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Diffstat (limited to 'release/scripts/object_random_loc_sz_rot.py')
-rw-r--r--release/scripts/object_random_loc_sz_rot.py129
1 files changed, 0 insertions, 129 deletions
diff --git a/release/scripts/object_random_loc_sz_rot.py b/release/scripts/object_random_loc_sz_rot.py
deleted file mode 100644
index 1af0dc7218a..00000000000
--- a/release/scripts/object_random_loc_sz_rot.py
+++ /dev/null
@@ -1,129 +0,0 @@
-#!BPY
-
-"""
-Name: 'Randomize Loc Size Rot'
-Blender: 241
-Group: 'Object'
-Tooltip: 'Randomize the selected objects Loc Size Rot'
-"""
-
-__bpydoc__=\
-'''
-This script randomizes the selected objects location/size/rotation.
-'''
-
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# Script copyright (C) Campbell Barton
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-# --------------------------------------------------------------------------
-
-'''
-30 Jun 07 - ZanQdo:
- - Properly coded axis toggles for Loc random (didn't work at all)
- - Made Rot input values meaningful (45 will give max 45 degres of rotation)
- - Pumped up the Scale value limit
- - Made Scale input values meaningful (15 will give max 15 units bigger model)
-'''
-
-from Blender import Draw, Scene
-from Blender.Mathutils import Rand
-
-def rnd(flag):
- Random = Rand()
- if flag == "LOC":
- return (Random - 0.5) * 2
- elif flag == "ROT":
- return (Random - 0.5) * 0.035
- elif flag == "SIZE":
- return (Random - 0.5) * 1.8
-
-def randomize(sel, PREF_LOC, PREF_SIZE, PREF_ROT, PREF_LINK_AXIS, PREF_X_AXIS, PREF_Y_AXIS, PREF_Z_AXIS):
- for ob in sel:
- if PREF_LOC:
- if PREF_LINK_AXIS:
- rand = PREF_LOC*rnd("LOC")
- ob.loc = (ob.LocX+(rand*PREF_X_AXIS), ob.LocY+(rand*PREF_Y_AXIS), ob.LocZ+(rand*PREF_Z_AXIS))
- else:
- if PREF_X_AXIS: x= PREF_LOC*rnd("LOC")
- else: x= 0
- if PREF_Y_AXIS: y= PREF_LOC*rnd("LOC")
- else: y= 0
- if PREF_Z_AXIS: z= PREF_LOC*rnd("LOC")
- else: z= 0
- ob.loc = (ob.LocX+x, ob.LocY+y, ob.LocZ+z)
-
- if PREF_SIZE:
- if PREF_LINK_AXIS:
- rand = PREF_SIZE*rnd("SIZE")
- if PREF_X_AXIS: x= rand
- else: x= 0
- if PREF_Y_AXIS: y= rand
- else: y= 0
- if PREF_Z_AXIS: z= rand
- else: z= 0
-
- else:
- if PREF_X_AXIS: x= PREF_SIZE*rnd("SIZE")
- else: x= 0
- if PREF_Y_AXIS: y= PREF_SIZE*rnd("SIZE")
- else: y= 0
- if PREF_Z_AXIS: z= PREF_SIZE*rnd("SIZE")
- else: z= 0
-
- ob.size = (abs(ob.SizeX+x), abs(ob.SizeY+y), abs(ob.SizeZ+z))
-
- if PREF_ROT:
- if PREF_LINK_AXIS:
- rand = PREF_ROT*rnd("ROT")
- ob.rot = (ob.RotX+rand, ob.RotY+rand, ob.RotZ+rand)
- else:
- ob.rot = (ob.RotX+(PREF_X_AXIS*PREF_ROT*rnd("ROT")), ob.RotY+(PREF_Y_AXIS*PREF_ROT*rnd("ROT")), ob.RotZ+(PREF_Z_AXIS*PREF_ROT*rnd("ROT")))
-
-
-def main():
- scn = Scene.GetCurrent()
- if not scn.objects.context:
- return
-
- PREF_LOC= Draw.Create(0.0)
- PREF_SIZE= Draw.Create(0.0)
- PREF_ROT= Draw.Create(0.0)
- PREF_LINK_AXIS= Draw.Create(0)
- PREF_X_AXIS= Draw.Create(1)
- PREF_Y_AXIS= Draw.Create(1)
- PREF_Z_AXIS= Draw.Create(1)
-
- pup_block = [\
- ('loc:', PREF_LOC, 0.0, 100.0, 'Amount to randomize the location'),\
- ('size:', PREF_SIZE, 0.0, 100.0, 'Amount to randomize the size'),\
- ('rot:', PREF_ROT, 0.0, 360.0, 'Amount to randomize the rotation'),\
- '',\
- ('Link Axis', PREF_LINK_AXIS, 'Use the same random value for each objects XYZ'),\
- ('X Axis', PREF_X_AXIS, 'Enable X axis randomization'),\
- ('Y Axis', PREF_Y_AXIS, 'Enable Y axis randomization'),\
- ('Z Axis', PREF_Z_AXIS, 'Enable Z axis randomization'),\
- ]
-
- if not Draw.PupBlock('Object Randomize', pup_block):
- return
-
- randomize(scn.objects.context, PREF_LOC.val, PREF_SIZE.val, PREF_ROT.val, PREF_LINK_AXIS.val, PREF_X_AXIS.val, PREF_Y_AXIS.val, PREF_Z_AXIS.val)
-
-if __name__ == '__main__':
- main() \ No newline at end of file