diff options
Diffstat (limited to 'release/scripts/op/io_scene_x3d/export_x3d.py')
-rw-r--r-- | release/scripts/op/io_scene_x3d/export_x3d.py | 39 |
1 files changed, 11 insertions, 28 deletions
diff --git a/release/scripts/op/io_scene_x3d/export_x3d.py b/release/scripts/op/io_scene_x3d/export_x3d.py index 3159d0c9acd..f9a9bc4e5a5 100644 --- a/release/scripts/op/io_scene_x3d/export_x3d.py +++ b/release/scripts/op/io_scene_x3d/export_x3d.py @@ -65,8 +65,6 @@ class x3d_class: self.writingtexture = 0 self.writingcoords = 0 self.proto = 1 - self.matonly = 0 - self.share = 0 self.billnode = 0 self.halonode = 0 self.collnode = 0 @@ -205,14 +203,14 @@ class x3d_class: # rot = (((rot[0]-90)*DEG2RAD), rot[1]*DEG2RAD, rot[2]*DEG2RAD) nRot = self.rotatePointForVRML( rot ) # convert to Quaternion and to Angle Axis - Q = self.eulerToQuaternions(nRot[0], nRot[1], nRot[2]) + Q = self.eulerToQuaternions(*nRot) Q1 = self.multiplyQuaternions(Q[0], Q[1]) Qf = self.multiplyQuaternions(Q1, Q[2]) angleAxis = self.quaternionToAngleAxis(Qf) self.file.write("<Viewpoint DEF=\"%s\" " % (self.cleanStr(ob.name))) self.file.write("description=\"%s\" " % (ob.name)) self.file.write("centerOfRotation=\"0 0 0\" ") - self.file.write("position=\"%3.2f %3.2f %3.2f\" " % (loc[0], loc[1], loc[2])) + self.file.write("position=\"%3.2f %3.2f %3.2f\" " % loc) self.file.write("orientation=\"%3.2f %3.2f %3.2f %3.2f\" " % (angleAxis[0], angleAxis[1], -angleAxis[2], angleAxis[3])) self.file.write("fieldOfView=\"%.3f\" />\n\n" % (lens)) @@ -351,7 +349,6 @@ class x3d_class: def writeIndexedFaceSet(self, ob, mesh, mtx, world, EXPORT_TRI = False): imageMap={} # set of used images sided={} # 'one':cnt , 'two':cnt - vColors={} # 'multi':1 meshName = self.cleanStr(ob.name) meshME = self.cleanStr(ob.data.name) # We dont care if its the mesh name or not @@ -381,9 +378,6 @@ class x3d_class: # elif mode & Mesh.FaceModes.BILLBOARD and self.billnode == 0: self.writeIndented("<Billboard axisOfRotation=\"0 1 0\">\n",1) self.billnode = 1 - elif 'OBJECT_COLOR' in mode and self.matonly == 0: - # elif mode & Mesh.FaceModes.OBCOL and self.matonly == 0: - self.matonly = 1 # TF_TILES is marked as deprecated in DNA_meshdata_types.h # elif mode & Mesh.FaceModes.TILES and self.tilenode == 0: # self.tilenode = 1 @@ -392,7 +386,7 @@ class x3d_class: self.writeIndented("<Collision enabled=\"false\">\n",1) self.collnode = 1 - nIFSCnt=self.countIFSSetsNeeded(mesh, imageMap, sided, vColors) + nIFSCnt=self.countIFSSetsNeeded(mesh, imageMap, sided) if nIFSCnt > 1: self.writeIndented("<Group DEF=\"%s%s\">\n" % ("G_", meshName),1) @@ -482,10 +476,9 @@ class x3d_class: #--- output textureCoordinates if UV texture used if mesh.uv_textures.active: - if self.matonly == 1 and self.share == 1: - self.writeFaceColors(mesh) - elif hasImageTexture == True: - self.writeTextureCoordinates(mesh) + self.writeTextureCoordinates(mesh) + if mesh.vertex_colors.active: + self.writeFaceColors(mesh) #--- output coordinates self.writeCoordinates(ob, mesh, meshName, EXPORT_TRI) @@ -496,14 +489,10 @@ class x3d_class: #--- output textureCoordinates if UV texture used if mesh.uv_textures.active: - # if mesh.faceUV: - if hasImageTexture == True: - self.writeTextureCoordinates(mesh) - elif self.matonly == 1 and self.share == 1: - self.writeFaceColors(mesh) + self.writeTextureCoordinates(mesh) + if mesh.vertex_colors.active: + self.writeFaceColors(mesh) #--- output vertexColors - self.matonly = 0 - self.share = 0 self.writingcoords = 0 self.writingtexture = 0 @@ -817,7 +806,6 @@ class x3d_class: # for ob, ob_mat in BPyObject.getDerivedObjects(ob_main): objType=ob.type objName=ob.name - self.matonly = 0 if objType == "CAMERA": # if objType == "Camera": self.writeViewpoint(ob, ob_mat, scene) @@ -899,7 +887,7 @@ class x3d_class: newName=newName.replace(bad,'_') return newName - def countIFSSetsNeeded(self, mesh, imageMap, sided, vColors): + def countIFSSetsNeeded(self, mesh, imageMap, sided): """ countIFFSetsNeeded() - should look at a blender mesh to determine how many VRML IndexFaceSets or IndexLineSets are needed. A @@ -1024,12 +1012,7 @@ class x3d_class: # swap Y and Z to handle axis difference between Blender and VRML #------------------------------------------------------------------------ def rotatePointForVRML(self, v): - x = v[0] - y = v[2] - z = -v[1] - - vrmlPoint=[x, y, z] - return vrmlPoint + return v[0], v[2], -v[1] # For writing well formed VRML code #------------------------------------------------------------------------ |