diff options
Diffstat (limited to 'release/scripts/nendo_import.py')
-rw-r--r-- | release/scripts/nendo_import.py | 29 |
1 files changed, 24 insertions, 5 deletions
diff --git a/release/scripts/nendo_import.py b/release/scripts/nendo_import.py index 2d041aadd53..2af19ff5a5d 100644 --- a/release/scripts/nendo_import.py +++ b/release/scripts/nendo_import.py @@ -15,13 +15,32 @@ __version__ = "Part of IOSuite 0.5" __bpydoc__ = """\ This script imports Nendo files to Blender. -Usage: - -Execute this script from the "File->Import" menu and choose a Nendo file to -open. +Nendo is (was) a commercial polygon modeler that has about half of the +features found in Wings. The .ndo file format is a simple, uncompressed, +memory dump of structures that represent the mesh objects, uv coords, +and image textures. + +Usage:<br> + Execute this script from the "File->Import" menu and choose a Nendo file +to open. + +Supported:<br> + Meshes only. + +Missing:<br> + Materials, UV Coordinates, and Vertex Color info will be ignored. + +Known issues:<br> + Triangulation of convex polygons works fine, and uses a very simple +fanning algorithm. Convex polygons (i.e., shaped like the letter "U") +require a different algorithm, and will be triagulated incorrectly. + +Notes:<br> + Last tested with Wings 3D 0.98.25 & Nendo 1.1.6. Some models cannot be +imported due to the fact that Nendo erroneously creates doubled back +edges during the course of modeling. """ - # $Id$ # # +---------------------------------------------------------+ |