diff options
Diffstat (limited to 'release/scripts/obj_import.py')
-rw-r--r-- | release/scripts/obj_import.py | 39 |
1 files changed, 32 insertions, 7 deletions
diff --git a/release/scripts/obj_import.py b/release/scripts/obj_import.py index cbf3204003b..12f9d78d833 100644 --- a/release/scripts/obj_import.py +++ b/release/scripts/obj_import.py @@ -305,7 +305,7 @@ getUniqueName.uniqueNames= [] #==================================================================================# # This loads data from .obj file # #==================================================================================# -def load_obj(file, IMPORT_MTL=1, IMPORT_EDGES=1, IMPORT_SMOOTH_ALL=0, IMPORT_FGON=1, IMPORT_SMOOTH_GROUPS=0, IMPORT_MTL_SPLIT=0): +def load_obj(file, IMPORT_MTL=1, IMPORT_EDGES=1, IMPORT_SMOOTH_ALL=0, IMPORT_FGON=1, IMPORT_SMOOTH_GROUPS=0, IMPORT_MTL_SPLIT=0, IMPORT_RELATIVE_VERTS=0): global currentMesh,\ currentUsedVertList,\ currentUsedVertListSmoothGroup,\ @@ -526,13 +526,26 @@ def load_obj(file, IMPORT_MTL=1, IMPORT_EDGES=1, IMPORT_SMOOTH_ALL=0, IMPORT_FGO EDGE_FGON_FLAG= NMesh.EdgeFlags['FGON'] EDGE_DRAW_FLAG= NMesh.EdgeFlags['EDGEDRAW'] + if IMPORT_RELATIVE_VERTS: + VERT_COUNT= TVERT_COUNT=0 + # TOT_VERTS= len(vertList) + # len(vertList) + # len(uvMapList) + while lIdx < len(fileLines): l= fileLines[lIdx] #for l in fileLines: if len(l) == 0: continue # FACE - elif l[0] == 'f' or l[0] == 'fo': + elif l[0] == 'v': + if IMPORT_RELATIVE_VERTS: + VERT_COUNT+=1 + elif l[0] == 'vt': + if IMPORT_RELATIVE_VERTS: + TVERT_COUNT+=1 + + elif l[0] == 'f' or l[0] == 'fo': # fo is not standard. # Make a face with the correct material. # Add material to mesh @@ -580,7 +593,12 @@ def load_obj(file, IMPORT_MTL=1, IMPORT_EDGES=1, IMPORT_SMOOTH_ALL=0, IMPORT_FGO index= int(objVert[0])-1 # Account for negative indicies. if index < 0: - index= len_vertList+index+1 + if IMPORT_RELATIVE_VERTS: # non standard + index= VERT_COUNT+index+1 + else: + index= len_vertList+index+1 + elif IMPORT_RELATIVE_VERTS: + index= VERT_COUNT+index+1 # UNTESTED, POSITIVE RELATIVE VERTS.May be out by 1. vIdxLs.append(index) if fHasUV: @@ -591,7 +609,12 @@ def load_obj(file, IMPORT_MTL=1, IMPORT_EDGES=1, IMPORT_SMOOTH_ALL=0, IMPORT_FGO elif objVert[1]: # != '' # Its possible that theres no texture vert just he vert and normal eg 1//2 index= int(objVert[1])-1 if index < 0: - index= len_uvMapList+index+1 + if IMPORT_RELATIVE_VERTS: # non standard + index= TVERT_COUNT+index+1 + else: + index= len_uvMapList+index+1 + elif IMPORT_RELATIVE_VERTS: # non standard: + index= TVERT_COUNT+index+1 # UNTESTED, POSITIVE RELATIVE VERTS. May be out by 1. if len_uvMapList > index: vtIdxLs.append(index) # Seperate UV coords @@ -832,7 +855,7 @@ def load_obj(file, IMPORT_MTL=1, IMPORT_EDGES=1, IMPORT_SMOOTH_ALL=0, IMPORT_FGO if IMPORT_MTL: for mtl in mtl_fileName: load_mtl(DIR, mtl, meshDict, materialDict) - + print 'MTLLLL', mtl_fileName importedObjects= [] for mk, me in meshDict.iteritems(): @@ -872,6 +895,7 @@ def load_obj_ui(file): IMPORT_FGON= Draw.Create(1) IMPORT_SMOOTH_GROUPS= Draw.Create(0) IMPORT_MTL_SPLIT= Draw.Create(0) + IMPORT_RELATIVE_VERTS= Draw.Create(0) # Get USER Options pup_block= [\ @@ -884,6 +908,7 @@ def load_obj_ui(file): ('Create FGons', IMPORT_FGON, 'Import faces with more then 4 verts as fgons.'),\ ('Smooth Groups', IMPORT_SMOOTH_GROUPS, 'Only Share verts within smooth groups. (Warning, Hogs Memory)'),\ ('Split by Material', IMPORT_MTL_SPLIT, 'Import each material into a seperate mesh (Avoids >16 meterials per mesh problem)'),\ + ('Relative Verts', IMPORT_RELATIVE_VERTS, 'Import non standard OBJs with relative vertex indicies, try if your mesh imports with scrambled faces.'),\ ] if not os: @@ -904,7 +929,7 @@ def load_obj_ui(file): IMPORT_FGON= IMPORT_FGON.val IMPORT_SMOOTH_GROUPS= IMPORT_SMOOTH_GROUPS.val IMPORT_MTL_SPLIT= IMPORT_MTL_SPLIT.val - + IMPORT_RELATIVE_VERTS= IMPORT_RELATIVE_VERTS.val #orig_scene= Scene.GetCurrent() obj_dir= stripFile(file) @@ -926,7 +951,7 @@ def load_obj_ui(file): Window.DrawProgressBar((float(count)/obj_len) - 0.01, '%s: %i of %i' % (f, count, obj_len)) - load_obj(d+f, IMPORT_MTL, IMPORT_EDGES, IMPORT_SMOOTH_ALL, IMPORT_FGON, IMPORT_SMOOTH_GROUPS, IMPORT_MTL_SPLIT) + load_obj(d+f, IMPORT_MTL, IMPORT_EDGES, IMPORT_SMOOTH_ALL, IMPORT_FGON, IMPORT_SMOOTH_GROUPS, IMPORT_MTL_SPLIT, IMPORT_RELATIVE_VERTS) #orig_scene.makeCurrent() # We can leave them in there new scene. |