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Diffstat (limited to 'release/scripts/op/uvcalc_smart_project.py')
-rw-r--r--release/scripts/op/uvcalc_smart_project.py29
1 files changed, 14 insertions, 15 deletions
diff --git a/release/scripts/op/uvcalc_smart_project.py b/release/scripts/op/uvcalc_smart_project.py
index 13bf6244f4d..0589b7e861a 100644
--- a/release/scripts/op/uvcalc_smart_project.py
+++ b/release/scripts/op/uvcalc_smart_project.py
@@ -22,7 +22,7 @@
# <pep8 compliant>
-from mathutils import Matrix, Vector, RotationMatrix
+from mathutils import Matrix, Vector
import time
import geometry
import bpy
@@ -275,15 +275,15 @@ def testNewVecLs2DRotIsBetter(vecs, mat=-1, bestAreaSoFar = -1):
# Takes a list of faces that make up a UV island and rotate
# until they optimally fit inside a square.
-ROTMAT_2D_POS_90D = RotationMatrix( radians(90.0), 2)
-ROTMAT_2D_POS_45D = RotationMatrix( radians(45.0), 2)
+ROTMAT_2D_POS_90D = Matrix.Rotation( radians(90.0), 2)
+ROTMAT_2D_POS_45D = Matrix.Rotation( radians(45.0), 2)
RotMatStepRotation = []
rot_angle = 22.5 #45.0/2
while rot_angle > 0.1:
RotMatStepRotation.append([\
- RotationMatrix( radians(rot_angle), 2),\
- RotationMatrix( radians(-rot_angle), 2)])
+ Matrix.Rotation( radians(rot_angle), 2),\
+ Matrix.Rotation( radians(-rot_angle), 2)])
rot_angle = rot_angle/2.0
@@ -524,7 +524,7 @@ def mergeUvIslands(islandList):
then move us 1 whole width accross,
Its possible this is a bad idea since 2 skinny Angular faces
could join without 1 whole move, but its a lot more optimal to speed this up
- since we have alredy tested for it.
+ since we have already tested for it.
It gives about 10% speedup with minimal errors.
'''
@@ -604,7 +604,7 @@ def getUvIslands(faceGroups, me):
# Get seams so we dont cross over seams
edge_seams = {} # shoudl be a set
for ed in me.edges:
- if ed.seam:
+ if ed.use_seam:
edge_seams[ed.key] = None # dummy var- use sets!
# Done finding seams
@@ -792,7 +792,7 @@ def VectoMat(vec):
class thickface(object):
__slost__= 'v', 'uv', 'no', 'area', 'edge_keys'
def __init__(self, face, uvface, mesh_verts):
- self.v = [mesh_verts[i] for i in face.verts]
+ self.v = [mesh_verts[i] for i in face.vertices]
if len(self.v)==4:
self.uv = uvface.uv1, uvface.uv2, uvface.uv3, uvface.uv4
else:
@@ -821,7 +821,7 @@ def main(context, island_margin, projection_limit):
#XXX ob = objects.active
ob= objects[0]
- if ob and ob.selected == 0 and ob.type == 'MESH':
+ if ob and (not ob.select) and ob.type == 'MESH':
# Add to the list
obList =[ob]
del objects
@@ -896,10 +896,10 @@ def main(context, island_margin, projection_limit):
me.add_uv_texture()
uv_layer = me.active_uv_texture.data
- me_verts = list(me.verts)
+ me_verts = list(me.vertices)
if USER_ONLY_SELECTED_FACES:
- meshFaces = [thickface(f, uv_layer[i], me_verts) for i, f in enumerate(me.faces) if f.selected]
+ meshFaces = [thickface(f, uv_layer[i], me_verts) for i, f in enumerate(me.faces) if f.select]
#else:
# meshFaces = map(thickface, me.faces)
@@ -1027,7 +1027,7 @@ def main(context, island_margin, projection_limit):
bestAng = fvec.dot(projectVecs[0])
bestAngIdx = 0
- # Cycle through the remaining, first alredy done
+ # Cycle through the remaining, first already done
while i-1:
i-=1
@@ -1124,7 +1124,8 @@ class SmartProject(bpy.types.Operator):
description="Margin to reduce bleed from adjacent islands.",
default=0.0, min=0.0, max=1.0)
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.active_object != None
def execute(self, context):
@@ -1138,12 +1139,10 @@ menu_func = (lambda self, context: self.layout.operator(SmartProject.bl_idname,
def register():
- bpy.types.register(SmartProject)
bpy.types.VIEW3D_MT_uv_map.append(menu_func)
def unregister():
- bpy.types.unregister(SmartProject)
bpy.types.VIEW3D_MT_uv_map.remove(menu_func)
if __name__ == "__main__":