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Diffstat (limited to 'release/scripts/op/object_align.py')
-rw-r--r--release/scripts/op/object_align.py190
1 files changed, 190 insertions, 0 deletions
diff --git a/release/scripts/op/object_align.py b/release/scripts/op/object_align.py
new file mode 100644
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+++ b/release/scripts/op/object_align.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import bpy
+from Mathutils import Vector
+
+
+def align_objects(align_x, align_y, align_z, relative_to):
+
+ cursor = bpy.context.scene.cursor_location
+
+ # Selection BB
+
+ Left_Up_Front_SEL = [[],[],[]]
+ Right_Down_Back_SEL = [[],[],[]]
+
+ flag_first = True
+
+ for obj in bpy.context.selected_objects:
+
+ bb_world = [obj.matrix * Vector(v[:]) for v in obj.bound_box]
+
+ Left_Up_Front = bb_world[1]
+ Right_Down_Back = bb_world[7]
+
+
+ if flag_first:
+ flag_first = False
+
+ Left_Up_Front_SEL[0] = Left_Up_Front[0]
+ Left_Up_Front_SEL[1] = Left_Up_Front[1]
+ Left_Up_Front_SEL[2] = Left_Up_Front[2]
+
+ Right_Down_Back_SEL[0] = Right_Down_Back[0]
+ Right_Down_Back_SEL[1] = Right_Down_Back[1]
+ Right_Down_Back_SEL[2] = Right_Down_Back[2]
+
+ else:
+ # X axis
+ if Left_Up_Front[0] < Left_Up_Front_SEL[0]:
+ Left_Up_Front_SEL[0] = Left_Up_Front[0]
+ # Y axis
+ if Left_Up_Front[1] < Left_Up_Front_SEL[1]:
+ Left_Up_Front_SEL[1] = Left_Up_Front[1]
+ # Z axis
+ if Left_Up_Front[2] > Left_Up_Front_SEL[2]:
+ Left_Up_Front_SEL[2] = Left_Up_Front[2]
+
+ # X axis
+ if Right_Down_Back[0] > Right_Down_Back_SEL[0]:
+ Right_Down_Back_SEL[0] = Right_Down_Back[0]
+ # Y axis
+ if Right_Down_Back[1] > Right_Down_Back_SEL[1]:
+ Right_Down_Back_SEL[1] = Right_Down_Back[1]
+ # Z axis
+ if Right_Down_Back[2] < Right_Down_Back_SEL[2]:
+ Right_Down_Back_SEL[2] = Right_Down_Back[2]
+
+ center_sel_x = ( Left_Up_Front_SEL[0] + Right_Down_Back_SEL[0] ) / 2
+ center_sel_y = ( Left_Up_Front_SEL[1] + Right_Down_Back_SEL[1] ) / 2
+ center_sel_z = ( Left_Up_Front_SEL[2] + Right_Down_Back_SEL[2] ) / 2
+
+ # End Selection BB
+
+ for obj in bpy.context.selected_objects:
+
+ loc_world = obj.location
+ bb_world = [obj.matrix * Vector(v[:]) for v in obj.bound_box]
+
+ Left_Up_Front = bb_world[1]
+ Right_Down_Back = bb_world[7]
+
+ center_x = ( Left_Up_Front[0] + Right_Down_Back[0] ) / 2
+ center_y = ( Left_Up_Front[1] + Right_Down_Back[1] ) / 2
+ center_z = ( Left_Up_Front[2] + Right_Down_Back[2] ) / 2
+
+ obj_loc = obj.location
+
+ if align_x:
+
+ obj_x = obj_loc[0] - center_x
+
+ if relative_to == 'OPT_1':
+ loc_x = obj_x
+
+ elif relative_to == 'OPT_2':
+ loc_x = obj_x + cursor[0]
+
+ elif relative_to == 'OPT_3':
+ loc_x = obj_x + center_sel_x
+
+ obj.location[0] = loc_x
+
+
+ if align_y:
+
+ obj_y = obj_loc[1] - center_y
+
+ if relative_to == 'OPT_1':
+ loc_y = obj_y
+
+ elif relative_to == 'OPT_2':
+ loc_y = obj_y + cursor[1]
+
+ elif relative_to == 'OPT_3':
+ loc_y = obj_y + center_sel_y
+
+ obj.location[1] = loc_y
+
+
+ if align_z:
+
+ obj_z = obj_loc[2] - center_z
+
+ if relative_to == 'OPT_1':
+ loc_z = obj_z
+
+ elif relative_to == 'OPT_2':
+ loc_z = obj_z + cursor[2]
+
+ elif relative_to == 'OPT_3':
+ loc_z = obj_z + center_sel_z
+
+ obj.location[2] = loc_z
+
+
+from bpy.props import *
+
+class AlignObjects(bpy.types.Operator):
+ '''Align Objects'''
+ bl_idname = "object.align"
+ bl_label = "Align Objets"
+ bl_register = True
+ bl_undo = True
+
+ relative_to = bpy.props.EnumProperty(items=(
+ ('OPT_1', "Scene Origin", ""),
+ ('OPT_2', "3D Cursor", ""),
+ ('OPT_3', "Selection", "")
+ ),
+ name="Relative To:",
+ description="",
+ default='OPT_1')
+
+ align_x = BoolProperty(name="Align X",
+ description="Align in the X axis", default=False)
+
+ align_y = BoolProperty(name="Align Y",
+ description="Align in the Y axis", default=False)
+
+ align_z = BoolProperty(name="Align Z",
+ description="Align in the Z axis", default=False)
+
+ def execute(self, context):
+
+ relative_to = self.properties.relative_to
+ align_x = self.properties.align_x
+ align_y = self.properties.align_y
+ align_z = self.properties.align_z
+
+ align_objects(align_x, align_y, align_z, relative_to)
+
+ return {'FINISHED'}
+
+
+bpy.types.register(AlignObjects)
+
+def menu_func(self, context):
+ if context.mode == 'OBJECT':
+ self.layout.operator(AlignObjects.bl_idname,
+ text="Align Objects")
+
+bpy.types.VIEW3D_MT_transform.append(menu_func)