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Diffstat (limited to 'release/scripts/radiosity_export.py')
-rw-r--r--release/scripts/radiosity_export.py24
1 files changed, 21 insertions, 3 deletions
diff --git a/release/scripts/radiosity_export.py b/release/scripts/radiosity_export.py
index 27a32c810d0..c9d5128b367 100644
--- a/release/scripts/radiosity_export.py
+++ b/release/scripts/radiosity_export.py
@@ -15,11 +15,29 @@ __version__ = "Part of IOSuite 0.5"
__bpydoc__ = """\
This script exports meshes to Radiosity file format.
-Usage:
+The Radiosity file format is my own personal format. I created it to
+learn how meshes and vertex colors were stored. See IO-Examples.zip, the
+example *.radio files on my web page.
-Select meshes to be exported and run this script from "File->Export" menu.
-"""
+Usage:<br>
+ Select meshes to be exported and run this script from "File->Export" menu.
+
+Notes:<br>
+ Before exporting to .radio format, the mesh must have vertex colors.
+Here's how to assign them:
+
+1. Use radiosity!
+
+2. Set up lights and materials, select a mesh, switch the drawing mode
+to "textured," press the VKEY.
+3. Press the VKEY and paint manually.
+
+4. Use a custom script to calculate and apply simple diffuse shading and
+specular highlights to the vertex colors.
+
+5. The Videoscape format also allows vertex colors to be specified.
+"""
# $Id$
#