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Diffstat (limited to 'release/scripts/renameobjectbyblock.py')
-rw-r--r--release/scripts/renameobjectbyblock.py178
1 files changed, 0 insertions, 178 deletions
diff --git a/release/scripts/renameobjectbyblock.py b/release/scripts/renameobjectbyblock.py
deleted file mode 100644
index eeea815c650..00000000000
--- a/release/scripts/renameobjectbyblock.py
+++ /dev/null
@@ -1,178 +0,0 @@
-#!BPY
-
-""" Registration info for Blender menus: <- these words are ignored
-Name: 'Object Name Editor'
-Blender: 232
-Group: 'Object'
-Tip: 'GUI to select and rename objects.'
-"""
-
-__author__ = "Jean-Michel Soler (jms)"
-__url__ = ("blender", "blenderartists.org",
-"Script's homepage, http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_renameobjectgui.htm",
-"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender")
-__version__ = "233"
-
-__bpydoc__ = """\
-This script offers a GUI to rename selected objects according to a given
-rule.
-
-Usage:
-
-Open it from the 3d View's "Object->Scripts" menu and select the objects to
-rename and the rule from the buttons in its GUI.
-"""
-
-# ----------------------------------------------------------
-# Name OBJECT changer
-# (c) 2004 jean-michel soler
-# -----------------------------------------------------------
-#----------------------------------------------
-# Page officielle/offcial page du blender python Name OBJECT changer:
-# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_renameobjectgui.htm
-# Communiquer les problemes et erreurs sur:
-# To Communicate problems and errors on:
-# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
-#---------------------------------------------
-# Blender Artistic License
-# http://download.blender.org/documentation/html/x21254.html
-#---------------------------------------------
-
-CVS=0
-
-import Blender
-from Blender import *
-from Blender.Draw import *
-from Blender.BGL import *
-
-
-
-O = list(Scene.GetCurrent().objects)
-stringlist=[[],[]]
-
-
-def renew():
- global O
-
- #O = Object.Get()
- O = list(Scene.GetCurrent().objects)
- #param= [ [p.name, i, p.getType()] for i, p in enumerate(O) ]
-
- PARAM={}
- evt=9
- stringlist=[[],[],[]]
- for i, ob in enumerate(O):
- obname= ob.name
- PARAM[obname] = [Create(ob.sel), evt, i, ob.getType(), Create(obname), evt+1, ob]
-
- stringlist[0].append(evt+1)
- stringlist[1].append(obname)
- stringlist[2].append(evt)
- evt+=2
- return PARAM,stringlist
-
-NEWNAME=Create('Name')
-
-alignment={'BEGIN' : [Create(1),5],
- 'END' : [Create(0),6],
- 'POINT' : [Create(0),7],
- 'FULL' : [Create(0),8]}
-
-def rename():
- global NEWNAME, alignment, O, PARAM, stringlist
- newname= NEWNAME.val
- for obname, value in PARAM.iteritems():
- if value[0].val: # Selected
- if alignment['END'][0].val:
- value[6].setName(obname+newname)
- elif alignment['BEGIN'][0].val:
- value[6].setName(newname+obname)
- elif alignment['FULL'][0].val:
- value[6].setName(newname)
- PARAM, stringlist = renew()
-
-PARAM, stringlist = renew()
-
-def EVENT(evt,val):
- pass
-
-def BUTTON(evt):
- global PARAM , alignment, O, stringlist, CVS
- if (evt==1):
- Exit()
- elif (evt==2):
- rename()
- elif (evt==3):
- PARAM, stringlist = renew()
-
- elif (evt in [5,6,7,8]):
- for k in alignment.iterkeys():
- if alignment[k][1]!=evt:
- alignment[k][0].val=0
-
-
- elif (evt in stringlist[0]):
- O[PARAM[stringlist[1][(evt-9)/2]][2]].setName(PARAM[stringlist[1][(evt-9)/2]][4].val)
- PARAM, stringlist = renew()
-
- elif (evt in stringlist[2]):
- try:
- O[PARAM[stringlist[1][(evt-9)/2]][2]].select(PARAM[stringlist[1][(evt-9)/2]][0].val)
- except:
- pass
-
- Blender.Redraw()
-
-def DRAW():
- global PARAM, O, NEWNAME, alignment
-
-
- #glColor3f(0.7, 0.7, 0.7)
- glClear(GL_COLOR_BUFFER_BIT)
- glColor3f(0.1, 0.1, 0.15)
-
- size=Buffer(GL_FLOAT, 4)
- glGetFloatv(GL_SCISSOR_BOX, size)
- size= size.list
- for s in [0,1,2,3]: size[s]=int(size[s])
- ligne=20
-
- Button ("Exit",1,20,1,80,ligne)
- Button ("Rename",2,102,1,80,ligne)
- Button ("Renew",3,184,1,80,ligne)
-
- glRasterPos2f(20, ligne*2-10)
- Text("Object Name Editor")
- NEWNAME=String('Add String: ', 4, 150, ligne*2-16, 150, 18, NEWNAME.val,120 )
-
- key= alignment.keys()
- key.sort()
- n=150+150+4
- for k in key:
- alignment[k][0]= Toggle(k,alignment[k][1],n,ligne*2-16, 40, 18, alignment[k][0].val)
- n+=40+4
-
- max=size[3] / 22 -2
- pos = 0
- decal = 20
-
- keys=[[PARAM[k][1],k] for k in PARAM.iterkeys()]
- keys.sort()
-
-
- for p_ in keys:
- p=p_[1]
- if pos==max:
- decal+=152
- pos=1
- else:
- pos+=1
- PARAM[p][0]=Toggle('S',PARAM[p][1],decal,pos*22+22,20,20, PARAM[p][0].val,"Select this one for a group renaming")
- PARAM[p][4]=String('',PARAM[p][5],decal+20,pos*22+22,90,20, PARAM[p][4].val,200, "string button to rename immediately but only this object")
-
- glRasterPos2f(decal+115,pos*22+24)
- Text(PARAM[p][3][:4])
-
-if __name__=='__main__':
- Register(DRAW,EVENT,BUTTON)
-