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Diffstat (limited to 'release/scripts/renameobjectbyblock.py')
-rw-r--r-- | release/scripts/renameobjectbyblock.py | 178 |
1 files changed, 0 insertions, 178 deletions
diff --git a/release/scripts/renameobjectbyblock.py b/release/scripts/renameobjectbyblock.py deleted file mode 100644 index eeea815c650..00000000000 --- a/release/scripts/renameobjectbyblock.py +++ /dev/null @@ -1,178 +0,0 @@ -#!BPY - -""" Registration info for Blender menus: <- these words are ignored -Name: 'Object Name Editor' -Blender: 232 -Group: 'Object' -Tip: 'GUI to select and rename objects.' -""" - -__author__ = "Jean-Michel Soler (jms)" -__url__ = ("blender", "blenderartists.org", -"Script's homepage, http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_renameobjectgui.htm", -"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender") -__version__ = "233" - -__bpydoc__ = """\ -This script offers a GUI to rename selected objects according to a given -rule. - -Usage: - -Open it from the 3d View's "Object->Scripts" menu and select the objects to -rename and the rule from the buttons in its GUI. -""" - -# ---------------------------------------------------------- -# Name OBJECT changer -# (c) 2004 jean-michel soler -# ----------------------------------------------------------- -#---------------------------------------------- -# Page officielle/offcial page du blender python Name OBJECT changer: -# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_renameobjectgui.htm -# Communiquer les problemes et erreurs sur: -# To Communicate problems and errors on: -# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender -#--------------------------------------------- -# Blender Artistic License -# http://download.blender.org/documentation/html/x21254.html -#--------------------------------------------- - -CVS=0 - -import Blender -from Blender import * -from Blender.Draw import * -from Blender.BGL import * - - - -O = list(Scene.GetCurrent().objects) -stringlist=[[],[]] - - -def renew(): - global O - - #O = Object.Get() - O = list(Scene.GetCurrent().objects) - #param= [ [p.name, i, p.getType()] for i, p in enumerate(O) ] - - PARAM={} - evt=9 - stringlist=[[],[],[]] - for i, ob in enumerate(O): - obname= ob.name - PARAM[obname] = [Create(ob.sel), evt, i, ob.getType(), Create(obname), evt+1, ob] - - stringlist[0].append(evt+1) - stringlist[1].append(obname) - stringlist[2].append(evt) - evt+=2 - return PARAM,stringlist - -NEWNAME=Create('Name') - -alignment={'BEGIN' : [Create(1),5], - 'END' : [Create(0),6], - 'POINT' : [Create(0),7], - 'FULL' : [Create(0),8]} - -def rename(): - global NEWNAME, alignment, O, PARAM, stringlist - newname= NEWNAME.val - for obname, value in PARAM.iteritems(): - if value[0].val: # Selected - if alignment['END'][0].val: - value[6].setName(obname+newname) - elif alignment['BEGIN'][0].val: - value[6].setName(newname+obname) - elif alignment['FULL'][0].val: - value[6].setName(newname) - PARAM, stringlist = renew() - -PARAM, stringlist = renew() - -def EVENT(evt,val): - pass - -def BUTTON(evt): - global PARAM , alignment, O, stringlist, CVS - if (evt==1): - Exit() - elif (evt==2): - rename() - elif (evt==3): - PARAM, stringlist = renew() - - elif (evt in [5,6,7,8]): - for k in alignment.iterkeys(): - if alignment[k][1]!=evt: - alignment[k][0].val=0 - - - elif (evt in stringlist[0]): - O[PARAM[stringlist[1][(evt-9)/2]][2]].setName(PARAM[stringlist[1][(evt-9)/2]][4].val) - PARAM, stringlist = renew() - - elif (evt in stringlist[2]): - try: - O[PARAM[stringlist[1][(evt-9)/2]][2]].select(PARAM[stringlist[1][(evt-9)/2]][0].val) - except: - pass - - Blender.Redraw() - -def DRAW(): - global PARAM, O, NEWNAME, alignment - - - #glColor3f(0.7, 0.7, 0.7) - glClear(GL_COLOR_BUFFER_BIT) - glColor3f(0.1, 0.1, 0.15) - - size=Buffer(GL_FLOAT, 4) - glGetFloatv(GL_SCISSOR_BOX, size) - size= size.list - for s in [0,1,2,3]: size[s]=int(size[s]) - ligne=20 - - Button ("Exit",1,20,1,80,ligne) - Button ("Rename",2,102,1,80,ligne) - Button ("Renew",3,184,1,80,ligne) - - glRasterPos2f(20, ligne*2-10) - Text("Object Name Editor") - NEWNAME=String('Add String: ', 4, 150, ligne*2-16, 150, 18, NEWNAME.val,120 ) - - key= alignment.keys() - key.sort() - n=150+150+4 - for k in key: - alignment[k][0]= Toggle(k,alignment[k][1],n,ligne*2-16, 40, 18, alignment[k][0].val) - n+=40+4 - - max=size[3] / 22 -2 - pos = 0 - decal = 20 - - keys=[[PARAM[k][1],k] for k in PARAM.iterkeys()] - keys.sort() - - - for p_ in keys: - p=p_[1] - if pos==max: - decal+=152 - pos=1 - else: - pos+=1 - PARAM[p][0]=Toggle('S',PARAM[p][1],decal,pos*22+22,20,20, PARAM[p][0].val,"Select this one for a group renaming") - PARAM[p][4]=String('',PARAM[p][5],decal+20,pos*22+22,90,20, PARAM[p][4].val,200, "string button to rename immediately but only this object") - - glRasterPos2f(decal+115,pos*22+24) - Text(PARAM[p][3][:4]) - -if __name__=='__main__': - Register(DRAW,EVENT,BUTTON) - |