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Diffstat (limited to 'release/scripts/ply_export.py')
-rw-r--r--release/scripts/ply_export.py228
1 files changed, 0 insertions, 228 deletions
diff --git a/release/scripts/ply_export.py b/release/scripts/ply_export.py
deleted file mode 100644
index 46d08050302..00000000000
--- a/release/scripts/ply_export.py
+++ /dev/null
@@ -1,228 +0,0 @@
-#!BPY
-
-"""
-Name: 'Stanford PLY (*.ply)...'
-Blender: 241
-Group: 'Export'
-Tooltip: 'Export active object to Stanford PLY format'
-"""
-
-import bpy
-import Blender
-from Blender import Mesh, Scene, Window, sys, Image, Draw
-import BPyMesh
-
-__author__ = "Bruce Merry"
-__version__ = "0.93"
-__bpydoc__ = """\
-This script exports Stanford PLY files from Blender. It supports normals,
-colours, and texture coordinates per face or per vertex.
-Only one mesh can be exported at a time.
-"""
-
-# Copyright (C) 2004, 2005: Bruce Merry, bmerry@cs.uct.ac.za
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-# Vector rounding se we can use as keys
-#
-# Updated on Aug 11, 2008 by Campbell Barton
-# - added 'comment' prefix to comments - Needed to comply with the PLY spec.
-#
-# Updated on Jan 1, 2007 by Gabe Ghearing
-# - fixed normals so they are correctly smooth/flat
-# - fixed crash when the model doesn't have uv coords or vertex colors
-# - fixed crash when the model has vertex colors but doesn't have uv coords
-# - changed float32 to float and uint8 to uchar for compatibility
-# Errata/Notes as of Jan 1, 2007
-# - script exports texture coords if they exist even if TexFace isn't selected (not a big deal to me)
-# - ST(R) should probably be renamed UV(T) like in most PLY files (importer needs to be updated to take either)
-#
-# Updated on Jan 3, 2007 by Gabe Ghearing
-# - fixed "sticky" vertex UV exporting
-# - added pupmenu to enable/disable exporting normals, uv coords, and colors
-# Errata/Notes as of Jan 3, 2007
-# - ST(R) coords should probably be renamed UV(T) like in most PLY files (importer needs to be updated to take either)
-# - edges should be exported since PLY files support them
-# - code is getting spaghettish, it should be refactored...
-#
-
-
-def rvec3d(v): return round(v[0], 6), round(v[1], 6), round(v[2], 6)
-def rvec2d(v): return round(v[0], 6), round(v[1], 6)
-
-def file_callback(filename):
-
- if not filename.lower().endswith('.ply'):
- filename += '.ply'
-
- scn= bpy.data.scenes.active
- ob= scn.objects.active
- if not ob:
- Blender.Draw.PupMenu('Error%t|Select 1 active object')
- return
-
- file = open(filename, 'wb')
-
- EXPORT_APPLY_MODIFIERS = Draw.Create(1)
- EXPORT_NORMALS = Draw.Create(1)
- EXPORT_UV = Draw.Create(1)
- EXPORT_COLORS = Draw.Create(1)
- #EXPORT_EDGES = Draw.Create(0)
-
- pup_block = [\
- ('Apply Modifiers', EXPORT_APPLY_MODIFIERS, 'Use transformed mesh data.'),\
- ('Normals', EXPORT_NORMALS, 'Export vertex normal data.'),\
- ('UVs', EXPORT_UV, 'Export texface UV coords.'),\
- ('Colors', EXPORT_COLORS, 'Export vertex Colors.'),\
- #('Edges', EXPORT_EDGES, 'Edges not connected to faces.'),\
- ]
-
- if not Draw.PupBlock('Export...', pup_block):
- return
-
- is_editmode = Blender.Window.EditMode()
- if is_editmode:
- Blender.Window.EditMode(0, '', 0)
-
- Window.WaitCursor(1)
-
- EXPORT_APPLY_MODIFIERS = EXPORT_APPLY_MODIFIERS.val
- EXPORT_NORMALS = EXPORT_NORMALS.val
- EXPORT_UV = EXPORT_UV.val
- EXPORT_COLORS = EXPORT_COLORS.val
