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Diffstat (limited to 'release/scripts/ply_export.py')
-rw-r--r--release/scripts/ply_export.py15
1 files changed, 8 insertions, 7 deletions
diff --git a/release/scripts/ply_export.py b/release/scripts/ply_export.py
index cecde5a0b59..46d08050302 100644
--- a/release/scripts/ply_export.py
+++ b/release/scripts/ply_export.py
@@ -13,7 +13,7 @@ from Blender import Mesh, Scene, Window, sys, Image, Draw
import BPyMesh
__author__ = "Bruce Merry"
-__version__ = "0.92"
+__version__ = "0.93"
__bpydoc__ = """\
This script exports Stanford PLY files from Blender. It supports normals,
colours, and texture coordinates per face or per vertex.
@@ -37,6 +37,8 @@ Only one mesh can be exported at a time.
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# Vector rounding se we can use as keys
#
+# Updated on Aug 11, 2008 by Campbell Barton
+# - added 'comment' prefix to comments - Needed to comply with the PLY spec.
#
# Updated on Jan 1, 2007 by Gabe Ghearing
# - fixed normals so they are correctly smooth/flat
@@ -141,10 +143,10 @@ def file_callback(filename):
normal_key = rvec3d(normal)
if faceUV:
- uvcoord= tuple(uv[j])
+ uvcoord= uv[j][0], 1.0-uv[j][1]
uvcoord_key = rvec2d(uvcoord)
elif vertexUV:
- uvcoord= tuple(v.uvco)
+ uvcoord= v.uvco[0], 1.0-v.uvco[1]
uvcoord_key = rvec2d(uvcoord)
if vertexColors: color= col[j].r, col[j].g, col[j].b
@@ -162,7 +164,7 @@ def file_callback(filename):
file.write('ply\n')
file.write('format ascii 1.0\n')
- file.write('Created by Blender3D %s - www.blender.org, source file: %s\n' % (Blender.Get('version'), Blender.Get('filename').split('/')[-1].split('\\')[-1] ))
+ file.write('comment Created by Blender3D %s - www.blender.org, source file: %s\n' % (Blender.Get('version'), Blender.Get('filename').split('/')[-1].split('\\')[-1] ))
file.write('element vertex %d\n' % len(verts))
@@ -207,10 +209,9 @@ def file_callback(filename):
for j, v in enumerate(f):
if f.smooth: normal= rvec3d(v.no)
else: normal= no
- if faceUV: uvcoord= rvec2d(uv[j])
- elif vertexUV: uvcoord= rvec2d(v.uvco)
+ if faceUV: uvcoord= rvec2d((uv[j][0], 1.0-uv[j][1]))
+ elif vertexUV: uvcoord= rvec2d((v.uvco[0], 1.0-v.uvco[1]))
if vertexColors: color= col[j].r, col[j].g, col[j].b
- co = v.co
file.write('%d ' % vdict[v.index][normal, uvcoord, color])