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Diffstat (limited to 'release/scripts/render_save_layers.py')
-rw-r--r--release/scripts/render_save_layers.py120
1 files changed, 0 insertions, 120 deletions
diff --git a/release/scripts/render_save_layers.py b/release/scripts/render_save_layers.py
deleted file mode 100644
index c91fcce7948..00000000000
--- a/release/scripts/render_save_layers.py
+++ /dev/null
@@ -1,120 +0,0 @@
-#!BPY
-
-"""
-Name: 'Save Render Layers...'
-Blender: 245
-Group: 'Render'
-Tooltip: 'Save current renderlayers as a BPython script'
-"""
-
-__author__ = "Campbell Barton"
-__url__ = ("blender", "blenderartists.org")
-__version__ = "1.0"
-
-__bpydoc__ = """\
-"""
-
-# --------------------------------------------------------------------------
-# The scripts generated by this script are put under Public Domain by
-# default, but you are free to edit the ones you generate with this script
-# and change their license to another one of your choice.
-# --------------------------------------------------------------------------
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-# --------------------------------------------------------------------------
-
-import Blender
-from Blender.Window import Theme, FileSelector
-from Blender import Scene
-
-sce = Scene.GetCurrent()
-rend = sce.render
-
-# default filename: filename + scenename + '_renderlayer.py' in user's scripts dir:
-default_fname = Blender.Get("scriptsdir")
-if not default_fname:
- default_fname = Blender.Get("uscriptsdir")
-
-if default_fname:
- default_fname = Blender.sys.join(default_fname, sce.name + '_renderlayer.py')
- default_fname = default_fname.replace(' ','_')
-
-def write_renderlayers(filename):
- "Write the current renderlayer as a bpython script"
-
- if not filename.endswith('.py'): filename += '.py'
-
- fout = file(filename, "w")
-
- fout.write("""#!BPY
-
-# \"\"\"
-# Name: '%s'
-# Blender: 245
-# Group: 'Render'
-# Tooltip: ''
-# \"\"\"
-
-__%s__ = "????"
-__%s__ = "2.43"
-__%s__ = ["blender"]
-__%s__ = \"\"\"\\
-You can edit this section to write something about your script that can
-be read then with the Scripts Help Browser script in Blender.
-
-Remember to also set author, version and possibly url(s) above. You can also
-define an __email__ tag, check some bundled script's source for examples.
-\"\"\"
-
-# This script was automatically generated by the render_save_layers.py bpython script.
-# By default, these generated scripts are released as Public Domain, but you
-# are free to change the license of the scripts you generate with
-# render_save_layers.py before releasing them.
-
-import Blender
-from Blender import Scene
-
-sce = Scene.GetCurrent()
-rend = sce.render
-""" % (sce.name, "author", "version", "url", "bpydoc"))
-
- for lay in rend.renderLayers: #
- fout.write("\nlay = rend.addRenderLayer()\n")
- fout.write("lay.name = \"%s\"\n" % lay.name)
-
- exec("vars = dir(lay)")
-
- for var in vars:
- if var.startswith('_'):
- continue
-
- v = "lay.%s" % var
- exec("value = %s" % v)
- if type(value) == str:
- fout.write("%s = '%s'\n" % (v, value))
- else:
- fout.write("%s = %s\n" % (v, value))
-
- fout.write('\nBlender.Redraw(-1)')
- fout.close()
- try:
- Blender.UpdateMenus()
- except:
- Blender.Draw.PupMenu("Warning - check console!%t|Menus could not be automatically updated")
-
-FileSelector(write_renderlayers, "Save RenderLayers", default_fname)