Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'release/scripts/op/io_mesh_ply/export_ply.py')
-rw-r--r--release/scripts/op/io_mesh_ply/export_ply.py203
1 files changed, 0 insertions, 203 deletions
diff --git a/release/scripts/op/io_mesh_ply/export_ply.py b/release/scripts/op/io_mesh_ply/export_ply.py
deleted file mode 100644
index 271a2d23207..00000000000
--- a/release/scripts/op/io_mesh_ply/export_ply.py
+++ /dev/null
@@ -1,203 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-# Copyright (C) 2004, 2005: Bruce Merry, bmerry@cs.uct.ac.za
-# Contributors: Bruce Merry, Campbell Barton
-
-"""
-This script exports Stanford PLY files from Blender. It supports normals,
-colours, and texture coordinates per face or per vertex.
-Only one mesh can be exported at a time.
-"""
-
-import bpy
-import os
-
-
-def save(operator, context, filepath="", use_modifiers=True, use_normals=True, use_uv_coords=True, use_colors=True):
-
- def rvec3d(v):
- return round(v[0], 6), round(v[1], 6), round(v[2], 6)
-
- def rvec2d(v):
- return round(v[0], 6), round(v[1], 6)
-
- scene = context.scene
- obj = context.object
-
- if not obj:
- raise Exception("Error, Select 1 active object")
-
- file = open(filepath, 'w')
-
- if scene.objects.active:
- bpy.ops.object.mode_set(mode='OBJECT')
-
- if use_modifiers:
- mesh = obj.create_mesh(scene, True, 'PREVIEW')
- else:
- mesh = obj.data
-
- if not mesh:
- raise Exception("Error, could not get mesh data from active object")
-
- # mesh.transform(obj.matrix_world) # XXX
-
- faceUV = (len(mesh.uv_textures) > 0)
- vertexUV = (len(mesh.sticky) > 0)
- vertexColors = len(mesh.vertex_colors) > 0
-
- if (not faceUV) and (not vertexUV):
- use_uv_coords = False
- if not vertexColors:
- use_colors = False
-
- if not use_uv_coords:
- faceUV = vertexUV = False
- if not use_colors:
- vertexColors = False
-
- if faceUV:
- active_uv_layer = mesh.uv_textures.active
- if not active_uv_layer:
- use_uv_coords = False
- faceUV = None
- else:
- active_uv_layer = active_uv_layer.data
-
- if vertexColors:
- active_col_layer = mesh.vertex_colors.active
- if not active_col_layer:
- use_colors = False
- vertexColors = None
- else:
- active_col_layer = active_col_layer.data
-
- # incase
- color = uvcoord = uvcoord_key = normal = normal_key = None
-
- mesh_verts = mesh.vertices # save a lookup
- ply_verts = [] # list of dictionaries
- # vdict = {} # (index, normal, uv) -> new index
- vdict = [{} for i in range(len(mesh_verts))]
- ply_faces = [[] for f in range(len(mesh.faces))]
- vert_count = 0
- for i, f in enumerate(mesh.faces):
-
- smooth = f.use_smooth
- if not smooth:
- normal = tuple(f.normal)
- normal_key = rvec3d(normal)
-
- if faceUV:
- uv = active_uv_layer[i]
- uv = uv.uv1, uv.uv2, uv.uv3, uv.uv4 # XXX - crufty :/
- if vertexColors:
- col = active_col_layer[i]
- col = col.color1[:], col.color2[:], col.color3[:], col.color4[:]
-
- f_verts = f.vertices
-
- pf = ply_faces[i]
- for j, vidx in enumerate(f_verts):
- v = mesh_verts[vidx]
-
- if smooth:
- normal = tuple(v.normal)
- normal_key = rvec3d(normal)
-
- if faceUV:
- uvcoord = uv[j][0], 1.0 - uv[j][1]
- uvcoord_key = rvec2d(uvcoord)
- elif vertexUV:
- uvcoord = v.uvco[0], 1.0 - v.uvco[1]
- uvcoord_key = rvec2d(uvcoord)
-
- if vertexColors:
- color = col[j]
- color = int(color[0] * 255.0), int(color[1] * 255.0), int(color[2] * 255.0)
-
- key = normal_key, uvcoord_key, color
-
- vdict_local = vdict[vidx]
- pf_vidx = vdict_local.get(key) # Will be None initially
-
- if pf_vidx is None: # same as vdict_local.has_key(key)
- pf_vidx = vdict_local[key] = vert_count
- ply_verts.append((vidx, normal, uvcoord, color))
- vert_count += 1
-
- pf.append(pf_vidx)
-
- file.write('ply\n')
- file.write('format ascii 1.0\n')
- file.write('comment Created by Blender %s - www.blender.org, source file: %r\n' % (bpy.app.version_string, os.path.basename(bpy.data.filepath)))
-
- file.write('element vertex %d\n' % len(ply_verts))
-
- file.write('property float x\n')
- file.write('property float y\n')
- file.write('property float z\n')
-
- if use_normals:
- file.write('property float nx\n')
- file.write('property float ny\n')
- file.write('property float nz\n')
- if use_uv_coords:
- file.write('property float s\n')
- file.write('property float t\n')
- if use_colors:
- file.write('property uchar red\n')
- file.write('property uchar green\n')
- file.write('property uchar blue\n')
-
- file.write('element face %d\n' % len(mesh.faces))
- file.write('property list uchar uint vertex_indices\n')
- file.write('end_header\n')
-
- for i, v in enumerate(ply_verts):
- file.write('%.6f %.6f %.6f ' % mesh_verts[v[0]].co[:]) # co
- if use_normals:
- file.write('%.6f %.6f %.6f ' % v[1]) # no
- if use_uv_coords:
- file.write('%.6f %.6f ' % v[2]) # uv
- if use_colors:
- file.write('%u %u %u' % v[3]) # col
- file.write('\n')
-
- for pf in ply_faces:
- if len(pf) == 3:
- file.write('3 %d %d %d\n' % tuple(pf))
- else:
- file.write('4 %d %d %d %d\n' % tuple(pf))
-
- file.close()
- print("writing %r done" % filepath)
-
- if use_modifiers:
- bpy.data.meshes.remove(mesh)
-
- # XXX
- """
- if is_editmode:
- Blender.Window.EditMode(1, '', 0)
- """
-
- return {'FINISHED'}