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Diffstat (limited to 'release/scripts/object_apply_def.py')
-rw-r--r--release/scripts/object_apply_def.py178
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diff --git a/release/scripts/object_apply_def.py b/release/scripts/object_apply_def.py
deleted file mode 100644
index 006e97463d8..00000000000
--- a/release/scripts/object_apply_def.py
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@@ -1,178 +0,0 @@
-#!BPY
-
-"""
-Name: 'Apply Deformation'
-Blender: 242
-Group: 'Object'
-Tooltip: 'Make copys of all the selected objects with modifiers, softbodies and fluid baked into a mesh'
-"""
-
-__author__ = "Martin Poirier (theeth), Jean-Michel Soler (jms), Campbell Barton (ideasman)"
-# This script is the result of merging the functionalities of two other:
-# Martin Poirier's Apply_Def.py and
-# Jean-Michel Soler's Fix From Everything
-
-__url__ = ("http://www.blender.org", "http://blenderartists.org", "http://jmsoler.free.fr")
-__version__ = "1.6 07/07/2006"
-
-__bpydoc__ = """\
-This script creates "raw" copies of deformed meshes.
-
-Usage:
-
-Select any number of Objects and run this script. A fixed copy of each selected object
-will be created, with the word "_def" appended to its name. If an object with
-the same name already exists, it appends a number at the end as Blender itself does.
-
-Objects in Blender can be deformed by armatures, lattices, curve objects and subdivision,
-but this will only change its appearance on screen and rendered
-images -- the actual mesh data is still simpler, with vertices in an original
-"rest" position and less vertices than the subdivided version.
-
-Use this script if you want a "real" version of the deformed mesh, so you can
-directly manipulate or export its data.
-
-This script will work with object types: Mesh, Metaballs, Text3d, Curves and Nurbs Surface.
-"""
-
-
-# $Id$
-#
-# --------------------------------------------------------------------------
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# Copyright (C) 2003: Martin Poirier, theeth@yahoo.com
-#
-# Thanks to Jonathan Hudson for help with the vertex groups part
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-
-
-import Blender
-import bpy
-import BPyMesh
-
-def copy_vgroups(source_ob, target_ob):
-
- source_me = source_ob.getData(mesh=1)
-
- vgroups= source_me.getVertGroupNames()
- if vgroups:
- ADD= Blender.Mesh.AssignModes.ADD
- target_me = target_ob.getData(mesh=1)
- for vgroupname in vgroups:
- target_me.addVertGroup(vgroupname)
- if len(target_me.verts) == len(source_me.verts):
- try: # in rare cases this can raise an 'no deform groups assigned to mesh' error
- vlist = source_me.getVertsFromGroup(vgroupname, True)
- except:
- vlist = []
-
- try:
- for vpair in vlist:
- target_me.assignVertsToGroup(vgroupname, [vpair[0]], vpair[1], ADD)
- except:
- pass
-
-
-def apply_deform():
- scn= bpy.data.scenes.active
- #Blender.Window.EditMode(0)
-
- NAME_LENGTH = 19
- SUFFIX = "_def"
- SUFFIX_LENGTH = len(SUFFIX)
- # Get all object and mesh names
-
-
- ob_list = list(scn.objects.context)
- ob_act = scn.objects.active
-
- # Assume no soft body
- has_sb= False
-
- # reverse loop so we can remove objects (metaballs in this case)
- for ob_idx in xrange(len(ob_list)-1, -1, -1):
- ob= ob_list[ob_idx]
-
- ob.sel = 0 # deselect while where checking the metaballs
-
- # Test for a softbody
- if not has_sb and ob.isSB():
- has_sb= True
-
- # Remove all numbered metaballs because their disp list is only on the main metaball (un numbered)
- if ob.type == 'MBall':
- name= ob.name
- # is this metaball numbered?
- dot_idx= name.rfind('.') + 1
- if name[dot_idx:].isdigit():
- # Not the motherball, ignore it.
- del ob_list[ob_idx]
-
-
- if not ob_list:
- Blender.Draw.PupMenu('No objects selected, nothing to do.')
- return
-
-
- if has_sb:
- curframe=Blender.Get('curframe')
- for f in xrange(curframe):
- Blender.Set('curframe',f+1)
- Blender.Window.RedrawAll()
-
- used_names = [ob.name for ob in Blender.Object.Get()]
- used_names.extend(Blender.NMesh.GetNames())
-
-
- deformedList = []
- for ob in ob_list:
-
- # Get the mesh data
- new_me= BPyMesh.getMeshFromObject(ob, vgroups=False)
-
- if not new_me:
- continue # Object has no display list
-
-
- name = ob.name
- new_name = "%s_def" % name[:NAME_LENGTH-SUFFIX_LENGTH]
- num = 0
-
- while new_name in used_names:
- new_name = "%s_def.%.3i" % (name[:NAME_LENGTH-(SUFFIX_LENGTH+SUFFIX_LENGTH)], num)
- num += 1
- used_names.append(new_name)
-
- new_me.name= new_name
-
- new_ob= scn.objects.new(new_me)
- new_ob.setMatrix(ob.matrixWorld)
-
- # Make the active duplicate also active
- if ob == ob_act:
- scn.objects.active = new_ob
-
- # Original object was a mesh? see if we can copy any vert groups.
- if ob.type =='Mesh':
- copy_vgroups(ob, new_ob)
-
- Blender.Window.RedrawAll()
-
-if __name__=='__main__':
- apply_deform()