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Diffstat (limited to 'release/scripts/nendo_import.py')
-rw-r--r--release/scripts/nendo_import.py29
1 files changed, 24 insertions, 5 deletions
diff --git a/release/scripts/nendo_import.py b/release/scripts/nendo_import.py
index 2d041aadd53..2af19ff5a5d 100644
--- a/release/scripts/nendo_import.py
+++ b/release/scripts/nendo_import.py
@@ -15,13 +15,32 @@ __version__ = "Part of IOSuite 0.5"
__bpydoc__ = """\
This script imports Nendo files to Blender.
-Usage:
-
-Execute this script from the "File->Import" menu and choose a Nendo file to
-open.
+Nendo is (was) a commercial polygon modeler that has about half of the
+features found in Wings. The .ndo file format is a simple, uncompressed,
+memory dump of structures that represent the mesh objects, uv coords,
+and image textures.
+
+Usage:<br>
+ Execute this script from the "File->Import" menu and choose a Nendo file
+to open.
+
+Supported:<br>
+ Meshes only.
+
+Missing:<br>
+ Materials, UV Coordinates, and Vertex Color info will be ignored.
+
+Known issues:<br>
+ Triangulation of convex polygons works fine, and uses a very simple
+fanning algorithm. Convex polygons (i.e., shaped like the letter "U")
+require a different algorithm, and will be triagulated incorrectly.
+
+Notes:<br>
+ Last tested with Wings 3D 0.98.25 & Nendo 1.1.6. Some models cannot be
+imported due to the fact that Nendo erroneously creates doubled back
+edges during the course of modeling.
"""
-
# $Id$
#
# +---------------------------------------------------------+