- #EXPORT_EDGES = EXPORT_EDGES.val
-
- mesh = BPyMesh.getMeshFromObject(ob, None, EXPORT_APPLY_MODIFIERS, False, scn)
-
- if not mesh:
- Blender.Draw.PupMenu('Error%t|Could not get mesh data from active object')
- return
-
- mesh.transform(ob.matrixWorld)
-
- faceUV = mesh.faceUV
- vertexUV = mesh.vertexUV
- vertexColors = mesh.vertexColors
-
- if (not faceUV) and (not vertexUV): EXPORT_UV = False
- if not vertexColors: EXPORT_COLORS = False
-
- if not EXPORT_UV: faceUV = vertexUV = False
- if not EXPORT_COLORS: vertexColors = False
-
- # incase
- color = uvcoord = uvcoord_key = normal = normal_key = None
-
- verts = [] # list of dictionaries
- # vdict = {} # (index, normal, uv) -> new index
- vdict = [{} for i in xrange(len(mesh.verts))]
- vert_count = 0
- for i, f in enumerate(mesh.faces):
- smooth = f.smooth
- if not smooth:
- normal = tuple(f.no)
- normal_key = rvec3d(normal)
-
- if faceUV: uv = f.uv
- if vertexColors: col = f.col
- for j, v in enumerate(f):
- if smooth:
- normal= tuple(v.no)
- normal_key = rvec3d(normal)
-
- if faceUV:
- uvcoord= uv[j][0], 1.0-uv[j][1]
- uvcoord_key = rvec2d(uvcoord)
- elif vertexUV:
- uvcoord= v.uvco[0], 1.0-v.uvco[1]
- uvcoord_key = rvec2d(uvcoord)
-
- if vertexColors: color= col[j].r, col[j].g, col[j].b
-
-
- key = normal_key, uvcoord_key, color
-
- vdict_local = vdict[v.index]
-
- if (not vdict_local) or (not vdict_local.has_key(key)):
- vdict_local[key] = vert_count;
- verts.append( (tuple(v.co), normal, uvcoord, color) )
- vert_count += 1
-
-
- file.write('ply\n')
- file.write('format ascii 1.0\n')
- file.write('comment Created by Blender3D %s - www.blender.org, source file: %s\n' % (Blender.Get('version'), Blender.Get('filename').split('/')[-1].split('\\')[-1] ))
-
- file.write('element vertex %d\n' % len(verts))
-
- file.write('property float x\n')
- file.write('property float y\n')
- file.write('property float z\n')
- if EXPORT_NORMALS:
- file.write('property float nx\n')
- file.write('property float ny\n')
- file.write('property float nz\n')
-
- if EXPORT_UV:
- file.write('property float s\n')
- file.write('property float t\n')
- if EXPORT_COLORS:
- file.write('property uchar red\n')
- file.write('property uchar green\n')
- file.write('property uchar blue\n')
-
- file.write('element face %d\n' % len(mesh.faces))
- file.write('property list uchar uint vertex_indices\n')
- file.write('end_header\n')
-
- for i, v in enumerate(verts):
- file.write('%.6f %.6f %.6f ' % v[0]) # co
- if EXPORT_NORMALS:
- file.write('%.6f %.6f %.6f ' % v[1]) # no
-
- if EXPORT_UV:
- file.write('%.6f %.6f ' % v[2]) # uv
- if EXPORT_COLORS:
- file.write('%u %u %u' % v[3]) # col
- file.write('\n')
-
- for (i, f) in enumerate(mesh.faces):
- file.write('%d ' % len(f))
- smooth = f.smooth
- if not smooth: no = rvec3d(f.no)
-
- if faceUV: uv = f.uv
- if vertexColors: col = f.col
- for j, v in enumerate(f):
- if f.smooth: normal= rvec3d(v.no)
- else: normal= no
- if faceUV: uvcoord= rvec2d((uv[j][0], 1.0-uv[j][1]))
- elif vertexUV: uvcoord= rvec2d((v.uvco[0], 1.0-v.uvco[1]))
- if vertexColors: color= col[j].r, col[j].g, col[j].b
-
- file.write('%d ' % vdict[v.index][normal, uvcoord, color])
-
- file.write('\n')
- file.close()
-
- if is_editmode:
- Blender.Window.EditMode(1, '', 0)
-
-def main():
- Blender.Window.FileSelector(file_callback, 'PLY Export', Blender.sys.makename(ext='.ply'))
-
-if __name__=='__main__':
- main()