diff options
Diffstat (limited to 'release/scripts/render_save_layers.py')
-rw-r--r-- | release/scripts/render_save_layers.py | 120 |
1 files changed, 0 insertions, 120 deletions
diff --git a/release/scripts/render_save_layers.py b/release/scripts/render_save_layers.py deleted file mode 100644 index c91fcce7948..00000000000 --- a/release/scripts/render_save_layers.py +++ /dev/null @@ -1,120 +0,0 @@ -#!BPY - -""" -Name: 'Save Render Layers...' -Blender: 245 -Group: 'Render' -Tooltip: 'Save current renderlayers as a BPython script' -""" - -__author__ = "Campbell Barton" -__url__ = ("blender", "blenderartists.org") -__version__ = "1.0" - -__bpydoc__ = """\ -""" - -# -------------------------------------------------------------------------- -# The scripts generated by this script are put under Public Domain by -# default, but you are free to edit the ones you generate with this script -# and change their license to another one of your choice. -# -------------------------------------------------------------------------- -# ***** BEGIN GPL LICENSE BLOCK ***** -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -# -# ***** END GPL LICENCE BLOCK ***** -# -------------------------------------------------------------------------- - -import Blender -from Blender.Window import Theme, FileSelector -from Blender import Scene - -sce = Scene.GetCurrent() -rend = sce.render - -# default filename: filename + scenename + '_renderlayer.py' in user's scripts dir: -default_fname = Blender.Get("scriptsdir") -if not default_fname: - default_fname = Blender.Get("uscriptsdir") - -if default_fname: - default_fname = Blender.sys.join(default_fname, sce.name + '_renderlayer.py') - default_fname = default_fname.replace(' ','_') - -def write_renderlayers(filename): - "Write the current renderlayer as a bpython script" - - if not filename.endswith('.py'): filename += '.py' - - fout = file(filename, "w") - - fout.write("""#!BPY - -# \"\"\" -# Name: '%s' -# Blender: 245 -# Group: 'Render' -# Tooltip: '' -# \"\"\" - -__%s__ = "????" -__%s__ = "2.43" -__%s__ = ["blender"] -__%s__ = \"\"\"\\ -You can edit this section to write something about your script that can -be read then with the Scripts Help Browser script in Blender. - -Remember to also set author, version and possibly url(s) above. You can also -define an __email__ tag, check some bundled script's source for examples. -\"\"\" - -# This script was automatically generated by the render_save_layers.py bpython script. -# By default, these generated scripts are released as Public Domain, but you -# are free to change the license of the scripts you generate with -# render_save_layers.py before releasing them. - -import Blender -from Blender import Scene - -sce = Scene.GetCurrent() -rend = sce.render -""" % (sce.name, "author", "version", "url", "bpydoc")) - - for lay in rend.renderLayers: # - fout.write("\nlay = rend.addRenderLayer()\n") - fout.write("lay.name = \"%s\"\n" % lay.name) - - exec("vars = dir(lay)") - - for var in vars: - if var.startswith('_'): - continue - - v = "lay.%s" % var - exec("value = %s" % v) - if type(value) == str: - fout.write("%s = '%s'\n" % (v, value)) - else: - fout.write("%s = %s\n" % (v, value)) - - fout.write('\nBlender.Redraw(-1)') - fout.close() - try: - Blender.UpdateMenus() - except: - Blender.Draw.PupMenu("Warning - check console!%t|Menus could not be automatically updated") - -FileSelector(write_renderlayers, "Save RenderLayers", default_fname) |