... @@ -409,7 +409,7 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern): if do_scenes: for scene in ids_nolib(bpy.data.scenes): has_camera = scene.camera is not None - bpy.context.screen.scene = scene + bpy.context.window.scene = scene render_context = render_context_create('__SCENE', objects_ignored) scene.update() @@ -424,7 +424,7 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern): if not render_context_delete(render_context): do_save = False - bpy.context.screen.scene = bpy.data.scenes[prev_scenename, None] + bpy.context.window.scene = bpy.data.scenes[prev_scenename, None] if do_save: print("Saving %s..." % bpy.data.filepath) try: |