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Diffstat (limited to 'release/scripts/op/uv.py')
-rw-r--r--release/scripts/op/uv.py8
1 files changed, 4 insertions, 4 deletions
diff --git a/release/scripts/op/uv.py b/release/scripts/op/uv.py
index 8e8fce6d4f8..1c425f6c451 100644
--- a/release/scripts/op/uv.py
+++ b/release/scripts/op/uv.py
@@ -12,7 +12,7 @@
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
@@ -23,7 +23,7 @@ from bpy.props import *
class ExportUVLayout(bpy.types.Operator):
- '''Export the Mesh as SVG.'''
+ '''Export the Mesh as SVG'''
bl_idname = "uv.export_layout"
bl_label = "Export UV Layout"
@@ -34,8 +34,8 @@ class ExportUVLayout(bpy.types.Operator):
check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
export_all = BoolProperty(name="All UV's", description="Export all UVs in this mesh (not just the visible ones)", default=False)
mode = EnumProperty(items=(
- ('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file."),
- ('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file.")),
+ ('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file"),
+ ('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file")),
name="Format",
description="File format to export the UV layout to",
default='SVG')