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Diffstat (limited to 'release/scripts/op/io_shape_mdd/export_mdd.py')
-rw-r--r--release/scripts/op/io_shape_mdd/export_mdd.py130
1 files changed, 0 insertions, 130 deletions
diff --git a/release/scripts/op/io_shape_mdd/export_mdd.py b/release/scripts/op/io_shape_mdd/export_mdd.py
deleted file mode 100644
index 42795d450ab..00000000000
--- a/release/scripts/op/io_shape_mdd/export_mdd.py
+++ /dev/null
@@ -1,130 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-# Contributors: Bill L.Nieuwendorp
-
-"""
-This script Exports Lightwaves MotionDesigner format.
-
-The .mdd format has become quite a popular Pipeline format<br>
-for moving animations from package to package.
-
-Be sure not to use modifiers that change the number or order of verts in the mesh
-"""
-
-import bpy
-import mathutils
-from struct import pack
-
-
-def zero_file(filepath):
- '''
- If a file fails, this replaces it with 1 char, better not remove it?
- '''
- file = open(filepath, 'w')
- file.write('\n') # apparently macosx needs some data in a blank file?
- file.close()
-
-
-def check_vertcount(mesh, vertcount):
- '''
- check and make sure the vertcount is consistent throughout the frame range
- '''
- if len(mesh.vertices) != vertcount:
- raise Exception('Error, number of verts has changed during animation, cannot export')
- f.close()
- zero_file(filepath)
- return
-
-
-def save(operator, context, filepath="", frame_start=1, frame_end=300, fps=25):
- """
- Blender.Window.WaitCursor(1)
-
- mesh_orig = Mesh.New()
- mesh_orig.getFromObject(obj.name)
- """
-
- scene = context.scene
- obj = context.object
-
- if bpy.ops.object.mode_set.poll():
- bpy.ops.object.mode_set(mode='OBJECT')
-
- orig_frame = scene.frame_current
- scene.frame_set(frame_start)
- me = obj.create_mesh(scene, True, 'PREVIEW')
-
- #Flip y and z
- mat_flip = mathutils.Matrix(((1.0, 0.0, 0.0, 0.0), \
- (0.0, 0.0, 1.0, 0.0), \
- (0.0, 1.0, 0.0, 0.0), \
- (0.0, 0.0, 0.0, 1.0), \
- ))
-
- numverts = len(me.vertices)
-
- numframes = frame_end - frame_start + 1
- fps = float(fps)
- f = open(filepath, 'wb') # no Errors yet:Safe to create file
-
- # Write the header
- f.write(pack(">2i", numframes, numverts))
-
- # Write the frame times (should we use the time IPO??)
- f.write(pack(">%df" % (numframes), *[frame / fps for frame in range(numframes)])) # seconds
-
- #rest frame needed to keep frames in sync
- """
- Blender.Set('curframe', frame_start)
- me_tmp.getFromObject(obj.name)
- """
-
- check_vertcount(me, numverts)
- me.transform(mat_flip * obj.matrix_world)
- f.write(pack(">%df" % (numverts * 3), *[axis for v in me.vertices for axis in v.co]))
-
- for frame in range(frame_start, frame_end + 1): # in order to start at desired frame
- """
- Blender.Set('curframe', frame)
- me_tmp.getFromObject(obj.name)
- """
-
- scene.frame_set(frame)
- me = obj.create_mesh(scene, True, 'PREVIEW')
- check_vertcount(me, numverts)
- me.transform(mat_flip * obj.matrix_world)
-
- # Write the vertex data
- f.write(pack(">%df" % (numverts * 3), *[axis for v in me.vertices for axis in v.co]))
-
- """
- me_tmp.vertices= None
- """
- f.close()
-
- print('MDD Exported: %r frames:%d\n' % (filepath, numframes - 1))
- """
- Blender.Window.WaitCursor(0)
- Blender.Set('curframe', orig_frame)
- """
- scene.frame_set(orig_frame)
-
- return {'FINISHED'}