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Diffstat (limited to 'release/scripts/object_apply_def.py')
-rw-r--r-- | release/scripts/object_apply_def.py | 178 |
1 files changed, 0 insertions, 178 deletions
diff --git a/release/scripts/object_apply_def.py b/release/scripts/object_apply_def.py deleted file mode 100644 index 006e97463d8..00000000000 --- a/release/scripts/object_apply_def.py +++ /dev/null @@ -1,178 +0,0 @@ -#!BPY - -""" -Name: 'Apply Deformation' -Blender: 242 -Group: 'Object' -Tooltip: 'Make copys of all the selected objects with modifiers, softbodies and fluid baked into a mesh' -""" - -__author__ = "Martin Poirier (theeth), Jean-Michel Soler (jms), Campbell Barton (ideasman)" -# This script is the result of merging the functionalities of two other: -# Martin Poirier's Apply_Def.py and -# Jean-Michel Soler's Fix From Everything - -__url__ = ("http://www.blender.org", "http://blenderartists.org", "http://jmsoler.free.fr") -__version__ = "1.6 07/07/2006" - -__bpydoc__ = """\ -This script creates "raw" copies of deformed meshes. - -Usage: - -Select any number of Objects and run this script. A fixed copy of each selected object -will be created, with the word "_def" appended to its name. If an object with -the same name already exists, it appends a number at the end as Blender itself does. - -Objects in Blender can be deformed by armatures, lattices, curve objects and subdivision, -but this will only change its appearance on screen and rendered -images -- the actual mesh data is still simpler, with vertices in an original -"rest" position and less vertices than the subdivided version. - -Use this script if you want a "real" version of the deformed mesh, so you can -directly manipulate or export its data. - -This script will work with object types: Mesh, Metaballs, Text3d, Curves and Nurbs Surface. -""" - - -# $Id$ -# -# -------------------------------------------------------------------------- -# ***** BEGIN GPL LICENSE BLOCK ***** -# -# Copyright (C) 2003: Martin Poirier, theeth@yahoo.com -# -# Thanks to Jonathan Hudson for help with the vertex groups part -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -# -# ***** END GPL LICENCE BLOCK ***** - - -import Blender -import bpy -import BPyMesh - -def copy_vgroups(source_ob, target_ob): - - source_me = source_ob.getData(mesh=1) - - vgroups= source_me.getVertGroupNames() - if vgroups: - ADD= Blender.Mesh.AssignModes.ADD - target_me = target_ob.getData(mesh=1) - for vgroupname in vgroups: - target_me.addVertGroup(vgroupname) - if len(target_me.verts) == len(source_me.verts): - try: # in rare cases this can raise an 'no deform groups assigned to mesh' error - vlist = source_me.getVertsFromGroup(vgroupname, True) - except: - vlist = [] - - try: - for vpair in vlist: - target_me.assignVertsToGroup(vgroupname, [vpair[0]], vpair[1], ADD) - except: - pass - - -def apply_deform(): - scn= bpy.data.scenes.active - #Blender.Window.EditMode(0) - - NAME_LENGTH = 19 - SUFFIX = "_def" - SUFFIX_LENGTH = len(SUFFIX) - # Get all object and mesh names - - - ob_list = list(scn.objects.context) - ob_act = scn.objects.active - - # Assume no soft body - has_sb= False - - # reverse loop so we can remove objects (metaballs in this case) - for ob_idx in xrange(len(ob_list)-1, -1, -1): - ob= ob_list[ob_idx] - - ob.sel = 0 # deselect while where checking the metaballs - - # Test for a softbody - if not has_sb and ob.isSB(): - has_sb= True - - # Remove all numbered metaballs because their disp list is only on the main metaball (un numbered) - if ob.type == 'MBall': - name= ob.name - # is this metaball numbered? - dot_idx= name.rfind('.') + 1 - if name[dot_idx:].isdigit(): - # Not the motherball, ignore it. - del ob_list[ob_idx] - - - if not ob_list: - Blender.Draw.PupMenu('No objects selected, nothing to do.') - return - - - if has_sb: - curframe=Blender.Get('curframe') - for f in xrange(curframe): - Blender.Set('curframe',f+1) - Blender.Window.RedrawAll() - - used_names = [ob.name for ob in Blender.Object.Get()] - used_names.extend(Blender.NMesh.GetNames()) - - - deformedList = [] - for ob in ob_list: - - # Get the mesh data - new_me= BPyMesh.getMeshFromObject(ob, vgroups=False) - - if not new_me: - continue # Object has no display list - - - name = ob.name - new_name = "%s_def" % name[:NAME_LENGTH-SUFFIX_LENGTH] - num = 0 - - while new_name in used_names: - new_name = "%s_def.%.3i" % (name[:NAME_LENGTH-(SUFFIX_LENGTH+SUFFIX_LENGTH)], num) - num += 1 - used_names.append(new_name) - - new_me.name= new_name - - new_ob= scn.objects.new(new_me) - new_ob.setMatrix(ob.matrixWorld) - - # Make the active duplicate also active - if ob == ob_act: - scn.objects.active = new_ob - - # Original object was a mesh? see if we can copy any vert groups. - if ob.type =='Mesh': - copy_vgroups(ob, new_ob) - - Blender.Window.RedrawAll() - -if __name__=='__main__': - apply_deform() |