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Diffstat (limited to 'release/scripts/object_active_to_other.py')
-rw-r--r-- | release/scripts/object_active_to_other.py | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/release/scripts/object_active_to_other.py b/release/scripts/object_active_to_other.py new file mode 100644 index 00000000000..131d1f63d74 --- /dev/null +++ b/release/scripts/object_active_to_other.py @@ -0,0 +1,58 @@ +#!BPY +""" +Name: 'Copy Active to Selected' +Blender: 249 +Group: 'Object' +Tooltip: 'For every selected object, copy the active to their loc/size/rot' +""" + +# ***** BEGIN GPL LICENSE BLOCK ***** +# +# Script copyright (C) Campbell Barton +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +# ***** END GPL LICENCE BLOCK ***** +# -------------------------------------------------------------------------- + + +from Blender import Window, sys, Draw +import bpy + +def my_object_util(sce): + ob_act = sce.objects.active + + if not ob_act: + Draw.PupMenu('Error%t|No active object selected') + return + + mats = [ob.matrixWorld for ob in sce.objects.context if ob != ob_act] + + for m in mats: + ob_copy = ob_act.copy() + sce.objects.link(ob_copy) + ob_copy.setMatrix(m) + ob_copy.Layers = ob.Layers + + +def main(): + sce = bpy.data.scenes.active + + Window.WaitCursor(1) + my_object_util(sce) + Window.WaitCursor(0) + +if __name__ == '__main__': + main() |